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    Searched defs:OBJECT (Results 1 - 4 of 4) sorted by relevancy

  /src/games/warp/
object.h 1 /* Header: object.h,v 7.0.1.2 86/12/12 17:01:38 lwall Exp */
3 /* Log: object.h,v
24 typedef struct object { struct
27 struct object *next, *prev, *contend;
34 } OBJECT;
43 OBJECT root = {0, 0, 0, 0, &root, &root, 0, 0, 0, Root, '?', 0, 0};
45 EXT OBJECT root;
49 OBJECT free_root = {0, 0, 0, 0, &free_root, &free_root, 0, 0, 0, Root, '?', 0, 0};
51 EXT OBJECT free_root;
54 EXT OBJECT *ent
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  /src/usr.bin/msgs/
msgs.c 68 #define OBJECT /* will object to messages without Subjects */
70 (OBJECT must be defined also) */
390 #ifdef OBJECT
  /src/games/battlestar/
extern.h 62 #define OBJECT 1
230 * that the object short name is plural; OBJ_AN that it begins with a
232 * that it is a living person; OBJ_NONOBJ that it is not an object (to
234 * Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
259 /* object characteristics */
  /src/games/rogue/
rogue.h 51 #define OBJECT ((unsigned short) 01)
200 * struct object fields that are used for monsters. This, since each monster
201 * and object (scrolls, potions, etc) are represented by a struct object.
243 typedef struct obj object; typedef in typeref:struct:obj
257 object *armor;
258 object *weapon;
259 object *left_ring, *right_ring;
264 object pack;
343 extern object level_objects
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