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    Searched defs:Player (Results 1 - 3 of 3) sorted by relevancy

  /src/games/hunt/huntd/
extern.c 56 PLAYER Player[MAXPL]; /* all the players */
57 PLAYER *End_player = Player; /* last active player slot */
59 PLAYER Boot[NBOOTS]; /* all the boots */
63 PLAYER Monitor[MAXMON]; /* all the monitors */
64 PLAYER *End_monitor = Monitor; /* last active monitor slot */
  /src/games/mille/
extern.c 82 Handstart = COMP, /* Player who starts hand */
84 Play, /* Current player */
169 PLAY Player[2]; /* Player descriptions */
  /src/games/phantasia/
phantglobs.c 15 double Circle; /* which circle player is in */
18 bool Beyond; /* set if player is beyond point of no return */
19 bool Marsh; /* set if player is in dead marshes */
20 bool Throne; /* set if player is on throne */
21 bool Changed; /* set if important player stats have changed */
22 bool Wizard; /* set if player is the 'wizard' of the game */
36 long Fileloc; /* location in file of player statistics */
38 const char *Login; /* pointer to login of player */
39 const char *Enemyname; /* pointer name of monster/player we are battling*/
41 struct player Player; /* stats for player *
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