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Searched
defs:Player
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/hunt/huntd/
extern.c
56
PLAYER
Player
[MAXPL]; /* all the players */
57
PLAYER
*End_player =
Player
; /* last active
player
slot */
59
PLAYER
Boot[NBOOTS]; /* all the boots */
63
PLAYER
Monitor[MAXMON]; /* all the monitors */
64
PLAYER
*End_monitor = Monitor; /* last active monitor slot */
/src/games/mille/
extern.c
82
Handstart = COMP, /*
Player
who starts hand */
84
Play, /* Current
player
*/
169
PLAY
Player
[2]; /*
Player
descriptions */
/src/games/phantasia/
phantglobs.c
15
double Circle; /* which circle
player
is in */
18
bool Beyond; /* set if
player
is beyond point of no return */
19
bool Marsh; /* set if
player
is in dead marshes */
20
bool Throne; /* set if
player
is on throne */
21
bool Changed; /* set if important
player
stats have changed */
22
bool Wizard; /* set if
player
is the 'wizard' of the game */
36
long Fileloc; /* location in file of
player
statistics */
38
const char *Login; /* pointer to login of
player
*/
39
const char *Enemyname; /* pointer name of monster/
player
we are battling*/
41
struct
player
Player; /* stats for player *
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all
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Indexes created Sat Sep 20 22:09:52 GMT 2025