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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #ifndef PROG_STATEVARS_H
     26 #define PROG_STATEVARS_H
     27 
     28 
     29 #include "main/glheader.h"
     30 #include "compiler/shader_enums.h"
     31 #include <stdint.h>
     32 
     33 
     34 #ifdef __cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 
     39 struct gl_context;
     40 struct gl_constants;
     41 struct gl_program_parameter_list;
     42 
     43 
     44 /**
     45  * Used for describing GL state referenced from inside ARB vertex and
     46  * fragment programs.
     47  * A string such as "state.light[0].ambient" gets translated into a
     48  * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
     49  *
     50  * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
     51  * always be the array index.
     52  */
     53 typedef enum gl_state_index_ {
     54    STATE_NOT_STATE_VAR = 0,
     55 
     56    STATE_MATERIAL,
     57 
     58    STATE_LIGHT,         /* One gl_light attribute. */
     59    STATE_LIGHT_ARRAY, /* Multiple gl_light attributes loaded at once. */
     60    STATE_LIGHT_ATTENUATION_ARRAY,
     61    STATE_LIGHTMODEL_AMBIENT,
     62    STATE_LIGHTMODEL_SCENECOLOR,
     63    STATE_LIGHTPROD,
     64    STATE_LIGHTPROD_ARRAY_FRONT,   /* multiple lights, only front faces */
     65    STATE_LIGHTPROD_ARRAY_BACK,    /* multiple lights, only back faces */
     66    STATE_LIGHTPROD_ARRAY_TWOSIDE, /* multiple lights, both sides */
     67 
     68    STATE_TEXGEN,
     69    STATE_TEXENV_COLOR,
     70 
     71    STATE_FOG_COLOR,
     72    STATE_FOG_PARAMS,
     73 
     74    STATE_CLIPPLANE,
     75 
     76    STATE_POINT_SIZE,
     77    STATE_POINT_ATTENUATION,
     78 
     79    STATE_MODELVIEW_MATRIX,
     80    STATE_MODELVIEW_MATRIX_INVERSE,
     81    STATE_MODELVIEW_MATRIX_TRANSPOSE,
     82    STATE_MODELVIEW_MATRIX_INVTRANS,
     83 
     84    STATE_PROJECTION_MATRIX,
     85    STATE_PROJECTION_MATRIX_INVERSE,
     86    STATE_PROJECTION_MATRIX_TRANSPOSE,
     87    STATE_PROJECTION_MATRIX_INVTRANS,
     88 
     89    STATE_MVP_MATRIX,
     90    STATE_MVP_MATRIX_INVERSE,
     91    STATE_MVP_MATRIX_TRANSPOSE,
     92    STATE_MVP_MATRIX_INVTRANS,
     93 
     94    STATE_TEXTURE_MATRIX,
     95    STATE_TEXTURE_MATRIX_INVERSE,
     96    STATE_TEXTURE_MATRIX_TRANSPOSE,
     97    STATE_TEXTURE_MATRIX_INVTRANS,
     98 
     99    STATE_PROGRAM_MATRIX,
    100    STATE_PROGRAM_MATRIX_INVERSE,
    101    STATE_PROGRAM_MATRIX_TRANSPOSE,
    102    STATE_PROGRAM_MATRIX_INVTRANS,
    103 
    104    STATE_NUM_SAMPLES,    /* An integer, not a float like the other state vars */
    105 
    106    STATE_DEPTH_RANGE,
    107 
    108    STATE_FRAGMENT_PROGRAM_ENV,
    109    STATE_FRAGMENT_PROGRAM_ENV_ARRAY,
    110    STATE_FRAGMENT_PROGRAM_LOCAL,
    111    STATE_FRAGMENT_PROGRAM_LOCAL_ARRAY,
    112    STATE_VERTEX_PROGRAM_ENV,
    113    STATE_VERTEX_PROGRAM_ENV_ARRAY,
    114    STATE_VERTEX_PROGRAM_LOCAL,
    115    STATE_VERTEX_PROGRAM_LOCAL_ARRAY,
    116 
    117    STATE_NORMAL_SCALE_EYESPACE,
    118    STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
    119    STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
    120    STATE_NORMAL_SCALE,
    121    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
    122    STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
    123    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
    124    STATE_LIGHT_POSITION,              /* object vs eye space */
    125    STATE_LIGHT_POSITION_ARRAY,
    126    STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
    127    STATE_LIGHT_POSITION_NORMALIZED_ARRAY,
    128    STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
    129    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
    130    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
    131    STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
    132    STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
    133    STATE_FB_PNTC_Y_TRANSFORM,   /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */
    134    STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
    135    STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
    136    /**
    137     * A single enum gl_blend_support_qualifier value representing the
    138     * currently active advanced blending equation, or zero if disabled.
    139     */
    140    STATE_ADVANCED_BLENDING_MODE,
    141    STATE_ALPHA_REF,        /* alpha-test reference value */
    142    STATE_CLIP_INTERNAL,    /* similar to STATE_CLIPPLANE, but in clip-space */
    143 
    144    STATE_INTERNAL_DRIVER,	/* first available state index for drivers (must be last) */
    145 
    146 
    147    /** All enums below don't occur in state[0]. **/
    148 
    149    /* These 8 enums must be in the same order as the gl_light union members,
    150     * which should also match the order of gl_LightSource members.
    151     */
    152    STATE_AMBIENT,
    153    STATE_DIFFUSE,
    154    STATE_SPECULAR,
    155    STATE_POSITION,       /**< xyzw = position */
    156    STATE_HALF_VECTOR,
    157    STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
    158    STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
    159    STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
    160 
    161    STATE_EMISSION,
    162    STATE_SHININESS,
    163 
    164    /* These 8 enums must be in the same order as the memory layout of
    165     * gl_fixedfunc_texture_unit::EyePlane/ObjectPlane.
    166     */
    167    STATE_TEXGEN_EYE_S,
    168    STATE_TEXGEN_EYE_T,
    169    STATE_TEXGEN_EYE_R,
    170    STATE_TEXGEN_EYE_Q,
    171    STATE_TEXGEN_OBJECT_S,
    172    STATE_TEXGEN_OBJECT_T,
    173    STATE_TEXGEN_OBJECT_R,
    174    STATE_TEXGEN_OBJECT_Q,
    175 } gl_state_index;
    176 
    177 
    178 extern void
    179 _mesa_load_state_parameters(struct gl_context *ctx,
    180                             struct gl_program_parameter_list *paramList);
    181 
    182 extern void
    183 _mesa_upload_state_parameters(struct gl_context *ctx,
    184                               struct gl_program_parameter_list *paramList,
    185                               uint32_t *dst);
    186 
    187 extern void
    188 _mesa_optimize_state_parameters(struct gl_constants *consts,
    189                                 struct gl_program_parameter_list *list);
    190 
    191 extern unsigned
    192 _mesa_program_state_value_size(const gl_state_index16 state[STATE_LENGTH]);
    193 
    194 extern GLbitfield
    195 _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
    196 
    197 
    198 extern char *
    199 _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
    200 
    201 
    202 
    203 #ifdef __cplusplus
    204 }
    205 #endif
    206 
    207 #endif /* PROG_STATEVARS_H */
    208