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Searched
defs:Spill
(Results
1 - 6
of
6
) sorted by relevancy
/src/external/apache2/llvm/dist/llvm/lib/CodeGen/
RegAllocBasic.cpp
56
/// algorithm. It prioritizes live virtual registers by
spill
weight and spills
206
//
Spill
or split all live virtual registers currently unified under PhysReg
230
//
Spill
each interfering vreg allocated to PhysReg or an alias.
232
LiveInterval &
Spill
= *Intfs[i];
235
if (!VRM->hasPhys(
Spill
.reg()))
240
Matrix->unassign(
Spill
);
242
//
Spill
the extracted interval.
243
LiveRangeEdit LRE(&
Spill
, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats);
244
spiller().
spill
(LRE);
263
// Populate a list of physical register
spill
candidates
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all
...]
InlineSpiller.cpp
77
static cl::opt<bool> DisableHoisting("disable-
spill
-hoist", cl::Hidden,
78
cl::desc("Disable inline
spill
hoisting"));
115
/// siblings. To hoist a
spill
to another BB, we need to find out a live
116
/// sibling there and use it as the source of the new
spill
.
152
void addToMergeableSpills(MachineInstr &
Spill
, int StackSlot,
154
bool rmFromMergeableSpills(MachineInstr &
Spill
, int StackSlot);
172
// Variables that are valid during
spill
(), but used by multiple methods.
178
// All registers to
spill
to StackSlot, including the main register.
212
void
spill
(LiveRangeEdit &) override;
256
// When spilling a virtual register, we also
spill
any snippets it is connecte
1182
void InlineSpiller::
spill
(LiveRangeEdit &edit) {
function in class:InlineSpiller
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/src/external/apache2/llvm/dist/llvm/include/llvm/CodeGen/
FunctionLoweringInfo.h
101
Spill
,
144
/// used to
spill
values at a statepoint. We store them here to enable
/src/external/apache2/llvm/dist/llvm/lib/Target/AMDGPU/
SIMachineFunctionInfo.cpp
293
assert(Size >= 4 && "invalid sgpr
spill
size");
296
// Make sure to handle the case where a wide SGPR
spill
may span between two
306
// 2. All
spill
lanes of reserved VGPR(s) are full and another
spill
lane is
315
// partially
spill
the SGPR to VGPRs.
371
auto &
Spill
= VGPRToAGPRSpills[FI];
374
if (!
Spill
.Lanes.empty())
375
return
Spill
.FullyAllocated;
379
Spill
.Lanes.resize(NumLanes, AMDGPU::NoRegister);
387
Spill
.FullyAllocated = true
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...]
SIFrameLowering.cpp
73
llvm_unreachable("allocate SGPR
spill
should have worked");
77
LLVM_DEBUG(auto
Spill
= MFI->getSGPRToVGPRSpills(NewFI).front();
79
<< printReg(
Spill
.VGPR, TRI) << ':' <<
Spill
.Lane
93
// 3: There's no free lane to
spill
, and no free register to save FP/BP,
94
// so we're forced to
spill
another VGPR to use for the
spill
.
98
auto
Spill
= MFI->getSGPRToVGPRSpills(NewFI).front();
99
dbgs() << (IsFP ? "FP" : "BP") << " requires fallback
spill
to "
100
<< printReg(
Spill
.VGPR, TRI) << ':' << Spill.Lane << '\n';)
[
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...]
SIRegisterInfo.cpp
31
"amdgpu-
spill
-sgpr-to-vgpr",
48
// A temporary struct to
spill
SGPRs.
49
// This is mostly to
spill
SGPRs to memory. Spilling SGPRs into VGPR lanes emits
61
// -
Spill
/Restore SGPRs using TmpVGPR
89
// Temporary
spill
slot to save TmpVGPR to.
91
// If TmpVGPR is live before the
spill
or if it is scavenged.
132
assert(SuperReg != AMDGPU::M0 && "m0 should never
spill
");
134
SuperReg != AMDGPU::EXEC && "exec should never
spill
");
165
assert(RS && "Cannot
spill
SGPR to memory without RegScavenger");
172
// need to
spill
inactive lanes
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...]
Completed in 28 milliseconds
Indexes created Mon Jun 08 00:24:58 UTC 2026