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    Searched defs:Stack (Results 1 - 8 of 8) sorted by relevancy

  /xsrc/external/mit/glu/dist/src/libtess/
priorityq.c 95 struct { PQkey **p, **r; } Stack[50], *top = Stack;
123 while( --top >= Stack ) {
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/codegen/
nv50_ir_util.h 236 class Stack
252 Stack() : size(0), limit(0), array(0) { }
253 ~Stack() { if (array) FREE(array); }
288 void moveTo(Stack&); // move all items to target (not like push(pop()))
418 Stack ids;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/codegen/
nv50_ir_util.h 236 class Stack
252 Stack() : size(0), limit(0), array(0) { }
253 ~Stack() { if (array) FREE(array); }
288 void moveTo(Stack&); // move all items to target (not like push(pop()))
418 Stack ids;
  /xsrc/external/mit/xmh/dist/
xmh.h 107 } StackRec, *Stack;
132 Stack folder_stack; /* Stack of folder names */
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
dbghelp.h 1002 MINIDUMP_MEMORY_DESCRIPTOR Stack;
1017 MINIDUMP_MEMORY_DESCRIPTOR Stack;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
dbghelp.h 1002 MINIDUMP_MEMORY_DESCRIPTOR Stack;
1017 MINIDUMP_MEMORY_DESCRIPTOR Stack;
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h 1741 GLuint NameStackDepth; /**< name stack depth */
1742 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
4585 * A stack of matrices (projection, modelview, color, texture, etc).
4589 GLmatrix *Top; /**< points into Stack */
4590 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
4591 unsigned StackSize; /**< Number of elements in Stack */
4593 GLuint MaxDepth; /**< size of Stack[] array */
5003 * One element of the client attrib stack.
5028 * glEnable node for the attribute stack. (glPushAttrib/glPopAttrib)
5110 * Texture node for the attribute stack. (glPushAttrib/glPopAttrib
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h 1663 GLuint NameStackDepth; /**< name stack depth */
1664 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
4393 * A stack of matrices (projection, modelview, color, texture, etc).
4397 GLmatrix *Top; /**< points into Stack */
4398 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
4399 unsigned StackSize; /**< Number of elements in Stack */
4401 GLuint MaxDepth; /**< size of Stack[] array */
4880 /** \name State attribute stack (for glPush/PopAttrib) */
4915 /** \name Client attribute stack */
4929 /** \name Other assorted state (not pushed/popped on attribute stack) */
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