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Searched
defs:Stack
(Results
1 - 8
of
8
) sorted by relevancy
/xsrc/external/mit/glu/dist/src/libtess/
priorityq.c
95
struct { PQkey **p, **r; }
Stack
[50], *top =
Stack
;
123
while( --top >=
Stack
) {
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/codegen/
nv50_ir_util.h
236
class
Stack
252
Stack
() : size(0), limit(0), array(0) { }
253
~
Stack
() { if (array) FREE(array); }
288
void moveTo(
Stack
&); // move all items to target (not like push(pop()))
418
Stack
ids;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/codegen/
nv50_ir_util.h
236
class
Stack
252
Stack
() : size(0), limit(0), array(0) { }
253
~
Stack
() { if (array) FREE(array); }
288
void moveTo(
Stack
&); // move all items to target (not like push(pop()))
418
Stack
ids;
/xsrc/external/mit/xmh/dist/
xmh.h
107
} StackRec, *
Stack
;
132
Stack
folder_stack; /*
Stack
of folder names */
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
dbghelp.h
1002
MINIDUMP_MEMORY_DESCRIPTOR
Stack
;
1017
MINIDUMP_MEMORY_DESCRIPTOR
Stack
;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
dbghelp.h
1002
MINIDUMP_MEMORY_DESCRIPTOR
Stack
;
1017
MINIDUMP_MEMORY_DESCRIPTOR
Stack
;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h
1741
GLuint NameStackDepth; /**< name
stack
depth */
1742
GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name
stack
*/
4585
* A
stack
of matrices (projection, modelview, color, texture, etc).
4589
GLmatrix *Top; /**< points into
Stack
*/
4590
GLmatrix *
Stack
; /**< array [MaxDepth] of GLmatrix */
4591
unsigned StackSize; /**< Number of elements in
Stack
*/
4593
GLuint MaxDepth; /**< size of
Stack
[] array */
5003
* One element of the client attrib
stack
.
5028
* glEnable node for the attribute
stack
. (glPushAttrib/glPopAttrib)
5110
* Texture node for the attribute
stack
. (glPushAttrib/glPopAttrib
[
all
...]
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h
1663
GLuint NameStackDepth; /**< name
stack
depth */
1664
GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name
stack
*/
4393
* A
stack
of matrices (projection, modelview, color, texture, etc).
4397
GLmatrix *Top; /**< points into
Stack
*/
4398
GLmatrix *
Stack
; /**< array [MaxDepth] of GLmatrix */
4399
unsigned StackSize; /**< Number of elements in
Stack
*/
4401
GLuint MaxDepth; /**< size of
Stack
[] array */
4880
/** \name State attribute
stack
(for glPush/PopAttrib) */
4915
/** \name Client attribute
stack
*/
4929
/** \name Other assorted state (not pushed/popped on attribute
stack
) */
[
all
...]
Completed in 22 milliseconds
Indexes created Thu Jul 02 00:25:40 UTC 2026