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      1 //===- RegisterScavenging.h - Machine register scavenging -------*- C++ -*-===//
      2 //
      3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
      4 // See https://llvm.org/LICENSE.txt for license information.
      5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
      6 //
      7 //===----------------------------------------------------------------------===//
      8 //
      9 /// \file
     10 /// This file declares the machine register scavenger class. It can provide
     11 /// information such as unused register at any point in a machine basic block.
     12 /// It also provides a mechanism to make registers available by evicting them
     13 /// to spill slots.
     14 //
     15 //===----------------------------------------------------------------------===//
     16 
     17 #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
     18 #define LLVM_CODEGEN_REGISTERSCAVENGING_H
     19 
     20 #include "llvm/ADT/BitVector.h"
     21 #include "llvm/ADT/SmallVector.h"
     22 #include "llvm/CodeGen/LiveRegUnits.h"
     23 #include "llvm/CodeGen/MachineBasicBlock.h"
     24 #include "llvm/CodeGen/MachineRegisterInfo.h"
     25 #include "llvm/MC/LaneBitmask.h"
     26 
     27 namespace llvm {
     28 
     29 class MachineInstr;
     30 class TargetInstrInfo;
     31 class TargetRegisterClass;
     32 class TargetRegisterInfo;
     33 
     34 class RegScavenger {
     35   const TargetRegisterInfo *TRI;
     36   const TargetInstrInfo *TII;
     37   MachineRegisterInfo* MRI;
     38   MachineBasicBlock *MBB = nullptr;
     39   MachineBasicBlock::iterator MBBI;
     40   unsigned NumRegUnits = 0;
     41 
     42   /// True if RegScavenger is currently tracking the liveness of registers.
     43   bool Tracking = false;
     44 
     45   /// Information on scavenged registers (held in a spill slot).
     46   struct ScavengedInfo {
     47     ScavengedInfo(int FI = -1) : FrameIndex(FI) {}
     48 
     49     /// A spill slot used for scavenging a register post register allocation.
     50     int FrameIndex;
     51 
     52     /// If non-zero, the specific register is currently being
     53     /// scavenged. That is, it is spilled to this scavenging stack slot.
     54     Register Reg;
     55 
     56     /// The instruction that restores the scavenged register from stack.
     57     const MachineInstr *Restore = nullptr;
     58   };
     59 
     60   /// A vector of information on scavenged registers.
     61   SmallVector<ScavengedInfo, 2> Scavenged;
     62 
     63   LiveRegUnits LiveUnits;
     64 
     65   // These BitVectors are only used internally to forward(). They are members
     66   // to avoid frequent reallocations.
     67   BitVector KillRegUnits, DefRegUnits;
     68   BitVector TmpRegUnits;
     69 
     70 public:
     71   RegScavenger() = default;
     72 
     73   /// Start tracking liveness from the begin of basic block \p MBB.
     74   void enterBasicBlock(MachineBasicBlock &MBB);
     75 
     76   /// Start tracking liveness from the end of basic block \p MBB.
     77   /// Use backward() to move towards the beginning of the block. This is
     78   /// preferred to enterBasicBlock() and forward() because it does not depend
     79   /// on the presence of kill flags.
     80   void enterBasicBlockEnd(MachineBasicBlock &MBB);
     81 
     82   /// Move the internal MBB iterator and update register states.
     83   void forward();
     84 
     85   /// Move the internal MBB iterator and update register states until
     86   /// it has processed the specific iterator.
     87   void forward(MachineBasicBlock::iterator I) {
     88     if (!Tracking && MBB->begin() != I) forward();
     89     while (MBBI != I) forward();
     90   }
     91 
     92   /// Update internal register state and move MBB iterator backwards.
     93   /// Contrary to unprocess() this method gives precise results even in the
     94   /// absence of kill flags.
     95   void backward();
     96 
     97   /// Call backward() as long as the internal iterator does not point to \p I.
     98   void backward(MachineBasicBlock::iterator I) {
     99     while (MBBI != I)
    100       backward();
    101   }
    102 
    103   /// Move the internal MBB iterator but do not update register states.
    104   void skipTo(MachineBasicBlock::iterator I) {
    105     if (I == MachineBasicBlock::iterator(nullptr))
    106       Tracking = false;
    107     MBBI = I;
    108   }
    109 
    110   MachineBasicBlock::iterator getCurrentPosition() const { return MBBI; }
    111 
    112   /// Return if a specific register is currently used.
    113   bool isRegUsed(Register Reg, bool includeReserved = true) const;
    114 
    115   /// Return all available registers in the register class in Mask.
    116   BitVector getRegsAvailable(const TargetRegisterClass *RC);
    117 
    118   /// Find an unused register of the specified register class.
    119   /// Return 0 if none is found.
    120   Register FindUnusedReg(const TargetRegisterClass *RC) const;
    121 
    122   /// Add a scavenging frame index.
    123   void addScavengingFrameIndex(int FI) {
    124     Scavenged.push_back(ScavengedInfo(FI));
    125   }
    126 
    127   /// Query whether a frame index is a scavenging frame index.
    128   bool isScavengingFrameIndex(int FI) const {
    129     for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
    130          IE = Scavenged.end(); I != IE; ++I)
    131       if (I->FrameIndex == FI)
    132         return true;
    133 
    134     return false;
    135   }
    136 
    137   /// Get an array of scavenging frame indices.
    138   void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
    139     for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
    140          IE = Scavenged.end(); I != IE; ++I)
    141       if (I->FrameIndex >= 0)
    142         A.push_back(I->FrameIndex);
    143   }
    144 
    145   /// Make a register of the specific register class
    146   /// available and do the appropriate bookkeeping. SPAdj is the stack
    147   /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
    148   /// Returns the scavenged register.
    149   /// This is deprecated as it depends on the quality of the kill flags being
    150   /// present; Use scavengeRegisterBackwards() instead!
    151   ///
    152   /// If \p AllowSpill is false, fail if a spill is required to make the
    153   /// register available, and return NoRegister.
    154   Register scavengeRegister(const TargetRegisterClass *RC,
    155                             MachineBasicBlock::iterator I, int SPAdj,
    156                             bool AllowSpill = true);
    157   Register scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj,
    158                             bool AllowSpill = true) {
    159     return scavengeRegister(RegClass, MBBI, SPAdj, AllowSpill);
    160   }
    161 
    162   /// Make a register of the specific register class available from the current
    163   /// position backwards to the place before \p To. If \p RestoreAfter is true
    164   /// this includes the instruction following the current position.
    165   /// SPAdj is the stack adjustment due to call frame, it's passed along to
    166   /// eliminateFrameIndex().
    167   /// Returns the scavenged register.
    168   ///
    169   /// If \p AllowSpill is false, fail if a spill is required to make the
    170   /// register available, and return NoRegister.
    171   Register scavengeRegisterBackwards(const TargetRegisterClass &RC,
    172                                      MachineBasicBlock::iterator To,
    173                                      bool RestoreAfter, int SPAdj,
    174                                      bool AllowSpill = true);
    175 
    176   /// Tell the scavenger a register is used.
    177   void setRegUsed(Register Reg, LaneBitmask LaneMask = LaneBitmask::getAll());
    178 
    179 private:
    180   /// Returns true if a register is reserved. It is never "unused".
    181   bool isReserved(Register Reg) const { return MRI->isReserved(Reg); }
    182 
    183   /// setUsed / setUnused - Mark the state of one or a number of register units.
    184   ///
    185   void setUsed(const BitVector &RegUnits) {
    186     LiveUnits.addUnits(RegUnits);
    187   }
    188   void setUnused(const BitVector &RegUnits) {
    189     LiveUnits.removeUnits(RegUnits);
    190   }
    191 
    192   /// Processes the current instruction and fill the KillRegUnits and
    193   /// DefRegUnits bit vectors.
    194   void determineKillsAndDefs();
    195 
    196   /// Add all Reg Units that Reg contains to BV.
    197   void addRegUnits(BitVector &BV, MCRegister Reg);
    198 
    199   /// Remove all Reg Units that \p Reg contains from \p BV.
    200   void removeRegUnits(BitVector &BV, MCRegister Reg);
    201 
    202   /// Return the candidate register that is unused for the longest after
    203   /// StartMI. UseMI is set to the instruction where the search stopped.
    204   ///
    205   /// No more than InstrLimit instructions are inspected.
    206   Register findSurvivorReg(MachineBasicBlock::iterator StartMI,
    207                            BitVector &Candidates,
    208                            unsigned InstrLimit,
    209                            MachineBasicBlock::iterator &UseMI);
    210 
    211   /// Initialize RegisterScavenger.
    212   void init(MachineBasicBlock &MBB);
    213 
    214   /// Mark live-in registers of basic block as used.
    215   void setLiveInsUsed(const MachineBasicBlock &MBB);
    216 
    217   /// Spill a register after position \p After and reload it before position
    218   /// \p UseMI.
    219   ScavengedInfo &spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,
    220                        MachineBasicBlock::iterator Before,
    221                        MachineBasicBlock::iterator &UseMI);
    222 };
    223 
    224 /// Replaces all frame index virtual registers with physical registers. Uses the
    225 /// register scavenger to find an appropriate register to use.
    226 void scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS);
    227 
    228 } // end namespace llvm
    229 
    230 #endif // LLVM_CODEGEN_REGISTERSCAVENGING_H
    231