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  /src/games/gomoku/
gomoku.h 76 #define WIN 3
85 * 'W' is the minimum number of moves needed to win once it can't be blocked.
91 * the intersection point. The number of moves to win is the number of moves
101 * fewest moves to win.
106 * complete which takes fewer or the same number of moves to win).
143 #define cv_win c.b /* # moves to win */
  /src/games/rogue/
rogue.h 394 #define WIN 5
635 void win(void) __dead;

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