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Searched
defs:Windows
(Results
1 - 7
of
7
) sorted by relevancy
/xsrc/external/mit/mesa-demos/dist/src/tests/
sharedtex.c
48
static struct window
Windows
[MAX_WINDOWS];
151
struct window *h = &
Windows
[NumWindows];
159
return &
Windows
[NumWindows-1];
381
struct window *h = &
Windows
[i];
429
/* four
windows
and contexts sharing display lists and texture objects */
/xsrc/external/mit/mesa-demos/dist/src/wgl/
sharedtex_mt.c
29
* Port to
windows
by Michal Krol.
33
#include <
windows
.h>
56
static struct window
Windows
[MAX_WINDOWS];
93
Resize(&
Windows
[index], r.right, r.bottom);
174
struct window *win = &
Windows
[NumWindows];
410
win = &
Windows
[tia->id];
419
WaitForSingleObject(
Windows
[tia->id - 1].hEventInitialised, INFINITE);
450
WaitForSingleObject(
Windows
[NumWindows - 1].hEventInitialised, INFINITE);
519
/* four
windows
and contexts sharing display lists and texture objects */
526
Windows
[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL)
[
all
...]
/xsrc/external/mit/mesa-demos/dist/src/xdemos/
sharedtex_mt.c
59
static struct window
Windows
[MAX_WINDOWS];
176
struct window *h = &
Windows
[NumWindows];
190
return &
Windows
[NumWindows-1];
385
win = &
Windows
[tia->id];
435
struct window *h = &
Windows
[i];
474
/* four
windows
and contexts sharing display lists and texture objects */
/xsrc/external/mit/twm/dist/src/
screen.h
89
MenuRoot *
Windows
; /* the TwmWindows menu */
91
TwmWindow *Ring; /* one of the
windows
in window ring */
99
Colormaps *cmaps; /* current list of colormap
windows
*/
104
colormap
windows
*/
167
name_list *NoHighlight; /* list of
windows
to not highlight */
168
name_list *NoStackModeL; /*
windows
to ignore stack mode requests */
169
name_list *NoTitleHighlight; /* list of
windows
to not highlight the TB */
173
name_list *IconifyByUn; /*
windows
to iconify by unmapping */
174
name_list *StartIconified; /*
windows
to start iconic */
176
name_list *SqueezeTitleL; /*
windows
of which to squeeze title *
[
all
...]
/xsrc/external/mit/ctwm/dist/
screen.h
86
* depth), ctwm info (lists of
windows
on it, window rings, how it fits
88
* may differ from Screen to Screen, menus, special
windows
(Occupy,
157
* \defgroup scr_roots Various root and pseudo-root
Windows
.
158
* These are the various forms of root and almost-root
windows
that
282
MenuRoot *
Windows
; ///< f.menu TwmWindows
296
TwmWindow *Ring; ///< One of the
windows
in the Screen's ring
308
Colormaps *cmaps; ///< Current list of colormap
windows
313
/// current push level to install root colormap
windows
395
/// Specialized border colors for
windows
. From BorderColor config
434
/// Color to highlight focused
windows
in icon manager
[
all
...]
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_internal.h
125
#define IM_NEWLINE "\r\n" // Play it nice with
Windows
users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
589
//
Windows
data saved in imgui.ini file
776
ImVector<ImGuiWindow*>
Windows
; //
Windows
, sorted in display order, back to front
777
ImVector<ImGuiWindow*> WindowsFocusOrder; //
Windows
, sorted in focus order, back to front
1080
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived
windows
which are not using those settings.
1197
ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.
Windows
sorted by last focused including child window.)
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_internal.h
125
#define IM_NEWLINE "\r\n" // Play it nice with
Windows
users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
589
//
Windows
data saved in imgui.ini file
776
ImVector<ImGuiWindow*>
Windows
; //
Windows
, sorted in display order, back to front
777
ImVector<ImGuiWindow*> WindowsFocusOrder; //
Windows
, sorted in focus order, back to front
1080
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived
windows
which are not using those settings.
1197
ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.
Windows
sorted by last focused including child window.)
Completed in 112 milliseconds
Indexes created Sun Aug 23 00:25:02 UTC 2026