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  /xsrc/external/mit/mesa-demos/dist/src/tests/
sharedtex.c 48 static struct window Windows[MAX_WINDOWS];
151 struct window *h = &Windows[NumWindows];
159 return &Windows[NumWindows-1];
381 struct window *h = &Windows[i];
429 /* four windows and contexts sharing display lists and texture objects */
  /xsrc/external/mit/mesa-demos/dist/src/wgl/
sharedtex_mt.c 29 * Port to windows by Michal Krol.
33 #include <windows.h>
56 static struct window Windows[MAX_WINDOWS];
93 Resize(&Windows[index], r.right, r.bottom);
174 struct window *win = &Windows[NumWindows];
410 win = &Windows[tia->id];
419 WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE);
450 WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE);
519 /* four windows and contexts sharing display lists and texture objects */
526 Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL)
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  /xsrc/external/mit/mesa-demos/dist/src/xdemos/
sharedtex_mt.c 59 static struct window Windows[MAX_WINDOWS];
176 struct window *h = &Windows[NumWindows];
190 return &Windows[NumWindows-1];
385 win = &Windows[tia->id];
435 struct window *h = &Windows[i];
474 /* four windows and contexts sharing display lists and texture objects */
  /xsrc/external/mit/twm/dist/src/
screen.h 89 MenuRoot *Windows; /* the TwmWindows menu */
91 TwmWindow *Ring; /* one of the windows in window ring */
99 Colormaps *cmaps; /* current list of colormap windows */
104 colormap windows */
167 name_list *NoHighlight; /* list of windows to not highlight */
168 name_list *NoStackModeL; /* windows to ignore stack mode requests */
169 name_list *NoTitleHighlight; /* list of windows to not highlight the TB */
173 name_list *IconifyByUn; /* windows to iconify by unmapping */
174 name_list *StartIconified; /* windows to start iconic */
176 name_list *SqueezeTitleL; /* windows of which to squeeze title *
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  /xsrc/external/mit/ctwm/dist/
screen.h 86 * depth), ctwm info (lists of windows on it, window rings, how it fits
88 * may differ from Screen to Screen, menus, special windows (Occupy,
157 * \defgroup scr_roots Various root and pseudo-root Windows.
158 * These are the various forms of root and almost-root windows that
282 MenuRoot *Windows; ///< f.menu TwmWindows
296 TwmWindow *Ring; ///< One of the windows in the Screen's ring
308 Colormaps *cmaps; ///< Current list of colormap windows
313 /// current push level to install root colormap windows
395 /// Specialized border colors for windows. From BorderColor config
434 /// Color to highlight focused windows in icon manager
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  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_internal.h 125 #define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
589 // Windows data saved in imgui.ini file
776 ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
777 ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
1080 // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
1197 ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)
  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_internal.h 125 #define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
589 // Windows data saved in imgui.ini file
776 ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
777 ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
1080 // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
1197 ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)

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