Home | History | Annotate | Line # | Download | only in common
      1 /*
      2  * Copyright 2012 Advanced Micro Devices, Inc.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "ac_shader_util.h"
     25 #include "ac_gpu_info.h"
     26 
     27 #include "sid.h"
     28 #include "u_math.h"
     29 
     30 #include <assert.h>
     31 #include <stdlib.h>
     32 #include <string.h>
     33 
     34 unsigned ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask)
     35 {
     36    if (writes_z) {
     37       /* Z needs 32 bits. */
     38       if (writes_samplemask)
     39          return V_028710_SPI_SHADER_32_ABGR;
     40       else if (writes_stencil)
     41          return V_028710_SPI_SHADER_32_GR;
     42       else
     43          return V_028710_SPI_SHADER_32_R;
     44    } else if (writes_stencil || writes_samplemask) {
     45       /* Both stencil and sample mask need only 16 bits. */
     46       return V_028710_SPI_SHADER_UINT16_ABGR;
     47    } else {
     48       return V_028710_SPI_SHADER_ZERO;
     49    }
     50 }
     51 
     52 unsigned ac_get_cb_shader_mask(unsigned spi_shader_col_format)
     53 {
     54    unsigned i, cb_shader_mask = 0;
     55 
     56    for (i = 0; i < 8; i++) {
     57       switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
     58       case V_028714_SPI_SHADER_ZERO:
     59          break;
     60       case V_028714_SPI_SHADER_32_R:
     61          cb_shader_mask |= 0x1 << (i * 4);
     62          break;
     63       case V_028714_SPI_SHADER_32_GR:
     64          cb_shader_mask |= 0x3 << (i * 4);
     65          break;
     66       case V_028714_SPI_SHADER_32_AR:
     67          cb_shader_mask |= 0x9u << (i * 4);
     68          break;
     69       case V_028714_SPI_SHADER_FP16_ABGR:
     70       case V_028714_SPI_SHADER_UNORM16_ABGR:
     71       case V_028714_SPI_SHADER_SNORM16_ABGR:
     72       case V_028714_SPI_SHADER_UINT16_ABGR:
     73       case V_028714_SPI_SHADER_SINT16_ABGR:
     74       case V_028714_SPI_SHADER_32_ABGR:
     75          cb_shader_mask |= 0xfu << (i * 4);
     76          break;
     77       default:
     78          assert(0);
     79       }
     80    }
     81    return cb_shader_mask;
     82 }
     83 
     84 /**
     85  * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
     86  * geometry shader.
     87  */
     88 uint32_t ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class)
     89 {
     90    unsigned cut_mode;
     91 
     92    if (gs_max_vert_out <= 128) {
     93       cut_mode = V_028A40_GS_CUT_128;
     94    } else if (gs_max_vert_out <= 256) {
     95       cut_mode = V_028A40_GS_CUT_256;
     96    } else if (gs_max_vert_out <= 512) {
     97       cut_mode = V_028A40_GS_CUT_512;
     98    } else {
     99       assert(gs_max_vert_out <= 1024);
    100       cut_mode = V_028A40_GS_CUT_1024;
    101    }
    102 
    103    return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | S_028A40_CUT_MODE(cut_mode) |
    104           S_028A40_ES_WRITE_OPTIMIZE(chip_class <= GFX8) | S_028A40_GS_WRITE_OPTIMIZE(1) |
    105           S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
    106 }
    107 
    108 /// Translate a (dfmt, nfmt) pair into a chip-appropriate combined format
    109 /// value for LLVM8+ tbuffer intrinsics.
    110 unsigned ac_get_tbuffer_format(enum chip_class chip_class, unsigned dfmt, unsigned nfmt)
    111 {
    112    // Some games try to access vertex buffers without a valid format.
    113    // This is a game bug, but we should still handle it gracefully.
    114    if (dfmt == V_008F0C_GFX10_FORMAT_INVALID)
    115       return V_008F0C_GFX10_FORMAT_INVALID;
    116 
    117    if (chip_class >= GFX10) {
    118       unsigned format;
    119       switch (dfmt) {
    120       default:
    121          unreachable("bad dfmt");
    122       case V_008F0C_BUF_DATA_FORMAT_INVALID:
    123          format = V_008F0C_GFX10_FORMAT_INVALID;
    124          break;
    125       case V_008F0C_BUF_DATA_FORMAT_8:
    126          format = V_008F0C_GFX10_FORMAT_8_UINT;
    127          break;
    128       case V_008F0C_BUF_DATA_FORMAT_8_8:
    129          format = V_008F0C_GFX10_FORMAT_8_8_UINT;
    130          break;
    131       case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
    132          format = V_008F0C_GFX10_FORMAT_8_8_8_8_UINT;
    133          break;
    134       case V_008F0C_BUF_DATA_FORMAT_16:
    135          format = V_008F0C_GFX10_FORMAT_16_UINT;
    136          break;
    137       case V_008F0C_BUF_DATA_FORMAT_16_16:
    138          format = V_008F0C_GFX10_FORMAT_16_16_UINT;
    139          break;
    140       case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
    141          format = V_008F0C_GFX10_FORMAT_16_16_16_16_UINT;
    142          break;
    143       case V_008F0C_BUF_DATA_FORMAT_32:
    144          format = V_008F0C_GFX10_FORMAT_32_UINT;
    145          break;
    146       case V_008F0C_BUF_DATA_FORMAT_32_32:
    147          format = V_008F0C_GFX10_FORMAT_32_32_UINT;
    148          break;
    149       case V_008F0C_BUF_DATA_FORMAT_32_32_32:
    150          format = V_008F0C_GFX10_FORMAT_32_32_32_UINT;
    151          break;
    152       case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
    153          format = V_008F0C_GFX10_FORMAT_32_32_32_32_UINT;
    154          break;
    155       case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
    156          format = V_008F0C_GFX10_FORMAT_2_10_10_10_UINT;
    157          break;
    158       case V_008F0C_BUF_DATA_FORMAT_10_11_11:
    159          format = V_008F0C_GFX10_FORMAT_10_11_11_UINT;
    160          break;
    161       }
    162 
    163       // Use the regularity properties of the combined format enum.
    164       //
    165       // Note: float is incompatible with 8-bit data formats,
    166       //       [us]{norm,scaled} are incomparible with 32-bit data formats.
    167       //       [us]scaled are not writable.
    168       switch (nfmt) {
    169       case V_008F0C_BUF_NUM_FORMAT_UNORM:
    170          format -= 4;
    171          break;
    172       case V_008F0C_BUF_NUM_FORMAT_SNORM:
    173          format -= 3;
    174          break;
    175       case V_008F0C_BUF_NUM_FORMAT_USCALED:
    176          format -= 2;
    177          break;
    178       case V_008F0C_BUF_NUM_FORMAT_SSCALED:
    179          format -= 1;
    180          break;
    181       default:
    182          unreachable("bad nfmt");
    183       case V_008F0C_BUF_NUM_FORMAT_UINT:
    184          break;
    185       case V_008F0C_BUF_NUM_FORMAT_SINT:
    186          format += 1;
    187          break;
    188       case V_008F0C_BUF_NUM_FORMAT_FLOAT:
    189          format += 2;
    190          break;
    191       }
    192 
    193       return format;
    194    } else {
    195       return dfmt | (nfmt << 4);
    196    }
    197 }
    198 
    199 static const struct ac_data_format_info data_format_table[] = {
    200    [V_008F0C_BUF_DATA_FORMAT_INVALID] = {0, 4, 0, V_008F0C_BUF_DATA_FORMAT_INVALID},
    201    [V_008F0C_BUF_DATA_FORMAT_8] = {1, 1, 1, V_008F0C_BUF_DATA_FORMAT_8},
    202    [V_008F0C_BUF_DATA_FORMAT_16] = {2, 1, 2, V_008F0C_BUF_DATA_FORMAT_16},
    203    [V_008F0C_BUF_DATA_FORMAT_8_8] = {2, 2, 1, V_008F0C_BUF_DATA_FORMAT_8},
    204    [V_008F0C_BUF_DATA_FORMAT_32] = {4, 1, 4, V_008F0C_BUF_DATA_FORMAT_32},
    205    [V_008F0C_BUF_DATA_FORMAT_16_16] = {4, 2, 2, V_008F0C_BUF_DATA_FORMAT_16},
    206    [V_008F0C_BUF_DATA_FORMAT_10_11_11] = {4, 3, 0, V_008F0C_BUF_DATA_FORMAT_10_11_11},
    207    [V_008F0C_BUF_DATA_FORMAT_11_11_10] = {4, 3, 0, V_008F0C_BUF_DATA_FORMAT_11_11_10},
    208    [V_008F0C_BUF_DATA_FORMAT_10_10_10_2] = {4, 4, 0, V_008F0C_BUF_DATA_FORMAT_10_10_10_2},
    209    [V_008F0C_BUF_DATA_FORMAT_2_10_10_10] = {4, 4, 0, V_008F0C_BUF_DATA_FORMAT_2_10_10_10},
    210    [V_008F0C_BUF_DATA_FORMAT_8_8_8_8] = {4, 4, 1, V_008F0C_BUF_DATA_FORMAT_8},
    211    [V_008F0C_BUF_DATA_FORMAT_32_32] = {8, 2, 4, V_008F0C_BUF_DATA_FORMAT_32},
    212    [V_008F0C_BUF_DATA_FORMAT_16_16_16_16] = {8, 4, 2, V_008F0C_BUF_DATA_FORMAT_16},
    213    [V_008F0C_BUF_DATA_FORMAT_32_32_32] = {12, 3, 4, V_008F0C_BUF_DATA_FORMAT_32},
    214    [V_008F0C_BUF_DATA_FORMAT_32_32_32_32] = {16, 4, 4, V_008F0C_BUF_DATA_FORMAT_32},
    215 };
    216 
    217 const struct ac_data_format_info *ac_get_data_format_info(unsigned dfmt)
    218 {
    219    assert(dfmt < ARRAY_SIZE(data_format_table));
    220    return &data_format_table[dfmt];
    221 }
    222 
    223 enum ac_image_dim ac_get_sampler_dim(enum chip_class chip_class, enum glsl_sampler_dim dim,
    224                                      bool is_array)
    225 {
    226    switch (dim) {
    227    case GLSL_SAMPLER_DIM_1D:
    228       if (chip_class == GFX9)
    229          return is_array ? ac_image_2darray : ac_image_2d;
    230       return is_array ? ac_image_1darray : ac_image_1d;
    231    case GLSL_SAMPLER_DIM_2D:
    232    case GLSL_SAMPLER_DIM_RECT:
    233    case GLSL_SAMPLER_DIM_EXTERNAL:
    234       return is_array ? ac_image_2darray : ac_image_2d;
    235    case GLSL_SAMPLER_DIM_3D:
    236       return ac_image_3d;
    237    case GLSL_SAMPLER_DIM_CUBE:
    238       return ac_image_cube;
    239    case GLSL_SAMPLER_DIM_MS:
    240       return is_array ? ac_image_2darraymsaa : ac_image_2dmsaa;
    241    case GLSL_SAMPLER_DIM_SUBPASS:
    242       return ac_image_2darray;
    243    case GLSL_SAMPLER_DIM_SUBPASS_MS:
    244       return ac_image_2darraymsaa;
    245    default:
    246       unreachable("bad sampler dim");
    247    }
    248 }
    249 
    250 enum ac_image_dim ac_get_image_dim(enum chip_class chip_class, enum glsl_sampler_dim sdim,
    251                                    bool is_array)
    252 {
    253    enum ac_image_dim dim = ac_get_sampler_dim(chip_class, sdim, is_array);
    254 
    255    /* Match the resource type set in the descriptor. */
    256    if (dim == ac_image_cube || (chip_class <= GFX8 && dim == ac_image_3d))
    257       dim = ac_image_2darray;
    258    else if (sdim == GLSL_SAMPLER_DIM_2D && !is_array && chip_class == GFX9) {
    259       /* When a single layer of a 3D texture is bound, the shader
    260        * will refer to a 2D target, but the descriptor has a 3D type.
    261        * Since the HW ignores BASE_ARRAY in this case, we need to
    262        * send 3 coordinates. This doesn't hurt when the underlying
    263        * texture is non-3D.
    264        */
    265       dim = ac_image_3d;
    266    }
    267 
    268    return dim;
    269 }
    270 
    271 unsigned ac_get_fs_input_vgpr_cnt(const struct ac_shader_config *config,
    272                                   signed char *face_vgpr_index_ptr,
    273                                   signed char *ancillary_vgpr_index_ptr)
    274 {
    275    unsigned num_input_vgprs = 0;
    276    signed char face_vgpr_index = -1;
    277    signed char ancillary_vgpr_index = -1;
    278 
    279    if (G_0286CC_PERSP_SAMPLE_ENA(config->spi_ps_input_addr))
    280       num_input_vgprs += 2;
    281    if (G_0286CC_PERSP_CENTER_ENA(config->spi_ps_input_addr))
    282       num_input_vgprs += 2;
    283    if (G_0286CC_PERSP_CENTROID_ENA(config->spi_ps_input_addr))
    284       num_input_vgprs += 2;
    285    if (G_0286CC_PERSP_PULL_MODEL_ENA(config->spi_ps_input_addr))
    286       num_input_vgprs += 3;
    287    if (G_0286CC_LINEAR_SAMPLE_ENA(config->spi_ps_input_addr))
    288       num_input_vgprs += 2;
    289    if (G_0286CC_LINEAR_CENTER_ENA(config->spi_ps_input_addr))
    290       num_input_vgprs += 2;
    291    if (G_0286CC_LINEAR_CENTROID_ENA(config->spi_ps_input_addr))
    292       num_input_vgprs += 2;
    293    if (G_0286CC_LINE_STIPPLE_TEX_ENA(config->spi_ps_input_addr))
    294       num_input_vgprs += 1;
    295    if (G_0286CC_POS_X_FLOAT_ENA(config->spi_ps_input_addr))
    296       num_input_vgprs += 1;
    297    if (G_0286CC_POS_Y_FLOAT_ENA(config->spi_ps_input_addr))
    298       num_input_vgprs += 1;
    299    if (G_0286CC_POS_Z_FLOAT_ENA(config->spi_ps_input_addr))
    300       num_input_vgprs += 1;
    301    if (G_0286CC_POS_W_FLOAT_ENA(config->spi_ps_input_addr))
    302       num_input_vgprs += 1;
    303    if (G_0286CC_FRONT_FACE_ENA(config->spi_ps_input_addr)) {
    304       face_vgpr_index = num_input_vgprs;
    305       num_input_vgprs += 1;
    306    }
    307    if (G_0286CC_ANCILLARY_ENA(config->spi_ps_input_addr)) {
    308       ancillary_vgpr_index = num_input_vgprs;
    309       num_input_vgprs += 1;
    310    }
    311    if (G_0286CC_SAMPLE_COVERAGE_ENA(config->spi_ps_input_addr))
    312       num_input_vgprs += 1;
    313    if (G_0286CC_POS_FIXED_PT_ENA(config->spi_ps_input_addr))
    314       num_input_vgprs += 1;
    315 
    316    if (face_vgpr_index_ptr)
    317       *face_vgpr_index_ptr = face_vgpr_index;
    318    if (ancillary_vgpr_index_ptr)
    319       *ancillary_vgpr_index_ptr = ancillary_vgpr_index;
    320 
    321    return num_input_vgprs;
    322 }
    323 
    324 void ac_choose_spi_color_formats(unsigned format, unsigned swap, unsigned ntype,
    325                                  bool is_depth, bool use_rbplus,
    326                                  struct ac_spi_color_formats *formats)
    327 {
    328    /* Alpha is needed for alpha-to-coverage.
    329     * Blending may be with or without alpha.
    330     */
    331    unsigned normal = 0;      /* most optimal, may not support blending or export alpha */
    332    unsigned alpha = 0;       /* exports alpha, but may not support blending */
    333    unsigned blend = 0;       /* supports blending, but may not export alpha */
    334    unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
    335 
    336    /* Choose the SPI color formats. These are required values for RB+.
    337     * Other chips have multiple choices, though they are not necessarily better.
    338     */
    339    switch (format) {
    340    case V_028C70_COLOR_5_6_5:
    341    case V_028C70_COLOR_1_5_5_5:
    342    case V_028C70_COLOR_5_5_5_1:
    343    case V_028C70_COLOR_4_4_4_4:
    344    case V_028C70_COLOR_10_11_11:
    345    case V_028C70_COLOR_11_11_10:
    346    case V_028C70_COLOR_5_9_9_9:
    347    case V_028C70_COLOR_8:
    348    case V_028C70_COLOR_8_8:
    349    case V_028C70_COLOR_8_8_8_8:
    350    case V_028C70_COLOR_10_10_10_2:
    351    case V_028C70_COLOR_2_10_10_10:
    352       if (ntype == V_028C70_NUMBER_UINT)
    353          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
    354       else if (ntype == V_028C70_NUMBER_SINT)
    355          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
    356       else
    357          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
    358 
    359       if (!use_rbplus && format == V_028C70_COLOR_8 &&
    360           ntype != V_028C70_NUMBER_SRGB && swap == V_028C70_SWAP_STD) /* R */ {
    361          /* When RB+ is enabled, R8_UNORM should use FP16_ABGR for 2x
    362           * exporting performance. Otherwise, use 32_R to remove useless
    363           * instructions needed for 16-bit compressed exports.
    364           */
    365          blend = normal = V_028714_SPI_SHADER_32_R;
    366       }
    367       break;
    368 
    369    case V_028C70_COLOR_16:
    370    case V_028C70_COLOR_16_16:
    371    case V_028C70_COLOR_16_16_16_16:
    372       if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM) {
    373          /* UNORM16 and SNORM16 don't support blending */
    374          if (ntype == V_028C70_NUMBER_UNORM)
    375             normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
    376          else
    377             normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
    378 
    379          /* Use 32 bits per channel for blending. */
    380          if (format == V_028C70_COLOR_16) {
    381             if (swap == V_028C70_SWAP_STD) { /* R */
    382                blend = V_028714_SPI_SHADER_32_R;
    383                blend_alpha = V_028714_SPI_SHADER_32_AR;
    384             } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
    385                blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
    386             else
    387                assert(0);
    388          } else if (format == V_028C70_COLOR_16_16) {
    389             if (swap == V_028C70_SWAP_STD) { /* RG */
    390                blend = V_028714_SPI_SHADER_32_GR;
    391                blend_alpha = V_028714_SPI_SHADER_32_ABGR;
    392             } else if (swap == V_028C70_SWAP_ALT) /* RA */
    393                blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
    394             else
    395                assert(0);
    396          } else /* 16_16_16_16 */
    397             blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
    398       } else if (ntype == V_028C70_NUMBER_UINT)
    399          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
    400       else if (ntype == V_028C70_NUMBER_SINT)
    401          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
    402       else if (ntype == V_028C70_NUMBER_FLOAT)
    403          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
    404       else
    405          assert(0);
    406       break;
    407 
    408    case V_028C70_COLOR_32:
    409       if (swap == V_028C70_SWAP_STD) { /* R */
    410          blend = normal = V_028714_SPI_SHADER_32_R;
    411          alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
    412       } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
    413          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
    414       else
    415          assert(0);
    416       break;
    417 
    418    case V_028C70_COLOR_32_32:
    419       if (swap == V_028C70_SWAP_STD) { /* RG */
    420          blend = normal = V_028714_SPI_SHADER_32_GR;
    421          alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
    422       } else if (swap == V_028C70_SWAP_ALT) /* RA */
    423          alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
    424       else
    425          assert(0);
    426       break;
    427 
    428    case V_028C70_COLOR_32_32_32_32:
    429    case V_028C70_COLOR_8_24:
    430    case V_028C70_COLOR_24_8:
    431    case V_028C70_COLOR_X24_8_32_FLOAT:
    432       alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
    433       break;
    434 
    435    default:
    436       assert(0);
    437       return;
    438    }
    439 
    440    /* The DB->CB copy needs 32_ABGR. */
    441    if (is_depth)
    442       alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
    443 
    444    formats->normal = normal;
    445    formats->alpha = alpha;
    446    formats->blend = blend;
    447    formats->blend_alpha = blend_alpha;
    448 }
    449 
    450 void ac_compute_late_alloc(const struct radeon_info *info, bool ngg, bool ngg_culling,
    451                            bool uses_scratch, unsigned *late_alloc_wave64, unsigned *cu_mask)
    452 {
    453    *late_alloc_wave64 = 0; /* The limit is per SA. */
    454    *cu_mask = 0xffff;
    455 
    456    /* CU masking can decrease performance and cause a hang with <= 2 CUs per SA. */
    457    if (info->min_good_cu_per_sa <= 2)
    458       return;
    459 
    460    /* If scratch is used with late alloc, the GPU could deadlock if PS uses scratch too. A more
    461     * complicated computation is needed to enable late alloc with scratch (see PAL).
    462     */
    463    if (uses_scratch)
    464       return;
    465 
    466    /* Late alloc is not used for NGG on Navi14 due to a hw bug. */
    467    if (ngg && info->family == CHIP_NAVI14)
    468       return;
    469 
    470    if (info->chip_class >= GFX10) {
    471       /* For Wave32, the hw will launch twice the number of late alloc waves, so 1 == 2x wave32.
    472        * These limits are estimated because they are all safe but they vary in performance.
    473        */
    474       if (ngg_culling)
    475          *late_alloc_wave64 = info->min_good_cu_per_sa * 10;
    476       else
    477          *late_alloc_wave64 = info->min_good_cu_per_sa * 4;
    478 
    479       /* Limit LATE_ALLOC_GS to prevent a hang (hw bug) on gfx10. */
    480       if (info->chip_class == GFX10 && ngg)
    481          *late_alloc_wave64 = MIN2(*late_alloc_wave64, 64);
    482 
    483       /* Gfx10: CU2 & CU3 must be disabled to prevent a hw deadlock.
    484        * Others: CU1 must be disabled to prevent a hw deadlock.
    485        *
    486        * The deadlock is caused by late alloc, which usually increases performance.
    487        */
    488       *cu_mask &= info->chip_class == GFX10 ? ~BITFIELD_RANGE(2, 2) :
    489                                               ~BITFIELD_RANGE(1, 1);
    490    } else {
    491       if (info->min_good_cu_per_sa <= 4) {
    492          /* Too few available compute units per SA. Disallowing VS to run on one CU could hurt us
    493           * more than late VS allocation would help.
    494           *
    495           * 2 is the highest safe number that allows us to keep all CUs enabled.
    496           */
    497          *late_alloc_wave64 = 2;
    498       } else {
    499          /* This is a good initial value, allowing 1 late_alloc wave per SIMD on num_cu - 2.
    500           */
    501          *late_alloc_wave64 = (info->min_good_cu_per_sa - 2) * 4;
    502       }
    503 
    504       /* VS can't execute on one CU if the limit is > 2. */
    505       if (*late_alloc_wave64 > 2)
    506          *cu_mask = 0xfffe; /* 1 CU disabled */
    507    }
    508 
    509    /* Max number that fits into the register field. */
    510    if (ngg) /* GS */
    511       *late_alloc_wave64 = MIN2(*late_alloc_wave64, G_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(~0u));
    512    else /* VS */
    513       *late_alloc_wave64 = MIN2(*late_alloc_wave64, G_00B11C_LIMIT(~0u));
    514 }
    515 
    516 unsigned ac_compute_cs_workgroup_size(uint16_t sizes[3], bool variable, unsigned max)
    517 {
    518    if (variable)
    519       return max;
    520 
    521    return sizes[0] * sizes[1] * sizes[2];
    522 }
    523 
    524 unsigned ac_compute_lshs_workgroup_size(enum chip_class chip_class, gl_shader_stage stage,
    525                                         unsigned tess_num_patches,
    526                                         unsigned tess_patch_in_vtx,
    527                                         unsigned tess_patch_out_vtx)
    528 {
    529    /* When tessellation is used, API VS runs on HW LS, API TCS runs on HW HS.
    530     * These two HW stages are merged on GFX9+.
    531     */
    532 
    533    bool merged_shaders = chip_class >= GFX9;
    534    unsigned ls_workgroup_size = tess_num_patches * tess_patch_in_vtx;
    535    unsigned hs_workgroup_size = tess_num_patches * tess_patch_out_vtx;
    536 
    537    if (merged_shaders)
    538       return MAX2(ls_workgroup_size, hs_workgroup_size);
    539    else if (stage == MESA_SHADER_VERTEX)
    540       return ls_workgroup_size;
    541    else if (stage == MESA_SHADER_TESS_CTRL)
    542       return hs_workgroup_size;
    543    else
    544       unreachable("invalid LSHS shader stage");
    545 }
    546 
    547 unsigned ac_compute_esgs_workgroup_size(enum chip_class chip_class, unsigned wave_size,
    548                                         unsigned es_verts, unsigned gs_inst_prims)
    549 {
    550    /* ESGS may operate in workgroups if on-chip GS (LDS rings) are enabled.
    551     *
    552     * GFX6: Not possible in the HW.
    553     * GFX7-8 (unmerged): possible in the HW, but not implemented in Mesa.
    554     * GFX9+ (merged): implemented in Mesa.
    555     */
    556 
    557    if (chip_class <= GFX8)
    558       return wave_size;
    559 
    560    unsigned workgroup_size = MAX2(es_verts, gs_inst_prims);
    561    return CLAMP(workgroup_size, 1, 256);
    562 }
    563 
    564 unsigned ac_compute_ngg_workgroup_size(unsigned es_verts, unsigned gs_inst_prims,
    565                                        unsigned max_vtx_out, unsigned prim_amp_factor)
    566 {
    567    /* NGG always operates in workgroups.
    568     *
    569     * For API VS/TES/GS:
    570     * - 1 invocation per input vertex
    571     * - 1 invocation per input primitive
    572     *
    573     * The same invocation can process both an input vertex and primitive,
    574     * however 1 invocation can only output up to 1 vertex and 1 primitive.
    575     */
    576 
    577    unsigned max_vtx_in = es_verts < 256 ? es_verts : 3 * gs_inst_prims;
    578    unsigned max_prim_in = gs_inst_prims;
    579    unsigned max_prim_out = gs_inst_prims * prim_amp_factor;
    580    unsigned workgroup_size = MAX4(max_vtx_in, max_vtx_out, max_prim_in, max_prim_out);
    581 
    582    return CLAMP(workgroup_size, 1, 256);
    583 }
    584