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    Searched defs:angle (Results 1 - 25 of 66) sorted by relevancy

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  /xsrc/external/mit/freetype/dist/src/tools/
cordic.py 17 angle = math.atan(x) # arctangent variable
18 angle2 = round(angle*scale) # arctangent in FT_Angle units
  /xsrc/external/mit/freetype/dist/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /xsrc/external/mit/freetype/dist/src/autofit/
afangles.c 33 * The trick here is to realize that we don't need a very accurate angle
35 * only compare the sign of angle differences, or check whether its
48 AF_Angle angle;
61 angle = 0;
64 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
67 if ( angle >= 0 )
68 angle = AF_ANGLE_PI - angle;
70 angle = -AF_ANGLE_PI - angle;
127 AF_Angle angle; local
    [all...]
  /xsrc/external/mit/mesa-demos/dist/src/demos/
winpos.c 36 GLfloat angle; local
40 for (angle = -45.0; angle <= 135.0; angle += 10.0) {
41 GLfloat x = 50.0 + 200.0 * cos( angle * M_PI / 180.0 );
42 GLfloat y = 50.0 + 200.0 * sin( angle * M_PI / 180.0 );
vao_demo.c 37 static GLfloat angle = 0.0; variable
184 glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 );
190 glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
198 glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 )
    [all...]
gearbox.c 51 GLfloat angle, da; local
67 angle = i * 2.0 * M_PI / teeth;
68 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
69 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
71 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
72 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5)
    [all...]
gears.c 55 GLfloat angle, da; local
71 angle = i * 2.0 * M_PI / teeth;
72 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
73 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
75 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
76 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5)
169 static GLfloat angle = 0.0; variable
    [all...]
pointblast.c 33 static GLfloat angle = -150; /* in degrees */ variable
89 float angle, velocity, direction; local
98 angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
103 pointVelocity[i][0] = velocity * cos(angle);
104 pointVelocity[i][1] = velocity * sin(angle);
165 angle += 0.3;
188 glRotatef(angle, 0.0, 1.0, 0.0);
259 angle = angle + (x - begin);
  /xsrc/external/mit/mesa-demos/dist/src/egl/openvg/
lion.c 10 VGfloat angle = 0; variable
24 vgRotate(angle);
46 ++angle;
  /xsrc/external/mit/mesa-demos/dist/src/tests/
backspecular.c 15 static double angle = 0.0; variable
27 glRotated(angle, 0.0, 1.0, 0.0);
47 angle += angle_delta;
jkrahntest.c 43 float angle; local
127 for (angle = 0; angle < 360*4; angle += 10.0) {
138 glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
139 glVertex2f(cos((angle + 20.0) * DEGTOR),
140 sin((angle + 20.0) * DEGTOR));
163 glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR))
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mapbufrange.c 44 UpdateRect(int r, float angle)
78 rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle);
79 rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle);
90 float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001; local
91 UpdateRect(frame % NumRects, angle);
quads.c 195 float angle = i / (float) NUM_QUADS * M_PI; local
196 float x = r * cos(angle);
197 float y = r * sin(angle);
auxbuffer.c 64 static GLfloat angle = 0.0; variable
84 GLfloat angle, da; local
100 angle = i * 2.0 * M_PI / teeth;
101 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
102 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
104 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
105 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)
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texfilt.c 229 GLfloat angle = 0.0f; local
243 position[0] = 2.5 * sinf( angle );
244 position[1] = 2.5 * cosf( angle );
263 angle += angle_step;
266 position[0] = 2.5 * sinf( angle );
267 position[1] = 2.5 * cosf( angle );
  /xsrc/external/mit/xf86-video-nouveau/dist/src/
nv10_xv_ovl.c 281 double angle; local
283 angle = (double)pPriv->hue * 3.1415927 / 180.0;
285 satSine = pPriv->saturation * sin(angle);
288 satCosine = pPriv->saturation * cos(angle);
  /xsrc/external/mit/pixman/dist/demos/
conical-test.c 38 double angle; local
43 angle = (0.5 / NUM_GRADIENTS + index / (double)NUM_GRADIENTS) * 720 - 180;
46 &c, pixman_double_to_fixed (angle), stops, NUM_STOPS);
  /xsrc/external/mit/mesa-demos/dist/src/egl/opengl/
eglgears.c 38 static GLfloat angle = 0.0; variable
57 GLfloat angle, da; local
73 angle = i * 2.0 * M_PI / teeth;
74 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
75 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
77 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
78 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)
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peglgears.c 93 static GLfloat angle = 0.0; variable
119 GLfloat angle, da; local
135 angle = i * 2.0 * M_PI / teeth;
136 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
137 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
139 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
140 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)
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  /xsrc/external/mit/mesa-demos/dist/src/redbook/
shadowmap.c 59 GLfloat angle = 0.0; variable
125 angle += PI / 10000;
323 gluLookAt( radius*cos(angle), radius*sin(angle), 30,
  /xsrc/external/mit/mesa-demos/dist/src/egl/opengles1/
gears.c 48 static GLfloat angle = 0.0; variable
265 glRotatef(angle, 0.0, 0.0, 1.0);
274 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
283 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
356 angle += 70.0 * dt; /* 70 degrees per second */
357 angle = fmod(angle, 360.0); /* prevents eventual overflow */
  /xsrc/external/mit/mesa-demos/dist/src/samples/
overlay.c 72 static float Sin(float angle)
75 return (sinTable[(GLint)angle]);
78 static float Cos(float angle)
81 return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
204 float angle; local
213 angle = 0.0;
215 sinTable[n] = sin(angle);
216 angle += PI / (MAXANGLES / 2.0);
star.c 70 static float Sin(float angle)
73 return (sinTable[(GLint)angle]);
76 static float Cos(float angle)
79 return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
212 float angle; local
221 angle = 0.0;
223 sinTable[n] = sin(angle);
224 angle += PI / (MAXANGLES / 2.0);
  /xsrc/external/mit/mesa-demos/dist/src/xdemos/
glxcontexts.c 94 static GLfloat angle = 0.0; variable
117 GLfloat angle, da; local
133 angle = i * 2.0 * M_PI / teeth;
134 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
135 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
137 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
138 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)
    [all...]
glxgears_pixmap.c 94 static GLfloat angle = 0.0; variable
114 GLfloat angle, da; local
130 angle = i * 2.0 * M_PI / teeth;
131 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
132 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
134 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
135 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da)
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