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      1 /*
      2  * Copyright  2015 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include <stdlib.h>
     25 #include <unistd.h>
     26 #include <limits.h>
     27 #include <assert.h>
     28 #include <sys/mman.h>
     29 
     30 #include "anv_private.h"
     31 
     32 #include "common/intel_aux_map.h"
     33 #include "util/anon_file.h"
     34 
     35 #ifdef HAVE_VALGRIND
     36 #define VG_NOACCESS_READ(__ptr) ({                       \
     37    VALGRIND_MAKE_MEM_DEFINED((__ptr), sizeof(*(__ptr))); \
     38    __typeof(*(__ptr)) __val = *(__ptr);                  \
     39    VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));\
     40    __val;                                                \
     41 })
     42 #define VG_NOACCESS_WRITE(__ptr, __val) ({                  \
     43    VALGRIND_MAKE_MEM_UNDEFINED((__ptr), sizeof(*(__ptr)));  \
     44    *(__ptr) = (__val);                                      \
     45    VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));   \
     46 })
     47 #else
     48 #define VG_NOACCESS_READ(__ptr) (*(__ptr))
     49 #define VG_NOACCESS_WRITE(__ptr, __val) (*(__ptr) = (__val))
     50 #endif
     51 
     52 #ifndef MAP_POPULATE
     53 #define MAP_POPULATE 0
     54 #endif
     55 
     56 /* Design goals:
     57  *
     58  *  - Lock free (except when resizing underlying bos)
     59  *
     60  *  - Constant time allocation with typically only one atomic
     61  *
     62  *  - Multiple allocation sizes without fragmentation
     63  *
     64  *  - Can grow while keeping addresses and offset of contents stable
     65  *
     66  *  - All allocations within one bo so we can point one of the
     67  *    STATE_BASE_ADDRESS pointers at it.
     68  *
     69  * The overall design is a two-level allocator: top level is a fixed size, big
     70  * block (8k) allocator, which operates out of a bo.  Allocation is done by
     71  * either pulling a block from the free list or growing the used range of the
     72  * bo.  Growing the range may run out of space in the bo which we then need to
     73  * grow.  Growing the bo is tricky in a multi-threaded, lockless environment:
     74  * we need to keep all pointers and contents in the old map valid.  GEM bos in
     75  * general can't grow, but we use a trick: we create a memfd and use ftruncate
     76  * to grow it as necessary.  We mmap the new size and then create a gem bo for
     77  * it using the new gem userptr ioctl.  Without heavy-handed locking around
     78  * our allocation fast-path, there isn't really a way to munmap the old mmap,
     79  * so we just keep it around until garbage collection time.  While the block
     80  * allocator is lockless for normal operations, we block other threads trying
     81  * to allocate while we're growing the map.  It sholdn't happen often, and
     82  * growing is fast anyway.
     83  *
     84  * At the next level we can use various sub-allocators.  The state pool is a
     85  * pool of smaller, fixed size objects, which operates much like the block
     86  * pool.  It uses a free list for freeing objects, but when it runs out of
     87  * space it just allocates a new block from the block pool.  This allocator is
     88  * intended for longer lived state objects such as SURFACE_STATE and most
     89  * other persistent state objects in the API.  We may need to track more info
     90  * with these object and a pointer back to the CPU object (eg VkImage).  In
     91  * those cases we just allocate a slightly bigger object and put the extra
     92  * state after the GPU state object.
     93  *
     94  * The state stream allocator works similar to how the i965 DRI driver streams
     95  * all its state.  Even with Vulkan, we need to emit transient state (whether
     96  * surface state base or dynamic state base), and for that we can just get a
     97  * block and fill it up.  These cases are local to a command buffer and the
     98  * sub-allocator need not be thread safe.  The streaming allocator gets a new
     99  * block when it runs out of space and chains them together so they can be
    100  * easily freed.
    101  */
    102 
    103 /* Allocations are always at least 64 byte aligned, so 1 is an invalid value.
    104  * We use it to indicate the free list is empty. */
    105 #define EMPTY UINT32_MAX
    106 
    107 /* On FreeBSD PAGE_SIZE is already defined in
    108  * /usr/include/machine/param.h that is indirectly
    109  * included here.
    110  */
    111 #ifndef PAGE_SIZE
    112 #define PAGE_SIZE 4096
    113 #endif
    114 
    115 struct anv_mmap_cleanup {
    116    void *map;
    117    size_t size;
    118 };
    119 
    120 static inline uint32_t
    121 ilog2_round_up(uint32_t value)
    122 {
    123    assert(value != 0);
    124    return 32 - __builtin_clz(value - 1);
    125 }
    126 
    127 static inline uint32_t
    128 round_to_power_of_two(uint32_t value)
    129 {
    130    return 1 << ilog2_round_up(value);
    131 }
    132 
    133 struct anv_state_table_cleanup {
    134    void *map;
    135    size_t size;
    136 };
    137 
    138 #define ANV_STATE_TABLE_CLEANUP_INIT ((struct anv_state_table_cleanup){0})
    139 #define ANV_STATE_ENTRY_SIZE (sizeof(struct anv_free_entry))
    140 
    141 static VkResult
    142 anv_state_table_expand_range(struct anv_state_table *table, uint32_t size);
    143 
    144 VkResult
    145 anv_state_table_init(struct anv_state_table *table,
    146                     struct anv_device *device,
    147                     uint32_t initial_entries)
    148 {
    149    VkResult result;
    150 
    151    table->device = device;
    152 
    153    /* Just make it 2GB up-front.  The Linux kernel won't actually back it
    154     * with pages until we either map and fault on one of them or we use
    155     * userptr and send a chunk of it off to the GPU.
    156     */
    157    table->fd = os_create_anonymous_file(BLOCK_POOL_MEMFD_SIZE, "state table");
    158    if (table->fd == -1)
    159       return vk_error(device, VK_ERROR_INITIALIZATION_FAILED);
    160 
    161    if (!u_vector_init(&table->cleanups, 8,
    162                       sizeof(struct anv_state_table_cleanup))) {
    163       result = vk_error(device, VK_ERROR_INITIALIZATION_FAILED);
    164       goto fail_fd;
    165    }
    166 
    167    table->state.next = 0;
    168    table->state.end = 0;
    169    table->size = 0;
    170 
    171    uint32_t initial_size = initial_entries * ANV_STATE_ENTRY_SIZE;
    172    result = anv_state_table_expand_range(table, initial_size);
    173    if (result != VK_SUCCESS)
    174       goto fail_cleanups;
    175 
    176    return VK_SUCCESS;
    177 
    178  fail_cleanups:
    179    u_vector_finish(&table->cleanups);
    180  fail_fd:
    181    close(table->fd);
    182 
    183    return result;
    184 }
    185 
    186 static VkResult
    187 anv_state_table_expand_range(struct anv_state_table *table, uint32_t size)
    188 {
    189    void *map;
    190    struct anv_state_table_cleanup *cleanup;
    191 
    192    /* Assert that we only ever grow the pool */
    193    assert(size >= table->state.end);
    194 
    195    /* Make sure that we don't go outside the bounds of the memfd */
    196    if (size > BLOCK_POOL_MEMFD_SIZE)
    197       return vk_error(table->device, VK_ERROR_OUT_OF_HOST_MEMORY);
    198 
    199    cleanup = u_vector_add(&table->cleanups);
    200    if (!cleanup)
    201       return vk_error(table->device, VK_ERROR_OUT_OF_HOST_MEMORY);
    202 
    203    *cleanup = ANV_STATE_TABLE_CLEANUP_INIT;
    204 
    205    /* Just leak the old map until we destroy the pool.  We can't munmap it
    206     * without races or imposing locking on the block allocate fast path. On
    207     * the whole the leaked maps adds up to less than the size of the
    208     * current map.  MAP_POPULATE seems like the right thing to do, but we
    209     * should try to get some numbers.
    210     */
    211    map = mmap(NULL, size, PROT_READ | PROT_WRITE,
    212               MAP_SHARED | MAP_POPULATE, table->fd, 0);
    213    if (map == MAP_FAILED) {
    214       return vk_errorf(table->device, VK_ERROR_OUT_OF_HOST_MEMORY,
    215                        "mmap failed: %m");
    216    }
    217 
    218    cleanup->map = map;
    219    cleanup->size = size;
    220 
    221    table->map = map;
    222    table->size = size;
    223 
    224    return VK_SUCCESS;
    225 }
    226 
    227 static VkResult
    228 anv_state_table_grow(struct anv_state_table *table)
    229 {
    230    VkResult result = VK_SUCCESS;
    231 
    232    uint32_t used = align_u32(table->state.next * ANV_STATE_ENTRY_SIZE,
    233                              PAGE_SIZE);
    234    uint32_t old_size = table->size;
    235 
    236    /* The block pool is always initialized to a nonzero size and this function
    237     * is always called after initialization.
    238     */
    239    assert(old_size > 0);
    240 
    241    uint32_t required = MAX2(used, old_size);
    242    if (used * 2 <= required) {
    243       /* If we're in this case then this isn't the firsta allocation and we
    244        * already have enough space on both sides to hold double what we
    245        * have allocated.  There's nothing for us to do.
    246        */
    247       goto done;
    248    }
    249 
    250    uint32_t size = old_size * 2;
    251    while (size < required)
    252       size *= 2;
    253 
    254    assert(size > table->size);
    255 
    256    result = anv_state_table_expand_range(table, size);
    257 
    258  done:
    259    return result;
    260 }
    261 
    262 void
    263 anv_state_table_finish(struct anv_state_table *table)
    264 {
    265    struct anv_state_table_cleanup *cleanup;
    266 
    267    u_vector_foreach(cleanup, &table->cleanups) {
    268       if (cleanup->map)
    269          munmap(cleanup->map, cleanup->size);
    270    }
    271 
    272    u_vector_finish(&table->cleanups);
    273 
    274    close(table->fd);
    275 }
    276 
    277 VkResult
    278 anv_state_table_add(struct anv_state_table *table, uint32_t *idx,
    279                     uint32_t count)
    280 {
    281    struct anv_block_state state, old, new;
    282    VkResult result;
    283 
    284    assert(idx);
    285 
    286    while(1) {
    287       state.u64 = __sync_fetch_and_add(&table->state.u64, count);
    288       if (state.next + count <= state.end) {
    289          assert(table->map);
    290          struct anv_free_entry *entry = &table->map[state.next];
    291          for (int i = 0; i < count; i++) {
    292             entry[i].state.idx = state.next + i;
    293          }
    294          *idx = state.next;
    295          return VK_SUCCESS;
    296       } else if (state.next <= state.end) {
    297          /* We allocated the first block outside the pool so we have to grow
    298           * the pool.  pool_state->next acts a mutex: threads who try to
    299           * allocate now will get block indexes above the current limit and
    300           * hit futex_wait below.
    301           */
    302          new.next = state.next + count;
    303          do {
    304             result = anv_state_table_grow(table);
    305             if (result != VK_SUCCESS)
    306                return result;
    307             new.end = table->size / ANV_STATE_ENTRY_SIZE;
    308          } while (new.end < new.next);
    309 
    310          old.u64 = __sync_lock_test_and_set(&table->state.u64, new.u64);
    311          if (old.next != state.next)
    312             futex_wake(&table->state.end, INT_MAX);
    313       } else {
    314          futex_wait(&table->state.end, state.end, NULL);
    315          continue;
    316       }
    317    }
    318 }
    319 
    320 void
    321 anv_free_list_push(union anv_free_list *list,
    322                    struct anv_state_table *table,
    323                    uint32_t first, uint32_t count)
    324 {
    325    union anv_free_list current, old, new;
    326    uint32_t last = first;
    327 
    328    for (uint32_t i = 1; i < count; i++, last++)
    329       table->map[last].next = last + 1;
    330 
    331    old.u64 = list->u64;
    332    do {
    333       current = old;
    334       table->map[last].next = current.offset;
    335       new.offset = first;
    336       new.count = current.count + 1;
    337       old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
    338    } while (old.u64 != current.u64);
    339 }
    340 
    341 struct anv_state *
    342 anv_free_list_pop(union anv_free_list *list,
    343                   struct anv_state_table *table)
    344 {
    345    union anv_free_list current, new, old;
    346 
    347    current.u64 = list->u64;
    348    while (current.offset != EMPTY) {
    349       __sync_synchronize();
    350       new.offset = table->map[current.offset].next;
    351       new.count = current.count + 1;
    352       old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
    353       if (old.u64 == current.u64) {
    354          struct anv_free_entry *entry = &table->map[current.offset];
    355          return &entry->state;
    356       }
    357       current = old;
    358    }
    359 
    360    return NULL;
    361 }
    362 
    363 static VkResult
    364 anv_block_pool_expand_range(struct anv_block_pool *pool,
    365                             uint32_t center_bo_offset, uint32_t size);
    366 
    367 VkResult
    368 anv_block_pool_init(struct anv_block_pool *pool,
    369                     struct anv_device *device,
    370                     const char *name,
    371                     uint64_t start_address,
    372                     uint32_t initial_size)
    373 {
    374    VkResult result;
    375 
    376    pool->name = name;
    377    pool->device = device;
    378    pool->use_softpin = device->physical->use_softpin;
    379    pool->nbos = 0;
    380    pool->size = 0;
    381    pool->center_bo_offset = 0;
    382    pool->start_address = intel_canonical_address(start_address);
    383    pool->map = NULL;
    384 
    385    if (pool->use_softpin) {
    386       pool->bo = NULL;
    387       pool->fd = -1;
    388    } else {
    389       /* Just make it 2GB up-front.  The Linux kernel won't actually back it
    390        * with pages until we either map and fault on one of them or we use
    391        * userptr and send a chunk of it off to the GPU.
    392        */
    393       pool->fd = os_create_anonymous_file(BLOCK_POOL_MEMFD_SIZE, "block pool");
    394       if (pool->fd == -1)
    395          return vk_error(device, VK_ERROR_INITIALIZATION_FAILED);
    396 
    397       pool->wrapper_bo = (struct anv_bo) {
    398          .refcount = 1,
    399          .offset = -1,
    400          .is_wrapper = true,
    401       };
    402       pool->bo = &pool->wrapper_bo;
    403    }
    404 
    405    if (!u_vector_init(&pool->mmap_cleanups, 8,
    406                       sizeof(struct anv_mmap_cleanup))) {
    407       result = vk_error(device, VK_ERROR_INITIALIZATION_FAILED);
    408       goto fail_fd;
    409    }
    410 
    411    pool->state.next = 0;
    412    pool->state.end = 0;
    413    pool->back_state.next = 0;
    414    pool->back_state.end = 0;
    415 
    416    result = anv_block_pool_expand_range(pool, 0, initial_size);
    417    if (result != VK_SUCCESS)
    418       goto fail_mmap_cleanups;
    419 
    420    /* Make the entire pool available in the front of the pool.  If back
    421     * allocation needs to use this space, the "ends" will be re-arranged.
    422     */
    423    pool->state.end = pool->size;
    424 
    425    return VK_SUCCESS;
    426 
    427  fail_mmap_cleanups:
    428    u_vector_finish(&pool->mmap_cleanups);
    429  fail_fd:
    430    if (pool->fd >= 0)
    431       close(pool->fd);
    432 
    433    return result;
    434 }
    435 
    436 void
    437 anv_block_pool_finish(struct anv_block_pool *pool)
    438 {
    439    anv_block_pool_foreach_bo(bo, pool) {
    440       if (bo->map)
    441          anv_gem_munmap(pool->device, bo->map, bo->size);
    442       anv_gem_close(pool->device, bo->gem_handle);
    443    }
    444 
    445    struct anv_mmap_cleanup *cleanup;
    446    u_vector_foreach(cleanup, &pool->mmap_cleanups)
    447       munmap(cleanup->map, cleanup->size);
    448    u_vector_finish(&pool->mmap_cleanups);
    449 
    450    if (pool->fd >= 0)
    451       close(pool->fd);
    452 }
    453 
    454 static VkResult
    455 anv_block_pool_expand_range(struct anv_block_pool *pool,
    456                             uint32_t center_bo_offset, uint32_t size)
    457 {
    458    /* Assert that we only ever grow the pool */
    459    assert(center_bo_offset >= pool->back_state.end);
    460    assert(size - center_bo_offset >= pool->state.end);
    461 
    462    /* Assert that we don't go outside the bounds of the memfd */
    463    assert(center_bo_offset <= BLOCK_POOL_MEMFD_CENTER);
    464    assert(pool->use_softpin ||
    465           size - center_bo_offset <=
    466           BLOCK_POOL_MEMFD_SIZE - BLOCK_POOL_MEMFD_CENTER);
    467 
    468    /* For state pool BOs we have to be a bit careful about where we place them
    469     * in the GTT.  There are two documented workarounds for state base address
    470     * placement : Wa32bitGeneralStateOffset and Wa32bitInstructionBaseOffset
    471     * which state that those two base addresses do not support 48-bit
    472     * addresses and need to be placed in the bottom 32-bit range.
    473     * Unfortunately, this is not quite accurate.
    474     *
    475     * The real problem is that we always set the size of our state pools in
    476     * STATE_BASE_ADDRESS to 0xfffff (the maximum) even though the BO is most
    477     * likely significantly smaller.  We do this because we do not no at the
    478     * time we emit STATE_BASE_ADDRESS whether or not we will need to expand
    479     * the pool during command buffer building so we don't actually have a
    480     * valid final size.  If the address + size, as seen by STATE_BASE_ADDRESS
    481     * overflows 48 bits, the GPU appears to treat all accesses to the buffer
    482     * as being out of bounds and returns zero.  For dynamic state, this
    483     * usually just leads to rendering corruptions, but shaders that are all
    484     * zero hang the GPU immediately.
    485     *
    486     * The easiest solution to do is exactly what the bogus workarounds say to
    487     * do: restrict these buffers to 32-bit addresses.  We could also pin the
    488     * BO to some particular location of our choosing, but that's significantly
    489     * more work than just not setting a flag.  So, we explicitly DO NOT set
    490     * the EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag and the kernel does all of the
    491     * hard work for us.  When using softpin, we're in control and the fixed
    492     * addresses we choose are fine for base addresses.
    493     */
    494    enum anv_bo_alloc_flags bo_alloc_flags = ANV_BO_ALLOC_CAPTURE;
    495    if (!pool->use_softpin)
    496       bo_alloc_flags |= ANV_BO_ALLOC_32BIT_ADDRESS;
    497 
    498    if (pool->use_softpin) {
    499       uint32_t new_bo_size = size - pool->size;
    500       struct anv_bo *new_bo;
    501       assert(center_bo_offset == 0);
    502       VkResult result = anv_device_alloc_bo(pool->device,
    503                                             pool->name,
    504                                             new_bo_size,
    505                                             bo_alloc_flags |
    506                                             ANV_BO_ALLOC_LOCAL_MEM |
    507                                             ANV_BO_ALLOC_FIXED_ADDRESS |
    508                                             ANV_BO_ALLOC_MAPPED |
    509                                             ANV_BO_ALLOC_SNOOPED,
    510                                             pool->start_address + pool->size,
    511                                             &new_bo);
    512       if (result != VK_SUCCESS)
    513          return result;
    514 
    515       pool->bos[pool->nbos++] = new_bo;
    516 
    517       /* This pointer will always point to the first BO in the list */
    518       pool->bo = pool->bos[0];
    519    } else {
    520       /* Just leak the old map until we destroy the pool.  We can't munmap it
    521        * without races or imposing locking on the block allocate fast path. On
    522        * the whole the leaked maps adds up to less than the size of the
    523        * current map.  MAP_POPULATE seems like the right thing to do, but we
    524        * should try to get some numbers.
    525        */
    526       void *map = mmap(NULL, size, PROT_READ | PROT_WRITE,
    527                        MAP_SHARED | MAP_POPULATE, pool->fd,
    528                        BLOCK_POOL_MEMFD_CENTER - center_bo_offset);
    529       if (map == MAP_FAILED)
    530          return vk_errorf(pool->device, VK_ERROR_MEMORY_MAP_FAILED,
    531                           "mmap failed: %m");
    532 
    533       struct anv_bo *new_bo;
    534       VkResult result = anv_device_import_bo_from_host_ptr(pool->device,
    535                                                            map, size,
    536                                                            bo_alloc_flags,
    537                                                            0 /* client_address */,
    538                                                            &new_bo);
    539       if (result != VK_SUCCESS) {
    540          munmap(map, size);
    541          return result;
    542       }
    543 
    544       struct anv_mmap_cleanup *cleanup = u_vector_add(&pool->mmap_cleanups);
    545       if (!cleanup) {
    546          munmap(map, size);
    547          anv_device_release_bo(pool->device, new_bo);
    548          return vk_error(pool->device, VK_ERROR_OUT_OF_HOST_MEMORY);
    549       }
    550       cleanup->map = map;
    551       cleanup->size = size;
    552 
    553       /* Now that we mapped the new memory, we can write the new
    554        * center_bo_offset back into pool and update pool->map. */
    555       pool->center_bo_offset = center_bo_offset;
    556       pool->map = map + center_bo_offset;
    557 
    558       pool->bos[pool->nbos++] = new_bo;
    559       pool->wrapper_bo.map = new_bo;
    560    }
    561 
    562    assert(pool->nbos < ANV_MAX_BLOCK_POOL_BOS);
    563    pool->size = size;
    564 
    565    return VK_SUCCESS;
    566 }
    567 
    568 /** Returns current memory map of the block pool.
    569  *
    570  * The returned pointer points to the map for the memory at the specified
    571  * offset. The offset parameter is relative to the "center" of the block pool
    572  * rather than the start of the block pool BO map.
    573  */
    574 void*
    575 anv_block_pool_map(struct anv_block_pool *pool, int32_t offset, uint32_t size)
    576 {
    577    if (pool->use_softpin) {
    578       struct anv_bo *bo = NULL;
    579       int32_t bo_offset = 0;
    580       anv_block_pool_foreach_bo(iter_bo, pool) {
    581          if (offset < bo_offset + iter_bo->size) {
    582             bo = iter_bo;
    583             break;
    584          }
    585          bo_offset += iter_bo->size;
    586       }
    587       assert(bo != NULL);
    588       assert(offset >= bo_offset);
    589       assert((offset - bo_offset) + size <= bo->size);
    590 
    591       return bo->map + (offset - bo_offset);
    592    } else {
    593       return pool->map + offset;
    594    }
    595 }
    596 
    597 /** Grows and re-centers the block pool.
    598  *
    599  * We grow the block pool in one or both directions in such a way that the
    600  * following conditions are met:
    601  *
    602  *  1) The size of the entire pool is always a power of two.
    603  *
    604  *  2) The pool only grows on both ends.  Neither end can get
    605  *     shortened.
    606  *
    607  *  3) At the end of the allocation, we have about twice as much space
    608  *     allocated for each end as we have used.  This way the pool doesn't
    609  *     grow too far in one direction or the other.
    610  *
    611  *  4) If the _alloc_back() has never been called, then the back portion of
    612  *     the pool retains a size of zero.  (This makes it easier for users of
    613  *     the block pool that only want a one-sided pool.)
    614  *
    615  *  5) We have enough space allocated for at least one more block in
    616  *     whichever side `state` points to.
    617  *
    618  *  6) The center of the pool is always aligned to both the block_size of
    619  *     the pool and a 4K CPU page.
    620  */
    621 static uint32_t
    622 anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state,
    623                     uint32_t contiguous_size)
    624 {
    625    VkResult result = VK_SUCCESS;
    626 
    627    pthread_mutex_lock(&pool->device->mutex);
    628 
    629    assert(state == &pool->state || state == &pool->back_state);
    630 
    631    /* Gather a little usage information on the pool.  Since we may have
    632     * threadsd waiting in queue to get some storage while we resize, it's
    633     * actually possible that total_used will be larger than old_size.  In
    634     * particular, block_pool_alloc() increments state->next prior to
    635     * calling block_pool_grow, so this ensures that we get enough space for
    636     * which ever side tries to grow the pool.
    637     *
    638     * We align to a page size because it makes it easier to do our
    639     * calculations later in such a way that we state page-aigned.
    640     */
    641    uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE);
    642    uint32_t front_used = align_u32(pool->state.next, PAGE_SIZE);
    643    uint32_t total_used = front_used + back_used;
    644 
    645    assert(state == &pool->state || back_used > 0);
    646 
    647    uint32_t old_size = pool->size;
    648 
    649    /* The block pool is always initialized to a nonzero size and this function
    650     * is always called after initialization.
    651     */
    652    assert(old_size > 0);
    653 
    654    const uint32_t old_back = pool->center_bo_offset;
    655    const uint32_t old_front = old_size - pool->center_bo_offset;
    656 
    657    /* The back_used and front_used may actually be smaller than the actual
    658     * requirement because they are based on the next pointers which are
    659     * updated prior to calling this function.
    660     */
    661    uint32_t back_required = MAX2(back_used, old_back);
    662    uint32_t front_required = MAX2(front_used, old_front);
    663 
    664    if (pool->use_softpin) {
    665       /* With softpin, the pool is made up of a bunch of buffers with separate
    666        * maps.  Make sure we have enough contiguous space that we can get a
    667        * properly contiguous map for the next chunk.
    668        */
    669       assert(old_back == 0);
    670       front_required = MAX2(front_required, old_front + contiguous_size);
    671    }
    672 
    673    if (back_used * 2 <= back_required && front_used * 2 <= front_required) {
    674       /* If we're in this case then this isn't the firsta allocation and we
    675        * already have enough space on both sides to hold double what we
    676        * have allocated.  There's nothing for us to do.
    677        */
    678       goto done;
    679    }
    680 
    681    uint32_t size = old_size * 2;
    682    while (size < back_required + front_required)
    683       size *= 2;
    684 
    685    assert(size > pool->size);
    686 
    687    /* We compute a new center_bo_offset such that, when we double the size
    688     * of the pool, we maintain the ratio of how much is used by each side.
    689     * This way things should remain more-or-less balanced.
    690     */
    691    uint32_t center_bo_offset;
    692    if (back_used == 0) {
    693       /* If we're in this case then we have never called alloc_back().  In
    694        * this case, we want keep the offset at 0 to make things as simple
    695        * as possible for users that don't care about back allocations.
    696        */
    697       center_bo_offset = 0;
    698    } else {
    699       /* Try to "center" the allocation based on how much is currently in
    700        * use on each side of the center line.
    701        */
    702       center_bo_offset = ((uint64_t)size * back_used) / total_used;
    703 
    704       /* Align down to a multiple of the page size */
    705       center_bo_offset &= ~(PAGE_SIZE - 1);
    706 
    707       assert(center_bo_offset >= back_used);
    708 
    709       /* Make sure we don't shrink the back end of the pool */
    710       if (center_bo_offset < back_required)
    711          center_bo_offset = back_required;
    712 
    713       /* Make sure that we don't shrink the front end of the pool */
    714       if (size - center_bo_offset < front_required)
    715          center_bo_offset = size - front_required;
    716    }
    717 
    718    assert(center_bo_offset % PAGE_SIZE == 0);
    719 
    720    result = anv_block_pool_expand_range(pool, center_bo_offset, size);
    721 
    722 done:
    723    pthread_mutex_unlock(&pool->device->mutex);
    724 
    725    if (result == VK_SUCCESS) {
    726       /* Return the appropriate new size.  This function never actually
    727        * updates state->next.  Instead, we let the caller do that because it
    728        * needs to do so in order to maintain its concurrency model.
    729        */
    730       if (state == &pool->state) {
    731          return pool->size - pool->center_bo_offset;
    732       } else {
    733          assert(pool->center_bo_offset > 0);
    734          return pool->center_bo_offset;
    735       }
    736    } else {
    737       return 0;
    738    }
    739 }
    740 
    741 static uint32_t
    742 anv_block_pool_alloc_new(struct anv_block_pool *pool,
    743                          struct anv_block_state *pool_state,
    744                          uint32_t block_size, uint32_t *padding)
    745 {
    746    struct anv_block_state state, old, new;
    747 
    748    /* Most allocations won't generate any padding */
    749    if (padding)
    750       *padding = 0;
    751 
    752    while (1) {
    753       state.u64 = __sync_fetch_and_add(&pool_state->u64, block_size);
    754       if (state.next + block_size <= state.end) {
    755          return state.next;
    756       } else if (state.next <= state.end) {
    757          if (pool->use_softpin && state.next < state.end) {
    758             /* We need to grow the block pool, but still have some leftover
    759              * space that can't be used by that particular allocation. So we
    760              * add that as a "padding", and return it.
    761              */
    762             uint32_t leftover = state.end - state.next;
    763 
    764             /* If there is some leftover space in the pool, the caller must
    765              * deal with it.
    766              */
    767             assert(leftover == 0 || padding);
    768             if (padding)
    769                *padding = leftover;
    770             state.next += leftover;
    771          }
    772 
    773          /* We allocated the first block outside the pool so we have to grow
    774           * the pool.  pool_state->next acts a mutex: threads who try to
    775           * allocate now will get block indexes above the current limit and
    776           * hit futex_wait below.
    777           */
    778          new.next = state.next + block_size;
    779          do {
    780             new.end = anv_block_pool_grow(pool, pool_state, block_size);
    781          } while (new.end < new.next);
    782 
    783          old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64);
    784          if (old.next != state.next)
    785             futex_wake(&pool_state->end, INT_MAX);
    786          return state.next;
    787       } else {
    788          futex_wait(&pool_state->end, state.end, NULL);
    789          continue;
    790       }
    791    }
    792 }
    793 
    794 int32_t
    795 anv_block_pool_alloc(struct anv_block_pool *pool,
    796                      uint32_t block_size, uint32_t *padding)
    797 {
    798    uint32_t offset;
    799 
    800    offset = anv_block_pool_alloc_new(pool, &pool->state, block_size, padding);
    801 
    802    return offset;
    803 }
    804 
    805 /* Allocates a block out of the back of the block pool.
    806  *
    807  * This will allocated a block earlier than the "start" of the block pool.
    808  * The offsets returned from this function will be negative but will still
    809  * be correct relative to the block pool's map pointer.
    810  *
    811  * If you ever use anv_block_pool_alloc_back, then you will have to do
    812  * gymnastics with the block pool's BO when doing relocations.
    813  */
    814 int32_t
    815 anv_block_pool_alloc_back(struct anv_block_pool *pool,
    816                           uint32_t block_size)
    817 {
    818    int32_t offset = anv_block_pool_alloc_new(pool, &pool->back_state,
    819                                              block_size, NULL);
    820 
    821    /* The offset we get out of anv_block_pool_alloc_new() is actually the
    822     * number of bytes downwards from the middle to the end of the block.
    823     * We need to turn it into a (negative) offset from the middle to the
    824     * start of the block.
    825     */
    826    assert(offset >= 0);
    827    return -(offset + block_size);
    828 }
    829 
    830 VkResult
    831 anv_state_pool_init(struct anv_state_pool *pool,
    832                     struct anv_device *device,
    833                     const char *name,
    834                     uint64_t base_address,
    835                     int32_t start_offset,
    836                     uint32_t block_size)
    837 {
    838    /* We don't want to ever see signed overflow */
    839    assert(start_offset < INT32_MAX - (int32_t)BLOCK_POOL_MEMFD_SIZE);
    840 
    841    VkResult result = anv_block_pool_init(&pool->block_pool, device, name,
    842                                          base_address + start_offset,
    843                                          block_size * 16);
    844    if (result != VK_SUCCESS)
    845       return result;
    846 
    847    pool->start_offset = start_offset;
    848 
    849    result = anv_state_table_init(&pool->table, device, 64);
    850    if (result != VK_SUCCESS) {
    851       anv_block_pool_finish(&pool->block_pool);
    852       return result;
    853    }
    854 
    855    assert(util_is_power_of_two_or_zero(block_size));
    856    pool->block_size = block_size;
    857    pool->back_alloc_free_list = ANV_FREE_LIST_EMPTY;
    858    for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
    859       pool->buckets[i].free_list = ANV_FREE_LIST_EMPTY;
    860       pool->buckets[i].block.next = 0;
    861       pool->buckets[i].block.end = 0;
    862    }
    863    VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
    864 
    865    return VK_SUCCESS;
    866 }
    867 
    868 void
    869 anv_state_pool_finish(struct anv_state_pool *pool)
    870 {
    871    VG(VALGRIND_DESTROY_MEMPOOL(pool));
    872    anv_state_table_finish(&pool->table);
    873    anv_block_pool_finish(&pool->block_pool);
    874 }
    875 
    876 static uint32_t
    877 anv_fixed_size_state_pool_alloc_new(struct anv_fixed_size_state_pool *pool,
    878                                     struct anv_block_pool *block_pool,
    879                                     uint32_t state_size,
    880                                     uint32_t block_size,
    881                                     uint32_t *padding)
    882 {
    883    struct anv_block_state block, old, new;
    884    uint32_t offset;
    885 
    886    /* We don't always use anv_block_pool_alloc(), which would set *padding to
    887     * zero for us. So if we have a pointer to padding, we must zero it out
    888     * ourselves here, to make sure we always return some sensible value.
    889     */
    890    if (padding)
    891       *padding = 0;
    892 
    893    /* If our state is large, we don't need any sub-allocation from a block.
    894     * Instead, we just grab whole (potentially large) blocks.
    895     */
    896    if (state_size >= block_size)
    897       return anv_block_pool_alloc(block_pool, state_size, padding);
    898 
    899  restart:
    900    block.u64 = __sync_fetch_and_add(&pool->block.u64, state_size);
    901 
    902    if (block.next < block.end) {
    903       return block.next;
    904    } else if (block.next == block.end) {
    905       offset = anv_block_pool_alloc(block_pool, block_size, padding);
    906       new.next = offset + state_size;
    907       new.end = offset + block_size;
    908       old.u64 = __sync_lock_test_and_set(&pool->block.u64, new.u64);
    909       if (old.next != block.next)
    910          futex_wake(&pool->block.end, INT_MAX);
    911       return offset;
    912    } else {
    913       futex_wait(&pool->block.end, block.end, NULL);
    914       goto restart;
    915    }
    916 }
    917 
    918 static uint32_t
    919 anv_state_pool_get_bucket(uint32_t size)
    920 {
    921    unsigned size_log2 = ilog2_round_up(size);
    922    assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
    923    if (size_log2 < ANV_MIN_STATE_SIZE_LOG2)
    924       size_log2 = ANV_MIN_STATE_SIZE_LOG2;
    925    return size_log2 - ANV_MIN_STATE_SIZE_LOG2;
    926 }
    927 
    928 static uint32_t
    929 anv_state_pool_get_bucket_size(uint32_t bucket)
    930 {
    931    uint32_t size_log2 = bucket + ANV_MIN_STATE_SIZE_LOG2;
    932    return 1 << size_log2;
    933 }
    934 
    935 /** Helper to push a chunk into the state table.
    936  *
    937  * It creates 'count' entries into the state table and update their sizes,
    938  * offsets and maps, also pushing them as "free" states.
    939  */
    940 static void
    941 anv_state_pool_return_blocks(struct anv_state_pool *pool,
    942                              uint32_t chunk_offset, uint32_t count,
    943                              uint32_t block_size)
    944 {
    945    /* Disallow returning 0 chunks */
    946    assert(count != 0);
    947 
    948    /* Make sure we always return chunks aligned to the block_size */
    949    assert(chunk_offset % block_size == 0);
    950 
    951    uint32_t st_idx;
    952    UNUSED VkResult result = anv_state_table_add(&pool->table, &st_idx, count);
    953    assert(result == VK_SUCCESS);
    954    for (int i = 0; i < count; i++) {
    955       /* update states that were added back to the state table */
    956       struct anv_state *state_i = anv_state_table_get(&pool->table,
    957                                                       st_idx + i);
    958       state_i->alloc_size = block_size;
    959       state_i->offset = pool->start_offset + chunk_offset + block_size * i;
    960       state_i->map = anv_block_pool_map(&pool->block_pool,
    961                                         state_i->offset,
    962                                         state_i->alloc_size);
    963    }
    964 
    965    uint32_t block_bucket = anv_state_pool_get_bucket(block_size);
    966    anv_free_list_push(&pool->buckets[block_bucket].free_list,
    967                       &pool->table, st_idx, count);
    968 }
    969 
    970 /** Returns a chunk of memory back to the state pool.
    971  *
    972  * Do a two-level split. If chunk_size is bigger than divisor
    973  * (pool->block_size), we return as many divisor sized blocks as we can, from
    974  * the end of the chunk.
    975  *
    976  * The remaining is then split into smaller blocks (starting at small_size if
    977  * it is non-zero), with larger blocks always being taken from the end of the
    978  * chunk.
    979  */
    980 static void
    981 anv_state_pool_return_chunk(struct anv_state_pool *pool,
    982                             uint32_t chunk_offset, uint32_t chunk_size,
    983                             uint32_t small_size)
    984 {
    985    uint32_t divisor = pool->block_size;
    986    uint32_t nblocks = chunk_size / divisor;
    987    uint32_t rest = chunk_size - nblocks * divisor;
    988 
    989    if (nblocks > 0) {
    990       /* First return divisor aligned and sized chunks. We start returning
    991        * larger blocks from the end fo the chunk, since they should already be
    992        * aligned to divisor. Also anv_state_pool_return_blocks() only accepts
    993        * aligned chunks.
    994        */
    995       uint32_t offset = chunk_offset + rest;
    996       anv_state_pool_return_blocks(pool, offset, nblocks, divisor);
    997    }
    998 
    999    chunk_size = rest;
   1000    divisor /= 2;
   1001 
   1002    if (small_size > 0 && small_size < divisor)
   1003       divisor = small_size;
   1004 
   1005    uint32_t min_size = 1 << ANV_MIN_STATE_SIZE_LOG2;
   1006 
   1007    /* Just as before, return larger divisor aligned blocks from the end of the
   1008     * chunk first.
   1009     */
   1010    while (chunk_size > 0 && divisor >= min_size) {
   1011       nblocks = chunk_size / divisor;
   1012       rest = chunk_size - nblocks * divisor;
   1013       if (nblocks > 0) {
   1014          anv_state_pool_return_blocks(pool, chunk_offset + rest,
   1015                                       nblocks, divisor);
   1016          chunk_size = rest;
   1017       }
   1018       divisor /= 2;
   1019    }
   1020 }
   1021 
   1022 static struct anv_state
   1023 anv_state_pool_alloc_no_vg(struct anv_state_pool *pool,
   1024                            uint32_t size, uint32_t align)
   1025 {
   1026    uint32_t bucket = anv_state_pool_get_bucket(MAX2(size, align));
   1027 
   1028    struct anv_state *state;
   1029    uint32_t alloc_size = anv_state_pool_get_bucket_size(bucket);
   1030    int32_t offset;
   1031 
   1032    /* Try free list first. */
   1033    state = anv_free_list_pop(&pool->buckets[bucket].free_list,
   1034                              &pool->table);
   1035    if (state) {
   1036       assert(state->offset >= pool->start_offset);
   1037       goto done;
   1038    }
   1039 
   1040    /* Try to grab a chunk from some larger bucket and split it up */
   1041    for (unsigned b = bucket + 1; b < ANV_STATE_BUCKETS; b++) {
   1042       state = anv_free_list_pop(&pool->buckets[b].free_list, &pool->table);
   1043       if (state) {
   1044          unsigned chunk_size = anv_state_pool_get_bucket_size(b);
   1045          int32_t chunk_offset = state->offset;
   1046 
   1047          /* First lets update the state we got to its new size. offset and map
   1048           * remain the same.
   1049           */
   1050          state->alloc_size = alloc_size;
   1051 
   1052          /* Now return the unused part of the chunk back to the pool as free
   1053           * blocks
   1054           *
   1055           * There are a couple of options as to what we do with it:
   1056           *
   1057           *    1) We could fully split the chunk into state.alloc_size sized
   1058           *       pieces.  However, this would mean that allocating a 16B
   1059           *       state could potentially split a 2MB chunk into 512K smaller
   1060           *       chunks.  This would lead to unnecessary fragmentation.
   1061           *
   1062           *    2) The classic "buddy allocator" method would have us split the
   1063           *       chunk in half and return one half.  Then we would split the
   1064           *       remaining half in half and return one half, and repeat as
   1065           *       needed until we get down to the size we want.  However, if
   1066           *       you are allocating a bunch of the same size state (which is
   1067           *       the common case), this means that every other allocation has
   1068           *       to go up a level and every fourth goes up two levels, etc.
   1069           *       This is not nearly as efficient as it could be if we did a
   1070           *       little more work up-front.
   1071           *
   1072           *    3) Split the difference between (1) and (2) by doing a
   1073           *       two-level split.  If it's bigger than some fixed block_size,
   1074           *       we split it into block_size sized chunks and return all but
   1075           *       one of them.  Then we split what remains into
   1076           *       state.alloc_size sized chunks and return them.
   1077           *
   1078           * We choose something close to option (3), which is implemented with
   1079           * anv_state_pool_return_chunk(). That is done by returning the
   1080           * remaining of the chunk, with alloc_size as a hint of the size that
   1081           * we want the smaller chunk split into.
   1082           */
   1083          anv_state_pool_return_chunk(pool, chunk_offset + alloc_size,
   1084                                      chunk_size - alloc_size, alloc_size);
   1085          goto done;
   1086       }
   1087    }
   1088 
   1089    uint32_t padding;
   1090    offset = anv_fixed_size_state_pool_alloc_new(&pool->buckets[bucket],
   1091                                                 &pool->block_pool,
   1092                                                 alloc_size,
   1093                                                 pool->block_size,
   1094                                                 &padding);
   1095    /* Everytime we allocate a new state, add it to the state pool */
   1096    uint32_t idx;
   1097    UNUSED VkResult result = anv_state_table_add(&pool->table, &idx, 1);
   1098    assert(result == VK_SUCCESS);
   1099 
   1100    state = anv_state_table_get(&pool->table, idx);
   1101    state->offset = pool->start_offset + offset;
   1102    state->alloc_size = alloc_size;
   1103    state->map = anv_block_pool_map(&pool->block_pool, offset, alloc_size);
   1104 
   1105    if (padding > 0) {
   1106       uint32_t return_offset = offset - padding;
   1107       anv_state_pool_return_chunk(pool, return_offset, padding, 0);
   1108    }
   1109 
   1110 done:
   1111    return *state;
   1112 }
   1113 
   1114 struct anv_state
   1115 anv_state_pool_alloc(struct anv_state_pool *pool, uint32_t size, uint32_t align)
   1116 {
   1117    if (size == 0)
   1118       return ANV_STATE_NULL;
   1119 
   1120    struct anv_state state = anv_state_pool_alloc_no_vg(pool, size, align);
   1121    VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size));
   1122    return state;
   1123 }
   1124 
   1125 struct anv_state
   1126 anv_state_pool_alloc_back(struct anv_state_pool *pool)
   1127 {
   1128    struct anv_state *state;
   1129    uint32_t alloc_size = pool->block_size;
   1130 
   1131    /* This function is only used with pools where start_offset == 0 */
   1132    assert(pool->start_offset == 0);
   1133 
   1134    state = anv_free_list_pop(&pool->back_alloc_free_list, &pool->table);
   1135    if (state) {
   1136       assert(state->offset < pool->start_offset);
   1137       goto done;
   1138    }
   1139 
   1140    int32_t offset;
   1141    offset = anv_block_pool_alloc_back(&pool->block_pool,
   1142                                       pool->block_size);
   1143    uint32_t idx;
   1144    UNUSED VkResult result = anv_state_table_add(&pool->table, &idx, 1);
   1145    assert(result == VK_SUCCESS);
   1146 
   1147    state = anv_state_table_get(&pool->table, idx);
   1148    state->offset = pool->start_offset + offset;
   1149    state->alloc_size = alloc_size;
   1150    state->map = anv_block_pool_map(&pool->block_pool, offset, alloc_size);
   1151 
   1152 done:
   1153    VG(VALGRIND_MEMPOOL_ALLOC(pool, state->map, state->alloc_size));
   1154    return *state;
   1155 }
   1156 
   1157 static void
   1158 anv_state_pool_free_no_vg(struct anv_state_pool *pool, struct anv_state state)
   1159 {
   1160    assert(util_is_power_of_two_or_zero(state.alloc_size));
   1161    unsigned bucket = anv_state_pool_get_bucket(state.alloc_size);
   1162 
   1163    if (state.offset < pool->start_offset) {
   1164       assert(state.alloc_size == pool->block_size);
   1165       anv_free_list_push(&pool->back_alloc_free_list,
   1166                          &pool->table, state.idx, 1);
   1167    } else {
   1168       anv_free_list_push(&pool->buckets[bucket].free_list,
   1169                          &pool->table, state.idx, 1);
   1170    }
   1171 }
   1172 
   1173 void
   1174 anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state)
   1175 {
   1176    if (state.alloc_size == 0)
   1177       return;
   1178 
   1179    VG(VALGRIND_MEMPOOL_FREE(pool, state.map));
   1180    anv_state_pool_free_no_vg(pool, state);
   1181 }
   1182 
   1183 struct anv_state_stream_block {
   1184    struct anv_state block;
   1185 
   1186    /* The next block */
   1187    struct anv_state_stream_block *next;
   1188 
   1189 #ifdef HAVE_VALGRIND
   1190    /* A pointer to the first user-allocated thing in this block.  This is
   1191     * what valgrind sees as the start of the block.
   1192     */
   1193    void *_vg_ptr;
   1194 #endif
   1195 };
   1196 
   1197 /* The state stream allocator is a one-shot, single threaded allocator for
   1198  * variable sized blocks.  We use it for allocating dynamic state.
   1199  */
   1200 void
   1201 anv_state_stream_init(struct anv_state_stream *stream,
   1202                       struct anv_state_pool *state_pool,
   1203                       uint32_t block_size)
   1204 {
   1205    stream->state_pool = state_pool;
   1206    stream->block_size = block_size;
   1207 
   1208    stream->block = ANV_STATE_NULL;
   1209 
   1210    /* Ensure that next + whatever > block_size.  This way the first call to
   1211     * state_stream_alloc fetches a new block.
   1212     */
   1213    stream->next = block_size;
   1214 
   1215    util_dynarray_init(&stream->all_blocks, NULL);
   1216 
   1217    VG(VALGRIND_CREATE_MEMPOOL(stream, 0, false));
   1218 }
   1219 
   1220 void
   1221 anv_state_stream_finish(struct anv_state_stream *stream)
   1222 {
   1223    util_dynarray_foreach(&stream->all_blocks, struct anv_state, block) {
   1224       VG(VALGRIND_MEMPOOL_FREE(stream, block->map));
   1225       VG(VALGRIND_MAKE_MEM_NOACCESS(block->map, block->alloc_size));
   1226       anv_state_pool_free_no_vg(stream->state_pool, *block);
   1227    }
   1228    util_dynarray_fini(&stream->all_blocks);
   1229 
   1230    VG(VALGRIND_DESTROY_MEMPOOL(stream));
   1231 }
   1232 
   1233 struct anv_state
   1234 anv_state_stream_alloc(struct anv_state_stream *stream,
   1235                        uint32_t size, uint32_t alignment)
   1236 {
   1237    if (size == 0)
   1238       return ANV_STATE_NULL;
   1239 
   1240    assert(alignment <= PAGE_SIZE);
   1241 
   1242    uint32_t offset = align_u32(stream->next, alignment);
   1243    if (offset + size > stream->block.alloc_size) {
   1244       uint32_t block_size = stream->block_size;
   1245       if (block_size < size)
   1246          block_size = round_to_power_of_two(size);
   1247 
   1248       stream->block = anv_state_pool_alloc_no_vg(stream->state_pool,
   1249                                                  block_size, PAGE_SIZE);
   1250       util_dynarray_append(&stream->all_blocks,
   1251                            struct anv_state, stream->block);
   1252       VG(VALGRIND_MAKE_MEM_NOACCESS(stream->block.map, block_size));
   1253 
   1254       /* Reset back to the start */
   1255       stream->next = offset = 0;
   1256       assert(offset + size <= stream->block.alloc_size);
   1257    }
   1258    const bool new_block = stream->next == 0;
   1259 
   1260    struct anv_state state = stream->block;
   1261    state.offset += offset;
   1262    state.alloc_size = size;
   1263    state.map += offset;
   1264 
   1265    stream->next = offset + size;
   1266 
   1267    if (new_block) {
   1268       assert(state.map == stream->block.map);
   1269       VG(VALGRIND_MEMPOOL_ALLOC(stream, state.map, size));
   1270    } else {
   1271       /* This only updates the mempool.  The newly allocated chunk is still
   1272        * marked as NOACCESS. */
   1273       VG(VALGRIND_MEMPOOL_CHANGE(stream, stream->block.map, stream->block.map,
   1274                                  stream->next));
   1275       /* Mark the newly allocated chunk as undefined */
   1276       VG(VALGRIND_MAKE_MEM_UNDEFINED(state.map, state.alloc_size));
   1277    }
   1278 
   1279    return state;
   1280 }
   1281 
   1282 void
   1283 anv_state_reserved_pool_init(struct anv_state_reserved_pool *pool,
   1284                              struct anv_state_pool *parent,
   1285                              uint32_t count, uint32_t size, uint32_t alignment)
   1286 {
   1287    pool->pool = parent;
   1288    pool->reserved_blocks = ANV_FREE_LIST_EMPTY;
   1289    pool->count = count;
   1290 
   1291    for (unsigned i = 0; i < count; i++) {
   1292       struct anv_state state = anv_state_pool_alloc(pool->pool, size, alignment);
   1293       anv_free_list_push(&pool->reserved_blocks, &pool->pool->table, state.idx, 1);
   1294    }
   1295 }
   1296 
   1297 void
   1298 anv_state_reserved_pool_finish(struct anv_state_reserved_pool *pool)
   1299 {
   1300    struct anv_state *state;
   1301 
   1302    while ((state = anv_free_list_pop(&pool->reserved_blocks, &pool->pool->table))) {
   1303       anv_state_pool_free(pool->pool, *state);
   1304       pool->count--;
   1305    }
   1306    assert(pool->count == 0);
   1307 }
   1308 
   1309 struct anv_state
   1310 anv_state_reserved_pool_alloc(struct anv_state_reserved_pool *pool)
   1311 {
   1312    return *anv_free_list_pop(&pool->reserved_blocks, &pool->pool->table);
   1313 }
   1314 
   1315 void
   1316 anv_state_reserved_pool_free(struct anv_state_reserved_pool *pool,
   1317                              struct anv_state state)
   1318 {
   1319    anv_free_list_push(&pool->reserved_blocks, &pool->pool->table, state.idx, 1);
   1320 }
   1321 
   1322 void
   1323 anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device,
   1324                  const char *name)
   1325 {
   1326    pool->name = name;
   1327    pool->device = device;
   1328    for (unsigned i = 0; i < ARRAY_SIZE(pool->free_list); i++) {
   1329       util_sparse_array_free_list_init(&pool->free_list[i],
   1330                                        &device->bo_cache.bo_map, 0,
   1331                                        offsetof(struct anv_bo, free_index));
   1332    }
   1333 
   1334    VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
   1335 }
   1336 
   1337 void
   1338 anv_bo_pool_finish(struct anv_bo_pool *pool)
   1339 {
   1340    for (unsigned i = 0; i < ARRAY_SIZE(pool->free_list); i++) {
   1341       while (1) {
   1342          struct anv_bo *bo =
   1343             util_sparse_array_free_list_pop_elem(&pool->free_list[i]);
   1344          if (bo == NULL)
   1345             break;
   1346 
   1347          /* anv_device_release_bo is going to "free" it */
   1348          VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, 1));
   1349          anv_device_release_bo(pool->device, bo);
   1350       }
   1351    }
   1352 
   1353    VG(VALGRIND_DESTROY_MEMPOOL(pool));
   1354 }
   1355 
   1356 VkResult
   1357 anv_bo_pool_alloc(struct anv_bo_pool *pool, uint32_t size,
   1358                   struct anv_bo **bo_out)
   1359 {
   1360    const unsigned size_log2 = size < 4096 ? 12 : ilog2_round_up(size);
   1361    const unsigned pow2_size = 1 << size_log2;
   1362    const unsigned bucket = size_log2 - 12;
   1363    assert(bucket < ARRAY_SIZE(pool->free_list));
   1364 
   1365    struct anv_bo *bo =
   1366       util_sparse_array_free_list_pop_elem(&pool->free_list[bucket]);
   1367    if (bo != NULL) {
   1368       VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size));
   1369       *bo_out = bo;
   1370       return VK_SUCCESS;
   1371    }
   1372 
   1373    VkResult result = anv_device_alloc_bo(pool->device,
   1374                                          pool->name,
   1375                                          pow2_size,
   1376                                          ANV_BO_ALLOC_LOCAL_MEM |
   1377                                          ANV_BO_ALLOC_MAPPED |
   1378                                          ANV_BO_ALLOC_SNOOPED |
   1379                                          ANV_BO_ALLOC_CAPTURE,
   1380                                          0 /* explicit_address */,
   1381                                          &bo);
   1382    if (result != VK_SUCCESS)
   1383       return result;
   1384 
   1385    /* We want it to look like it came from this pool */
   1386    VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0));
   1387    VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size));
   1388 
   1389    *bo_out = bo;
   1390 
   1391    return VK_SUCCESS;
   1392 }
   1393 
   1394 void
   1395 anv_bo_pool_free(struct anv_bo_pool *pool, struct anv_bo *bo)
   1396 {
   1397    VG(VALGRIND_MEMPOOL_FREE(pool, bo->map));
   1398 
   1399    assert(util_is_power_of_two_or_zero(bo->size));
   1400    const unsigned size_log2 = ilog2_round_up(bo->size);
   1401    const unsigned bucket = size_log2 - 12;
   1402    assert(bucket < ARRAY_SIZE(pool->free_list));
   1403 
   1404    assert(util_sparse_array_get(&pool->device->bo_cache.bo_map,
   1405                                 bo->gem_handle) == bo);
   1406    util_sparse_array_free_list_push(&pool->free_list[bucket],
   1407                                     &bo->gem_handle, 1);
   1408 }
   1409 
   1410 // Scratch pool
   1411 
   1412 void
   1413 anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool)
   1414 {
   1415    memset(pool, 0, sizeof(*pool));
   1416 }
   1417 
   1418 void
   1419 anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool)
   1420 {
   1421    for (unsigned s = 0; s < ARRAY_SIZE(pool->bos[0]); s++) {
   1422       for (unsigned i = 0; i < 16; i++) {
   1423          if (pool->bos[i][s] != NULL)
   1424             anv_device_release_bo(device, pool->bos[i][s]);
   1425       }
   1426    }
   1427 
   1428    for (unsigned i = 0; i < 16; i++) {
   1429       if (pool->surf_states[i].map != NULL) {
   1430          anv_state_pool_free(&device->surface_state_pool,
   1431                              pool->surf_states[i]);
   1432       }
   1433    }
   1434 }
   1435 
   1436 struct anv_bo *
   1437 anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
   1438                        gl_shader_stage stage, unsigned per_thread_scratch)
   1439 {
   1440    if (per_thread_scratch == 0)
   1441       return NULL;
   1442 
   1443    unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
   1444    assert(scratch_size_log2 < 16);
   1445 
   1446    assert(stage < ARRAY_SIZE(pool->bos));
   1447 
   1448    const struct intel_device_info *devinfo = &device->info;
   1449 
   1450    /* On GFX version 12.5, scratch access changed to a surface-based model.
   1451     * Instead of each shader type having its own layout based on IDs passed
   1452     * from the relevant fixed-function unit, all scratch access is based on
   1453     * thread IDs like it always has been for compute.
   1454     */
   1455    if (devinfo->verx10 >= 125)
   1456       stage = MESA_SHADER_COMPUTE;
   1457 
   1458    struct anv_bo *bo = p_atomic_read(&pool->bos[scratch_size_log2][stage]);
   1459 
   1460    if (bo != NULL)
   1461       return bo;
   1462 
   1463    assert(stage < ARRAY_SIZE(devinfo->max_scratch_ids));
   1464    uint32_t size = per_thread_scratch * devinfo->max_scratch_ids[stage];
   1465 
   1466    /* Even though the Scratch base pointers in 3DSTATE_*S are 64 bits, they
   1467     * are still relative to the general state base address.  When we emit
   1468     * STATE_BASE_ADDRESS, we set general state base address to 0 and the size
   1469     * to the maximum (1 page under 4GB).  This allows us to just place the
   1470     * scratch buffers anywhere we wish in the bottom 32 bits of address space
   1471     * and just set the scratch base pointer in 3DSTATE_*S using a relocation.
   1472     * However, in order to do so, we need to ensure that the kernel does not
   1473     * place the scratch BO above the 32-bit boundary.
   1474     *
   1475     * NOTE: Technically, it can't go "anywhere" because the top page is off
   1476     * limits.  However, when EXEC_OBJECT_SUPPORTS_48B_ADDRESS is set, the
   1477     * kernel allocates space using
   1478     *
   1479     *    end = min_t(u64, end, (1ULL << 32) - I915_GTT_PAGE_SIZE);
   1480     *
   1481     * so nothing will ever touch the top page.
   1482     */
   1483    VkResult result = anv_device_alloc_bo(device, "scratch", size,
   1484                                          ANV_BO_ALLOC_32BIT_ADDRESS |
   1485                                          ANV_BO_ALLOC_LOCAL_MEM,
   1486                                          0 /* explicit_address */,
   1487                                          &bo);
   1488    if (result != VK_SUCCESS)
   1489       return NULL; /* TODO */
   1490 
   1491    struct anv_bo *current_bo =
   1492       p_atomic_cmpxchg(&pool->bos[scratch_size_log2][stage], NULL, bo);
   1493    if (current_bo) {
   1494       anv_device_release_bo(device, bo);
   1495       return current_bo;
   1496    } else {
   1497       return bo;
   1498    }
   1499 }
   1500 
   1501 uint32_t
   1502 anv_scratch_pool_get_surf(struct anv_device *device,
   1503                           struct anv_scratch_pool *pool,
   1504                           unsigned per_thread_scratch)
   1505 {
   1506    if (per_thread_scratch == 0)
   1507       return 0;
   1508 
   1509    unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
   1510    assert(scratch_size_log2 < 16);
   1511 
   1512    uint32_t surf = p_atomic_read(&pool->surfs[scratch_size_log2]);
   1513    if (surf > 0)
   1514       return surf;
   1515 
   1516    struct anv_bo *bo =
   1517       anv_scratch_pool_alloc(device, pool, MESA_SHADER_COMPUTE,
   1518                              per_thread_scratch);
   1519    struct anv_address addr = { .bo = bo };
   1520 
   1521    struct anv_state state =
   1522       anv_state_pool_alloc(&device->surface_state_pool,
   1523                            device->isl_dev.ss.size, 64);
   1524 
   1525    isl_buffer_fill_state(&device->isl_dev, state.map,
   1526                          .address = anv_address_physical(addr),
   1527                          .size_B = bo->size,
   1528                          .mocs = anv_mocs(device, bo, 0),
   1529                          .format = ISL_FORMAT_RAW,
   1530                          .swizzle = ISL_SWIZZLE_IDENTITY,
   1531                          .stride_B = per_thread_scratch,
   1532                          .is_scratch = true);
   1533 
   1534    uint32_t current = p_atomic_cmpxchg(&pool->surfs[scratch_size_log2],
   1535                                        0, state.offset);
   1536    if (current) {
   1537       anv_state_pool_free(&device->surface_state_pool, state);
   1538       return current;
   1539    } else {
   1540       pool->surf_states[scratch_size_log2] = state;
   1541       return state.offset;
   1542    }
   1543 }
   1544 
   1545 VkResult
   1546 anv_bo_cache_init(struct anv_bo_cache *cache, struct anv_device *device)
   1547 {
   1548    util_sparse_array_init(&cache->bo_map, sizeof(struct anv_bo), 1024);
   1549 
   1550    if (pthread_mutex_init(&cache->mutex, NULL)) {
   1551       util_sparse_array_finish(&cache->bo_map);
   1552       return vk_errorf(device, VK_ERROR_OUT_OF_HOST_MEMORY,
   1553                        "pthread_mutex_init failed: %m");
   1554    }
   1555 
   1556    return VK_SUCCESS;
   1557 }
   1558 
   1559 void
   1560 anv_bo_cache_finish(struct anv_bo_cache *cache)
   1561 {
   1562    util_sparse_array_finish(&cache->bo_map);
   1563    pthread_mutex_destroy(&cache->mutex);
   1564 }
   1565 
   1566 #define ANV_BO_CACHE_SUPPORTED_FLAGS \
   1567    (EXEC_OBJECT_WRITE | \
   1568     EXEC_OBJECT_ASYNC | \
   1569     EXEC_OBJECT_SUPPORTS_48B_ADDRESS | \
   1570     EXEC_OBJECT_PINNED | \
   1571     EXEC_OBJECT_CAPTURE)
   1572 
   1573 static uint32_t
   1574 anv_bo_alloc_flags_to_bo_flags(struct anv_device *device,
   1575                                enum anv_bo_alloc_flags alloc_flags)
   1576 {
   1577    struct anv_physical_device *pdevice = device->physical;
   1578 
   1579    uint64_t bo_flags = 0;
   1580    if (!(alloc_flags & ANV_BO_ALLOC_32BIT_ADDRESS) &&
   1581        pdevice->supports_48bit_addresses)
   1582       bo_flags |= EXEC_OBJECT_SUPPORTS_48B_ADDRESS;
   1583 
   1584    if ((alloc_flags & ANV_BO_ALLOC_CAPTURE) && pdevice->has_exec_capture)
   1585       bo_flags |= EXEC_OBJECT_CAPTURE;
   1586 
   1587    if (alloc_flags & ANV_BO_ALLOC_IMPLICIT_WRITE) {
   1588       assert(alloc_flags & ANV_BO_ALLOC_IMPLICIT_SYNC);
   1589       bo_flags |= EXEC_OBJECT_WRITE;
   1590    }
   1591 
   1592    if (!(alloc_flags & ANV_BO_ALLOC_IMPLICIT_SYNC) && pdevice->has_exec_async)
   1593       bo_flags |= EXEC_OBJECT_ASYNC;
   1594 
   1595    if (pdevice->use_softpin)
   1596       bo_flags |= EXEC_OBJECT_PINNED;
   1597 
   1598    return bo_flags;
   1599 }
   1600 
   1601 static uint32_t
   1602 anv_device_get_bo_align(struct anv_device *device,
   1603                         enum anv_bo_alloc_flags alloc_flags)
   1604 {
   1605    /* Gfx12 CCS surface addresses need to be 64K aligned. */
   1606    if (device->info.ver >= 12 && (alloc_flags & ANV_BO_ALLOC_IMPLICIT_CCS))
   1607       return 64 * 1024;
   1608 
   1609    return 4096;
   1610 }
   1611 
   1612 VkResult
   1613 anv_device_alloc_bo(struct anv_device *device,
   1614                     const char *name,
   1615                     uint64_t size,
   1616                     enum anv_bo_alloc_flags alloc_flags,
   1617                     uint64_t explicit_address,
   1618                     struct anv_bo **bo_out)
   1619 {
   1620    if (!(alloc_flags & ANV_BO_ALLOC_LOCAL_MEM))
   1621       anv_perf_warn(VK_LOG_NO_OBJS(&device->physical->instance->vk.base),
   1622                                    "system memory used");
   1623 
   1624    if (!device->physical->has_implicit_ccs)
   1625       assert(!(alloc_flags & ANV_BO_ALLOC_IMPLICIT_CCS));
   1626 
   1627    const uint32_t bo_flags =
   1628       anv_bo_alloc_flags_to_bo_flags(device, alloc_flags);
   1629    assert(bo_flags == (bo_flags & ANV_BO_CACHE_SUPPORTED_FLAGS));
   1630 
   1631    /* The kernel is going to give us whole pages anyway */
   1632    size = align_u64(size, 4096);
   1633 
   1634    const uint32_t align = anv_device_get_bo_align(device, alloc_flags);
   1635 
   1636    uint64_t ccs_size = 0;
   1637    if (device->info.has_aux_map && (alloc_flags & ANV_BO_ALLOC_IMPLICIT_CCS)) {
   1638       /* Align the size up to the next multiple of 64K so we don't have any
   1639        * AUX-TT entries pointing from a 64K page to itself.
   1640        */
   1641       size = align_u64(size, 64 * 1024);
   1642 
   1643       /* See anv_bo::_ccs_size */
   1644       ccs_size = align_u64(DIV_ROUND_UP(size, INTEL_AUX_MAP_GFX12_CCS_SCALE), 4096);
   1645    }
   1646 
   1647    uint32_t gem_handle;
   1648 
   1649    /* If we have vram size, we have multiple memory regions and should choose
   1650     * one of them.
   1651     */
   1652    if (device->physical->vram.size > 0) {
   1653       struct drm_i915_gem_memory_class_instance regions[2];
   1654       uint32_t nregions = 0;
   1655 
   1656       if (alloc_flags & ANV_BO_ALLOC_LOCAL_MEM) {
   1657          /* For vram allocation, still use system memory as a fallback. */
   1658          regions[nregions++] = device->physical->vram.region;
   1659          regions[nregions++] = device->physical->sys.region;
   1660       } else {
   1661          regions[nregions++] = device->physical->sys.region;
   1662       }
   1663 
   1664       gem_handle = anv_gem_create_regions(device, size + ccs_size,
   1665                                           nregions, regions);
   1666    } else {
   1667       gem_handle = anv_gem_create(device, size + ccs_size);
   1668    }
   1669 
   1670    if (gem_handle == 0)
   1671       return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
   1672 
   1673    struct anv_bo new_bo = {
   1674       .name = name,
   1675       .gem_handle = gem_handle,
   1676       .refcount = 1,
   1677       .offset = -1,
   1678       .size = size,
   1679       ._ccs_size = ccs_size,
   1680       .flags = bo_flags,
   1681       .is_external = (alloc_flags & ANV_BO_ALLOC_EXTERNAL),
   1682       .has_client_visible_address =
   1683          (alloc_flags & ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS) != 0,
   1684       .has_implicit_ccs = ccs_size > 0,
   1685    };
   1686 
   1687    if (alloc_flags & ANV_BO_ALLOC_MAPPED) {
   1688       new_bo.map = anv_gem_mmap(device, new_bo.gem_handle, 0, size, 0);
   1689       if (new_bo.map == MAP_FAILED) {
   1690          anv_gem_close(device, new_bo.gem_handle);
   1691          return vk_errorf(device, VK_ERROR_OUT_OF_HOST_MEMORY,
   1692                           "mmap failed: %m");
   1693       }
   1694    }
   1695 
   1696    if (alloc_flags & ANV_BO_ALLOC_SNOOPED) {
   1697       assert(alloc_flags & ANV_BO_ALLOC_MAPPED);
   1698       /* We don't want to change these defaults if it's going to be shared
   1699        * with another process.
   1700        */
   1701       assert(!(alloc_flags & ANV_BO_ALLOC_EXTERNAL));
   1702 
   1703       /* Regular objects are created I915_CACHING_CACHED on LLC platforms and
   1704        * I915_CACHING_NONE on non-LLC platforms.  For many internal state
   1705        * objects, we'd rather take the snooping overhead than risk forgetting
   1706        * a CLFLUSH somewhere.  Userptr objects are always created as
   1707        * I915_CACHING_CACHED, which on non-LLC means snooped so there's no
   1708        * need to do this there.
   1709        */
   1710       if (!device->info.has_llc) {
   1711          anv_gem_set_caching(device, new_bo.gem_handle,
   1712                              I915_CACHING_CACHED);
   1713       }
   1714    }
   1715 
   1716    if (alloc_flags & ANV_BO_ALLOC_FIXED_ADDRESS) {
   1717       new_bo.has_fixed_address = true;
   1718       new_bo.offset = explicit_address;
   1719    } else if (new_bo.flags & EXEC_OBJECT_PINNED) {
   1720       new_bo.offset = anv_vma_alloc(device, new_bo.size + new_bo._ccs_size,
   1721                                     align, alloc_flags, explicit_address);
   1722       if (new_bo.offset == 0) {
   1723          if (new_bo.map)
   1724             anv_gem_munmap(device, new_bo.map, size);
   1725          anv_gem_close(device, new_bo.gem_handle);
   1726          return vk_errorf(device, VK_ERROR_OUT_OF_DEVICE_MEMORY,
   1727                           "failed to allocate virtual address for BO");
   1728       }
   1729    } else {
   1730       assert(!new_bo.has_client_visible_address);
   1731    }
   1732 
   1733    if (new_bo._ccs_size > 0) {
   1734       assert(device->info.has_aux_map);
   1735       intel_aux_map_add_mapping(device->aux_map_ctx,
   1736                                 intel_canonical_address(new_bo.offset),
   1737                                 intel_canonical_address(new_bo.offset + new_bo.size),
   1738                                 new_bo.size, 0 /* format_bits */);
   1739    }
   1740 
   1741    assert(new_bo.gem_handle);
   1742 
   1743    /* If we just got this gem_handle from anv_bo_init_new then we know no one
   1744     * else is touching this BO at the moment so we don't need to lock here.
   1745     */
   1746    struct anv_bo *bo = anv_device_lookup_bo(device, new_bo.gem_handle);
   1747    *bo = new_bo;
   1748 
   1749    *bo_out = bo;
   1750 
   1751    return VK_SUCCESS;
   1752 }
   1753 
   1754 VkResult
   1755 anv_device_import_bo_from_host_ptr(struct anv_device *device,
   1756                                    void *host_ptr, uint32_t size,
   1757                                    enum anv_bo_alloc_flags alloc_flags,
   1758                                    uint64_t client_address,
   1759                                    struct anv_bo **bo_out)
   1760 {
   1761    assert(!(alloc_flags & (ANV_BO_ALLOC_MAPPED |
   1762                            ANV_BO_ALLOC_SNOOPED |
   1763                            ANV_BO_ALLOC_FIXED_ADDRESS)));
   1764 
   1765    /* We can't do implicit CCS with an aux table on shared memory */
   1766    if (!device->physical->has_implicit_ccs || device->info.has_aux_map)
   1767        assert(!(alloc_flags & ANV_BO_ALLOC_IMPLICIT_CCS));
   1768 
   1769    struct anv_bo_cache *cache = &device->bo_cache;
   1770    const uint32_t bo_flags =
   1771       anv_bo_alloc_flags_to_bo_flags(device, alloc_flags);
   1772    assert(bo_flags == (bo_flags & ANV_BO_CACHE_SUPPORTED_FLAGS));
   1773 
   1774    uint32_t gem_handle = anv_gem_userptr(device, host_ptr, size);
   1775    if (!gem_handle)
   1776       return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
   1777 
   1778    pthread_mutex_lock(&cache->mutex);
   1779 
   1780    struct anv_bo *bo = anv_device_lookup_bo(device, gem_handle);
   1781    if (bo->refcount > 0) {
   1782       /* VK_EXT_external_memory_host doesn't require handling importing the
   1783        * same pointer twice at the same time, but we don't get in the way.  If
   1784        * kernel gives us the same gem_handle, only succeed if the flags match.
   1785        */
   1786       assert(bo->gem_handle == gem_handle);
   1787       if (bo_flags != bo->flags) {
   1788          pthread_mutex_unlock(&cache->mutex);
   1789          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1790                           "same host pointer imported two different ways");
   1791       }
   1792 
   1793       if (bo->has_client_visible_address !=
   1794           ((alloc_flags & ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS) != 0)) {
   1795          pthread_mutex_unlock(&cache->mutex);
   1796          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1797                           "The same BO was imported with and without buffer "
   1798                           "device address");
   1799       }
   1800 
   1801       if (client_address && client_address != intel_48b_address(bo->offset)) {
   1802          pthread_mutex_unlock(&cache->mutex);
   1803          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1804                           "The same BO was imported at two different "
   1805                           "addresses");
   1806       }
   1807 
   1808       __sync_fetch_and_add(&bo->refcount, 1);
   1809    } else {
   1810       struct anv_bo new_bo = {
   1811          .name = "host-ptr",
   1812          .gem_handle = gem_handle,
   1813          .refcount = 1,
   1814          .offset = -1,
   1815          .size = size,
   1816          .map = host_ptr,
   1817          .flags = bo_flags,
   1818          .is_external = true,
   1819          .from_host_ptr = true,
   1820          .has_client_visible_address =
   1821             (alloc_flags & ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS) != 0,
   1822       };
   1823 
   1824       assert(client_address == intel_48b_address(client_address));
   1825       if (new_bo.flags & EXEC_OBJECT_PINNED) {
   1826          assert(new_bo._ccs_size == 0);
   1827          new_bo.offset = anv_vma_alloc(device, new_bo.size,
   1828                                        anv_device_get_bo_align(device,
   1829                                                                alloc_flags),
   1830                                        alloc_flags, client_address);
   1831          if (new_bo.offset == 0) {
   1832             anv_gem_close(device, new_bo.gem_handle);
   1833             pthread_mutex_unlock(&cache->mutex);
   1834             return vk_errorf(device, VK_ERROR_OUT_OF_DEVICE_MEMORY,
   1835                              "failed to allocate virtual address for BO");
   1836          }
   1837       } else {
   1838          assert(!new_bo.has_client_visible_address);
   1839       }
   1840 
   1841       *bo = new_bo;
   1842    }
   1843 
   1844    pthread_mutex_unlock(&cache->mutex);
   1845    *bo_out = bo;
   1846 
   1847    return VK_SUCCESS;
   1848 }
   1849 
   1850 VkResult
   1851 anv_device_import_bo(struct anv_device *device,
   1852                      int fd,
   1853                      enum anv_bo_alloc_flags alloc_flags,
   1854                      uint64_t client_address,
   1855                      struct anv_bo **bo_out)
   1856 {
   1857    assert(!(alloc_flags & (ANV_BO_ALLOC_MAPPED |
   1858                            ANV_BO_ALLOC_SNOOPED |
   1859                            ANV_BO_ALLOC_FIXED_ADDRESS)));
   1860 
   1861    /* We can't do implicit CCS with an aux table on shared memory */
   1862    if (!device->physical->has_implicit_ccs || device->info.has_aux_map)
   1863        assert(!(alloc_flags & ANV_BO_ALLOC_IMPLICIT_CCS));
   1864 
   1865    struct anv_bo_cache *cache = &device->bo_cache;
   1866    const uint32_t bo_flags =
   1867       anv_bo_alloc_flags_to_bo_flags(device, alloc_flags);
   1868    assert(bo_flags == (bo_flags & ANV_BO_CACHE_SUPPORTED_FLAGS));
   1869 
   1870    pthread_mutex_lock(&cache->mutex);
   1871 
   1872    uint32_t gem_handle = anv_gem_fd_to_handle(device, fd);
   1873    if (!gem_handle) {
   1874       pthread_mutex_unlock(&cache->mutex);
   1875       return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
   1876    }
   1877 
   1878    struct anv_bo *bo = anv_device_lookup_bo(device, gem_handle);
   1879    if (bo->refcount > 0) {
   1880       /* We have to be careful how we combine flags so that it makes sense.
   1881        * Really, though, if we get to this case and it actually matters, the
   1882        * client has imported a BO twice in different ways and they get what
   1883        * they have coming.
   1884        */
   1885       uint64_t new_flags = 0;
   1886       new_flags |= (bo->flags | bo_flags) & EXEC_OBJECT_WRITE;
   1887       new_flags |= (bo->flags & bo_flags) & EXEC_OBJECT_ASYNC;
   1888       new_flags |= (bo->flags & bo_flags) & EXEC_OBJECT_SUPPORTS_48B_ADDRESS;
   1889       new_flags |= (bo->flags | bo_flags) & EXEC_OBJECT_PINNED;
   1890       new_flags |= (bo->flags | bo_flags) & EXEC_OBJECT_CAPTURE;
   1891 
   1892       /* It's theoretically possible for a BO to get imported such that it's
   1893        * both pinned and not pinned.  The only way this can happen is if it
   1894        * gets imported as both a semaphore and a memory object and that would
   1895        * be an application error.  Just fail out in that case.
   1896        */
   1897       if ((bo->flags & EXEC_OBJECT_PINNED) !=
   1898           (bo_flags & EXEC_OBJECT_PINNED)) {
   1899          pthread_mutex_unlock(&cache->mutex);
   1900          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1901                           "The same BO was imported two different ways");
   1902       }
   1903 
   1904       /* It's also theoretically possible that someone could export a BO from
   1905        * one heap and import it into another or to import the same BO into two
   1906        * different heaps.  If this happens, we could potentially end up both
   1907        * allowing and disallowing 48-bit addresses.  There's not much we can
   1908        * do about it if we're pinning so we just throw an error and hope no
   1909        * app is actually that stupid.
   1910        */
   1911       if ((new_flags & EXEC_OBJECT_PINNED) &&
   1912           (bo->flags & EXEC_OBJECT_SUPPORTS_48B_ADDRESS) !=
   1913           (bo_flags & EXEC_OBJECT_SUPPORTS_48B_ADDRESS)) {
   1914          pthread_mutex_unlock(&cache->mutex);
   1915          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1916                           "The same BO was imported on two different heaps");
   1917       }
   1918 
   1919       if (bo->has_client_visible_address !=
   1920           ((alloc_flags & ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS) != 0)) {
   1921          pthread_mutex_unlock(&cache->mutex);
   1922          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1923                           "The same BO was imported with and without buffer "
   1924                           "device address");
   1925       }
   1926 
   1927       if (client_address && client_address != intel_48b_address(bo->offset)) {
   1928          pthread_mutex_unlock(&cache->mutex);
   1929          return vk_errorf(device, VK_ERROR_INVALID_EXTERNAL_HANDLE,
   1930                           "The same BO was imported at two different "
   1931                           "addresses");
   1932       }
   1933 
   1934       bo->flags = new_flags;
   1935 
   1936       __sync_fetch_and_add(&bo->refcount, 1);
   1937    } else {
   1938       off_t size = lseek(fd, 0, SEEK_END);
   1939       if (size == (off_t)-1) {
   1940          anv_gem_close(device, gem_handle);
   1941          pthread_mutex_unlock(&cache->mutex);
   1942          return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
   1943       }
   1944 
   1945       struct anv_bo new_bo = {
   1946          .name = "imported",
   1947          .gem_handle = gem_handle,
   1948          .refcount = 1,
   1949          .offset = -1,
   1950          .size = size,
   1951          .flags = bo_flags,
   1952          .is_external = true,
   1953          .has_client_visible_address =
   1954             (alloc_flags & ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS) != 0,
   1955       };
   1956 
   1957       assert(client_address == intel_48b_address(client_address));
   1958       if (new_bo.flags & EXEC_OBJECT_PINNED) {
   1959          assert(new_bo._ccs_size == 0);
   1960          new_bo.offset = anv_vma_alloc(device, new_bo.size,
   1961                                        anv_device_get_bo_align(device,
   1962                                                                alloc_flags),
   1963                                        alloc_flags, client_address);
   1964          if (new_bo.offset == 0) {
   1965             anv_gem_close(device, new_bo.gem_handle);
   1966             pthread_mutex_unlock(&cache->mutex);
   1967             return vk_errorf(device, VK_ERROR_OUT_OF_DEVICE_MEMORY,
   1968                              "failed to allocate virtual address for BO");
   1969          }
   1970       } else {
   1971          assert(!new_bo.has_client_visible_address);
   1972       }
   1973 
   1974       *bo = new_bo;
   1975    }
   1976 
   1977    pthread_mutex_unlock(&cache->mutex);
   1978    *bo_out = bo;
   1979 
   1980    return VK_SUCCESS;
   1981 }
   1982 
   1983 VkResult
   1984 anv_device_export_bo(struct anv_device *device,
   1985                      struct anv_bo *bo, int *fd_out)
   1986 {
   1987    assert(anv_device_lookup_bo(device, bo->gem_handle) == bo);
   1988 
   1989    /* This BO must have been flagged external in order for us to be able
   1990     * to export it.  This is done based on external options passed into
   1991     * anv_AllocateMemory.
   1992     */
   1993    assert(bo->is_external);
   1994 
   1995    int fd = anv_gem_handle_to_fd(device, bo->gem_handle);
   1996    if (fd < 0)
   1997       return vk_error(device, VK_ERROR_TOO_MANY_OBJECTS);
   1998 
   1999    *fd_out = fd;
   2000 
   2001    return VK_SUCCESS;
   2002 }
   2003 
   2004 static bool
   2005 atomic_dec_not_one(uint32_t *counter)
   2006 {
   2007    uint32_t old, val;
   2008 
   2009    val = *counter;
   2010    while (1) {
   2011       if (val == 1)
   2012          return false;
   2013 
   2014       old = __sync_val_compare_and_swap(counter, val, val - 1);
   2015       if (old == val)
   2016          return true;
   2017 
   2018       val = old;
   2019    }
   2020 }
   2021 
   2022 void
   2023 anv_device_release_bo(struct anv_device *device,
   2024                       struct anv_bo *bo)
   2025 {
   2026    struct anv_bo_cache *cache = &device->bo_cache;
   2027    assert(anv_device_lookup_bo(device, bo->gem_handle) == bo);
   2028 
   2029    /* Try to decrement the counter but don't go below one.  If this succeeds
   2030     * then the refcount has been decremented and we are not the last
   2031     * reference.
   2032     */
   2033    if (atomic_dec_not_one(&bo->refcount))
   2034       return;
   2035 
   2036    pthread_mutex_lock(&cache->mutex);
   2037 
   2038    /* We are probably the last reference since our attempt to decrement above
   2039     * failed.  However, we can't actually know until we are inside the mutex.
   2040     * Otherwise, someone could import the BO between the decrement and our
   2041     * taking the mutex.
   2042     */
   2043    if (unlikely(__sync_sub_and_fetch(&bo->refcount, 1) > 0)) {
   2044       /* Turns out we're not the last reference.  Unlock and bail. */
   2045       pthread_mutex_unlock(&cache->mutex);
   2046       return;
   2047    }
   2048    assert(bo->refcount == 0);
   2049 
   2050    if (bo->map && !bo->from_host_ptr)
   2051       anv_gem_munmap(device, bo->map, bo->size);
   2052 
   2053    if (bo->_ccs_size > 0) {
   2054       assert(device->physical->has_implicit_ccs);
   2055       assert(device->info.has_aux_map);
   2056       assert(bo->has_implicit_ccs);
   2057       intel_aux_map_unmap_range(device->aux_map_ctx,
   2058                                 intel_canonical_address(bo->offset),
   2059                                 bo->size);
   2060    }
   2061 
   2062    if ((bo->flags & EXEC_OBJECT_PINNED) && !bo->has_fixed_address)
   2063       anv_vma_free(device, bo->offset, bo->size + bo->_ccs_size);
   2064 
   2065    uint32_t gem_handle = bo->gem_handle;
   2066 
   2067    /* Memset the BO just in case.  The refcount being zero should be enough to
   2068     * prevent someone from assuming the data is valid but it's safer to just
   2069     * stomp to zero just in case.  We explicitly do this *before* we close the
   2070     * GEM handle to ensure that if anyone allocates something and gets the
   2071     * same GEM handle, the memset has already happen and won't stomp all over
   2072     * any data they may write in this BO.
   2073     */
   2074    memset(bo, 0, sizeof(*bo));
   2075 
   2076    anv_gem_close(device, gem_handle);
   2077 
   2078    /* Don't unlock until we've actually closed the BO.  The whole point of
   2079     * the BO cache is to ensure that we correctly handle races with creating
   2080     * and releasing GEM handles and we don't want to let someone import the BO
   2081     * again between mutex unlock and closing the GEM handle.
   2082     */
   2083    pthread_mutex_unlock(&cache->mutex);
   2084 }
   2085