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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * @file
     31  *
     32  * Abstract graphics pipe state objects.
     33  *
     34  * Basic notes:
     35  *   1. Want compact representations, so we use bitfields.
     36  *   2. Put bitfields before other (GLfloat) fields.
     37  *   3. enum bitfields need to be at least one bit extra in size so the most
     38  *      significant bit is zero.  MSVC treats enums as signed so if the high
     39  *      bit is set, the value will be interpreted as a negative number.
     40  *      That causes trouble in various places.
     41  */
     42 
     43 
     44 #ifndef PIPE_STATE_H
     45 #define PIPE_STATE_H
     46 
     47 #include "p_compiler.h"
     48 #include "p_defines.h"
     49 #include "p_format.h"
     50 
     51 
     52 #ifdef __cplusplus
     53 extern "C" {
     54 #endif
     55 
     56 
     57 /**
     58  * Implementation limits
     59  */
     60 #define PIPE_MAX_ATTRIBS          32
     61 #define PIPE_MAX_CLIP_PLANES       8
     62 #define PIPE_MAX_COLOR_BUFS        8
     63 #define PIPE_MAX_CONSTANT_BUFFERS 32
     64 #define PIPE_MAX_SAMPLERS         32
     65 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
     66 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
     67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
     68 #define PIPE_MAX_SHADER_BUFFERS   32
     69 #define PIPE_MAX_SHADER_IMAGES    32
     70 #define PIPE_MAX_TEXTURE_LEVELS   16
     71 #define PIPE_MAX_SO_BUFFERS        4
     72 #define PIPE_MAX_SO_OUTPUTS       64
     73 #define PIPE_MAX_VIEWPORTS        16
     74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
     75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
     76 #define PIPE_MAX_WINDOW_RECTANGLES 8
     77 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
     78 
     79 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
     80 #define PIPE_MAX_VERTEX_STREAMS   4
     81 
     82 struct pipe_reference
     83 {
     84    int32_t count; /* atomic */
     85 };
     86 
     87 
     88 
     89 /**
     90  * Primitive (point/line/tri) rasterization info
     91  */
     92 struct pipe_rasterizer_state
     93 {
     94    unsigned flatshade:1;
     95    unsigned light_twoside:1;
     96    unsigned clamp_vertex_color:1;
     97    unsigned clamp_fragment_color:1;
     98    unsigned front_ccw:1;
     99    unsigned cull_face:2;      /**< PIPE_FACE_x */
    100    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
    101    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
    102    unsigned offset_point:1;
    103    unsigned offset_line:1;
    104    unsigned offset_tri:1;
    105    unsigned scissor:1;
    106    unsigned poly_smooth:1;
    107    unsigned poly_stipple_enable:1;
    108    unsigned point_smooth:1;
    109    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
    110    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
    111    unsigned point_tri_clip:1; /** large points clipped as tris or points */
    112    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
    113    unsigned multisample:1;         /* XXX maybe more ms state in future */
    114    unsigned force_persample_interp:1;
    115    unsigned line_smooth:1;
    116    unsigned line_stipple_enable:1;
    117    unsigned line_last_pixel:1;
    118    unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
    119 
    120    /**
    121     * Use the first vertex of a primitive as the provoking vertex for
    122     * flat shading.
    123     */
    124    unsigned flatshade_first:1;
    125 
    126    unsigned half_pixel_center:1;
    127    unsigned bottom_edge_rule:1;
    128 
    129    /*
    130     * Conservative rasterization subpixel precision bias in bits
    131     */
    132    unsigned subpixel_precision_x:4;
    133    unsigned subpixel_precision_y:4;
    134 
    135    /**
    136     * When true, rasterization is disabled and no pixels are written.
    137     * This only makes sense with the Stream Out functionality.
    138     */
    139    unsigned rasterizer_discard:1;
    140 
    141    /**
    142     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
    143     * tile_raster_order_increasing_* indicate the order that the rasterizer
    144     * should render tiles, to meet the requirements of
    145     * GL_MESA_tile_raster_order.
    146     */
    147    unsigned tile_raster_order_fixed:1;
    148    unsigned tile_raster_order_increasing_x:1;
    149    unsigned tile_raster_order_increasing_y:1;
    150 
    151    /**
    152     * When false, depth clipping is disabled and the depth value will be
    153     * clamped later at the per-pixel level before depth testing.
    154     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
    155     *
    156     * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
    157     * is equal to depth_clip_far.
    158     */
    159    unsigned depth_clip_near:1;
    160    unsigned depth_clip_far:1;
    161 
    162    /**
    163     * When true clip space in the z axis goes from [0..1] (D3D).  When false
    164     * [-1, 1] (GL).
    165     *
    166     * NOTE: D3D will always use depth clamping.
    167     */
    168    unsigned clip_halfz:1;
    169 
    170    /**
    171     * When true do not scale offset_units and use same rules for unorm and
    172     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
    173     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
    174     */
    175    unsigned offset_units_unscaled:1;
    176 
    177    /**
    178     * Enable bits for clipping half-spaces.
    179     * This applies to both user clip planes and shader clip distances.
    180     * Note that if the bound shader exports any clip distances, these
    181     * replace all user clip planes, and clip half-spaces enabled here
    182     * but not written by the shader count as disabled.
    183     */
    184    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
    185 
    186    unsigned line_stipple_factor:8;  /**< [1..256] actually */
    187    unsigned line_stipple_pattern:16;
    188 
    189    /**
    190     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
    191     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
    192     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
    193     * to emulate PCOORD.
    194     */
    195    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
    196 
    197    float line_width;
    198    float point_size;           /**< used when no per-vertex size */
    199    float offset_units;
    200    float offset_scale;
    201    float offset_clamp;
    202    float conservative_raster_dilate;
    203 };
    204 
    205 
    206 struct pipe_poly_stipple
    207 {
    208    unsigned stipple[32];
    209 };
    210 
    211 
    212 struct pipe_viewport_state
    213 {
    214    float scale[3];
    215    float translate[3];
    216 };
    217 
    218 
    219 struct pipe_scissor_state
    220 {
    221    unsigned minx:16;
    222    unsigned miny:16;
    223    unsigned maxx:16;
    224    unsigned maxy:16;
    225 };
    226 
    227 
    228 struct pipe_clip_state
    229 {
    230    float ucp[PIPE_MAX_CLIP_PLANES][4];
    231 };
    232 
    233 /**
    234  * A single output for vertex transform feedback.
    235  */
    236 struct pipe_stream_output
    237 {
    238    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
    239    unsigned start_component:2; /** 0 to 3 */
    240    unsigned num_components:3;  /** 1 to 4 */
    241    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
    242    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
    243    unsigned stream:2;          /**< 0 to 3 */
    244 };
    245 
    246 /**
    247  * Stream output for vertex transform feedback.
    248  */
    249 struct pipe_stream_output_info
    250 {
    251    unsigned num_outputs;
    252    /** stride for an entire vertex for each buffer in dwords */
    253    uint16_t stride[PIPE_MAX_SO_BUFFERS];
    254 
    255    /**
    256     * Array of stream outputs, in the order they are to be written in.
    257     * Selected components are tightly packed into the output buffer.
    258     */
    259    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
    260 };
    261 
    262 /**
    263  * The 'type' parameter identifies whether the shader state contains TGSI
    264  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
    265  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
    266  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
    267  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
    268  * enum to see if it is getting TGSI tokens or its preferred IR.
    269  *
    270  * TODO pipe_compute_state should probably get similar treatment to handle
    271  * multiple IR's in a cleaner way..
    272  *
    273  * NOTE: since it is expected that the consumer will want to perform
    274  * additional passes on the nir_shader, the driver takes ownership of
    275  * the nir_shader.  If state trackers need to hang on to the IR (for
    276  * example, variant management), it should use nir_shader_clone().
    277  */
    278 struct pipe_shader_state
    279 {
    280    enum pipe_shader_ir type;
    281    /* TODO move tokens into union. */
    282    const struct tgsi_token *tokens;
    283    union {
    284       void *native;
    285       void *nir;
    286    } ir;
    287    struct pipe_stream_output_info stream_output;
    288 };
    289 
    290 static inline void
    291 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
    292                             const struct tgsi_token *tokens)
    293 {
    294    state->type = PIPE_SHADER_IR_TGSI;
    295    state->tokens = tokens;
    296    memset(&state->stream_output, 0, sizeof(state->stream_output));
    297 }
    298 
    299 struct pipe_depth_state
    300 {
    301    unsigned enabled:1;         /**< depth test enabled? */
    302    unsigned writemask:1;       /**< allow depth buffer writes? */
    303    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
    304    unsigned bounds_test:1;     /**< depth bounds test enabled? */
    305    float bounds_min;           /**< minimum depth bound */
    306    float bounds_max;           /**< maximum depth bound */
    307 };
    308 
    309 
    310 struct pipe_stencil_state
    311 {
    312    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
    313    unsigned func:3;     /**< PIPE_FUNC_x */
    314    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
    315    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
    316    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
    317    unsigned valuemask:8;
    318    unsigned writemask:8;
    319 };
    320 
    321 
    322 struct pipe_alpha_state
    323 {
    324    unsigned enabled:1;
    325    unsigned func:3;     /**< PIPE_FUNC_x */
    326    float ref_value;     /**< reference value */
    327 };
    328 
    329 
    330 struct pipe_depth_stencil_alpha_state
    331 {
    332    struct pipe_depth_state depth;
    333    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
    334    struct pipe_alpha_state alpha;
    335 };
    336 
    337 
    338 struct pipe_rt_blend_state
    339 {
    340    unsigned blend_enable:1;
    341 
    342    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
    343    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
    344    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
    345 
    346    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
    347    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
    348    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
    349 
    350    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
    351 };
    352 
    353 
    354 struct pipe_blend_state
    355 {
    356    unsigned independent_blend_enable:1;
    357    unsigned logicop_enable:1;
    358    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
    359    unsigned dither:1;
    360    unsigned alpha_to_coverage:1;
    361    unsigned alpha_to_one:1;
    362    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
    363 };
    364 
    365 
    366 struct pipe_blend_color
    367 {
    368    float color[4];
    369 };
    370 
    371 
    372 struct pipe_stencil_ref
    373 {
    374    ubyte ref_value[2];
    375 };
    376 
    377 
    378 /**
    379  * Note that pipe_surfaces are "texture views for rendering"
    380  * and so in the case of ARB_framebuffer_no_attachment there
    381  * is no pipe_surface state available such that we may
    382  * extract the number of samples and layers.
    383  */
    384 struct pipe_framebuffer_state
    385 {
    386    uint16_t width, height;
    387    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
    388    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
    389 
    390    /** multiple color buffers for multiple render targets */
    391    ubyte nr_cbufs;
    392    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
    393 
    394    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
    395 };
    396 
    397 
    398 /**
    399  * Texture sampler state.
    400  */
    401 struct pipe_sampler_state
    402 {
    403    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
    404    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
    405    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
    406    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    407    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
    408    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    409    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
    410    unsigned compare_func:3;      /**< PIPE_FUNC_x */
    411    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
    412    unsigned max_anisotropy:5;
    413    unsigned seamless_cube_map:1;
    414    float lod_bias;               /**< LOD/lambda bias */
    415    float min_lod, max_lod;       /**< LOD clamp range, after bias */
    416    union pipe_color_union border_color;
    417 };
    418 
    419 union pipe_surface_desc {
    420    struct {
    421       unsigned level;
    422       unsigned first_layer:16;
    423       unsigned last_layer:16;
    424    } tex;
    425    struct {
    426       unsigned first_element;
    427       unsigned last_element;
    428    } buf;
    429 };
    430 
    431 /**
    432  * A view into a texture that can be bound to a color render target /
    433  * depth stencil attachment point.
    434  */
    435 struct pipe_surface
    436 {
    437    struct pipe_reference reference;
    438    enum pipe_format format:16;
    439    unsigned writable:1;          /**< writable shader resource */
    440    struct pipe_resource *texture; /**< resource into which this is a view  */
    441    struct pipe_context *context; /**< context this surface belongs to */
    442 
    443    /* XXX width/height should be removed */
    444    uint16_t width;               /**< logical width in pixels */
    445    uint16_t height;              /**< logical height in pixels */
    446 
    447    /**
    448     * Number of samples for the surface.  This will be 0 if rendering
    449     * should use the resource's nr_samples, or another value if the resource
    450     * is bound using FramebufferTexture2DMultisampleEXT.
    451     */
    452    unsigned nr_samples:8;
    453 
    454    union pipe_surface_desc u;
    455 };
    456 
    457 
    458 /**
    459  * A view into a texture that can be bound to a shader stage.
    460  */
    461 struct pipe_sampler_view
    462 {
    463    struct pipe_reference reference;
    464    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
    465    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
    466    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
    467    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
    468    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
    469    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
    470    struct pipe_resource *texture; /**< texture into which this is a view  */
    471    struct pipe_context *context; /**< context this view belongs to */
    472    union {
    473       struct {
    474          unsigned first_layer:16;  /**< first layer to use for array textures */
    475          unsigned last_layer:16;   /**< last layer to use for array textures */
    476          unsigned first_level:8;   /**< first mipmap level to use */
    477          unsigned last_level:8;    /**< last mipmap level to use */
    478       } tex;
    479       struct {
    480          unsigned offset;   /**< offset in bytes */
    481          unsigned size;     /**< size of the readable sub-range in bytes */
    482       } buf;
    483    } u;
    484 };
    485 
    486 
    487 /**
    488  * A description of a buffer or texture image that can be bound to a shader
    489  * stage.
    490  */
    491 struct pipe_image_view
    492 {
    493    struct pipe_resource *resource; /**< resource into which this is a view  */
    494    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
    495    uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
    496    uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
    497 
    498    union {
    499       struct {
    500          unsigned first_layer:16;     /**< first layer to use for array textures */
    501          unsigned last_layer:16;      /**< last layer to use for array textures */
    502          unsigned level:8;            /**< mipmap level to use */
    503       } tex;
    504       struct {
    505          unsigned offset;   /**< offset in bytes */
    506          unsigned size;     /**< size of the accessible sub-range in bytes */
    507       } buf;
    508    } u;
    509 };
    510 
    511 
    512 /**
    513  * Subregion of 1D/2D/3D image resource.
    514  */
    515 struct pipe_box
    516 {
    517    /* Fields only used by textures use int16_t instead of int.
    518     * x and width are used by buffers, so they need the full 32-bit range.
    519     */
    520    int x;
    521    int16_t y;
    522    int16_t z;
    523    int width;
    524    int16_t height;
    525    int16_t depth;
    526 };
    527 
    528 
    529 /**
    530  * A memory object/resource such as a vertex buffer or texture.
    531  */
    532 struct pipe_resource
    533 {
    534    struct pipe_reference reference;
    535 
    536    unsigned width0; /**< Used by both buffers and textures. */
    537    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
    538    uint16_t depth0;
    539    uint16_t array_size;
    540 
    541    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
    542    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
    543    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
    544 
    545    /** Number of samples determining quality, driving rasterizer, shading,
    546     *  and framebuffer.
    547     */
    548    unsigned nr_samples:8;
    549 
    550    /** Multiple samples within a pixel can have the same value.
    551     *  nr_storage_samples determines how many slots for different values
    552     *  there are per pixel. Only color buffers can set this lower than
    553     *  nr_samples.
    554     */
    555    unsigned nr_storage_samples:8;
    556 
    557    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
    558    unsigned bind;            /**< bitmask of PIPE_BIND_x */
    559    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
    560 
    561    /**
    562     * For planar images, ie. YUV EGLImage external, etc, pointer to the
    563     * next plane.
    564     */
    565    struct pipe_resource *next;
    566    /* The screen pointer should be last for optimal structure packing. */
    567    struct pipe_screen *screen; /**< screen that this texture belongs to */
    568 };
    569 
    570 
    571 /**
    572  * Transfer object.  For data transfer to/from a resource.
    573  */
    574 struct pipe_transfer
    575 {
    576    struct pipe_resource *resource; /**< resource to transfer to/from  */
    577    unsigned level;                 /**< texture mipmap level */
    578    enum pipe_transfer_usage usage;
    579    struct pipe_box box;            /**< region of the resource to access */
    580    unsigned stride;                /**< row stride in bytes */
    581    unsigned layer_stride;          /**< image/layer stride in bytes */
    582 };
    583 
    584 
    585 /**
    586  * A vertex buffer.  Typically, all the vertex data/attributes for
    587  * drawing something will be in one buffer.  But it's also possible, for
    588  * example, to put colors in one buffer and texcoords in another.
    589  */
    590 struct pipe_vertex_buffer
    591 {
    592    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
    593    bool is_user_buffer;
    594    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
    595 
    596    union {
    597       struct pipe_resource *resource;  /**< the actual buffer */
    598       const void *user;  /**< pointer to a user buffer */
    599    } buffer;
    600 };
    601 
    602 
    603 /**
    604  * A constant buffer.  A subrange of an existing buffer can be set
    605  * as a constant buffer.
    606  */
    607 struct pipe_constant_buffer
    608 {
    609    struct pipe_resource *buffer; /**< the actual buffer */
    610    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    611    unsigned buffer_size;   /**< how much data can be read in shader */
    612    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    613 };
    614 
    615 
    616 /**
    617  * An untyped shader buffer supporting loads, stores, and atomics.
    618  */
    619 struct pipe_shader_buffer {
    620    struct pipe_resource *buffer; /**< the actual buffer */
    621    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    622    unsigned buffer_size;   /**< how much data can be read in shader */
    623 };
    624 
    625 
    626 /**
    627  * A stream output target. The structure specifies the range vertices can
    628  * be written to.
    629  *
    630  * In addition to that, the structure should internally maintain the offset
    631  * into the buffer, which should be incremented everytime something is written
    632  * (appended) to it. The internal offset is buffer_offset + how many bytes
    633  * have been written. The internal offset can be stored on the device
    634  * and the CPU actually doesn't have to query it.
    635  *
    636  * Note that the buffer_size variable is actually specifying the available
    637  * space in the buffer, not the size of the attached buffer.
    638  * In other words in majority of cases buffer_size would simply be
    639  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
    640  * of the buffer left, after accounting for buffer offset, for stream output
    641  * to write to.
    642  *
    643  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
    644  * actually been written.
    645  */
    646 struct pipe_stream_output_target
    647 {
    648    struct pipe_reference reference;
    649    struct pipe_resource *buffer; /**< the output buffer */
    650    struct pipe_context *context; /**< context this SO target belongs to */
    651 
    652    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
    653    unsigned buffer_size;    /**< how much data is allowed to be written */
    654 };
    655 
    656 
    657 /**
    658  * Information to describe a vertex attribute (position, color, etc)
    659  */
    660 struct pipe_vertex_element
    661 {
    662    /** Offset of this attribute, in bytes, from the start of the vertex */
    663    unsigned src_offset:16;
    664 
    665    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
    666     * this attribute live in?
    667     */
    668    unsigned vertex_buffer_index:5;
    669 
    670    enum pipe_format src_format:11;
    671 
    672    /** Instance data rate divisor. 0 means this is per-vertex data,
    673     *  n means per-instance data used for n consecutive instances (n > 0).
    674     */
    675    unsigned instance_divisor;
    676 };
    677 
    678 
    679 struct pipe_draw_indirect_info
    680 {
    681    unsigned offset; /**< must be 4 byte aligned */
    682    unsigned stride; /**< must be 4 byte aligned */
    683    unsigned draw_count; /**< number of indirect draws */
    684    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
    685 
    686    /* Indirect draw parameters resource is laid out as follows:
    687     *
    688     * if using indexed drawing:
    689     *  struct {
    690     *     uint32_t count;
    691     *     uint32_t instance_count;
    692     *     uint32_t start;
    693     *     int32_t index_bias;
    694     *     uint32_t start_instance;
    695     *  };
    696     * otherwise:
    697     *  struct {
    698     *     uint32_t count;
    699     *     uint32_t instance_count;
    700     *     uint32_t start;
    701     *     uint32_t start_instance;
    702     *  };
    703     */
    704    struct pipe_resource *buffer;
    705 
    706    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
    707     * is to be used as the real draw_count.
    708     */
    709    struct pipe_resource *indirect_draw_count;
    710 };
    711 
    712 
    713 /**
    714  * Information to describe a draw_vbo call.
    715  */
    716 struct pipe_draw_info
    717 {
    718    ubyte index_size;  /**< if 0, the draw is not indexed. */
    719    enum pipe_prim_type mode:8;  /**< the mode of the primitive */
    720    unsigned primitive_restart:1;
    721    unsigned has_user_indices:1; /**< if true, use index.user_buffer */
    722    ubyte vertices_per_patch; /**< the number of vertices per patch */
    723 
    724    /**
    725     * Direct draws: start is the index of the first vertex
    726     * Non-indexed indirect draws: not used
    727     * Indexed indirect draws: start is added to the indirect start.
    728     */
    729    unsigned start;
    730    unsigned count;  /**< number of vertices */
    731 
    732    unsigned start_instance; /**< first instance id */
    733    unsigned instance_count; /**< number of instances */
    734 
    735    unsigned drawid; /**< id of this draw in a multidraw */
    736 
    737    /**
    738     * For indexed drawing, these fields apply after index lookup.
    739     */
    740    int index_bias; /**< a bias to be added to each index */
    741    unsigned min_index; /**< the min index */
    742    unsigned max_index; /**< the max index */
    743 
    744    /**
    745     * Primitive restart enable/index (only applies to indexed drawing)
    746     */
    747    unsigned restart_index;
    748 
    749    /* Pointers must be at the end for an optimal structure layout on 64-bit. */
    750 
    751    /**
    752     * An index buffer.  When an index buffer is bound, all indices to vertices
    753     * will be looked up from the buffer.
    754     *
    755     * If has_user_indices, use index.user, else use index.resource.
    756     */
    757    union {
    758       struct pipe_resource *resource;  /**< real buffer */
    759       const void *user;  /**< pointer to a user buffer */
    760    } index;
    761 
    762    struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
    763 
    764    /**
    765     * Stream output target. If not NULL, it's used to provide the 'count'
    766     * parameter based on the number vertices captured by the stream output
    767     * stage. (or generally, based on the number of bytes captured)
    768     *
    769     * Only 'mode', 'start_instance', and 'instance_count' are taken into
    770     * account, all the other variables from pipe_draw_info are ignored.
    771     *
    772     * 'start' is implicitly 0 and 'count' is set as discussed above.
    773     * The draw command is non-indexed.
    774     *
    775     * Note that this only provides the count. The vertex buffers must
    776     * be set via set_vertex_buffers manually.
    777     */
    778    struct pipe_stream_output_target *count_from_stream_output;
    779 };
    780 
    781 
    782 /**
    783  * Information to describe a blit call.
    784  */
    785 struct pipe_blit_info
    786 {
    787    struct {
    788       struct pipe_resource *resource;
    789       unsigned level;
    790       struct pipe_box box; /**< negative width, height only legal for src */
    791       /* For pipe_surface-like format casting: */
    792       enum pipe_format format; /**< must be supported for sampling (src)
    793                                or rendering (dst), ZS is always supported */
    794    } dst, src;
    795 
    796    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
    797    unsigned filter; /**< PIPE_TEX_FILTER_* */
    798 
    799    boolean scissor_enable;
    800    struct pipe_scissor_state scissor;
    801 
    802    /* Window rectangles can either be inclusive or exclusive. */
    803    boolean window_rectangle_include;
    804    unsigned num_window_rectangles;
    805    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
    806 
    807    boolean render_condition_enable; /**< whether the blit should honor the
    808                                     current render condition */
    809    boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
    810 };
    811 
    812 /**
    813  * Information to describe a launch_grid call.
    814  */
    815 struct pipe_grid_info
    816 {
    817    /**
    818     * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
    819     * value will be the index of the kernel in the opencl.kernels metadata
    820     * list.
    821     */
    822    uint32_t pc;
    823 
    824    /**
    825     * Will be used to initialize the INPUT resource, and it should point to a
    826     * buffer of at least pipe_compute_state::req_input_mem bytes.
    827     */
    828    void *input;
    829 
    830    /**
    831     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
    832     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
    833     * 1 for non-used dimensions.
    834     */
    835    uint work_dim;
    836 
    837    /**
    838     * Determine the layout of the working block (in thread units) to be used.
    839     */
    840    uint block[3];
    841 
    842    /**
    843     * last_block allows disabling threads at the farthermost grid boundary.
    844     * Full blocks as specified by "block" are launched, but the threads
    845     * outside of "last_block" dimensions are disabled.
    846     *
    847     * If a block touches the grid boundary in the i-th axis, threads with
    848     * THREAD_ID[i] >= last_block[i] are disabled.
    849     *
    850     * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
    851     * meaning no effect.
    852     *
    853     * It's equivalent to doing this at the beginning of the compute shader:
    854     *
    855     *   for (i = 0; i < 3; i++) {
    856     *      if (block_id[i] == grid[i] - 1 &&
    857     *          last_block[i] && thread_id[i] >= last_block[i])
    858     *         return;
    859     *   }
    860     */
    861    uint last_block[3];
    862 
    863    /**
    864     * Determine the layout of the grid (in block units) to be used.
    865     */
    866    uint grid[3];
    867 
    868    /* Indirect compute parameters resource: If not NULL, block sizes are taken
    869     * from this buffer instead, which is laid out as follows:
    870     *
    871     *  struct {
    872     *     uint32_t num_blocks_x;
    873     *     uint32_t num_blocks_y;
    874     *     uint32_t num_blocks_z;
    875     *  };
    876     */
    877    struct pipe_resource *indirect;
    878    unsigned indirect_offset; /**< must be 4 byte aligned */
    879 };
    880 
    881 /**
    882  * Structure used as a header for serialized LLVM programs.
    883  */
    884 struct pipe_llvm_program_header
    885 {
    886    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
    887 };
    888 
    889 struct pipe_compute_state
    890 {
    891    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
    892    const void *prog; /**< Compute program to be executed. */
    893    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
    894    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
    895    unsigned req_input_mem; /**< Required size of the INPUT resource. */
    896 };
    897 
    898 /**
    899  * Structure that contains a callback for debug messages from the driver back
    900  * to the state tracker.
    901  */
    902 struct pipe_debug_callback
    903 {
    904    /**
    905     * When set to \c true, the callback may be called asynchronously from a
    906     * driver-created thread.
    907     */
    908    bool async;
    909 
    910    /**
    911     * Callback for the driver to report debug/performance/etc information back
    912     * to the state tracker.
    913     *
    914     * \param data       user-supplied data pointer
    915     * \param id         message type identifier, if pointed value is 0, then a
    916     *                   new id is assigned
    917     * \param type       PIPE_DEBUG_TYPE_*
    918     * \param format     printf-style format string
    919     * \param args       args for format string
    920     */
    921    void (*debug_message)(void *data,
    922                          unsigned *id,
    923                          enum pipe_debug_type type,
    924                          const char *fmt,
    925                          va_list args);
    926    void *data;
    927 };
    928 
    929 /**
    930  * Structure that contains a callback for device reset messages from the driver
    931  * back to the state tracker.
    932  *
    933  * The callback must not be called from driver-created threads.
    934  */
    935 struct pipe_device_reset_callback
    936 {
    937    /**
    938     * Callback for the driver to report when a device reset is detected.
    939     *
    940     * \param data   user-supplied data pointer
    941     * \param status PIPE_*_RESET
    942     */
    943    void (*reset)(void *data, enum pipe_reset_status status);
    944 
    945    void *data;
    946 };
    947 
    948 /**
    949  * Information about memory usage. All sizes are in kilobytes.
    950  */
    951 struct pipe_memory_info
    952 {
    953    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
    954    unsigned avail_device_memory; /**< free device memory at the moment */
    955    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
    956    unsigned avail_staging_memory; /**< free staging memory at the moment */
    957    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
    958    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
    959 };
    960 
    961 /**
    962  * Structure that contains information about external memory
    963  */
    964 struct pipe_memory_object
    965 {
    966    bool dedicated;
    967 };
    968 
    969 #ifdef __cplusplus
    970 }
    971 #endif
    972 
    973 #endif
    974