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      1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===//
      2 //
      3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
      4 // See https://llvm.org/LICENSE.txt for license information.
      5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
      6 //
      7 //===----------------------------------------------------------------------===//
      8 //
      9 // This pass lowers LLVM IR exception handling into something closer to what the
     10 // backend wants for functions using a personality function from a runtime
     11 // provided by MSVC. Functions with other personality functions are left alone
     12 // and may be prepared by other passes. In particular, all supported MSVC
     13 // personality functions require cleanup code to be outlined, and the C++
     14 // personality requires catch handler code to be outlined.
     15 //
     16 //===----------------------------------------------------------------------===//
     17 
     18 #include "llvm/ADT/DenseMap.h"
     19 #include "llvm/ADT/MapVector.h"
     20 #include "llvm/ADT/STLExtras.h"
     21 #include "llvm/ADT/Triple.h"
     22 #include "llvm/Analysis/CFG.h"
     23 #include "llvm/Analysis/EHPersonalities.h"
     24 #include "llvm/CodeGen/MachineBasicBlock.h"
     25 #include "llvm/CodeGen/Passes.h"
     26 #include "llvm/CodeGen/WinEHFuncInfo.h"
     27 #include "llvm/IR/Verifier.h"
     28 #include "llvm/InitializePasses.h"
     29 #include "llvm/MC/MCSymbol.h"
     30 #include "llvm/Pass.h"
     31 #include "llvm/Support/CommandLine.h"
     32 #include "llvm/Support/Debug.h"
     33 #include "llvm/Support/raw_ostream.h"
     34 #include "llvm/Transforms/Utils/BasicBlockUtils.h"
     35 #include "llvm/Transforms/Utils/Cloning.h"
     36 #include "llvm/Transforms/Utils/Local.h"
     37 #include "llvm/Transforms/Utils/SSAUpdater.h"
     38 
     39 using namespace llvm;
     40 
     41 #define DEBUG_TYPE "winehprepare"
     42 
     43 static cl::opt<bool> DisableDemotion(
     44     "disable-demotion", cl::Hidden,
     45     cl::desc(
     46         "Clone multicolor basic blocks but do not demote cross scopes"),
     47     cl::init(false));
     48 
     49 static cl::opt<bool> DisableCleanups(
     50     "disable-cleanups", cl::Hidden,
     51     cl::desc("Do not remove implausible terminators or other similar cleanups"),
     52     cl::init(false));
     53 
     54 static cl::opt<bool> DemoteCatchSwitchPHIOnlyOpt(
     55     "demote-catchswitch-only", cl::Hidden,
     56     cl::desc("Demote catchswitch BBs only (for wasm EH)"), cl::init(false));
     57 
     58 namespace {
     59 
     60 class WinEHPrepare : public FunctionPass {
     61 public:
     62   static char ID; // Pass identification, replacement for typeid.
     63   WinEHPrepare(bool DemoteCatchSwitchPHIOnly = false)
     64       : FunctionPass(ID), DemoteCatchSwitchPHIOnly(DemoteCatchSwitchPHIOnly) {}
     65 
     66   bool runOnFunction(Function &Fn) override;
     67 
     68   bool doFinalization(Module &M) override;
     69 
     70   void getAnalysisUsage(AnalysisUsage &AU) const override;
     71 
     72   StringRef getPassName() const override {
     73     return "Windows exception handling preparation";
     74   }
     75 
     76 private:
     77   void insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot);
     78   void
     79   insertPHIStore(BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
     80                  SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist);
     81   AllocaInst *insertPHILoads(PHINode *PN, Function &F);
     82   void replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
     83                           DenseMap<BasicBlock *, Value *> &Loads, Function &F);
     84   bool prepareExplicitEH(Function &F);
     85   void colorFunclets(Function &F);
     86 
     87   void demotePHIsOnFunclets(Function &F, bool DemoteCatchSwitchPHIOnly);
     88   void cloneCommonBlocks(Function &F);
     89   void removeImplausibleInstructions(Function &F);
     90   void cleanupPreparedFunclets(Function &F);
     91   void verifyPreparedFunclets(Function &F);
     92 
     93   bool DemoteCatchSwitchPHIOnly;
     94 
     95   // All fields are reset by runOnFunction.
     96   EHPersonality Personality = EHPersonality::Unknown;
     97 
     98   const DataLayout *DL = nullptr;
     99   DenseMap<BasicBlock *, ColorVector> BlockColors;
    100   MapVector<BasicBlock *, std::vector<BasicBlock *>> FuncletBlocks;
    101 };
    102 
    103 } // end anonymous namespace
    104 
    105 char WinEHPrepare::ID = 0;
    106 INITIALIZE_PASS(WinEHPrepare, DEBUG_TYPE, "Prepare Windows exceptions",
    107                 false, false)
    108 
    109 FunctionPass *llvm::createWinEHPass(bool DemoteCatchSwitchPHIOnly) {
    110   return new WinEHPrepare(DemoteCatchSwitchPHIOnly);
    111 }
    112 
    113 bool WinEHPrepare::runOnFunction(Function &Fn) {
    114   if (!Fn.hasPersonalityFn())
    115     return false;
    116 
    117   // Classify the personality to see what kind of preparation we need.
    118   Personality = classifyEHPersonality(Fn.getPersonalityFn());
    119 
    120   // Do nothing if this is not a scope-based personality.
    121   if (!isScopedEHPersonality(Personality))
    122     return false;
    123 
    124   DL = &Fn.getParent()->getDataLayout();
    125   return prepareExplicitEH(Fn);
    126 }
    127 
    128 bool WinEHPrepare::doFinalization(Module &M) { return false; }
    129 
    130 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {}
    131 
    132 static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState,
    133                              const BasicBlock *BB) {
    134   CxxUnwindMapEntry UME;
    135   UME.ToState = ToState;
    136   UME.Cleanup = BB;
    137   FuncInfo.CxxUnwindMap.push_back(UME);
    138   return FuncInfo.getLastStateNumber();
    139 }
    140 
    141 static void addTryBlockMapEntry(WinEHFuncInfo &FuncInfo, int TryLow,
    142                                 int TryHigh, int CatchHigh,
    143                                 ArrayRef<const CatchPadInst *> Handlers) {
    144   WinEHTryBlockMapEntry TBME;
    145   TBME.TryLow = TryLow;
    146   TBME.TryHigh = TryHigh;
    147   TBME.CatchHigh = CatchHigh;
    148   assert(TBME.TryLow <= TBME.TryHigh);
    149   for (const CatchPadInst *CPI : Handlers) {
    150     WinEHHandlerType HT;
    151     Constant *TypeInfo = cast<Constant>(CPI->getArgOperand(0));
    152     if (TypeInfo->isNullValue())
    153       HT.TypeDescriptor = nullptr;
    154     else
    155       HT.TypeDescriptor = cast<GlobalVariable>(TypeInfo->stripPointerCasts());
    156     HT.Adjectives = cast<ConstantInt>(CPI->getArgOperand(1))->getZExtValue();
    157     HT.Handler = CPI->getParent();
    158     if (auto *AI =
    159             dyn_cast<AllocaInst>(CPI->getArgOperand(2)->stripPointerCasts()))
    160       HT.CatchObj.Alloca = AI;
    161     else
    162       HT.CatchObj.Alloca = nullptr;
    163     TBME.HandlerArray.push_back(HT);
    164   }
    165   FuncInfo.TryBlockMap.push_back(TBME);
    166 }
    167 
    168 static BasicBlock *getCleanupRetUnwindDest(const CleanupPadInst *CleanupPad) {
    169   for (const User *U : CleanupPad->users())
    170     if (const auto *CRI = dyn_cast<CleanupReturnInst>(U))
    171       return CRI->getUnwindDest();
    172   return nullptr;
    173 }
    174 
    175 static void calculateStateNumbersForInvokes(const Function *Fn,
    176                                             WinEHFuncInfo &FuncInfo) {
    177   auto *F = const_cast<Function *>(Fn);
    178   DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(*F);
    179   for (BasicBlock &BB : *F) {
    180     auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
    181     if (!II)
    182       continue;
    183 
    184     auto &BBColors = BlockColors[&BB];
    185     assert(BBColors.size() == 1 && "multi-color BB not removed by preparation");
    186     BasicBlock *FuncletEntryBB = BBColors.front();
    187 
    188     BasicBlock *FuncletUnwindDest;
    189     auto *FuncletPad =
    190         dyn_cast<FuncletPadInst>(FuncletEntryBB->getFirstNonPHI());
    191     assert(FuncletPad || FuncletEntryBB == &Fn->getEntryBlock());
    192     if (!FuncletPad)
    193       FuncletUnwindDest = nullptr;
    194     else if (auto *CatchPad = dyn_cast<CatchPadInst>(FuncletPad))
    195       FuncletUnwindDest = CatchPad->getCatchSwitch()->getUnwindDest();
    196     else if (auto *CleanupPad = dyn_cast<CleanupPadInst>(FuncletPad))
    197       FuncletUnwindDest = getCleanupRetUnwindDest(CleanupPad);
    198     else
    199       llvm_unreachable("unexpected funclet pad!");
    200 
    201     BasicBlock *InvokeUnwindDest = II->getUnwindDest();
    202     int BaseState = -1;
    203     if (FuncletUnwindDest == InvokeUnwindDest) {
    204       auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad);
    205       if (BaseStateI != FuncInfo.FuncletBaseStateMap.end())
    206         BaseState = BaseStateI->second;
    207     }
    208 
    209     if (BaseState != -1) {
    210       FuncInfo.InvokeStateMap[II] = BaseState;
    211     } else {
    212       Instruction *PadInst = InvokeUnwindDest->getFirstNonPHI();
    213       assert(FuncInfo.EHPadStateMap.count(PadInst) && "EH Pad has no state!");
    214       FuncInfo.InvokeStateMap[II] = FuncInfo.EHPadStateMap[PadInst];
    215     }
    216   }
    217 }
    218 
    219 // Given BB which ends in an unwind edge, return the EHPad that this BB belongs
    220 // to. If the unwind edge came from an invoke, return null.
    221 static const BasicBlock *getEHPadFromPredecessor(const BasicBlock *BB,
    222                                                  Value *ParentPad) {
    223   const Instruction *TI = BB->getTerminator();
    224   if (isa<InvokeInst>(TI))
    225     return nullptr;
    226   if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(TI)) {
    227     if (CatchSwitch->getParentPad() != ParentPad)
    228       return nullptr;
    229     return BB;
    230   }
    231   assert(!TI->isEHPad() && "unexpected EHPad!");
    232   auto *CleanupPad = cast<CleanupReturnInst>(TI)->getCleanupPad();
    233   if (CleanupPad->getParentPad() != ParentPad)
    234     return nullptr;
    235   return CleanupPad->getParent();
    236 }
    237 
    238 // Starting from a EHPad, Backward walk through control-flow graph
    239 // to produce two primary outputs:
    240 //      FuncInfo.EHPadStateMap[] and FuncInfo.CxxUnwindMap[]
    241 static void calculateCXXStateNumbers(WinEHFuncInfo &FuncInfo,
    242                                      const Instruction *FirstNonPHI,
    243                                      int ParentState) {
    244   const BasicBlock *BB = FirstNonPHI->getParent();
    245   assert(BB->isEHPad() && "not a funclet!");
    246 
    247   if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(FirstNonPHI)) {
    248     assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 &&
    249            "shouldn't revist catch funclets!");
    250 
    251     SmallVector<const CatchPadInst *, 2> Handlers;
    252     for (const BasicBlock *CatchPadBB : CatchSwitch->handlers()) {
    253       auto *CatchPad = cast<CatchPadInst>(CatchPadBB->getFirstNonPHI());
    254       Handlers.push_back(CatchPad);
    255     }
    256     int TryLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
    257     FuncInfo.EHPadStateMap[CatchSwitch] = TryLow;
    258     for (const BasicBlock *PredBlock : predecessors(BB))
    259       if ((PredBlock = getEHPadFromPredecessor(PredBlock,
    260                                                CatchSwitch->getParentPad())))
    261         calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
    262                                  TryLow);
    263     int CatchLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
    264 
    265     // catchpads are separate funclets in C++ EH due to the way rethrow works.
    266     int TryHigh = CatchLow - 1;
    267 
    268     // MSVC FrameHandler3/4 on x64&Arm64 expect Catch Handlers in $tryMap$
    269     //  stored in pre-order (outer first, inner next), not post-order
    270     //  Add to map here.  Fix the CatchHigh after children are processed
    271     const Module *Mod = BB->getParent()->getParent();
    272     bool IsPreOrder = Triple(Mod->getTargetTriple()).isArch64Bit();
    273     if (IsPreOrder)
    274       addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchLow, Handlers);
    275     unsigned TBMEIdx = FuncInfo.TryBlockMap.size() - 1;
    276 
    277     for (const auto *CatchPad : Handlers) {
    278       FuncInfo.FuncletBaseStateMap[CatchPad] = CatchLow;
    279       for (const User *U : CatchPad->users()) {
    280         const auto *UserI = cast<Instruction>(U);
    281         if (auto *InnerCatchSwitch = dyn_cast<CatchSwitchInst>(UserI)) {
    282           BasicBlock *UnwindDest = InnerCatchSwitch->getUnwindDest();
    283           if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
    284             calculateCXXStateNumbers(FuncInfo, UserI, CatchLow);
    285         }
    286         if (auto *InnerCleanupPad = dyn_cast<CleanupPadInst>(UserI)) {
    287           BasicBlock *UnwindDest = getCleanupRetUnwindDest(InnerCleanupPad);
    288           // If a nested cleanup pad reports a null unwind destination and the
    289           // enclosing catch pad doesn't it must be post-dominated by an
    290           // unreachable instruction.
    291           if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
    292             calculateCXXStateNumbers(FuncInfo, UserI, CatchLow);
    293         }
    294       }
    295     }
    296     int CatchHigh = FuncInfo.getLastStateNumber();
    297     // Now child Catches are processed, update CatchHigh
    298     if (IsPreOrder)
    299       FuncInfo.TryBlockMap[TBMEIdx].CatchHigh = CatchHigh;
    300     else // PostOrder
    301       addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchHigh, Handlers);
    302 
    303     LLVM_DEBUG(dbgs() << "TryLow[" << BB->getName() << "]: " << TryLow << '\n');
    304     LLVM_DEBUG(dbgs() << "TryHigh[" << BB->getName() << "]: " << TryHigh
    305                       << '\n');
    306     LLVM_DEBUG(dbgs() << "CatchHigh[" << BB->getName() << "]: " << CatchHigh
    307                       << '\n');
    308   } else {
    309     auto *CleanupPad = cast<CleanupPadInst>(FirstNonPHI);
    310 
    311     // It's possible for a cleanup to be visited twice: it might have multiple
    312     // cleanupret instructions.
    313     if (FuncInfo.EHPadStateMap.count(CleanupPad))
    314       return;
    315 
    316     int CleanupState = addUnwindMapEntry(FuncInfo, ParentState, BB);
    317     FuncInfo.EHPadStateMap[CleanupPad] = CleanupState;
    318     LLVM_DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
    319                       << BB->getName() << '\n');
    320     for (const BasicBlock *PredBlock : predecessors(BB)) {
    321       if ((PredBlock = getEHPadFromPredecessor(PredBlock,
    322                                                CleanupPad->getParentPad()))) {
    323         calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
    324                                  CleanupState);
    325       }
    326     }
    327     for (const User *U : CleanupPad->users()) {
    328       const auto *UserI = cast<Instruction>(U);
    329       if (UserI->isEHPad())
    330         report_fatal_error("Cleanup funclets for the MSVC++ personality cannot "
    331                            "contain exceptional actions");
    332     }
    333   }
    334 }
    335 
    336 static int addSEHExcept(WinEHFuncInfo &FuncInfo, int ParentState,
    337                         const Function *Filter, const BasicBlock *Handler) {
    338   SEHUnwindMapEntry Entry;
    339   Entry.ToState = ParentState;
    340   Entry.IsFinally = false;
    341   Entry.Filter = Filter;
    342   Entry.Handler = Handler;
    343   FuncInfo.SEHUnwindMap.push_back(Entry);
    344   return FuncInfo.SEHUnwindMap.size() - 1;
    345 }
    346 
    347 static int addSEHFinally(WinEHFuncInfo &FuncInfo, int ParentState,
    348                          const BasicBlock *Handler) {
    349   SEHUnwindMapEntry Entry;
    350   Entry.ToState = ParentState;
    351   Entry.IsFinally = true;
    352   Entry.Filter = nullptr;
    353   Entry.Handler = Handler;
    354   FuncInfo.SEHUnwindMap.push_back(Entry);
    355   return FuncInfo.SEHUnwindMap.size() - 1;
    356 }
    357 
    358 // Starting from a EHPad, Backward walk through control-flow graph
    359 // to produce two primary outputs:
    360 //      FuncInfo.EHPadStateMap[] and FuncInfo.SEHUnwindMap[]
    361 static void calculateSEHStateNumbers(WinEHFuncInfo &FuncInfo,
    362                                      const Instruction *FirstNonPHI,
    363                                      int ParentState) {
    364   const BasicBlock *BB = FirstNonPHI->getParent();
    365   assert(BB->isEHPad() && "no a funclet!");
    366 
    367   if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(FirstNonPHI)) {
    368     assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 &&
    369            "shouldn't revist catch funclets!");
    370 
    371     // Extract the filter function and the __except basic block and create a
    372     // state for them.
    373     assert(CatchSwitch->getNumHandlers() == 1 &&
    374            "SEH doesn't have multiple handlers per __try");
    375     const auto *CatchPad =
    376         cast<CatchPadInst>((*CatchSwitch->handler_begin())->getFirstNonPHI());
    377     const BasicBlock *CatchPadBB = CatchPad->getParent();
    378     const Constant *FilterOrNull =
    379         cast<Constant>(CatchPad->getArgOperand(0)->stripPointerCasts());
    380     const Function *Filter = dyn_cast<Function>(FilterOrNull);
    381     assert((Filter || FilterOrNull->isNullValue()) &&
    382            "unexpected filter value");
    383     int TryState = addSEHExcept(FuncInfo, ParentState, Filter, CatchPadBB);
    384 
    385     // Everything in the __try block uses TryState as its parent state.
    386     FuncInfo.EHPadStateMap[CatchSwitch] = TryState;
    387     LLVM_DEBUG(dbgs() << "Assigning state #" << TryState << " to BB "
    388                       << CatchPadBB->getName() << '\n');
    389     for (const BasicBlock *PredBlock : predecessors(BB))
    390       if ((PredBlock = getEHPadFromPredecessor(PredBlock,
    391                                                CatchSwitch->getParentPad())))
    392         calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
    393                                  TryState);
    394 
    395     // Everything in the __except block unwinds to ParentState, just like code
    396     // outside the __try.
    397     for (const User *U : CatchPad->users()) {
    398       const auto *UserI = cast<Instruction>(U);
    399       if (auto *InnerCatchSwitch = dyn_cast<CatchSwitchInst>(UserI)) {
    400         BasicBlock *UnwindDest = InnerCatchSwitch->getUnwindDest();
    401         if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
    402           calculateSEHStateNumbers(FuncInfo, UserI, ParentState);
    403       }
    404       if (auto *InnerCleanupPad = dyn_cast<CleanupPadInst>(UserI)) {
    405         BasicBlock *UnwindDest = getCleanupRetUnwindDest(InnerCleanupPad);
    406         // If a nested cleanup pad reports a null unwind destination and the
    407         // enclosing catch pad doesn't it must be post-dominated by an
    408         // unreachable instruction.
    409         if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
    410           calculateSEHStateNumbers(FuncInfo, UserI, ParentState);
    411       }
    412     }
    413   } else {
    414     auto *CleanupPad = cast<CleanupPadInst>(FirstNonPHI);
    415 
    416     // It's possible for a cleanup to be visited twice: it might have multiple
    417     // cleanupret instructions.
    418     if (FuncInfo.EHPadStateMap.count(CleanupPad))
    419       return;
    420 
    421     int CleanupState = addSEHFinally(FuncInfo, ParentState, BB);
    422     FuncInfo.EHPadStateMap[CleanupPad] = CleanupState;
    423     LLVM_DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
    424                       << BB->getName() << '\n');
    425     for (const BasicBlock *PredBlock : predecessors(BB))
    426       if ((PredBlock =
    427                getEHPadFromPredecessor(PredBlock, CleanupPad->getParentPad())))
    428         calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
    429                                  CleanupState);
    430     for (const User *U : CleanupPad->users()) {
    431       const auto *UserI = cast<Instruction>(U);
    432       if (UserI->isEHPad())
    433         report_fatal_error("Cleanup funclets for the SEH personality cannot "
    434                            "contain exceptional actions");
    435     }
    436   }
    437 }
    438 
    439 static bool isTopLevelPadForMSVC(const Instruction *EHPad) {
    440   if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(EHPad))
    441     return isa<ConstantTokenNone>(CatchSwitch->getParentPad()) &&
    442            CatchSwitch->unwindsToCaller();
    443   if (auto *CleanupPad = dyn_cast<CleanupPadInst>(EHPad))
    444     return isa<ConstantTokenNone>(CleanupPad->getParentPad()) &&
    445            getCleanupRetUnwindDest(CleanupPad) == nullptr;
    446   if (isa<CatchPadInst>(EHPad))
    447     return false;
    448   llvm_unreachable("unexpected EHPad!");
    449 }
    450 
    451 void llvm::calculateSEHStateNumbers(const Function *Fn,
    452                                     WinEHFuncInfo &FuncInfo) {
    453   // Don't compute state numbers twice.
    454   if (!FuncInfo.SEHUnwindMap.empty())
    455     return;
    456 
    457   for (const BasicBlock &BB : *Fn) {
    458     if (!BB.isEHPad())
    459       continue;
    460     const Instruction *FirstNonPHI = BB.getFirstNonPHI();
    461     if (!isTopLevelPadForMSVC(FirstNonPHI))
    462       continue;
    463     ::calculateSEHStateNumbers(FuncInfo, FirstNonPHI, -1);
    464   }
    465 
    466   calculateStateNumbersForInvokes(Fn, FuncInfo);
    467 }
    468 
    469 void llvm::calculateWinCXXEHStateNumbers(const Function *Fn,
    470                                          WinEHFuncInfo &FuncInfo) {
    471   // Return if it's already been done.
    472   if (!FuncInfo.EHPadStateMap.empty())
    473     return;
    474 
    475   for (const BasicBlock &BB : *Fn) {
    476     if (!BB.isEHPad())
    477       continue;
    478     const Instruction *FirstNonPHI = BB.getFirstNonPHI();
    479     if (!isTopLevelPadForMSVC(FirstNonPHI))
    480       continue;
    481     calculateCXXStateNumbers(FuncInfo, FirstNonPHI, -1);
    482   }
    483 
    484   calculateStateNumbersForInvokes(Fn, FuncInfo);
    485 }
    486 
    487 static int addClrEHHandler(WinEHFuncInfo &FuncInfo, int HandlerParentState,
    488                            int TryParentState, ClrHandlerType HandlerType,
    489                            uint32_t TypeToken, const BasicBlock *Handler) {
    490   ClrEHUnwindMapEntry Entry;
    491   Entry.HandlerParentState = HandlerParentState;
    492   Entry.TryParentState = TryParentState;
    493   Entry.Handler = Handler;
    494   Entry.HandlerType = HandlerType;
    495   Entry.TypeToken = TypeToken;
    496   FuncInfo.ClrEHUnwindMap.push_back(Entry);
    497   return FuncInfo.ClrEHUnwindMap.size() - 1;
    498 }
    499 
    500 void llvm::calculateClrEHStateNumbers(const Function *Fn,
    501                                       WinEHFuncInfo &FuncInfo) {
    502   // Return if it's already been done.
    503   if (!FuncInfo.EHPadStateMap.empty())
    504     return;
    505 
    506   // This numbering assigns one state number to each catchpad and cleanuppad.
    507   // It also computes two tree-like relations over states:
    508   // 1) Each state has a "HandlerParentState", which is the state of the next
    509   //    outer handler enclosing this state's handler (same as nearest ancestor
    510   //    per the ParentPad linkage on EH pads, but skipping over catchswitches).
    511   // 2) Each state has a "TryParentState", which:
    512   //    a) for a catchpad that's not the last handler on its catchswitch, is
    513   //       the state of the next catchpad on that catchswitch
    514   //    b) for all other pads, is the state of the pad whose try region is the
    515   //       next outer try region enclosing this state's try region.  The "try
    516   //       regions are not present as such in the IR, but will be inferred
    517   //       based on the placement of invokes and pads which reach each other
    518   //       by exceptional exits
    519   // Catchswitches do not get their own states, but each gets mapped to the
    520   // state of its first catchpad.
    521 
    522   // Step one: walk down from outermost to innermost funclets, assigning each
    523   // catchpad and cleanuppad a state number.  Add an entry to the
    524   // ClrEHUnwindMap for each state, recording its HandlerParentState and
    525   // handler attributes.  Record the TryParentState as well for each catchpad
    526   // that's not the last on its catchswitch, but initialize all other entries'
    527   // TryParentStates to a sentinel -1 value that the next pass will update.
    528 
    529   // Seed a worklist with pads that have no parent.
    530   SmallVector<std::pair<const Instruction *, int>, 8> Worklist;
    531   for (const BasicBlock &BB : *Fn) {
    532     const Instruction *FirstNonPHI = BB.getFirstNonPHI();
    533     const Value *ParentPad;
    534     if (const auto *CPI = dyn_cast<CleanupPadInst>(FirstNonPHI))
    535       ParentPad = CPI->getParentPad();
    536     else if (const auto *CSI = dyn_cast<CatchSwitchInst>(FirstNonPHI))
    537       ParentPad = CSI->getParentPad();
    538     else
    539       continue;
    540     if (isa<ConstantTokenNone>(ParentPad))
    541       Worklist.emplace_back(FirstNonPHI, -1);
    542   }
    543 
    544   // Use the worklist to visit all pads, from outer to inner.  Record
    545   // HandlerParentState for all pads.  Record TryParentState only for catchpads
    546   // that aren't the last on their catchswitch (setting all other entries'
    547   // TryParentStates to an initial value of -1).  This loop is also responsible
    548   // for setting the EHPadStateMap entry for all catchpads, cleanuppads, and
    549   // catchswitches.
    550   while (!Worklist.empty()) {
    551     const Instruction *Pad;
    552     int HandlerParentState;
    553     std::tie(Pad, HandlerParentState) = Worklist.pop_back_val();
    554 
    555     if (const auto *Cleanup = dyn_cast<CleanupPadInst>(Pad)) {
    556       // Create the entry for this cleanup with the appropriate handler
    557       // properties.  Finally and fault handlers are distinguished by arity.
    558       ClrHandlerType HandlerType =
    559           (Cleanup->getNumArgOperands() ? ClrHandlerType::Fault
    560                                         : ClrHandlerType::Finally);
    561       int CleanupState = addClrEHHandler(FuncInfo, HandlerParentState, -1,
    562                                          HandlerType, 0, Pad->getParent());
    563       // Queue any child EH pads on the worklist.
    564       for (const User *U : Cleanup->users())
    565         if (const auto *I = dyn_cast<Instruction>(U))
    566           if (I->isEHPad())
    567             Worklist.emplace_back(I, CleanupState);
    568       // Remember this pad's state.
    569       FuncInfo.EHPadStateMap[Cleanup] = CleanupState;
    570     } else {
    571       // Walk the handlers of this catchswitch in reverse order since all but
    572       // the last need to set the following one as its TryParentState.
    573       const auto *CatchSwitch = cast<CatchSwitchInst>(Pad);
    574       int CatchState = -1, FollowerState = -1;
    575       SmallVector<const BasicBlock *, 4> CatchBlocks(CatchSwitch->handlers());
    576       for (auto CBI = CatchBlocks.rbegin(), CBE = CatchBlocks.rend();
    577            CBI != CBE; ++CBI, FollowerState = CatchState) {
    578         const BasicBlock *CatchBlock = *CBI;
    579         // Create the entry for this catch with the appropriate handler
    580         // properties.
    581         const auto *Catch = cast<CatchPadInst>(CatchBlock->getFirstNonPHI());
    582         uint32_t TypeToken = static_cast<uint32_t>(
    583             cast<ConstantInt>(Catch->getArgOperand(0))->getZExtValue());
    584         CatchState =
    585             addClrEHHandler(FuncInfo, HandlerParentState, FollowerState,
    586                             ClrHandlerType::Catch, TypeToken, CatchBlock);
    587         // Queue any child EH pads on the worklist.
    588         for (const User *U : Catch->users())
    589           if (const auto *I = dyn_cast<Instruction>(U))
    590             if (I->isEHPad())
    591               Worklist.emplace_back(I, CatchState);
    592         // Remember this catch's state.
    593         FuncInfo.EHPadStateMap[Catch] = CatchState;
    594       }
    595       // Associate the catchswitch with the state of its first catch.
    596       assert(CatchSwitch->getNumHandlers());
    597       FuncInfo.EHPadStateMap[CatchSwitch] = CatchState;
    598     }
    599   }
    600 
    601   // Step two: record the TryParentState of each state.  For cleanuppads that
    602   // don't have cleanuprets, we may need to infer this from their child pads,
    603   // so visit pads in descendant-most to ancestor-most order.
    604   for (auto Entry = FuncInfo.ClrEHUnwindMap.rbegin(),
    605             End = FuncInfo.ClrEHUnwindMap.rend();
    606        Entry != End; ++Entry) {
    607     const Instruction *Pad =
    608         Entry->Handler.get<const BasicBlock *>()->getFirstNonPHI();
    609     // For most pads, the TryParentState is the state associated with the
    610     // unwind dest of exceptional exits from it.
    611     const BasicBlock *UnwindDest;
    612     if (const auto *Catch = dyn_cast<CatchPadInst>(Pad)) {
    613       // If a catch is not the last in its catchswitch, its TryParentState is
    614       // the state associated with the next catch in the switch, even though
    615       // that's not the unwind dest of exceptions escaping the catch.  Those
    616       // cases were already assigned a TryParentState in the first pass, so
    617       // skip them.
    618       if (Entry->TryParentState != -1)
    619         continue;
    620       // Otherwise, get the unwind dest from the catchswitch.
    621       UnwindDest = Catch->getCatchSwitch()->getUnwindDest();
    622     } else {
    623       const auto *Cleanup = cast<CleanupPadInst>(Pad);
    624       UnwindDest = nullptr;
    625       for (const User *U : Cleanup->users()) {
    626         if (auto *CleanupRet = dyn_cast<CleanupReturnInst>(U)) {
    627           // Common and unambiguous case -- cleanupret indicates cleanup's
    628           // unwind dest.
    629           UnwindDest = CleanupRet->getUnwindDest();
    630           break;
    631         }
    632 
    633         // Get an unwind dest for the user
    634         const BasicBlock *UserUnwindDest = nullptr;
    635         if (auto *Invoke = dyn_cast<InvokeInst>(U)) {
    636           UserUnwindDest = Invoke->getUnwindDest();
    637         } else if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(U)) {
    638           UserUnwindDest = CatchSwitch->getUnwindDest();
    639         } else if (auto *ChildCleanup = dyn_cast<CleanupPadInst>(U)) {
    640           int UserState = FuncInfo.EHPadStateMap[ChildCleanup];
    641           int UserUnwindState =
    642               FuncInfo.ClrEHUnwindMap[UserState].TryParentState;
    643           if (UserUnwindState != -1)
    644             UserUnwindDest = FuncInfo.ClrEHUnwindMap[UserUnwindState]
    645                                  .Handler.get<const BasicBlock *>();
    646         }
    647 
    648         // Not having an unwind dest for this user might indicate that it
    649         // doesn't unwind, so can't be taken as proof that the cleanup itself
    650         // may unwind to caller (see e.g. SimplifyUnreachable and
    651         // RemoveUnwindEdge).
    652         if (!UserUnwindDest)
    653           continue;
    654 
    655         // Now we have an unwind dest for the user, but we need to see if it
    656         // unwinds all the way out of the cleanup or if it stays within it.
    657         const Instruction *UserUnwindPad = UserUnwindDest->getFirstNonPHI();
    658         const Value *UserUnwindParent;
    659         if (auto *CSI = dyn_cast<CatchSwitchInst>(UserUnwindPad))
    660           UserUnwindParent = CSI->getParentPad();
    661         else
    662           UserUnwindParent =
    663               cast<CleanupPadInst>(UserUnwindPad)->getParentPad();
    664 
    665         // The unwind stays within the cleanup iff it targets a child of the
    666         // cleanup.
    667         if (UserUnwindParent == Cleanup)
    668           continue;
    669 
    670         // This unwind exits the cleanup, so its dest is the cleanup's dest.
    671         UnwindDest = UserUnwindDest;
    672         break;
    673       }
    674     }
    675 
    676     // Record the state of the unwind dest as the TryParentState.
    677     int UnwindDestState;
    678 
    679     // If UnwindDest is null at this point, either the pad in question can
    680     // be exited by unwind to caller, or it cannot be exited by unwind.  In
    681     // either case, reporting such cases as unwinding to caller is correct.
    682     // This can lead to EH tables that "look strange" -- if this pad's is in
    683     // a parent funclet which has other children that do unwind to an enclosing
    684     // pad, the try region for this pad will be missing the "duplicate" EH
    685     // clause entries that you'd expect to see covering the whole parent.  That
    686     // should be benign, since the unwind never actually happens.  If it were
    687     // an issue, we could add a subsequent pass that pushes unwind dests down
    688     // from parents that have them to children that appear to unwind to caller.
    689     if (!UnwindDest) {
    690       UnwindDestState = -1;
    691     } else {
    692       UnwindDestState = FuncInfo.EHPadStateMap[UnwindDest->getFirstNonPHI()];
    693     }
    694 
    695     Entry->TryParentState = UnwindDestState;
    696   }
    697 
    698   // Step three: transfer information from pads to invokes.
    699   calculateStateNumbersForInvokes(Fn, FuncInfo);
    700 }
    701 
    702 void WinEHPrepare::colorFunclets(Function &F) {
    703   BlockColors = colorEHFunclets(F);
    704 
    705   // Invert the map from BB to colors to color to BBs.
    706   for (BasicBlock &BB : F) {
    707     ColorVector &Colors = BlockColors[&BB];
    708     for (BasicBlock *Color : Colors)
    709       FuncletBlocks[Color].push_back(&BB);
    710   }
    711 }
    712 
    713 void WinEHPrepare::demotePHIsOnFunclets(Function &F,
    714                                         bool DemoteCatchSwitchPHIOnly) {
    715   // Strip PHI nodes off of EH pads.
    716   SmallVector<PHINode *, 16> PHINodes;
    717   for (BasicBlock &BB : make_early_inc_range(F)) {
    718     if (!BB.isEHPad())
    719       continue;
    720     if (DemoteCatchSwitchPHIOnly && !isa<CatchSwitchInst>(BB.getFirstNonPHI()))
    721       continue;
    722 
    723     for (Instruction &I : make_early_inc_range(BB)) {
    724       auto *PN = dyn_cast<PHINode>(&I);
    725       // Stop at the first non-PHI.
    726       if (!PN)
    727         break;
    728 
    729       AllocaInst *SpillSlot = insertPHILoads(PN, F);
    730       if (SpillSlot)
    731         insertPHIStores(PN, SpillSlot);
    732 
    733       PHINodes.push_back(PN);
    734     }
    735   }
    736 
    737   for (auto *PN : PHINodes) {
    738     // There may be lingering uses on other EH PHIs being removed
    739     PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
    740     PN->eraseFromParent();
    741   }
    742 }
    743 
    744 void WinEHPrepare::cloneCommonBlocks(Function &F) {
    745   // We need to clone all blocks which belong to multiple funclets.  Values are
    746   // remapped throughout the funclet to propagate both the new instructions
    747   // *and* the new basic blocks themselves.
    748   for (auto &Funclets : FuncletBlocks) {
    749     BasicBlock *FuncletPadBB = Funclets.first;
    750     std::vector<BasicBlock *> &BlocksInFunclet = Funclets.second;
    751     Value *FuncletToken;
    752     if (FuncletPadBB == &F.getEntryBlock())
    753       FuncletToken = ConstantTokenNone::get(F.getContext());
    754     else
    755       FuncletToken = FuncletPadBB->getFirstNonPHI();
    756 
    757     std::vector<std::pair<BasicBlock *, BasicBlock *>> Orig2Clone;
    758     ValueToValueMapTy VMap;
    759     for (BasicBlock *BB : BlocksInFunclet) {
    760       ColorVector &ColorsForBB = BlockColors[BB];
    761       // We don't need to do anything if the block is monochromatic.
    762       size_t NumColorsForBB = ColorsForBB.size();
    763       if (NumColorsForBB == 1)
    764         continue;
    765 
    766       DEBUG_WITH_TYPE("winehprepare-coloring",
    767                       dbgs() << "  Cloning block \'" << BB->getName()
    768                               << "\' for funclet \'" << FuncletPadBB->getName()
    769                               << "\'.\n");
    770 
    771       // Create a new basic block and copy instructions into it!
    772       BasicBlock *CBB =
    773           CloneBasicBlock(BB, VMap, Twine(".for.", FuncletPadBB->getName()));
    774       // Insert the clone immediately after the original to ensure determinism
    775       // and to keep the same relative ordering of any funclet's blocks.
    776       CBB->insertInto(&F, BB->getNextNode());
    777 
    778       // Add basic block mapping.
    779       VMap[BB] = CBB;
    780 
    781       // Record delta operations that we need to perform to our color mappings.
    782       Orig2Clone.emplace_back(BB, CBB);
    783     }
    784 
    785     // If nothing was cloned, we're done cloning in this funclet.
    786     if (Orig2Clone.empty())
    787       continue;
    788 
    789     // Update our color mappings to reflect that one block has lost a color and
    790     // another has gained a color.
    791     for (auto &BBMapping : Orig2Clone) {
    792       BasicBlock *OldBlock = BBMapping.first;
    793       BasicBlock *NewBlock = BBMapping.second;
    794 
    795       BlocksInFunclet.push_back(NewBlock);
    796       ColorVector &NewColors = BlockColors[NewBlock];
    797       assert(NewColors.empty() && "A new block should only have one color!");
    798       NewColors.push_back(FuncletPadBB);
    799 
    800       DEBUG_WITH_TYPE("winehprepare-coloring",
    801                       dbgs() << "  Assigned color \'" << FuncletPadBB->getName()
    802                               << "\' to block \'" << NewBlock->getName()
    803                               << "\'.\n");
    804 
    805       llvm::erase_value(BlocksInFunclet, OldBlock);
    806       ColorVector &OldColors = BlockColors[OldBlock];
    807       llvm::erase_value(OldColors, FuncletPadBB);
    808 
    809       DEBUG_WITH_TYPE("winehprepare-coloring",
    810                       dbgs() << "  Removed color \'" << FuncletPadBB->getName()
    811                               << "\' from block \'" << OldBlock->getName()
    812                               << "\'.\n");
    813     }
    814 
    815     // Loop over all of the instructions in this funclet, fixing up operand
    816     // references as we go.  This uses VMap to do all the hard work.
    817     for (BasicBlock *BB : BlocksInFunclet)
    818       // Loop over all instructions, fixing each one as we find it...
    819       for (Instruction &I : *BB)
    820         RemapInstruction(&I, VMap,
    821                          RF_IgnoreMissingLocals | RF_NoModuleLevelChanges);
    822 
    823     // Catchrets targeting cloned blocks need to be updated separately from
    824     // the loop above because they are not in the current funclet.
    825     SmallVector<CatchReturnInst *, 2> FixupCatchrets;
    826     for (auto &BBMapping : Orig2Clone) {
    827       BasicBlock *OldBlock = BBMapping.first;
    828       BasicBlock *NewBlock = BBMapping.second;
    829 
    830       FixupCatchrets.clear();
    831       for (BasicBlock *Pred : predecessors(OldBlock))
    832         if (auto *CatchRet = dyn_cast<CatchReturnInst>(Pred->getTerminator()))
    833           if (CatchRet->getCatchSwitchParentPad() == FuncletToken)
    834             FixupCatchrets.push_back(CatchRet);
    835 
    836       for (CatchReturnInst *CatchRet : FixupCatchrets)
    837         CatchRet->setSuccessor(NewBlock);
    838     }
    839 
    840     auto UpdatePHIOnClonedBlock = [&](PHINode *PN, bool IsForOldBlock) {
    841       unsigned NumPreds = PN->getNumIncomingValues();
    842       for (unsigned PredIdx = 0, PredEnd = NumPreds; PredIdx != PredEnd;
    843            ++PredIdx) {
    844         BasicBlock *IncomingBlock = PN->getIncomingBlock(PredIdx);
    845         bool EdgeTargetsFunclet;
    846         if (auto *CRI =
    847                 dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
    848           EdgeTargetsFunclet = (CRI->getCatchSwitchParentPad() == FuncletToken);
    849         } else {
    850           ColorVector &IncomingColors = BlockColors[IncomingBlock];
    851           assert(!IncomingColors.empty() && "Block not colored!");
    852           assert((IncomingColors.size() == 1 ||
    853                   llvm::all_of(IncomingColors,
    854                                [&](BasicBlock *Color) {
    855                                  return Color != FuncletPadBB;
    856                                })) &&
    857                  "Cloning should leave this funclet's blocks monochromatic");
    858           EdgeTargetsFunclet = (IncomingColors.front() == FuncletPadBB);
    859         }
    860         if (IsForOldBlock != EdgeTargetsFunclet)
    861           continue;
    862         PN->removeIncomingValue(IncomingBlock, /*DeletePHIIfEmpty=*/false);
    863         // Revisit the next entry.
    864         --PredIdx;
    865         --PredEnd;
    866       }
    867     };
    868 
    869     for (auto &BBMapping : Orig2Clone) {
    870       BasicBlock *OldBlock = BBMapping.first;
    871       BasicBlock *NewBlock = BBMapping.second;
    872       for (PHINode &OldPN : OldBlock->phis()) {
    873         UpdatePHIOnClonedBlock(&OldPN, /*IsForOldBlock=*/true);
    874       }
    875       for (PHINode &NewPN : NewBlock->phis()) {
    876         UpdatePHIOnClonedBlock(&NewPN, /*IsForOldBlock=*/false);
    877       }
    878     }
    879 
    880     // Check to see if SuccBB has PHI nodes. If so, we need to add entries to
    881     // the PHI nodes for NewBB now.
    882     for (auto &BBMapping : Orig2Clone) {
    883       BasicBlock *OldBlock = BBMapping.first;
    884       BasicBlock *NewBlock = BBMapping.second;
    885       for (BasicBlock *SuccBB : successors(NewBlock)) {
    886         for (PHINode &SuccPN : SuccBB->phis()) {
    887           // Ok, we have a PHI node.  Figure out what the incoming value was for
    888           // the OldBlock.
    889           int OldBlockIdx = SuccPN.getBasicBlockIndex(OldBlock);
    890           if (OldBlockIdx == -1)
    891             break;
    892           Value *IV = SuccPN.getIncomingValue(OldBlockIdx);
    893 
    894           // Remap the value if necessary.
    895           if (auto *Inst = dyn_cast<Instruction>(IV)) {
    896             ValueToValueMapTy::iterator I = VMap.find(Inst);
    897             if (I != VMap.end())
    898               IV = I->second;
    899           }
    900 
    901           SuccPN.addIncoming(IV, NewBlock);
    902         }
    903       }
    904     }
    905 
    906     for (ValueToValueMapTy::value_type VT : VMap) {
    907       // If there were values defined in BB that are used outside the funclet,
    908       // then we now have to update all uses of the value to use either the
    909       // original value, the cloned value, or some PHI derived value.  This can
    910       // require arbitrary PHI insertion, of which we are prepared to do, clean
    911       // these up now.
    912       SmallVector<Use *, 16> UsesToRename;
    913 
    914       auto *OldI = dyn_cast<Instruction>(const_cast<Value *>(VT.first));
    915       if (!OldI)
    916         continue;
    917       auto *NewI = cast<Instruction>(VT.second);
    918       // Scan all uses of this instruction to see if it is used outside of its
    919       // funclet, and if so, record them in UsesToRename.
    920       for (Use &U : OldI->uses()) {
    921         Instruction *UserI = cast<Instruction>(U.getUser());
    922         BasicBlock *UserBB = UserI->getParent();
    923         ColorVector &ColorsForUserBB = BlockColors[UserBB];
    924         assert(!ColorsForUserBB.empty());
    925         if (ColorsForUserBB.size() > 1 ||
    926             *ColorsForUserBB.begin() != FuncletPadBB)
    927           UsesToRename.push_back(&U);
    928       }
    929 
    930       // If there are no uses outside the block, we're done with this
    931       // instruction.
    932       if (UsesToRename.empty())
    933         continue;
    934 
    935       // We found a use of OldI outside of the funclet.  Rename all uses of OldI
    936       // that are outside its funclet to be uses of the appropriate PHI node
    937       // etc.
    938       SSAUpdater SSAUpdate;
    939       SSAUpdate.Initialize(OldI->getType(), OldI->getName());
    940       SSAUpdate.AddAvailableValue(OldI->getParent(), OldI);
    941       SSAUpdate.AddAvailableValue(NewI->getParent(), NewI);
    942 
    943       while (!UsesToRename.empty())
    944         SSAUpdate.RewriteUseAfterInsertions(*UsesToRename.pop_back_val());
    945     }
    946   }
    947 }
    948 
    949 void WinEHPrepare::removeImplausibleInstructions(Function &F) {
    950   // Remove implausible terminators and replace them with UnreachableInst.
    951   for (auto &Funclet : FuncletBlocks) {
    952     BasicBlock *FuncletPadBB = Funclet.first;
    953     std::vector<BasicBlock *> &BlocksInFunclet = Funclet.second;
    954     Instruction *FirstNonPHI = FuncletPadBB->getFirstNonPHI();
    955     auto *FuncletPad = dyn_cast<FuncletPadInst>(FirstNonPHI);
    956     auto *CatchPad = dyn_cast_or_null<CatchPadInst>(FuncletPad);
    957     auto *CleanupPad = dyn_cast_or_null<CleanupPadInst>(FuncletPad);
    958 
    959     for (BasicBlock *BB : BlocksInFunclet) {
    960       for (Instruction &I : *BB) {
    961         auto *CB = dyn_cast<CallBase>(&I);
    962         if (!CB)
    963           continue;
    964 
    965         Value *FuncletBundleOperand = nullptr;
    966         if (auto BU = CB->getOperandBundle(LLVMContext::OB_funclet))
    967           FuncletBundleOperand = BU->Inputs.front();
    968 
    969         if (FuncletBundleOperand == FuncletPad)
    970           continue;
    971 
    972         // Skip call sites which are nounwind intrinsics or inline asm.
    973         auto *CalledFn =
    974             dyn_cast<Function>(CB->getCalledOperand()->stripPointerCasts());
    975         if (CalledFn && ((CalledFn->isIntrinsic() && CB->doesNotThrow()) ||
    976                          CB->isInlineAsm()))
    977           continue;
    978 
    979         // This call site was not part of this funclet, remove it.
    980         if (isa<InvokeInst>(CB)) {
    981           // Remove the unwind edge if it was an invoke.
    982           removeUnwindEdge(BB);
    983           // Get a pointer to the new call.
    984           BasicBlock::iterator CallI =
    985               std::prev(BB->getTerminator()->getIterator());
    986           auto *CI = cast<CallInst>(&*CallI);
    987           changeToUnreachable(CI, /*UseLLVMTrap=*/false);
    988         } else {
    989           changeToUnreachable(&I, /*UseLLVMTrap=*/false);
    990         }
    991 
    992         // There are no more instructions in the block (except for unreachable),
    993         // we are done.
    994         break;
    995       }
    996 
    997       Instruction *TI = BB->getTerminator();
    998       // CatchPadInst and CleanupPadInst can't transfer control to a ReturnInst.
    999       bool IsUnreachableRet = isa<ReturnInst>(TI) && FuncletPad;
   1000       // The token consumed by a CatchReturnInst must match the funclet token.
   1001       bool IsUnreachableCatchret = false;
   1002       if (auto *CRI = dyn_cast<CatchReturnInst>(TI))
   1003         IsUnreachableCatchret = CRI->getCatchPad() != CatchPad;
   1004       // The token consumed by a CleanupReturnInst must match the funclet token.
   1005       bool IsUnreachableCleanupret = false;
   1006       if (auto *CRI = dyn_cast<CleanupReturnInst>(TI))
   1007         IsUnreachableCleanupret = CRI->getCleanupPad() != CleanupPad;
   1008       if (IsUnreachableRet || IsUnreachableCatchret ||
   1009           IsUnreachableCleanupret) {
   1010         changeToUnreachable(TI, /*UseLLVMTrap=*/false);
   1011       } else if (isa<InvokeInst>(TI)) {
   1012         if (Personality == EHPersonality::MSVC_CXX && CleanupPad) {
   1013           // Invokes within a cleanuppad for the MSVC++ personality never
   1014           // transfer control to their unwind edge: the personality will
   1015           // terminate the program.
   1016           removeUnwindEdge(BB);
   1017         }
   1018       }
   1019     }
   1020   }
   1021 }
   1022 
   1023 void WinEHPrepare::cleanupPreparedFunclets(Function &F) {
   1024   // Clean-up some of the mess we made by removing useles PHI nodes, trivial
   1025   // branches, etc.
   1026   for (BasicBlock &BB : llvm::make_early_inc_range(F)) {
   1027     SimplifyInstructionsInBlock(&BB);
   1028     ConstantFoldTerminator(&BB, /*DeleteDeadConditions=*/true);
   1029     MergeBlockIntoPredecessor(&BB);
   1030   }
   1031 
   1032   // We might have some unreachable blocks after cleaning up some impossible
   1033   // control flow.
   1034   removeUnreachableBlocks(F);
   1035 }
   1036 
   1037 #ifndef NDEBUG
   1038 void WinEHPrepare::verifyPreparedFunclets(Function &F) {
   1039   for (BasicBlock &BB : F) {
   1040     size_t NumColors = BlockColors[&BB].size();
   1041     assert(NumColors == 1 && "Expected monochromatic BB!");
   1042     if (NumColors == 0)
   1043       report_fatal_error("Uncolored BB!");
   1044     if (NumColors > 1)
   1045       report_fatal_error("Multicolor BB!");
   1046     assert((DisableDemotion || !(BB.isEHPad() && isa<PHINode>(BB.begin()))) &&
   1047            "EH Pad still has a PHI!");
   1048   }
   1049 }
   1050 #endif
   1051 
   1052 bool WinEHPrepare::prepareExplicitEH(Function &F) {
   1053   // Remove unreachable blocks.  It is not valuable to assign them a color and
   1054   // their existence can trick us into thinking values are alive when they are
   1055   // not.
   1056   removeUnreachableBlocks(F);
   1057 
   1058   // Determine which blocks are reachable from which funclet entries.
   1059   colorFunclets(F);
   1060 
   1061   cloneCommonBlocks(F);
   1062 
   1063   if (!DisableDemotion)
   1064     demotePHIsOnFunclets(F, DemoteCatchSwitchPHIOnly ||
   1065                                 DemoteCatchSwitchPHIOnlyOpt);
   1066 
   1067   if (!DisableCleanups) {
   1068     assert(!verifyFunction(F, &dbgs()));
   1069     removeImplausibleInstructions(F);
   1070 
   1071     assert(!verifyFunction(F, &dbgs()));
   1072     cleanupPreparedFunclets(F);
   1073   }
   1074 
   1075   LLVM_DEBUG(verifyPreparedFunclets(F));
   1076   // Recolor the CFG to verify that all is well.
   1077   LLVM_DEBUG(colorFunclets(F));
   1078   LLVM_DEBUG(verifyPreparedFunclets(F));
   1079 
   1080   BlockColors.clear();
   1081   FuncletBlocks.clear();
   1082 
   1083   return true;
   1084 }
   1085 
   1086 // TODO: Share loads when one use dominates another, or when a catchpad exit
   1087 // dominates uses (needs dominators).
   1088 AllocaInst *WinEHPrepare::insertPHILoads(PHINode *PN, Function &F) {
   1089   BasicBlock *PHIBlock = PN->getParent();
   1090   AllocaInst *SpillSlot = nullptr;
   1091   Instruction *EHPad = PHIBlock->getFirstNonPHI();
   1092 
   1093   if (!EHPad->isTerminator()) {
   1094     // If the EHPad isn't a terminator, then we can insert a load in this block
   1095     // that will dominate all uses.
   1096     SpillSlot = new AllocaInst(PN->getType(), DL->getAllocaAddrSpace(), nullptr,
   1097                                Twine(PN->getName(), ".wineh.spillslot"),
   1098                                &F.getEntryBlock().front());
   1099     Value *V = new LoadInst(PN->getType(), SpillSlot,
   1100                             Twine(PN->getName(), ".wineh.reload"),
   1101                             &*PHIBlock->getFirstInsertionPt());
   1102     PN->replaceAllUsesWith(V);
   1103     return SpillSlot;
   1104   }
   1105 
   1106   // Otherwise, we have a PHI on a terminator EHPad, and we give up and insert
   1107   // loads of the slot before every use.
   1108   DenseMap<BasicBlock *, Value *> Loads;
   1109   for (Use &U : llvm::make_early_inc_range(PN->uses())) {
   1110     auto *UsingInst = cast<Instruction>(U.getUser());
   1111     if (isa<PHINode>(UsingInst) && UsingInst->getParent()->isEHPad()) {
   1112       // Use is on an EH pad phi.  Leave it alone; we'll insert loads and
   1113       // stores for it separately.
   1114       continue;
   1115     }
   1116     replaceUseWithLoad(PN, U, SpillSlot, Loads, F);
   1117   }
   1118   return SpillSlot;
   1119 }
   1120 
   1121 // TODO: improve store placement.  Inserting at def is probably good, but need
   1122 // to be careful not to introduce interfering stores (needs liveness analysis).
   1123 // TODO: identify related phi nodes that can share spill slots, and share them
   1124 // (also needs liveness).
   1125 void WinEHPrepare::insertPHIStores(PHINode *OriginalPHI,
   1126                                    AllocaInst *SpillSlot) {
   1127   // Use a worklist of (Block, Value) pairs -- the given Value needs to be
   1128   // stored to the spill slot by the end of the given Block.
   1129   SmallVector<std::pair<BasicBlock *, Value *>, 4> Worklist;
   1130 
   1131   Worklist.push_back({OriginalPHI->getParent(), OriginalPHI});
   1132 
   1133   while (!Worklist.empty()) {
   1134     BasicBlock *EHBlock;
   1135     Value *InVal;
   1136     std::tie(EHBlock, InVal) = Worklist.pop_back_val();
   1137 
   1138     PHINode *PN = dyn_cast<PHINode>(InVal);
   1139     if (PN && PN->getParent() == EHBlock) {
   1140       // The value is defined by another PHI we need to remove, with no room to
   1141       // insert a store after the PHI, so each predecessor needs to store its
   1142       // incoming value.
   1143       for (unsigned i = 0, e = PN->getNumIncomingValues(); i < e; ++i) {
   1144         Value *PredVal = PN->getIncomingValue(i);
   1145 
   1146         // Undef can safely be skipped.
   1147         if (isa<UndefValue>(PredVal))
   1148           continue;
   1149 
   1150         insertPHIStore(PN->getIncomingBlock(i), PredVal, SpillSlot, Worklist);
   1151       }
   1152     } else {
   1153       // We need to store InVal, which dominates EHBlock, but can't put a store
   1154       // in EHBlock, so need to put stores in each predecessor.
   1155       for (BasicBlock *PredBlock : predecessors(EHBlock)) {
   1156         insertPHIStore(PredBlock, InVal, SpillSlot, Worklist);
   1157       }
   1158     }
   1159   }
   1160 }
   1161 
   1162 void WinEHPrepare::insertPHIStore(
   1163     BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
   1164     SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist) {
   1165 
   1166   if (PredBlock->isEHPad() && PredBlock->getFirstNonPHI()->isTerminator()) {
   1167     // Pred is unsplittable, so we need to queue it on the worklist.
   1168     Worklist.push_back({PredBlock, PredVal});
   1169     return;
   1170   }
   1171 
   1172   // Otherwise, insert the store at the end of the basic block.
   1173   new StoreInst(PredVal, SpillSlot, PredBlock->getTerminator());
   1174 }
   1175 
   1176 void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
   1177                                       DenseMap<BasicBlock *, Value *> &Loads,
   1178                                       Function &F) {
   1179   // Lazilly create the spill slot.
   1180   if (!SpillSlot)
   1181     SpillSlot = new AllocaInst(V->getType(), DL->getAllocaAddrSpace(), nullptr,
   1182                                Twine(V->getName(), ".wineh.spillslot"),
   1183                                &F.getEntryBlock().front());
   1184 
   1185   auto *UsingInst = cast<Instruction>(U.getUser());
   1186   if (auto *UsingPHI = dyn_cast<PHINode>(UsingInst)) {
   1187     // If this is a PHI node, we can't insert a load of the value before
   1188     // the use.  Instead insert the load in the predecessor block
   1189     // corresponding to the incoming value.
   1190     //
   1191     // Note that if there are multiple edges from a basic block to this
   1192     // PHI node that we cannot have multiple loads.  The problem is that
   1193     // the resulting PHI node will have multiple values (from each load)
   1194     // coming in from the same block, which is illegal SSA form.
   1195     // For this reason, we keep track of and reuse loads we insert.
   1196     BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U);
   1197     if (auto *CatchRet =
   1198             dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
   1199       // Putting a load above a catchret and use on the phi would still leave
   1200       // a cross-funclet def/use.  We need to split the edge, change the
   1201       // catchret to target the new block, and put the load there.
   1202       BasicBlock *PHIBlock = UsingInst->getParent();
   1203       BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock);
   1204       // SplitEdge gives us:
   1205       //   IncomingBlock:
   1206       //     ...
   1207       //     br label %NewBlock
   1208       //   NewBlock:
   1209       //     catchret label %PHIBlock
   1210       // But we need:
   1211       //   IncomingBlock:
   1212       //     ...
   1213       //     catchret label %NewBlock
   1214       //   NewBlock:
   1215       //     br label %PHIBlock
   1216       // So move the terminators to each others' blocks and swap their
   1217       // successors.
   1218       BranchInst *Goto = cast<BranchInst>(IncomingBlock->getTerminator());
   1219       Goto->removeFromParent();
   1220       CatchRet->removeFromParent();
   1221       IncomingBlock->getInstList().push_back(CatchRet);
   1222       NewBlock->getInstList().push_back(Goto);
   1223       Goto->setSuccessor(0, PHIBlock);
   1224       CatchRet->setSuccessor(NewBlock);
   1225       // Update the color mapping for the newly split edge.
   1226       // Grab a reference to the ColorVector to be inserted before getting the
   1227       // reference to the vector we are copying because inserting the new
   1228       // element in BlockColors might cause the map to be reallocated.
   1229       ColorVector &ColorsForNewBlock = BlockColors[NewBlock];
   1230       ColorVector &ColorsForPHIBlock = BlockColors[PHIBlock];
   1231       ColorsForNewBlock = ColorsForPHIBlock;
   1232       for (BasicBlock *FuncletPad : ColorsForPHIBlock)
   1233         FuncletBlocks[FuncletPad].push_back(NewBlock);
   1234       // Treat the new block as incoming for load insertion.
   1235       IncomingBlock = NewBlock;
   1236     }
   1237     Value *&Load = Loads[IncomingBlock];
   1238     // Insert the load into the predecessor block
   1239     if (!Load)
   1240       Load = new LoadInst(V->getType(), SpillSlot,
   1241                           Twine(V->getName(), ".wineh.reload"),
   1242                           /*isVolatile=*/false, IncomingBlock->getTerminator());
   1243 
   1244     U.set(Load);
   1245   } else {
   1246     // Reload right before the old use.
   1247     auto *Load = new LoadInst(V->getType(), SpillSlot,
   1248                               Twine(V->getName(), ".wineh.reload"),
   1249                               /*isVolatile=*/false, UsingInst);
   1250     U.set(Load);
   1251   }
   1252 }
   1253 
   1254 void WinEHFuncInfo::addIPToStateRange(const InvokeInst *II,
   1255                                       MCSymbol *InvokeBegin,
   1256                                       MCSymbol *InvokeEnd) {
   1257   assert(InvokeStateMap.count(II) &&
   1258          "should get invoke with precomputed state");
   1259   LabelToStateMap[InvokeBegin] = std::make_pair(InvokeStateMap[II], InvokeEnd);
   1260 }
   1261 
   1262 WinEHFuncInfo::WinEHFuncInfo() {}
   1263