HomeSort by: relevance | last modified time | path
    Searched defs:cave (Results 1 - 2 of 2) sorted by relevancy

  /src/games/wump/
wump.c 67 /* some defines to spec out what our wumpus cave should look like */
70 #define MAX_LINKS_IN_ROOM 25 /* a complex cave */
88 /* simple cave data structure; +1 so we can index from '1' not '0' */
92 } cave[MAX_ROOMS_IN_CAVE+1]; variable in typeref:struct:room_record[]
107 static int pit_num = PIT_COUNT; /* # pits in cave */
109 static int room_num = ROOMS_IN_CAVE; /* # rooms in cave */
175 "No self-respecting wumpus would live in such a small cave!\n");
200 "Too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)\n");
211 "The wumpus refused to enter the cave, claiming it was too crowded!\n");
217 "The wumpus refused to enter the cave, claiming it was too dangerous!\n")
    [all...]
  /src/games/adventure/
init.c 114 emerald, pyramid, pearl, rug, chain, spices, back, look, cave, variable in typeref:typename:int
235 cave = vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0);

Completed in 13 milliseconds