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Searched
defs:cave
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/wump/
wump.c
67
/* some defines to spec out what our wumpus
cave
should look like */
70
#define MAX_LINKS_IN_ROOM 25 /* a complex
cave
*/
88
/* simple
cave
data structure; +1 so we can index from '1' not '0' */
92
}
cave
[MAX_ROOMS_IN_CAVE+1];
variable in typeref:struct:room_record[]
107
static int pit_num = PIT_COUNT; /* # pits in
cave
*/
109
static int room_num = ROOMS_IN_CAVE; /* # rooms in
cave
*/
175
"No self-respecting wumpus would live in such a small
cave
!\n");
200
"Too many tunnels! The
cave
collapsed!\n(Fortunately, the wumpus escaped!)\n");
211
"The wumpus refused to enter the
cave
, claiming it was too crowded!\n");
217
"The wumpus refused to enter the
cave
, claiming it was too dangerous!\n")
[
all
...]
/src/games/adventure/
init.c
114
emerald, pyramid, pearl, rug, chain, spices, back, look,
cave
,
variable in typeref:typename:int
235
cave
= vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0);
Completed in 13 milliseconds
Indexes created Mon Sep 22 10:09:38 GMT 2025