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    Searched defs:ccol (Results 1 - 7 of 7) sorted by relevancy

  /src/sys/dev/wscons/
wsemul_dumb.c 74 u_int nrows, ncols, crow, ccol; member in struct:wsemul_dumb_emuldata
82 int ccol, int crow, long defattr)
93 edp->ccol = ccol;
102 void *cookie, int ccol, int crow, void *cbcookie, long defattr)
116 edp->ccol = ccol;
134 (*edp->emulops->cursor)(edp->emulcookie, 0, edp->crow, edp->ccol);
143 if (edp->ccol > 0)
144 edp->ccol--
    [all...]
vt100_base.h 35 u_int nrows, ncols, crow, ccol; member in struct:vt100base_data
83 if ((d)->ccol > ((d)->ncols >> 1) - 1) \
84 (d)->ccol = ((d)->ncols >> 1) - 1; \
89 #define COLS_LEFT(d) (NCOLS(d) - (d)->ccol - 1)
wsemul_sun.c 84 u_int nrows, ncols, crow, ccol; member in struct:wsemul_sun_emuldata
112 #define COLS_LEFT (edp->ncols - edp->ccol - 1)
117 int ccol, int crow, long defattr)
130 edp->ccol = ccol;
173 void *cookie, int ccol, int crow, void *cbcookie, long defattr)
191 edp->ccol = ccol;
232 if (edp->ccol > 0)
233 edp->ccol--
    [all...]
wsdisplay.c 316 const struct wsscreen_descr *type, void *cookie, int ccol,
346 ccol, crow, scr, defattr);
379 u_int ccol, crow; /* XXX */ local in function:wsscreen_detach
387 &ccol, &crow);
444 int ccol, crow; local in function:wsdisplay_addscreen
470 scrdesc, &cookie, &ccol, &crow, &defattr);
475 cookie, ccol, crow, defattr);
922 int ccol, int crow, long defattr)
930 KASSERT(ccol < type->ncols);
939 ccol, crow
    [all...]
  /src/games/boggle/boggle/
mach.c 64 static int ccol, crow, maxw; variable in typeref:typename:int
220 move(crow, ccol);
321 ccol = LIST_COL;
341 ccol += (maxw + 5);
342 colstarts[ncolstarts++] = ccol;
344 move(crow, ccol);
347 move(++crow, ccol);
361 move(crow, ccol);
381 move(crow, ccol);
386 move(crow, ccol);
    [all...]
  /src/games/rogue/
move.c 627 short crow = rogue.row, ccol = rogue.col, turns = 0; local in function:turn_passage
630 if ((dir != 'h') && can_turn(crow, ccol + 1)) {
634 if ((dir != 'l') && can_turn(crow, ccol - 1)) {
638 if ((dir != 'k') && can_turn(crow + 1, ccol)) {
642 if ((dir != 'j') && can_turn(crow - 1, ccol)) {
  /src/games/tetris/
screen.c 297 int i, ccol, j; local in function:scr_update
356 ccol = -1;
361 if (i != ccol) {
385 ccol = i + 1;

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