1 /* $NetBSD: driver.c,v 1.36 2021/05/02 12:50:45 rillig Exp $ */ 2 /* 3 * Copyright (c) 1983-2003, Regents of the University of California. 4 * All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are 8 * met: 9 * 10 * + Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * + Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * + Neither the name of the University of California, San Francisco nor 16 * the names of its contributors may be used to endorse or promote 17 * products derived from this software without specific prior written 18 * permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 21 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 23 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 #include <sys/cdefs.h> 34 #ifndef lint 35 __RCSID("$NetBSD: driver.c,v 1.36 2021/05/02 12:50:45 rillig Exp $"); 36 #endif /* not lint */ 37 38 #include <sys/types.h> 39 #include <sys/socket.h> 40 #include <sys/stat.h> 41 #include <sys/time.h> 42 #include <sys/un.h> 43 44 #include <netinet/in.h> 45 #include <netdb.h> 46 #include <arpa/inet.h> 47 #include <net/if.h> 48 49 #include <stdlib.h> 50 #include <unistd.h> 51 #include <signal.h> 52 #include <errno.h> 53 #include <err.h> 54 55 #include "hunt.h" 56 #include "pathnames.h" 57 58 /* 59 * There are three listening sockets in this daemon: 60 * - a datagram socket that listens on a well known port 61 * - a stream socket for general player connections 62 * - a second stream socket that prints the stats/scores 63 * 64 * These are (now) named as follows: 65 * - contact (contactsock, contactaddr, etc.) 66 * - hunt (huntsock, huntaddr, etc.) 67 * - stat (statsock, stataddr, etc.) 68 * 69 * Until being cleaned up in 2014 the code used an assortment of 70 * inconsistent and confusing names to refer to the pieces of these: 71 * 72 * test_port -> contactaddr 73 * Test_port -> contactport 74 * Test_socket -> contactsock 75 * 76 * sock_port -> huntport 77 * Socket -> huntsock 78 * 79 * Daemon -> both stataddr and huntaddr 80 * stat_port -> statport 81 * status -> statsock 82 * 83 * It isn't clear to me what purpose contactsocket is supposed to 84 * serve; maybe it was supposed to avoid asking inetd to support 85 * tcp/wait sockets? Anyway, we can't really change the protocol at 86 * this point. (To complicate matters, contactsocket doesn't exist if 87 * using AF_UNIX sockets; you just connect to the game socket.) 88 * 89 * When using internet sockets: 90 * - the contact socket listens on INADDR_ANY using the game port 91 * (either specified or the default: CONTACT_PORT, currently 92 * spelled TEST_PORT) 93 * - the hunt socket listens on INADDR_ANY using whatever port 94 * - the stat socket listens on INADDR_ANY using whatever port 95 * 96 * When using AF_UNIX sockets: 97 * - the contact socket isn't used 98 * - the hunt socket listens on the game socket (either a specified path 99 * or /tmp/hunt) 100 * - the stat socket listens on its own socket (huntsocket's path + 101 * ".stats") 102 */ 103 104 static bool localmode; /* true -> AF_UNIX; false -> AF_INET */ 105 static bool inetd_spawned; /* invoked via inetd? */ 106 static bool standard_port = true; /* listening on standard port? */ 107 108 static struct sockaddr_storage huntaddr; 109 static struct sockaddr_storage stataddr; 110 static socklen_t huntaddrlen; 111 static socklen_t stataddrlen; 112 113 static uint16_t contactport = TEST_PORT; 114 static uint16_t huntport; /* port # of tcp listen socket */ 115 static uint16_t statport; /* port # of statistics tcp socket */ 116 117 static const char *huntsockpath = PATH_HUNTSOCKET; 118 static char *statsockpath; 119 120 static int contactsock; /* socket to answer datagrams */ 121 int huntsock; /* main socket */ 122 static int statsock; /* stat socket */ 123 124 #ifdef VOLCANO 125 static int volcano = 0; /* Explosion size */ 126 #endif 127 128 static void clear_scores(void); 129 static bool havechar(PLAYER *, int); 130 static void init(void); 131 static void makeboots(void); 132 static void send_stats(void); 133 static void zap(PLAYER *, bool, int); 134 135 static int 136 getnum(const char *s, unsigned long *ret) 137 { 138 char *t; 139 140 errno = 0; 141 *ret = strtoul(s, &t, 0); 142 if (errno || *t != '\0') { 143 return -1; 144 } 145 return 0; 146 } 147 148 static __dead void 149 usage(const char *av0) 150 { 151 fprintf(stderr, "Usage: %s [-s] [-p portnumber|socketpath]\n", av0); 152 exit(1); 153 } 154 155 static void 156 makeaddr(const char *path, uint16_t port, 157 struct sockaddr_storage *ss, socklen_t *len) 158 { 159 struct sockaddr_in *sin; 160 struct sockaddr_un *sun; 161 162 if (path == NULL) { 163 sin = (struct sockaddr_in *)ss; 164 sin->sin_family = AF_INET; 165 sin->sin_addr.s_addr = INADDR_ANY; 166 sin->sin_port = htons(port); 167 *len = sizeof(*sin); 168 } else { 169 sun = (struct sockaddr_un *)ss; 170 sun->sun_family = AF_UNIX; 171 strlcpy(sun->sun_path, path, sizeof(sun->sun_path)); 172 *len = SUN_LEN(sun); 173 } 174 } 175 176 static uint16_t 177 getsockport(int sock) 178 { 179 struct sockaddr_storage addr; 180 socklen_t len; 181 182 len = sizeof(addr); 183 if (getsockname(sock, (struct sockaddr *)&addr, &len) < 0) { 184 complain(LOG_ERR, "getsockname"); 185 exit(1); 186 } 187 switch (addr.ss_family) { 188 case AF_INET: 189 return ntohs(((struct sockaddr_in *)&addr)->sin_port); 190 case AF_INET6: 191 return ntohs(((struct sockaddr_in6 *)&addr)->sin6_port); 192 default: 193 break; 194 } 195 return 0; 196 } 197 198 /* 199 * main: 200 * The main program. 201 */ 202 int 203 main(int ac, char **av) 204 { 205 PLAYER *pp; 206 unsigned long optargnum; 207 uint16_t msg, reply; 208 struct sockaddr_storage msgaddr; 209 socklen_t msgaddrlen; 210 static bool first = true; 211 static bool server = false; 212 int c, i; 213 const int linger = 90 * 1000; 214 215 while ((c = getopt(ac, av, "sp:")) != -1) { 216 switch (c) { 217 case 's': 218 server = true; 219 break; 220 case 'p': 221 standard_port = false; 222 if (getnum(optarg, &optargnum) < 0) { 223 localmode = true; 224 huntsockpath = optarg; 225 } else if (optargnum < 0xffff) { 226 localmode = false; 227 contactport = optargnum; 228 } else { 229 usage(av[0]); 230 } 231 break; 232 default: 233 usage(av[0]); 234 } 235 } 236 if (optind < ac) 237 usage(av[0]); 238 239 asprintf(&statsockpath, "%s.stats", huntsockpath); 240 init(); 241 242 243 again: 244 do { 245 errno = 0; 246 while (poll(fdset, 3+MAXPL+MAXMON, INFTIM) < 0) 247 { 248 if (errno != EINTR) 249 complain(LOG_WARNING, "poll"); 250 errno = 0; 251 } 252 if (!localmode && fdset[2].revents & POLLIN) { 253 msgaddrlen = sizeof(msgaddr); 254 (void) recvfrom(contactsock, &msg, sizeof msg, 255 0, (struct sockaddr *)&msgaddr, &msgaddrlen); 256 switch (ntohs(msg)) { 257 case C_MESSAGE: 258 if (Nplayer <= 0) 259 break; 260 reply = htons((u_short) Nplayer); 261 (void) sendto(contactsock, &reply, 262 sizeof reply, 0, 263 (struct sockaddr *)&msgaddr, 264 msgaddrlen); 265 break; 266 case C_SCORES: 267 reply = htons(statport); 268 (void) sendto(contactsock, &reply, 269 sizeof reply, 0, 270 (struct sockaddr *)&msgaddr, 271 msgaddrlen); 272 break; 273 case C_PLAYER: 274 case C_MONITOR: 275 if (msg == C_MONITOR && Nplayer <= 0) 276 break; 277 reply = htons(huntport); 278 (void) sendto(contactsock, &reply, 279 sizeof reply, 0, 280 (struct sockaddr *)&msgaddr, 281 msgaddrlen); 282 break; 283 } 284 } 285 286 { 287 for (pp = Player, i = 0; pp < End_player; pp++, i++) 288 if (havechar(pp, i + 3)) { 289 execute(pp); 290 pp->p_nexec++; 291 } 292 #ifdef MONITOR 293 for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++) 294 if (havechar(pp, i + MAXPL + 3)) { 295 mon_execute(pp); 296 pp->p_nexec++; 297 } 298 #endif 299 moveshots(); 300 for (pp = Player, i = 0; pp < End_player; ) 301 if (pp->p_death[0] != '\0') 302 zap(pp, true, i + 3); 303 else 304 pp++, i++; 305 #ifdef MONITOR 306 for (pp = Monitor, i = 0; pp < End_monitor; ) 307 if (pp->p_death[0] != '\0') 308 zap(pp, false, i + MAXPL + 3); 309 else 310 pp++, i++; 311 #endif 312 } 313 if (fdset[0].revents & POLLIN) 314 if (answer()) { 315 if (first) { 316 /* announce start of game? */ 317 } 318 first = false; 319 } 320 if (fdset[1].revents & POLLIN) 321 send_stats(); 322 for (pp = Player, i = 0; pp < End_player; pp++, i++) { 323 if (fdset[i + 3].revents & POLLIN) 324 sendcom(pp, READY, pp->p_nexec); 325 pp->p_nexec = 0; 326 (void) fflush(pp->p_output); 327 } 328 #ifdef MONITOR 329 for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++) { 330 if (fdset[i + MAXPL + 3].revents & POLLIN) 331 sendcom(pp, READY, pp->p_nexec); 332 pp->p_nexec = 0; 333 (void) fflush(pp->p_output); 334 } 335 #endif 336 } while (Nplayer > 0); 337 338 if (poll(fdset, 3+MAXPL+MAXMON, linger) > 0) { 339 goto again; 340 } 341 if (server) { 342 clear_scores(); 343 makemaze(); 344 clearwalls(); 345 #ifdef BOOTS 346 makeboots(); 347 #endif 348 first = true; 349 goto again; 350 } 351 352 #ifdef MONITOR 353 for (pp = Monitor, i = 0; pp < End_monitor; i++) 354 zap(pp, false, i + MAXPL + 3); 355 #endif 356 cleanup(0); 357 /* NOTREACHED */ 358 return(0); 359 } 360 361 /* 362 * init: 363 * Initialize the global parameters. 364 */ 365 static void 366 init(void) 367 { 368 int i; 369 struct sockaddr_storage stdinaddr; 370 struct sockaddr_storage contactaddr; 371 socklen_t contactaddrlen; 372 socklen_t len; 373 374 #ifndef DEBUG 375 #ifdef TIOCNOTTY 376 (void) ioctl(fileno(stdout), TIOCNOTTY, NULL); 377 #endif 378 (void) setpgrp(getpid(), getpid()); 379 (void) signal(SIGHUP, SIG_IGN); 380 (void) signal(SIGINT, SIG_IGN); 381 (void) signal(SIGQUIT, SIG_IGN); 382 (void) signal(SIGTERM, cleanup); 383 #endif 384 385 (void) chdir("/var/tmp"); /* just in case it core dumps */ 386 (void) umask(0); /* No privacy at all! */ 387 (void) signal(SIGPIPE, SIG_IGN); 388 389 #ifdef LOG 390 openlog("huntd", LOG_PID, LOG_DAEMON); 391 #endif 392 393 /* 394 * check for inetd 395 */ 396 len = sizeof(stdinaddr); 397 if (getsockname(STDIN_FILENO, (struct sockaddr *)&stdinaddr, 398 &len) >= 0) { 399 inetd_spawned = true; 400 /* force localmode, assimilate stdin as appropriate */ 401 if (stdinaddr.ss_family == AF_UNIX) { 402 localmode = true; 403 contactsock = -1; 404 huntsock = STDIN_FILENO; 405 } 406 else { 407 localmode = false; 408 contactsock = STDIN_FILENO; 409 huntsock = -1; 410 } 411 } else { 412 /* keep value of localmode; no sockets yet */ 413 contactsock = -1; 414 huntsock = -1; 415 } 416 417 /* 418 * initialize contact socket 419 */ 420 if (!localmode && contactsock < 0) { 421 makeaddr(NULL, contactport, &contactaddr, &contactaddrlen); 422 contactsock = socket(AF_INET, SOCK_DGRAM, 0); 423 if (bind(contactsock, (struct sockaddr *) &contactaddr, 424 contactaddrlen) < 0) { 425 complain(LOG_ERR, "bind"); 426 exit(1); 427 } 428 (void) listen(contactsock, 5); 429 } 430 431 /* 432 * Initialize main socket 433 */ 434 if (huntsock < 0) { 435 makeaddr(localmode ? huntsockpath : NULL, 0, &huntaddr, 436 &huntaddrlen); 437 huntsock = socket(huntaddr.ss_family, SOCK_STREAM, 0); 438 if (bind(huntsock, (struct sockaddr *)&huntaddr, 439 huntaddrlen) < 0) { 440 if (errno == EADDRINUSE) 441 exit(0); 442 else { 443 complain(LOG_ERR, "bind"); 444 cleanup(1); 445 } 446 } 447 (void) listen(huntsock, 5); 448 } 449 450 /* 451 * Initialize statistics socket 452 */ 453 makeaddr(localmode ? statsockpath : NULL, 0, &stataddr, &stataddrlen); 454 statsock = socket(stataddr.ss_family, SOCK_STREAM, 0); 455 if (bind(statsock, (struct sockaddr *)&stataddr, stataddrlen) < 0) { 456 if (errno == EADDRINUSE) 457 exit(0); 458 else { 459 complain(LOG_ERR, "bind"); 460 cleanup(1); 461 } 462 } 463 (void) listen(statsock, 5); 464 465 if (!localmode) { 466 contactport = getsockport(contactsock); 467 statport = getsockport(statsock); 468 huntport = getsockport(huntsock); 469 if (contactport != TEST_PORT) { 470 standard_port = false; 471 } 472 } 473 474 /* 475 * Initialize minimal poll mask 476 */ 477 fdset[0].fd = huntsock; 478 fdset[0].events = POLLIN; 479 fdset[1].fd = statsock; 480 fdset[1].events = POLLIN; 481 if (localmode) { 482 fdset[2].fd = -1; 483 fdset[2].events = 0; 484 } else { 485 fdset[2].fd = contactsock; 486 fdset[2].events = POLLIN; 487 } 488 489 srandom(time(NULL)); 490 makemaze(); 491 #ifdef BOOTS 492 makeboots(); 493 #endif 494 495 for (i = 0; i < NASCII; i++) 496 See_over[i] = true; 497 See_over[DOOR] = false; 498 See_over[WALL1] = false; 499 See_over[WALL2] = false; 500 See_over[WALL3] = false; 501 #ifdef REFLECT 502 See_over[WALL4] = false; 503 See_over[WALL5] = false; 504 #endif 505 506 } 507 508 #ifdef BOOTS 509 /* 510 * makeboots: 511 * Put the boots in the maze 512 */ 513 static void 514 makeboots(void) 515 { 516 int x, y; 517 PLAYER *pp; 518 519 do { 520 x = rand_num(WIDTH - 1) + 1; 521 y = rand_num(HEIGHT - 1) + 1; 522 } while (Maze[y][x] != SPACE); 523 Maze[y][x] = BOOT_PAIR; 524 for (pp = Boot; pp < &Boot[NBOOTS]; pp++) 525 pp->p_flying = -1; 526 } 527 #endif 528 529 530 /* 531 * checkdam: 532 * Check the damage to the given player, and see if s/he is killed 533 */ 534 void 535 checkdam(PLAYER *ouch, PLAYER *gotcha, IDENT *credit, int amt, 536 char this_shot_type) 537 { 538 const char *cp; 539 540 if (ouch->p_death[0] != '\0') 541 return; 542 #ifdef BOOTS 543 if (this_shot_type == SLIME) 544 switch (ouch->p_nboots) { 545 default: 546 break; 547 case 1: 548 amt = (amt + 1) / 2; 549 break; 550 case 2: 551 if (gotcha != NULL) 552 message(gotcha, "He has boots on!"); 553 return; 554 } 555 #endif 556 ouch->p_damage += amt; 557 if (ouch->p_damage <= ouch->p_damcap) { 558 (void) snprintf(Buf, sizeof(Buf), "%2d", ouch->p_damage); 559 cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL); 560 outstr(ouch, Buf, 2); 561 return; 562 } 563 564 /* Someone DIED */ 565 switch (this_shot_type) { 566 default: 567 cp = "Killed"; 568 break; 569 #ifdef FLY 570 case FALL: 571 cp = "Killed on impact"; 572 break; 573 #endif 574 case KNIFE: 575 cp = "Stabbed to death"; 576 ouch->p_ammo = 0; /* No exploding */ 577 break; 578 case SHOT: 579 cp = "Shot to death"; 580 break; 581 case GRENADE: 582 case SATCHEL: 583 case BOMB: 584 cp = "Bombed"; 585 break; 586 case MINE: 587 case GMINE: 588 cp = "Blown apart"; 589 break; 590 #ifdef OOZE 591 case SLIME: 592 cp = "Slimed"; 593 if (credit != NULL) 594 credit->i_slime++; 595 break; 596 #endif 597 #ifdef VOLCANO 598 case LAVA: 599 cp = "Baked"; 600 break; 601 #endif 602 #ifdef DRONE 603 case DSHOT: 604 cp = "Eliminated"; 605 break; 606 #endif 607 } 608 if (credit == NULL) { 609 (void) snprintf(ouch->p_death, sizeof(ouch->p_death), 610 "| %s by %s |", cp, 611 (this_shot_type == MINE || this_shot_type == GMINE) ? 612 "a mine" : "act of God"); 613 return; 614 } 615 616 (void) snprintf(ouch->p_death, sizeof(ouch->p_death), 617 "| %s by %s |", cp, credit->i_name); 618 619 if (ouch == gotcha) { /* No use killing yourself */ 620 credit->i_kills--; 621 credit->i_bkills++; 622 } 623 else if (ouch->p_ident->i_team == ' ' 624 || ouch->p_ident->i_team != credit->i_team) { 625 credit->i_kills++; 626 credit->i_gkills++; 627 } 628 else { 629 credit->i_kills--; 630 credit->i_bkills++; 631 } 632 credit->i_score = credit->i_kills / (double) credit->i_entries; 633 ouch->p_ident->i_deaths++; 634 if (ouch->p_nchar == 0) 635 ouch->p_ident->i_stillb++; 636 if (gotcha == NULL) 637 return; 638 gotcha->p_damcap += STABDAM; 639 gotcha->p_damage -= STABDAM; 640 if (gotcha->p_damage < 0) 641 gotcha->p_damage = 0; 642 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", gotcha->p_damage, 643 gotcha->p_damcap); 644 cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL); 645 outstr(gotcha, Buf, 5); 646 (void) snprintf(Buf, sizeof(Buf), "%3d", 647 (gotcha->p_damcap - MAXDAM) / 2); 648 cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL); 649 outstr(gotcha, Buf, 3); 650 (void) snprintf(Buf, sizeof(Buf), "%5.2f", gotcha->p_ident->i_score); 651 for (ouch = Player; ouch < End_player; ouch++) { 652 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), 653 STAT_NAME_COL); 654 outstr(ouch, Buf, 5); 655 } 656 #ifdef MONITOR 657 for (ouch = Monitor; ouch < End_monitor; ouch++) { 658 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), 659 STAT_NAME_COL); 660 outstr(ouch, Buf, 5); 661 } 662 #endif 663 } 664 665 /* 666 * zap: 667 * Kill off a player and take him out of the game. 668 */ 669 static void 670 zap(PLAYER *pp, bool was_player, int i) 671 { 672 int n, len; 673 BULLET *bp; 674 PLAYER *np; 675 int x, y; 676 677 if (was_player) { 678 if (pp->p_undershot) 679 fixshots(pp->p_y, pp->p_x, pp->p_over); 680 drawplayer(pp, false); 681 Nplayer--; 682 } 683 684 len = strlen(pp->p_death); /* Display the cause of death */ 685 x = (WIDTH - len) / 2; 686 cgoto(pp, HEIGHT / 2, x); 687 outstr(pp, pp->p_death, len); 688 for (n = 1; n < len; n++) 689 pp->p_death[n] = '-'; 690 pp->p_death[0] = '+'; 691 pp->p_death[len - 1] = '+'; 692 cgoto(pp, HEIGHT / 2 - 1, x); 693 outstr(pp, pp->p_death, len); 694 cgoto(pp, HEIGHT / 2 + 1, x); 695 outstr(pp, pp->p_death, len); 696 cgoto(pp, HEIGHT, 0); 697 698 #ifdef MONITOR 699 if (was_player) { 700 #endif 701 for (bp = Bullets; bp != NULL; bp = bp->b_next) { 702 if (bp->b_owner == pp) 703 bp->b_owner = NULL; 704 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y) 705 bp->b_over = SPACE; 706 } 707 708 n = rand_num(pp->p_ammo); 709 x = rand_num(pp->p_ammo); 710 if (x > n) 711 n = x; 712 if (pp->p_ammo == 0) 713 x = 0; 714 else if (n == pp->p_ammo - 1) { 715 x = pp->p_ammo; 716 len = SLIME; 717 } 718 else { 719 for (x = MAXBOMB - 1; x > 0; x--) 720 if (n >= shot_req[x]) 721 break; 722 for (y = MAXSLIME - 1; y > 0; y--) 723 if (n >= slime_req[y]) 724 break; 725 if (y >= 0 && slime_req[y] > shot_req[x]) { 726 x = slime_req[y]; 727 len = SLIME; 728 } 729 else if (x != 0) { 730 len = shot_type[x]; 731 x = shot_req[x]; 732 } 733 } 734 if (x > 0) { 735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x, 736 NULL, true, SPACE); 737 (void) snprintf(Buf, sizeof(Buf), "%s detonated.", 738 pp->p_ident->i_name); 739 for (np = Player; np < End_player; np++) 740 message(np, Buf); 741 #ifdef MONITOR 742 for (np = Monitor; np < End_monitor; np++) 743 message(np, Buf); 744 #endif 745 #ifdef BOOTS 746 while (pp->p_nboots-- > 0) { 747 for (np = Boot; np < &Boot[NBOOTS]; np++) 748 if (np->p_flying < 0) 749 break; 750 if (np >= &Boot[NBOOTS]) 751 err(1, "Too many boots"); 752 np->p_undershot = false; 753 np->p_x = pp->p_x; 754 np->p_y = pp->p_y; 755 np->p_flying = rand_num(20); 756 np->p_flyx = 2 * rand_num(6) - 5; 757 np->p_flyy = 2 * rand_num(6) - 5; 758 np->p_over = SPACE; 759 np->p_face = BOOT; 760 showexpl(np->p_y, np->p_x, BOOT); 761 } 762 #endif 763 } 764 #ifdef BOOTS 765 else if (pp->p_nboots > 0) { 766 if (pp->p_nboots == 2) 767 Maze[pp->p_y][pp->p_x] = BOOT_PAIR; 768 else 769 Maze[pp->p_y][pp->p_x] = BOOT; 770 if (pp->p_undershot) 771 fixshots(pp->p_y, pp->p_x, 772 Maze[pp->p_y][pp->p_x]); 773 } 774 #endif 775 776 #ifdef VOLCANO 777 volcano += pp->p_ammo - x; 778 if (rand_num(100) < volcano / 50) { 779 do { 780 x = rand_num(WIDTH / 2) + WIDTH / 4; 781 y = rand_num(HEIGHT / 2) + HEIGHT / 4; 782 } while (Maze[y][x] != SPACE); 783 (void) add_shot(LAVA, y, x, LEFTS, volcano, 784 NULL, true, SPACE); 785 for (np = Player; np < End_player; np++) 786 message(np, "Volcano eruption."); 787 volcano = 0; 788 } 789 #endif 790 791 #ifdef DRONE 792 if (rand_num(100) < 2) { 793 do { 794 x = rand_num(WIDTH / 2) + WIDTH / 4; 795 y = rand_num(HEIGHT / 2) + HEIGHT / 4; 796 } while (Maze[y][x] != SPACE); 797 add_shot(DSHOT, y, x, rand_dir(), 798 shot_req[MINDSHOT + 799 rand_num(MAXBOMB - MINDSHOT)], 800 NULL, false, SPACE); 801 } 802 #endif 803 804 sendcom(pp, ENDWIN); 805 (void) putc(' ', pp->p_output); 806 (void) fclose(pp->p_output); 807 808 End_player--; 809 if (pp != End_player) { 810 memcpy(pp, End_player, sizeof (PLAYER)); 811 fdset[i] = fdset[End_player - Player + 3]; 812 fdset[End_player - Player + 3].fd = -1; 813 (void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c", 814 pp->p_ident->i_score, stat_char(pp), 815 pp->p_ident->i_name, pp->p_ident->i_team); 816 n = STAT_PLAY_ROW + 1 + (pp - Player); 817 for (np = Player; np < End_player; np++) { 818 cgoto(np, n, STAT_NAME_COL); 819 outstr(np, Buf, STAT_NAME_LEN); 820 } 821 #ifdef MONITOR 822 for (np = Monitor; np < End_monitor; np++) { 823 cgoto(np, n, STAT_NAME_COL); 824 outstr(np, Buf, STAT_NAME_LEN); 825 } 826 #endif 827 } else 828 fdset[i].fd = -1; 829 830 /* Erase the last player */ 831 n = STAT_PLAY_ROW + 1 + Nplayer; 832 for (np = Player; np < End_player; np++) { 833 cgoto(np, n, STAT_NAME_COL); 834 ce(np); 835 } 836 #ifdef MONITOR 837 for (np = Monitor; np < End_monitor; np++) { 838 cgoto(np, n, STAT_NAME_COL); 839 ce(np); 840 } 841 } 842 else { 843 sendcom(pp, ENDWIN); 844 (void) putc(LAST_PLAYER, pp->p_output); 845 (void) fclose(pp->p_output); 846 847 End_monitor--; 848 if (pp != End_monitor) { 849 memcpy(pp, End_monitor, sizeof (PLAYER)); 850 fdset[i] = fdset[End_monitor - Monitor + MAXPL + 3]; 851 fdset[End_monitor - Monitor + MAXPL + 3].fd = -1; 852 (void) snprintf(Buf, sizeof(Buf), "%5.5s %-10.10s %c", 853 " ", 854 pp->p_ident->i_name, pp->p_ident->i_team); 855 n = STAT_MON_ROW + 1 + (pp - Player); 856 for (np = Player; np < End_player; np++) { 857 cgoto(np, n, STAT_NAME_COL); 858 outstr(np, Buf, STAT_NAME_LEN); 859 } 860 for (np = Monitor; np < End_monitor; np++) { 861 cgoto(np, n, STAT_NAME_COL); 862 outstr(np, Buf, STAT_NAME_LEN); 863 } 864 } else 865 fdset[i].fd = -1; 866 867 /* Erase the last monitor */ 868 n = STAT_MON_ROW + 1 + (End_monitor - Monitor); 869 for (np = Player; np < End_player; np++) { 870 cgoto(np, n, STAT_NAME_COL); 871 ce(np); 872 } 873 for (np = Monitor; np < End_monitor; np++) { 874 cgoto(np, n, STAT_NAME_COL); 875 ce(np); 876 } 877 } 878 #endif 879 } 880 881 /* 882 * rand_num: 883 * Return a random number in a given range. 884 */ 885 int 886 rand_num(int range) 887 { 888 return (range == 0 ? 0 : random() % range); 889 } 890 891 /* 892 * havechar: 893 * Check to see if we have any characters in the input queue; if 894 * we do, read them, stash them away, and return true; else return 895 * false. 896 */ 897 static bool 898 havechar(PLAYER *pp, int i) 899 { 900 901 if (pp->p_ncount < pp->p_nchar) 902 return true; 903 if (!(fdset[i].revents & POLLIN)) 904 return false; 905 check_again: 906 pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf); 907 if (pp->p_nchar < 0 && errno == EINTR) { 908 goto check_again; 909 } else if (pp->p_nchar <= 0) { 910 if (errno == EINTR) 911 pp->p_cbuf[0] = 'q'; 912 } 913 pp->p_ncount = 0; 914 return true; 915 } 916 917 /* 918 * cleanup: 919 * Exit with the given value, cleaning up any droppings lying around 920 */ 921 void 922 cleanup(int exitval) 923 { 924 PLAYER *pp; 925 926 for (pp = Player; pp < End_player; pp++) { 927 cgoto(pp, HEIGHT, 0); 928 sendcom(pp, ENDWIN); 929 (void) putc(LAST_PLAYER, pp->p_output); 930 (void) fclose(pp->p_output); 931 } 932 #ifdef MONITOR 933 for (pp = Monitor; pp < End_monitor; pp++) { 934 cgoto(pp, HEIGHT, 0); 935 sendcom(pp, ENDWIN); 936 (void) putc(LAST_PLAYER, pp->p_output); 937 (void) fclose(pp->p_output); 938 } 939 #endif 940 (void) close(huntsock); 941 #ifdef AF_UNIX_HACK 942 (void) unlink(huntsockpath); 943 #endif 944 945 exit(exitval); 946 } 947 948 /* 949 * send_stats: 950 * Print stats to requestor 951 */ 952 static void 953 send_stats(void) 954 { 955 IDENT *ip; 956 FILE *fp; 957 int s; 958 struct sockaddr_storage newaddr; 959 socklen_t socklen; 960 961 /* 962 * Get the output stream ready 963 */ 964 socklen = sizeof(newaddr); 965 s = accept(statsock, (struct sockaddr *)&newaddr, &socklen); 966 if (s < 0) { 967 if (errno == EINTR) 968 return; 969 complain(LOG_WARNING, "accept"); 970 return; 971 } 972 fp = fdopen(s, "w"); 973 if (fp == NULL) { 974 complain(LOG_WARNING, "fdopen"); 975 (void) close(s); 976 return; 977 } 978 979 /* 980 * Send output to requestor 981 */ 982 fputs("Name\t\tScore\tDucked\tAbsorb\tFaced\tShot\tRobbed\tMissed\tSlimeK\n", fp); 983 for (ip = Scores; ip != NULL; ip = ip->i_next) { 984 fprintf(fp, "%s\t", ip->i_name); 985 if (strlen(ip->i_name) < 8) 986 putc('\t', fp); 987 fprintf(fp, "%.2f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\n", 988 ip->i_score, ip->i_ducked, ip->i_absorbed, 989 ip->i_faced, ip->i_shot, ip->i_robbed, 990 ip->i_missed, ip->i_slime); 991 } 992 fputs("\n\nName\t\tEnemy\tFriend\tDeaths\tStill\tSaved\n", fp); 993 for (ip = Scores; ip != NULL; ip = ip->i_next) { 994 if (ip->i_team == ' ') { 995 fprintf(fp, "%s\t", ip->i_name); 996 if (strlen(ip->i_name) < 8) 997 putc('\t', fp); 998 } 999 else { 1000 fprintf(fp, "%s[%c]\t", ip->i_name, ip->i_team); 1001 if (strlen(ip->i_name) + 3 < 8) 1002 putc('\t', fp); 1003 } 1004 fprintf(fp, "%d\t%d\t%d\t%d\t%d\n", 1005 ip->i_gkills, ip->i_bkills, ip->i_deaths, 1006 ip->i_stillb, ip->i_saved); 1007 } 1008 1009 (void) fclose(fp); 1010 } 1011 1012 /* 1013 * clear_scores: 1014 * Clear out the scores so the next session start clean 1015 */ 1016 static void 1017 clear_scores(void) 1018 { 1019 IDENT *ip, *nextip; 1020 1021 for (ip = Scores; ip != NULL; ip = nextip) { 1022 nextip = ip->i_next; 1023 (void) free(ip); 1024 } 1025 Scores = NULL; 1026 } 1027