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    Searched defs:course (Results 1 - 6 of 6) sorted by relevancy

  /src/games/trek/
autover.c 66 int course; local in function:autover
79 course = ranf(360);
82 warp(-1, course, dist);
impulse.c 53 int course; local in function:impulse
66 if (getcodi(&course, &dist))
87 Move.time = move(0, course, time, 0.095);
warp.c 54 ** are the course and distance to be moved. If 'fl' >= 0,
55 ** the course and distance are asked of the captain.
79 int course; local in function:warp
98 course = c;
135 Move.time = move(fl, course, time, speed);
torped.c 55 ** cludge factor in their course which is increased if you have
61 ** When the course spreads too much, you get a misfire, and the
62 ** course is randomized even more. You also have the chance that
75 int course, course2; local in function:torped
94 /* get the course */
95 course = getintpar("Torpedo course");
96 if (course < 0 || course > 360)
128 course -= burst
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computer.c 56 ** all starbases. This is of course updated by any sub-
62 ** trajectory -- gives the course and distance to every know
66 ** course -- gives a course computation from whereever you are
67 ** to any specified location. If the course begins
72 ** move -- identical to course, except that the move is performed.
118 int course; local in function:computer
177 /* for each Klingon, give the course & distance */
181 course = kalc(Ship.quadx, Ship.quady,
184 prkalc(course, dist)
321 int course; local in function:kalc
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  /src/games/larn/
store.c 349 u_char course[26] = {0}; /* the list of courses taken */ variable in typeref:typename:u_char[26]
360 lprcat("\t\t Course Name \t Time Needed\n\n");
362 if (course[0] == 0)
365 if (course[1] == 0)
368 if (course[2] == 0)
371 if (course[3] == 0)
374 if (course[4] == 0)
377 if (course[5] == 0)
380 if (course[6] == 0)
383 if (course[7] == 0
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