/src/games/trek/ |
autover.c | 66 int course; local in function:autover 79 course = ranf(360); 82 warp(-1, course, dist);
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impulse.c | 53 int course; local in function:impulse 66 if (getcodi(&course, &dist)) 87 Move.time = move(0, course, time, 0.095);
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warp.c | 54 ** are the course and distance to be moved. If 'fl' >= 0, 55 ** the course and distance are asked of the captain. 79 int course; local in function:warp 98 course = c; 135 Move.time = move(fl, course, time, speed);
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torped.c | 55 ** cludge factor in their course which is increased if you have 61 ** When the course spreads too much, you get a misfire, and the 62 ** course is randomized even more. You also have the chance that 75 int course, course2; local in function:torped 94 /* get the course */ 95 course = getintpar("Torpedo course"); 96 if (course < 0 || course > 360) 128 course -= burst [all...] |
computer.c | 56 ** all starbases. This is of course updated by any sub- 62 ** trajectory -- gives the course and distance to every know 66 ** course -- gives a course computation from whereever you are 67 ** to any specified location. If the course begins 72 ** move -- identical to course, except that the move is performed. 118 int course; local in function:computer 177 /* for each Klingon, give the course & distance */ 181 course = kalc(Ship.quadx, Ship.quady, 184 prkalc(course, dist) 321 int course; local in function:kalc [all...] |
/src/games/larn/ |
store.c | 349 u_char course[26] = {0}; /* the list of courses taken */ variable in typeref:typename:u_char[26] 360 lprcat("\t\t Course Name \t Time Needed\n\n"); 362 if (course[0] == 0) 365 if (course[1] == 0) 368 if (course[2] == 0) 371 if (course[3] == 0) 374 if (course[4] == 0) 377 if (course[5] == 0) 380 if (course[6] == 0) 383 if (course[7] == 0 [all...] |