/src/games/sail/ |
assorted.c | 54 int crew[3]; local in function:table 62 crew[0] = on->specs->crew1; 63 crew[1] = on->specs->crew2; 64 crew[2] = on->specs->crew3; 89 if (chits > crew[n]) { 90 chits -= crew[n]; 91 crew[n] = 0; 93 crew[n] -= chits; 150 send_crew(on, crew[0], crew[1], crew[2]) [all...] |
pl_3.c | 54 int crew[3]; local in function:acceptcombat 60 crew[0] = mc->crew1; 61 crew[1] = mc->crew2; 62 crew[2] = mc->crew3; 72 crew[0] = men/100 ? 0 : crew[0] != 0; 73 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 74 crew[2] = men%10 ? 0 : crew[2] != 0 [all...] |
pl_5.c | 161 int crew[3]; local in function:acceptboard 165 crew[0] = mc->crew1; 166 crew[1] = mc->crew2; 167 crew[2] = mc->crew3; 177 crew[0] = men/100 ? 0 : crew[0] != 0; 178 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 179 crew[2] = men%10 ? 0 : crew[2] != 0 [all...] |
dr_1.c | 76 int crew[3]; local in function:boardcomp 88 crew[0] = sp->specs->crew1 != 0; 89 crew[1] = sp->specs->crew2 != 0; 90 crew[2] = sp->specs->crew3 != 0; 101 if (crew[0]) { 103 sendbp(sp, sq, crew[0]*100, 0); 104 crew[0] = 0; 105 } else if (crew[1]) { 107 sendbp(sp, sq, crew[1]*10, 0); 108 crew[1] = 0 273 int crew[3], men = 0, target, temp; local in function:compcombat [all...] |
/src/games/trek/ |
trek.h | 225 int crew; /* ship's complement */ member in struct:Ship_struct 283 int crew; /* size of ship's complement */ member in struct:Param_struct 301 int klingcrew; /* number of Klingons in a crew */ 361 #define L_NOCREW 13 /* you ran out of crew */
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