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    Searched defs:crew (Results 1 - 5 of 5) sorted by relevancy

  /src/games/sail/
assorted.c 54 int crew[3]; local in function:table
62 crew[0] = on->specs->crew1;
63 crew[1] = on->specs->crew2;
64 crew[2] = on->specs->crew3;
89 if (chits > crew[n]) {
90 chits -= crew[n];
91 crew[n] = 0;
93 crew[n] -= chits;
150 send_crew(on, crew[0], crew[1], crew[2])
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pl_3.c 54 int crew[3]; local in function:acceptcombat
60 crew[0] = mc->crew1;
61 crew[1] = mc->crew2;
62 crew[2] = mc->crew3;
72 crew[0] = men/100 ? 0 : crew[0] != 0;
73 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
74 crew[2] = men%10 ? 0 : crew[2] != 0
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pl_5.c 161 int crew[3]; local in function:acceptboard
165 crew[0] = mc->crew1;
166 crew[1] = mc->crew2;
167 crew[2] = mc->crew3;
177 crew[0] = men/100 ? 0 : crew[0] != 0;
178 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
179 crew[2] = men%10 ? 0 : crew[2] != 0
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dr_1.c 76 int crew[3]; local in function:boardcomp
88 crew[0] = sp->specs->crew1 != 0;
89 crew[1] = sp->specs->crew2 != 0;
90 crew[2] = sp->specs->crew3 != 0;
101 if (crew[0]) {
103 sendbp(sp, sq, crew[0]*100, 0);
104 crew[0] = 0;
105 } else if (crew[1]) {
107 sendbp(sp, sq, crew[1]*10, 0);
108 crew[1] = 0
273 int crew[3], men = 0, target, temp; local in function:compcombat
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  /src/games/trek/
trek.h 225 int crew; /* ship's complement */ member in struct:Ship_struct
283 int crew; /* size of ship's complement */ member in struct:Param_struct
301 int klingcrew; /* number of Klingons in a crew */
361 #define L_NOCREW 13 /* you ran out of crew */

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