HomeSort by: relevance | last modified time | path
    Searched defs:cur_level (Results 1 - 2 of 2) sorted by relevancy

  /src/sys/external/bsd/drm2/dist/drm/nouveau/nvkm/subdev/pmu/
nouveau_nvkm_subdev_pmu_gk20a.c 77 int cur_level, level; local in function:gk20a_pmu_dvfs_get_target_state
80 level = cur_level = clk->pstate;
92 cur_level, level);
96 return (level != cur_level);
  /src/games/rogue/
level.c 76 short cur_level = 0; variable in typeref:typename:short
118 if (cur_level < LAST_DUNGEON) {
119 cur_level++;
121 if (cur_level > max_level) {
122 max_level = cur_level;
204 if (!has_amulet() && (cur_level >= AMULET_LEVEL)) {
421 if ((cur_level > 2) && rand_percent(HIDE_PERCENT)) {
488 if (cur_level > 1) {
490 maze_percent = (cur_level * 5) / 4;
492 if (cur_level > 15)
    [all...]

Completed in 11 milliseconds