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    Searched defs:dam (Results 1 - 3 of 3) sorted by relevancy

  /src/games/larn/
diag.c 37 int hit, dam; local in function:diag
66 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
85 dam = 16 - c[HARDGAME];
88 (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
89 (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1),
90 (long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
monster.c 33 * direct(spnum,dam,str,arg)Routine to direct spell damage 1 square in 1 dir
34 * int spnum,dam,arg;
37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
38 * int spnum,dam,delay;
47 * omnidirect(sp,dam,str) Routine to damage all monsters 1 square from player
48 * int sp,dam;
718 * direct(spnum,dam,str,arg) Routine to direct spell damage 1 square in 1 dir
719 * int spnum,dam,arg;
723 * Enter with the spell number in spnum, the damage to be done in dam,
728 direct(int spnum, int dam, const char *str, int arg
1228 int dam, tmp, mster, bias; local in function:hitplayer
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  /src/games/hack/
hack.zap.c 581 int dam = 0; local in function:buzz
586 dam = d(2, 6);
592 dam = d(6, 6);
603 dam = d(6, 6);
608 losehp(dam, fltxt);

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