/src/games/larn/ |
diag.c | 37 int hit, dam; local in function:diag 66 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n"); 85 dam = 16 - c[HARDGAME]; 88 (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1), 89 (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1), 90 (long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
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monster.c | 33 * direct(spnum,dam,str,arg)Routine to direct spell damage 1 square in 1 dir 34 * int spnum,dam,arg; 37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks 38 * int spnum,dam,delay; 47 * omnidirect(sp,dam,str) Routine to damage all monsters 1 square from player 48 * int sp,dam; 718 * direct(spnum,dam,str,arg) Routine to direct spell damage 1 square in 1 dir 719 * int spnum,dam,arg; 723 * Enter with the spell number in spnum, the damage to be done in dam, 728 direct(int spnum, int dam, const char *str, int arg 1228 int dam, tmp, mster, bias; local in function:hitplayer [all...] |
/src/games/hack/ |
hack.zap.c | 581 int dam = 0; local in function:buzz 586 dam = d(2, 6); 592 dam = d(6, 6); 603 dam = d(6, 6); 608 losehp(dam, fltxt);
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