level.c | 537 short i, tunnel_dir, door_dir, drow, dcol; local in function:fill_it 575 put_door(&rooms[target_room], door_dir, &drow, &dcol); 577 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); 598 short drow, dcol, tunnel_dir; local in function:recursive_deadend 613 dcol = (rooms[de].left_col + rooms[de].right_col) / 2; 621 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); 623 recursive_deadend(de, offsets, drow, dcol);
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