/src/games/phantasia/ |
misc.c | 78 death("Old age"); 590 death(const char *how) function in typeref:typename:void 634 * from death */ 636 mvaddstr(4, 0, "Your ring saved you from death!\n"); 845 death("A cursed ring");
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/src/games/rogue/ |
score.c | 216 * past the ':' Death mechanism 225 char death[80]; member in struct:score_entry 302 strlcpy(se->death, score_block+x, sizeof(se->death)); 321 rank+1, se->gold, se->username, se->death); 442 i+1, scores[i].gold, name, scores[i].death); 460 const char *death = "bolts from the blue (?)"; local in function:make_score 470 death = "died of hypothermia"; 473 death = "died of starvation"; 476 death = "killed by a dart" [all...] |
/src/games/hack/ |
hack.end.c | 318 char death[DTHSZ + 1]; member in struct:toptenentry 367 (void) strncpy(t0->death, killer, DTHSZ); 368 (t0->death)[DTHSZ] = 0; 383 &t1->plchar, &t1->sex, t1->name, t1->death) != 11 454 t1->plchar, t1->sex, t1->name, t1->death); 531 if (!strncmp("escaped", t1->death, 7)) { 532 if (!strcmp(" (with amulet)", t1->death + 7)) 541 if (!strncmp(t1->death, "quit", 4)) { 549 } else if (!strcmp(t1->death, "choked")) { 553 } else if (!strncmp(t1->death, "starv", 5)) [all...] |
/src/sbin/init/ |
init.c | 128 #define DEATH 'd' 143 static state_func_t death(void); 197 static state_t current_state = death; 1211 warning("start_session_db failed, death"); 1215 return (state_func_t)death; 1384 return DEATH; 1470 requested_transition = death; 1622 death(void) function in typeref:typename:state_func_t
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