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      1 /* xf86drmSL.c -- Skip list support
      2  * Created: Mon May 10 09:28:13 1999 by faith (at) precisioninsight.com
      3  *
      4  * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
      5  * All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the next
     15  * paragraph) shall be included in all copies or substantial portions of the
     16  * Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     21  * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     24  * DEALINGS IN THE SOFTWARE.
     25  *
     26  * Authors: Rickard E. (Rik) Faith <faith (at) valinux.com>
     27  *
     28  * DESCRIPTION
     29  *
     30  * This file contains a straightforward skip list implementation.n
     31  *
     32  * FUTURE ENHANCEMENTS
     33  *
     34  * REFERENCES
     35  *
     36  * [Pugh90] William Pugh.  Skip Lists: A Probabilistic Alternative to
     37  * Balanced Trees. CACM 33(6), June 1990, pp. 668-676.
     38  *
     39  */
     40 
     41 #include <stdio.h>
     42 #include <stdlib.h>
     43 
     44 #include "libdrm_macros.h"
     45 #include "xf86drm.h"
     46 
     47 #define SL_LIST_MAGIC  0xfacade00LU
     48 #define SL_ENTRY_MAGIC 0x00fab1edLU
     49 #define SL_FREED_MAGIC 0xdecea5edLU
     50 #define SL_MAX_LEVEL   16
     51 #define SL_RANDOM_SEED 0xc01055a1LU
     52 
     53 #define SL_RANDOM_DECL        static void *state = NULL
     54 #define SL_RANDOM_INIT(seed)  if (!state) state = drmRandomCreate(seed)
     55 #define SL_RANDOM             drmRandom(state)
     56 
     57 typedef struct SLEntry {
     58     unsigned long     magic;	   /* SL_ENTRY_MAGIC */
     59     unsigned long     key;
     60     void              *value;
     61     int               levels;
     62     struct SLEntry    *forward[1]; /* variable sized array */
     63 } SLEntry, *SLEntryPtr;
     64 
     65 typedef struct SkipList {
     66     unsigned long    magic;	/* SL_LIST_MAGIC */
     67     int              level;
     68     int              count;
     69     SLEntryPtr       head;
     70     SLEntryPtr       p0;	/* Position for iteration */
     71 } SkipList, *SkipListPtr;
     72 
     73 static SLEntryPtr SLCreateEntry(int max_level, unsigned long key, void *value)
     74 {
     75     SLEntryPtr entry;
     76 
     77     if (max_level < 0 || max_level > SL_MAX_LEVEL) max_level = SL_MAX_LEVEL;
     78 
     79     entry         = drmMalloc(sizeof(*entry)
     80 			     + (max_level + 1) * sizeof(entry->forward[0]));
     81     if (!entry) return NULL;
     82     entry->magic  = SL_ENTRY_MAGIC;
     83     entry->key    = key;
     84     entry->value  = value;
     85     entry->levels = max_level + 1;
     86 
     87     return entry;
     88 }
     89 
     90 static int SLRandomLevel(void)
     91 {
     92     int level = 1;
     93     SL_RANDOM_DECL;
     94 
     95     SL_RANDOM_INIT(SL_RANDOM_SEED);
     96 
     97     while ((SL_RANDOM & 0x01) && level < SL_MAX_LEVEL) ++level;
     98     return level;
     99 }
    100 
    101 drm_public void *drmSLCreate(void)
    102 {
    103     SkipListPtr  list;
    104     int          i;
    105 
    106     list           = drmMalloc(sizeof(*list));
    107     if (!list) return NULL;
    108     list->magic    = SL_LIST_MAGIC;
    109     list->level    = 0;
    110     list->head     = SLCreateEntry(SL_MAX_LEVEL, 0, NULL);
    111     list->count    = 0;
    112 
    113     for (i = 0; i <= SL_MAX_LEVEL; i++) list->head->forward[i] = NULL;
    114 
    115     return list;
    116 }
    117 
    118 drm_public int drmSLDestroy(void *l)
    119 {
    120     SkipListPtr   list  = (SkipListPtr)l;
    121     SLEntryPtr    entry;
    122     SLEntryPtr    next;
    123 
    124     if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
    125 
    126     for (entry = list->head; entry; entry = next) {
    127 	if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */
    128 	next         = entry->forward[0];
    129 	entry->magic = SL_FREED_MAGIC;
    130 	drmFree(entry);
    131     }
    132 
    133     list->magic = SL_FREED_MAGIC;
    134     drmFree(list);
    135     return 0;
    136 }
    137 
    138 static SLEntryPtr SLLocate(void *l, unsigned long key, SLEntryPtr *update)
    139 {
    140     SkipListPtr   list  = (SkipListPtr)l;
    141     SLEntryPtr    entry;
    142     int           i;
    143 
    144     if (list->magic != SL_LIST_MAGIC) return NULL;
    145 
    146     for (i = list->level, entry = list->head; i >= 0; i--) {
    147 	while (entry->forward[i] && entry->forward[i]->key < key)
    148 	    entry = entry->forward[i];
    149 	update[i] = entry;
    150     }
    151 
    152     return entry->forward[0];
    153 }
    154 
    155 drm_public int drmSLInsert(void *l, unsigned long key, void *value)
    156 {
    157     SkipListPtr   list  = (SkipListPtr)l;
    158     SLEntryPtr    entry;
    159     SLEntryPtr    update[SL_MAX_LEVEL + 1];
    160     int           level;
    161     int           i;
    162 
    163     if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
    164 
    165     entry = SLLocate(list, key, update);
    166 
    167     if (entry && entry->key == key) return 1; /* Already in list */
    168 
    169 
    170     level = SLRandomLevel();
    171     if (level > list->level) {
    172 	level = ++list->level;
    173 	update[level] = list->head;
    174     }
    175 
    176     entry = SLCreateEntry(level, key, value);
    177 
    178 				/* Fix up forward pointers */
    179     for (i = 0; i <= level; i++) {
    180 	entry->forward[i]     = update[i]->forward[i];
    181 	update[i]->forward[i] = entry;
    182     }
    183 
    184     ++list->count;
    185     return 0;			/* Added to table */
    186 }
    187 
    188 drm_public int drmSLDelete(void *l, unsigned long key)
    189 {
    190     SkipListPtr   list = (SkipListPtr)l;
    191     SLEntryPtr    update[SL_MAX_LEVEL + 1];
    192     SLEntryPtr    entry;
    193     int           i;
    194 
    195     if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
    196 
    197     entry = SLLocate(list, key, update);
    198 
    199     if (!entry || entry->key != key) return 1; /* Not found */
    200 
    201 				/* Fix up forward pointers */
    202     for (i = 0; i <= list->level; i++) {
    203 	if (update[i]->forward[i] == entry)
    204 	    update[i]->forward[i] = entry->forward[i];
    205     }
    206 
    207     entry->magic = SL_FREED_MAGIC;
    208     drmFree(entry);
    209 
    210     while (list->level && !list->head->forward[list->level]) --list->level;
    211     --list->count;
    212     return 0;
    213 }
    214 
    215 drm_public int drmSLLookup(void *l, unsigned long key, void **value)
    216 {
    217     SkipListPtr   list = (SkipListPtr)l;
    218     SLEntryPtr    update[SL_MAX_LEVEL + 1];
    219     SLEntryPtr    entry;
    220 
    221     entry = SLLocate(list, key, update);
    222 
    223     if (entry && entry->key == key) {
    224 	*value = entry;
    225 	return 0;
    226     }
    227     *value = NULL;
    228     return -1;
    229 }
    230 
    231 drm_public int drmSLLookupNeighbors(void *l, unsigned long key,
    232                                     unsigned long *prev_key, void **prev_value,
    233                                     unsigned long *next_key, void **next_value)
    234 {
    235     SkipListPtr   list = (SkipListPtr)l;
    236     SLEntryPtr    update[SL_MAX_LEVEL + 1] = {0};
    237     int           retcode = 0;
    238 
    239     SLLocate(list, key, update);
    240 
    241     *prev_key   = *next_key   = key;
    242     *prev_value = *next_value = NULL;
    243 
    244     if (update[0]) {
    245 	*prev_key   = update[0]->key;
    246 	*prev_value = update[0]->value;
    247 	++retcode;
    248 	if (update[0]->forward[0]) {
    249 	    *next_key   = update[0]->forward[0]->key;
    250 	    *next_value = update[0]->forward[0]->value;
    251 	    ++retcode;
    252 	}
    253     }
    254     return retcode;
    255 }
    256 
    257 drm_public int drmSLNext(void *l, unsigned long *key, void **value)
    258 {
    259     SkipListPtr   list = (SkipListPtr)l;
    260     SLEntryPtr    entry;
    261 
    262     if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
    263 
    264     entry    = list->p0;
    265 
    266     if (entry) {
    267 	list->p0 = entry->forward[0];
    268 	*key     = entry->key;
    269 	*value   = entry->value;
    270 	return 1;
    271     }
    272     list->p0 = NULL;
    273     return 0;
    274 }
    275 
    276 drm_public int drmSLFirst(void *l, unsigned long *key, void **value)
    277 {
    278     SkipListPtr   list = (SkipListPtr)l;
    279 
    280     if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
    281 
    282     list->p0 = list->head->forward[0];
    283     return drmSLNext(list, key, value);
    284 }
    285 
    286 /* Dump internal data structures for debugging. */
    287 drm_public void drmSLDump(void *l)
    288 {
    289     SkipListPtr   list = (SkipListPtr)l;
    290     SLEntryPtr    entry;
    291     int           i;
    292 
    293     if (list->magic != SL_LIST_MAGIC) {
    294 	printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
    295 	       list->magic, SL_LIST_MAGIC);
    296 	return;
    297     }
    298 
    299     printf("Level = %d, count = %d\n", list->level, list->count);
    300     for (entry = list->head; entry; entry = entry->forward[0]) {
    301 	if (entry->magic != SL_ENTRY_MAGIC) {
    302 	    printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
    303 		   list->magic, SL_ENTRY_MAGIC);
    304 	}
    305 	printf("\nEntry %p <0x%08lx, %p> has %2d levels\n",
    306 	       entry, entry->key, entry->value, entry->levels);
    307 	for (i = 0; i < entry->levels; i++) {
    308 	    if (entry->forward[i]) {
    309 		printf("   %2d: %p <0x%08lx, %p>\n",
    310 		       i,
    311 		       entry->forward[i],
    312 		       entry->forward[i]->key,
    313 		       entry->forward[i]->value);
    314 	    } else {
    315 		printf("   %2d: %p\n", i, entry->forward[i]);
    316 	    }
    317 	}
    318     }
    319 }
    320