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    Searched defs:explode (Results 1 - 5 of 5) sorted by relevancy

  /src/games/sail/
dr_2.c 97 char explode, sink; local in function:checkup
102 explode = sp->file->explode;
104 if (explode != 1 && sink != 1)
extern.h 163 char explode; /* 232 */ member in struct:File
  /src/games/hunt/huntd/
shots.c 989 bool explode; local in function:zapshot
991 explode = false;
997 explode = true;
1000 if (!explode)
  /src/sys/external/bsd/drm2/dist/drm/i915/selftests/
i915_gem_gtt.c 929 struct drm_i915_gem_object *explode; local in function:shrink_boom
962 explode = fake_dma_object(vm->i915, size);
963 if (IS_ERR(explode)) {
964 err = PTR_ERR(explode);
972 vma = i915_vma_instance(explode, vm, NULL);
985 i915_gem_object_put(explode);
994 i915_gem_object_put(explode);
  /src/usr.bin/make/
main.c 155 explode(const char *flags) function in typeref:typename:char *
1429 char *makeflags = explode(getenv("MAKEFLAGS"));

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