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Searched
defs:face
(Results
1 - 5
of
5
) sorted by relevancy
/src/sys/external/bsd/drm2/dist/drm/radeon/
radeon_r200.c
160
int
face
;
local in function:r200_packet0_check
270
face
= (reg - ((i * 24) + R200_PP_TXOFFSET_0)) / 4;
278
track->textures[i].cube_info[
face
- 1].offset = idx_value;
280
track->textures[i].cube_info[
face
- 1].robj = reloc->robj;
538
for (
face
= 0;
face
< 4;
face
++) {
539
track->textures[i].cube_info[
face
].width = 1 << ((tmp >> (
face
* 8)) & 0xf);
540
track->textures[i].cube_info[
face
].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf)
[
all
...]
radeon_r100.c
1579
int i,
face
;
local in function:r100_packet0_check
1898
for (
face
= 0;
face
< 4;
face
++) {
1899
track->textures[i].cube_info[
face
].width = 1 << ((tmp >> (
face
* 8)) & 0xf);
1900
track->textures[i].cube_info[
face
].height = 1 << ((tmp >> ((
face
* 8) + 4)) & 0xf);
2146
unsigned
face
, w, h;
local in function:r100_cs_track_cube
2151
for (
face
= 0; face < 5; face++)
2395
unsigned i,
face
;
local in function:r100_cs_track_clear
[
all
...]
/src/sys/external/bsd/drm2/dist/drm/vmwgfx/
vmwgfx_surface.c
65
* @
face
: Surface
face
.
71
uint32_t
face
;
member in struct:vmw_surface_offset
283
cmd->body.
face
[i].numMipLevels = srf->mip_levels[i];
331
body->host.
face
= cur_offset->
face
;
841
cur_offset->
face
= i;
2044
cmd2->body.image.
face
= i / cache->num_mip_levels;
2046
(cache->num_mip_levels * cmd2->body.image.
face
);
/src/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/
svga3d_cmd.h
345
SVGA3dSurfaceFace
face
[SVGA3D_MAX_SURFACE_FACES];
member in struct:__anon411ade0f0408
347
* Followed by an SVGA3dSize structure for each mip level in each
face
.
371
SVGA3dSurfaceFace
face
[SVGA3D_MAX_SURFACE_FACES];
member in struct:__anon411ade0f0508
375
* Followed by an SVGA3dSize structure for each mip level in each
face
.
534
* discard the contents of the current mipmap level and
face
of the target
959
SVGA3dFace
face
;
member in struct:__anon411ade0f2908
1142
* The srcImage must be from mip=0
face
=0.
1227
* surfaces so mipmap &
face
should always
1244
* surfaces so mipmap &
face
should always
1263
* surfaces so mipmap &
face
should alway
1480
SVGA3dFace
face
;
member in struct:__anon411ade0f4608::__anon411ade0f4708
[
all
...]
svga3d_types.h
839
uint16
face
; /* SVGA3dFace */
member in struct:__anon2cde12300b0a::__anon2cde12300c08
1620
* is a surface ID as well as
face
/mipmap indices.
1626
uint32
face
;
member in struct:SVGA3dSurfaceImageId
Completed in 18 milliseconds
Indexes created Sat Sep 20 22:09:52 GMT 2025