1 /* 2 * Copyright 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 */ 24 25 #ifndef GEN_DEVICE_INFO_H 26 #define GEN_DEVICE_INFO_H 27 28 #include <stdbool.h> 29 #include <stdint.h> 30 31 #include "util/macros.h" 32 33 #ifdef __cplusplus 34 extern "C" { 35 #endif 36 37 struct drm_i915_query_topology_info; 38 39 #define GEN_DEVICE_MAX_SLICES (6) /* Maximum on gen10 */ 40 #define GEN_DEVICE_MAX_SUBSLICES (8) /* Maximum on gen11 */ 41 #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (10) /* Maximum on Haswell */ 42 43 /** 44 * Intel hardware information and quirks 45 */ 46 struct gen_device_info 47 { 48 int gen; /**< Generation number: 4, 5, 6, 7, ... */ 49 int revision; 50 int gt; 51 52 bool is_g4x; 53 bool is_ivybridge; 54 bool is_baytrail; 55 bool is_haswell; 56 bool is_broadwell; 57 bool is_cherryview; 58 bool is_skylake; 59 bool is_broxton; 60 bool is_kabylake; 61 bool is_geminilake; 62 bool is_coffeelake; 63 bool is_cannonlake; 64 65 bool has_hiz_and_separate_stencil; 66 bool must_use_separate_stencil; 67 bool has_sample_with_hiz; 68 bool has_llc; 69 70 bool has_pln; 71 bool has_64bit_types; 72 bool has_integer_dword_mul; 73 bool has_compr4; 74 bool has_surface_tile_offset; 75 bool supports_simd16_3src; 76 bool has_resource_streamer; 77 78 /** 79 * \name Intel hardware quirks 80 * @{ 81 */ 82 bool has_negative_rhw_bug; 83 84 /** 85 * Some versions of Gen hardware don't do centroid interpolation correctly 86 * on unlit pixels, causing incorrect values for derivatives near triangle 87 * edges. Enabling this flag causes the fragment shader to use 88 * non-centroid interpolation for unlit pixels, at the expense of two extra 89 * fragment shader instructions. 90 */ 91 bool needs_unlit_centroid_workaround; 92 /** @} */ 93 94 /** 95 * \name GPU hardware limits 96 * 97 * In general, you can find shader thread maximums by looking at the "Maximum 98 * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS, 99 * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry 100 * limits come from the "Number of URB Entries" field in the 101 * 3DSTATE_URB_VS command and friends. 102 * 103 * These fields are used to calculate the scratch space to allocate. The 104 * amount of scratch space can be larger without being harmful on modern 105 * GPUs, however, prior to Haswell, programming the maximum number of threads 106 * to greater than the hardware maximum would cause GPU performance to tank. 107 * 108 * @{ 109 */ 110 /** 111 * Total number of slices present on the device whether or not they've been 112 * fused off. 113 * 114 * XXX: CS thread counts are limited by the inability to do cross subslice 115 * communication. It is the effectively the number of logical threads which 116 * can be executed in a subslice. Fuse configurations may cause this number 117 * to change, so we program @max_cs_threads as the lower maximum. 118 */ 119 unsigned num_slices; 120 121 /** 122 * Number of subslices for each slice (used to be uniform until CNL). 123 */ 124 unsigned num_subslices[GEN_DEVICE_MAX_SUBSLICES]; 125 126 /** 127 * Upper bound of number of EU per subslice (some SKUs might have just 1 EU 128 * fused across all subslices, like 47 EUs, in which case this number won't 129 * be acurate for one subslice). 130 */ 131 unsigned num_eu_per_subslice; 132 133 /** 134 * Number of threads per eu, varies between 4 and 8 between generations. 135 */ 136 unsigned num_thread_per_eu; 137 138 /** 139 * A bit mask of the slices available. 140 */ 141 uint8_t slice_masks; 142 143 /** 144 * An array of bit mask of the subslices available, use subslice_slice_stride 145 * to access this array. 146 */ 147 uint8_t subslice_masks[GEN_DEVICE_MAX_SLICES * 148 DIV_ROUND_UP(GEN_DEVICE_MAX_SUBSLICES, 8)]; 149 150 /** 151 * An array of bit mask of EUs available, use eu_slice_stride & 152 * eu_subslice_stride to access this array. 153 */ 154 uint8_t eu_masks[GEN_DEVICE_MAX_SLICES * 155 GEN_DEVICE_MAX_SUBSLICES * 156 DIV_ROUND_UP(GEN_DEVICE_MAX_EUS_PER_SUBSLICE, 8)]; 157 158 /** 159 * Stride to access subslice_masks[]. 160 */ 161 uint16_t subslice_slice_stride; 162 163 /** 164 * Strides to access eu_masks[]. 165 */ 166 uint16_t eu_slice_stride; 167 uint16_t eu_subslice_stride; 168 169 unsigned l3_banks; 170 unsigned max_vs_threads; /**< Maximum Vertex Shader threads */ 171 unsigned max_tcs_threads; /**< Maximum Hull Shader threads */ 172 unsigned max_tes_threads; /**< Maximum Domain Shader threads */ 173 unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */ 174 /** 175 * Theoretical maximum number of Pixel Shader threads. 176 * 177 * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will 178 * automatically scale pixel shader thread count, based on a single value 179 * programmed into 3DSTATE_PS. 180 * 181 * To calculate the maximum number of threads for Gen8 beyond (which have 182 * multiple Pixel Shader Dispatchers): 183 * 184 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD" 185 * - Usually there's only one PSD per subslice, so use the number of 186 * subslices for number of PSDs. 187 * - For max_wm_threads, the total should be PSD threads * #PSDs. 188 */ 189 unsigned max_wm_threads; 190 191 /** 192 * Maximum Compute Shader threads. 193 * 194 * Thread count * number of EUs per subslice 195 */ 196 unsigned max_cs_threads; 197 198 struct { 199 /** 200 * Hardware default URB size. 201 * 202 * The units this is expressed in are somewhat inconsistent: 512b units 203 * on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+. 204 * 205 * Look up "URB Size" in the "Device Attributes" page, and take the 206 * maximum. Look up the slice count for each GT SKU on the same page. 207 * urb.size = URB Size (kbytes) / slice count 208 */ 209 unsigned size; 210 211 /** 212 * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs. 213 */ 214 unsigned min_entries[4]; 215 216 /** 217 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs. 218 */ 219 unsigned max_entries[4]; 220 } urb; 221 222 /** 223 * For the longest time the timestamp frequency for Gen's timestamp counter 224 * could be assumed to be 12.5MHz, where the least significant bit neatly 225 * corresponded to 80 nanoseconds. 226 * 227 * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for 228 * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for 229 * BXT. 230 * 231 * For simplicty to fit with the current code scaling by a single constant 232 * to map from raw timestamps to nanoseconds we now do the conversion in 233 * floating point instead of integer arithmetic. 234 * 235 * In general it's probably worth noting that the documented constants we 236 * have for the per-platform timestamp frequencies aren't perfect and 237 * shouldn't be trusted for scaling and comparing timestamps with a large 238 * delta. 239 * 240 * E.g. with crude testing on my system using the 'correct' scale factor I'm 241 * seeing a drift of ~2 milliseconds per second. 242 */ 243 uint64_t timestamp_frequency; 244 245 /** 246 * ID to put into the .aub files. 247 */ 248 int simulator_id; 249 250 /** @} */ 251 }; 252 253 #define gen_device_info_is_9lp(devinfo) \ 254 ((devinfo)->is_broxton || (devinfo)->is_geminilake) 255 256 static inline bool 257 gen_device_info_subslice_available(const struct gen_device_info *devinfo, 258 int slice, int subslice) 259 { 260 return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride + 261 subslice / 8] & (1U << (subslice % 8))) != 0; 262 } 263 264 int gen_get_pci_device_id_override(void); 265 int gen_device_name_to_pci_device_id(const char *name); 266 bool gen_get_device_info(int devid, struct gen_device_info *devinfo); 267 const char *gen_get_device_name(int devid); 268 269 /* Used with SLICE_MASK/SUBSLICE_MASK values from DRM_I915_GETPARAM. */ 270 void gen_device_info_update_from_masks(struct gen_device_info *devinfo, 271 uint32_t slice_mask, 272 uint32_t subslice_mask, 273 uint32_t n_eus); 274 /* Used with DRM_IOCTL_I915_QUERY & DRM_I915_QUERY_TOPOLOGY_INFO. */ 275 void gen_device_info_update_from_topology(struct gen_device_info *devinfo, 276 const struct drm_i915_query_topology_info *topology); 277 278 static inline uint64_t 279 gen_device_info_timebase_scale(const struct gen_device_info *devinfo, 280 uint64_t gpu_timestamp) 281 { 282 return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency; 283 } 284 285 #ifdef __cplusplus 286 } 287 #endif 288 289 #endif /* GEN_DEVICE_INFO_H */ 290