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      1 //===- ThreadSafetyTIL.cpp ------------------------------------------------===//
      2 //
      3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
      4 // See https://llvm.org/LICENSE.txt for license information.
      5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
      6 //
      7 //===----------------------------------------------------------------------===//
      8 
      9 #include "clang/Analysis/Analyses/ThreadSafetyTIL.h"
     10 #include "clang/Basic/LLVM.h"
     11 #include "llvm/Support/Casting.h"
     12 #include <cassert>
     13 #include <cstddef>
     14 
     15 using namespace clang;
     16 using namespace threadSafety;
     17 using namespace til;
     18 
     19 StringRef til::getUnaryOpcodeString(TIL_UnaryOpcode Op) {
     20   switch (Op) {
     21     case UOP_Minus:    return "-";
     22     case UOP_BitNot:   return "~";
     23     case UOP_LogicNot: return "!";
     24   }
     25   return {};
     26 }
     27 
     28 StringRef til::getBinaryOpcodeString(TIL_BinaryOpcode Op) {
     29   switch (Op) {
     30     case BOP_Mul:      return "*";
     31     case BOP_Div:      return "/";
     32     case BOP_Rem:      return "%";
     33     case BOP_Add:      return "+";
     34     case BOP_Sub:      return "-";
     35     case BOP_Shl:      return "<<";
     36     case BOP_Shr:      return ">>";
     37     case BOP_BitAnd:   return "&";
     38     case BOP_BitXor:   return "^";
     39     case BOP_BitOr:    return "|";
     40     case BOP_Eq:       return "==";
     41     case BOP_Neq:      return "!=";
     42     case BOP_Lt:       return "<";
     43     case BOP_Leq:      return "<=";
     44     case BOP_Cmp:      return "<=>";
     45     case BOP_LogicAnd: return "&&";
     46     case BOP_LogicOr:  return "||";
     47   }
     48   return {};
     49 }
     50 
     51 SExpr* Future::force() {
     52   Status = FS_evaluating;
     53   Result = compute();
     54   Status = FS_done;
     55   return Result;
     56 }
     57 
     58 unsigned BasicBlock::addPredecessor(BasicBlock *Pred) {
     59   unsigned Idx = Predecessors.size();
     60   Predecessors.reserveCheck(1, Arena);
     61   Predecessors.push_back(Pred);
     62   for (auto *E : Args) {
     63     if (auto *Ph = dyn_cast<Phi>(E)) {
     64       Ph->values().reserveCheck(1, Arena);
     65       Ph->values().push_back(nullptr);
     66     }
     67   }
     68   return Idx;
     69 }
     70 
     71 void BasicBlock::reservePredecessors(unsigned NumPreds) {
     72   Predecessors.reserve(NumPreds, Arena);
     73   for (auto *E : Args) {
     74     if (auto *Ph = dyn_cast<Phi>(E)) {
     75       Ph->values().reserve(NumPreds, Arena);
     76     }
     77   }
     78 }
     79 
     80 // If E is a variable, then trace back through any aliases or redundant
     81 // Phi nodes to find the canonical definition.
     82 const SExpr *til::getCanonicalVal(const SExpr *E) {
     83   while (true) {
     84     if (const auto *V = dyn_cast<Variable>(E)) {
     85       if (V->kind() == Variable::VK_Let) {
     86         E = V->definition();
     87         continue;
     88       }
     89     }
     90     if (const auto *Ph = dyn_cast<Phi>(E)) {
     91       if (Ph->status() == Phi::PH_SingleVal) {
     92         E = Ph->values()[0];
     93         continue;
     94       }
     95     }
     96     break;
     97   }
     98   return E;
     99 }
    100 
    101 // If E is a variable, then trace back through any aliases or redundant
    102 // Phi nodes to find the canonical definition.
    103 // The non-const version will simplify incomplete Phi nodes.
    104 SExpr *til::simplifyToCanonicalVal(SExpr *E) {
    105   while (true) {
    106     if (auto *V = dyn_cast<Variable>(E)) {
    107       if (V->kind() != Variable::VK_Let)
    108         return V;
    109       // Eliminate redundant variables, e.g. x = y, or x = 5,
    110       // but keep anything more complicated.
    111       if (til::ThreadSafetyTIL::isTrivial(V->definition())) {
    112         E = V->definition();
    113         continue;
    114       }
    115       return V;
    116     }
    117     if (auto *Ph = dyn_cast<Phi>(E)) {
    118       if (Ph->status() == Phi::PH_Incomplete)
    119         simplifyIncompleteArg(Ph);
    120       // Eliminate redundant Phi nodes.
    121       if (Ph->status() == Phi::PH_SingleVal) {
    122         E = Ph->values()[0];
    123         continue;
    124       }
    125     }
    126     return E;
    127   }
    128 }
    129 
    130 // Trace the arguments of an incomplete Phi node to see if they have the same
    131 // canonical definition.  If so, mark the Phi node as redundant.
    132 // getCanonicalVal() will recursively call simplifyIncompletePhi().
    133 void til::simplifyIncompleteArg(til::Phi *Ph) {
    134   assert(Ph && Ph->status() == Phi::PH_Incomplete);
    135 
    136   // eliminate infinite recursion -- assume that this node is not redundant.
    137   Ph->setStatus(Phi::PH_MultiVal);
    138 
    139   SExpr *E0 = simplifyToCanonicalVal(Ph->values()[0]);
    140   for (unsigned i = 1, n = Ph->values().size(); i < n; ++i) {
    141     SExpr *Ei = simplifyToCanonicalVal(Ph->values()[i]);
    142     if (Ei == Ph)
    143       continue;  // Recursive reference to itself.  Don't count.
    144     if (Ei != E0) {
    145       return;    // Status is already set to MultiVal.
    146     }
    147   }
    148   Ph->setStatus(Phi::PH_SingleVal);
    149 }
    150 
    151 // Renumbers the arguments and instructions to have unique, sequential IDs.
    152 unsigned BasicBlock::renumberInstrs(unsigned ID) {
    153   for (auto *Arg : Args)
    154     Arg->setID(this, ID++);
    155   for (auto *Instr : Instrs)
    156     Instr->setID(this, ID++);
    157   TermInstr->setID(this, ID++);
    158   return ID;
    159 }
    160 
    161 // Sorts the CFGs blocks using a reverse post-order depth-first traversal.
    162 // Each block will be written into the Blocks array in order, and its BlockID
    163 // will be set to the index in the array.  Sorting should start from the entry
    164 // block, and ID should be the total number of blocks.
    165 unsigned BasicBlock::topologicalSort(SimpleArray<BasicBlock *> &Blocks,
    166                                      unsigned ID) {
    167   if (Visited) return ID;
    168   Visited = true;
    169   for (auto *Block : successors())
    170     ID = Block->topologicalSort(Blocks, ID);
    171   // set ID and update block array in place.
    172   // We may lose pointers to unreachable blocks.
    173   assert(ID > 0);
    174   BlockID = --ID;
    175   Blocks[BlockID] = this;
    176   return ID;
    177 }
    178 
    179 // Performs a reverse topological traversal, starting from the exit block and
    180 // following back-edges.  The dominator is serialized before any predecessors,
    181 // which guarantees that all blocks are serialized after their dominator and
    182 // before their post-dominator (because it's a reverse topological traversal).
    183 // ID should be initially set to 0.
    184 //
    185 // This sort assumes that (1) dominators have been computed, (2) there are no
    186 // critical edges, and (3) the entry block is reachable from the exit block
    187 // and no blocks are accessible via traversal of back-edges from the exit that
    188 // weren't accessible via forward edges from the entry.
    189 unsigned BasicBlock::topologicalFinalSort(SimpleArray<BasicBlock *> &Blocks,
    190                                           unsigned ID) {
    191   // Visited is assumed to have been set by the topologicalSort.  This pass
    192   // assumes !Visited means that we've visited this node before.
    193   if (!Visited) return ID;
    194   Visited = false;
    195   if (DominatorNode.Parent)
    196     ID = DominatorNode.Parent->topologicalFinalSort(Blocks, ID);
    197   for (auto *Pred : Predecessors)
    198     ID = Pred->topologicalFinalSort(Blocks, ID);
    199   assert(static_cast<size_t>(ID) < Blocks.size());
    200   BlockID = ID++;
    201   Blocks[BlockID] = this;
    202   return ID;
    203 }
    204 
    205 // Computes the immediate dominator of the current block.  Assumes that all of
    206 // its predecessors have already computed their dominators.  This is achieved
    207 // by visiting the nodes in topological order.
    208 void BasicBlock::computeDominator() {
    209   BasicBlock *Candidate = nullptr;
    210   // Walk backwards from each predecessor to find the common dominator node.
    211   for (auto *Pred : Predecessors) {
    212     // Skip back-edges
    213     if (Pred->BlockID >= BlockID) continue;
    214     // If we don't yet have a candidate for dominator yet, take this one.
    215     if (Candidate == nullptr) {
    216       Candidate = Pred;
    217       continue;
    218     }
    219     // Walk the alternate and current candidate back to find a common ancestor.
    220     auto *Alternate = Pred;
    221     while (Alternate != Candidate) {
    222       if (Candidate->BlockID > Alternate->BlockID)
    223         Candidate = Candidate->DominatorNode.Parent;
    224       else
    225         Alternate = Alternate->DominatorNode.Parent;
    226     }
    227   }
    228   DominatorNode.Parent = Candidate;
    229   DominatorNode.SizeOfSubTree = 1;
    230 }
    231 
    232 // Computes the immediate post-dominator of the current block.  Assumes that all
    233 // of its successors have already computed their post-dominators.  This is
    234 // achieved visiting the nodes in reverse topological order.
    235 void BasicBlock::computePostDominator() {
    236   BasicBlock *Candidate = nullptr;
    237   // Walk back from each predecessor to find the common post-dominator node.
    238   for (auto *Succ : successors()) {
    239     // Skip back-edges
    240     if (Succ->BlockID <= BlockID) continue;
    241     // If we don't yet have a candidate for post-dominator yet, take this one.
    242     if (Candidate == nullptr) {
    243       Candidate = Succ;
    244       continue;
    245     }
    246     // Walk the alternate and current candidate back to find a common ancestor.
    247     auto *Alternate = Succ;
    248     while (Alternate != Candidate) {
    249       if (Candidate->BlockID < Alternate->BlockID)
    250         Candidate = Candidate->PostDominatorNode.Parent;
    251       else
    252         Alternate = Alternate->PostDominatorNode.Parent;
    253     }
    254   }
    255   PostDominatorNode.Parent = Candidate;
    256   PostDominatorNode.SizeOfSubTree = 1;
    257 }
    258 
    259 // Renumber instructions in all blocks
    260 void SCFG::renumberInstrs() {
    261   unsigned InstrID = 0;
    262   for (auto *Block : Blocks)
    263     InstrID = Block->renumberInstrs(InstrID);
    264 }
    265 
    266 static inline void computeNodeSize(BasicBlock *B,
    267                                    BasicBlock::TopologyNode BasicBlock::*TN) {
    268   BasicBlock::TopologyNode *N = &(B->*TN);
    269   if (N->Parent) {
    270     BasicBlock::TopologyNode *P = &(N->Parent->*TN);
    271     // Initially set ID relative to the (as yet uncomputed) parent ID
    272     N->NodeID = P->SizeOfSubTree;
    273     P->SizeOfSubTree += N->SizeOfSubTree;
    274   }
    275 }
    276 
    277 static inline void computeNodeID(BasicBlock *B,
    278                                  BasicBlock::TopologyNode BasicBlock::*TN) {
    279   BasicBlock::TopologyNode *N = &(B->*TN);
    280   if (N->Parent) {
    281     BasicBlock::TopologyNode *P = &(N->Parent->*TN);
    282     N->NodeID += P->NodeID;    // Fix NodeIDs relative to starting node.
    283   }
    284 }
    285 
    286 // Normalizes a CFG.  Normalization has a few major components:
    287 // 1) Removing unreachable blocks.
    288 // 2) Computing dominators and post-dominators
    289 // 3) Topologically sorting the blocks into the "Blocks" array.
    290 void SCFG::computeNormalForm() {
    291   // Topologically sort the blocks starting from the entry block.
    292   unsigned NumUnreachableBlocks = Entry->topologicalSort(Blocks, Blocks.size());
    293   if (NumUnreachableBlocks > 0) {
    294     // If there were unreachable blocks shift everything down, and delete them.
    295     for (unsigned I = NumUnreachableBlocks, E = Blocks.size(); I < E; ++I) {
    296       unsigned NI = I - NumUnreachableBlocks;
    297       Blocks[NI] = Blocks[I];
    298       Blocks[NI]->BlockID = NI;
    299       // FIXME: clean up predecessor pointers to unreachable blocks?
    300     }
    301     Blocks.drop(NumUnreachableBlocks);
    302   }
    303 
    304   // Compute dominators.
    305   for (auto *Block : Blocks)
    306     Block->computeDominator();
    307 
    308   // Once dominators have been computed, the final sort may be performed.
    309   unsigned NumBlocks = Exit->topologicalFinalSort(Blocks, 0);
    310   assert(static_cast<size_t>(NumBlocks) == Blocks.size());
    311   (void) NumBlocks;
    312 
    313   // Renumber the instructions now that we have a final sort.
    314   renumberInstrs();
    315 
    316   // Compute post-dominators and compute the sizes of each node in the
    317   // dominator tree.
    318   for (auto *Block : Blocks.reverse()) {
    319     Block->computePostDominator();
    320     computeNodeSize(Block, &BasicBlock::DominatorNode);
    321   }
    322   // Compute the sizes of each node in the post-dominator tree and assign IDs in
    323   // the dominator tree.
    324   for (auto *Block : Blocks) {
    325     computeNodeID(Block, &BasicBlock::DominatorNode);
    326     computeNodeSize(Block, &BasicBlock::PostDominatorNode);
    327   }
    328   // Assign IDs in the post-dominator tree.
    329   for (auto *Block : Blocks.reverse()) {
    330     computeNodeID(Block, &BasicBlock::PostDominatorNode);
    331   }
    332 }
    333