1 /* 2 * Copyright 2001 Keith Packard 3 * Copyright 2008 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22 * IN THE SOFTWARE. 23 * 24 * Authors: 25 * Eric Anholt <eric (at) anholt.net> 26 * 27 */ 28 29 /** @file glamor_core.c 30 * 31 * This file covers core X rendering in glamor. 32 */ 33 34 #include <stdlib.h> 35 36 #include "glamor_priv.h" 37 38 Bool 39 glamor_get_drawable_location(const DrawablePtr drawable) 40 { 41 PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); 42 glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); 43 44 if (pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) 45 return 'm'; 46 else 47 return 'f'; 48 } 49 50 GLint 51 glamor_compile_glsl_prog(GLenum type, const char *source) 52 { 53 GLint ok; 54 GLint prog; 55 56 prog = glCreateShader(type); 57 glShaderSource(prog, 1, (const GLchar **) &source, NULL); 58 glCompileShader(prog); 59 glGetShaderiv(prog, GL_COMPILE_STATUS, &ok); 60 if (!ok) { 61 GLchar *info; 62 GLint size; 63 64 glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size); 65 info = malloc(size); 66 if (info) { 67 glGetShaderInfoLog(prog, size, NULL, info); 68 ErrorF("Failed to compile %s: %s\n", 69 type == GL_FRAGMENT_SHADER ? "FS" : "VS", info); 70 ErrorF("Program source:\n%s", source); 71 free(info); 72 } 73 else 74 ErrorF("Failed to get shader compilation info.\n"); 75 FatalError("GLSL compile failure\n"); 76 } 77 78 return prog; 79 } 80 81 Bool 82 glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...) 83 { 84 GLint ok; 85 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); 86 87 if (glamor_priv->has_khr_debug) { 88 char *label; 89 va_list va; 90 91 va_start(va, format); 92 XNFvasprintf(&label, format, va); 93 glObjectLabel(GL_PROGRAM, prog, -1, label); 94 free(label); 95 va_end(va); 96 } 97 98 glLinkProgram(prog); 99 glGetProgramiv(prog, GL_LINK_STATUS, &ok); 100 if (!ok) { 101 GLchar *info; 102 GLint size; 103 104 glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size); 105 info = malloc(size); 106 107 glGetProgramInfoLog(prog, size, NULL, info); 108 ErrorF("Failed to link: %s\n", info); 109 return FALSE; 110 } 111 return TRUE; 112 } 113 114 115 static GCOps glamor_gc_ops = { 116 .FillSpans = glamor_fill_spans, 117 .SetSpans = glamor_set_spans, 118 .PutImage = glamor_put_image, 119 .CopyArea = glamor_copy_area, 120 .CopyPlane = glamor_copy_plane, 121 .PolyPoint = glamor_poly_point, 122 .Polylines = glamor_poly_lines, 123 .PolySegment = glamor_poly_segment, 124 .PolyRectangle = miPolyRectangle, 125 .PolyArc = miPolyArc, 126 .FillPolygon = miFillPolygon, 127 .PolyFillRect = glamor_poly_fill_rect, 128 .PolyFillArc = miPolyFillArc, 129 .PolyText8 = glamor_poly_text8, 130 .PolyText16 = glamor_poly_text16, 131 .ImageText8 = glamor_image_text8, 132 .ImageText16 = glamor_image_text16, 133 .ImageGlyphBlt = miImageGlyphBlt, 134 .PolyGlyphBlt = glamor_poly_glyph_blt, 135 .PushPixels = glamor_push_pixels, 136 }; 137 138 /* 139 * When the stipple is changed or drawn to, invalidate any 140 * cached copy 141 */ 142 static void 143 glamor_invalidate_stipple(GCPtr gc) 144 { 145 glamor_gc_private *gc_priv = glamor_get_gc_private(gc); 146 147 if (gc_priv->stipple) { 148 if (gc_priv->stipple_damage) 149 DamageUnregister(gc_priv->stipple_damage); 150 glamor_destroy_pixmap(gc_priv->stipple); 151 gc_priv->stipple = NULL; 152 } 153 } 154 155 static void 156 glamor_stipple_damage_report(DamagePtr damage, RegionPtr region, 157 void *closure) 158 { 159 GCPtr gc = closure; 160 161 glamor_invalidate_stipple(gc); 162 } 163 164 static void 165 glamor_stipple_damage_destroy(DamagePtr damage, void *closure) 166 { 167 GCPtr gc = closure; 168 glamor_gc_private *gc_priv = glamor_get_gc_private(gc); 169 170 gc_priv->stipple_damage = NULL; 171 glamor_invalidate_stipple(gc); 172 } 173 174 void 175 glamor_track_stipple(GCPtr gc) 176 { 177 if (gc->stipple) { 178 glamor_gc_private *gc_priv = glamor_get_gc_private(gc); 179 180 if (!gc_priv->stipple_damage) 181 gc_priv->stipple_damage = DamageCreate(glamor_stipple_damage_report, 182 glamor_stipple_damage_destroy, 183 DamageReportNonEmpty, 184 TRUE, gc->pScreen, gc); 185 if (gc_priv->stipple_damage) 186 DamageRegister(&gc->stipple->drawable, gc_priv->stipple_damage); 187 } 188 } 189 190 /** 191 * uxa_validate_gc() sets the ops to glamor's implementations, which may be 192 * accelerated or may sync the card and fall back to fb. 193 */ 194 void 195 glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable) 196 { 197 /* fbValidateGC will do direct access to pixmaps if the tiling has changed. 198 * Preempt fbValidateGC by doing its work and masking the change out, so 199 * that we can do the Prepare/finish_access. 200 */ 201 if (changes & GCTile) { 202 if (!gc->tileIsPixel) { 203 assert(gc->tile.pixmap != NullPixmap); 204 205 glamor_pixmap_private *pixmap_priv = 206 glamor_get_pixmap_private(gc->tile.pixmap); 207 if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 208 && FbEvenTile(gc->tile.pixmap->drawable.width * 209 drawable->bitsPerPixel)) { 210 glamor_fallback 211 ("GC %p tile changed %p.\n", gc, gc->tile.pixmap); 212 if (glamor_prepare_access 213 (&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) { 214 fbPadPixmap(gc->tile.pixmap); 215 glamor_finish_access(&gc->tile.pixmap->drawable); 216 } 217 } 218 } 219 /* Mask out the GCTile change notification, now that we've done FB's 220 * job for it. 221 */ 222 changes &= ~GCTile; 223 } 224 225 if (changes & GCStipple) 226 glamor_invalidate_stipple(gc); 227 228 if (changes & GCStipple && gc->stipple) { 229 /* We can't inline stipple handling like we do for GCTile because 230 * it sets fbgc privates. 231 */ 232 if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) { 233 fbValidateGC(gc, changes, drawable); 234 glamor_finish_access(&gc->stipple->drawable); 235 } 236 } 237 else { 238 fbValidateGC(gc, changes, drawable); 239 } 240 241 if (changes & GCDashList) { 242 glamor_gc_private *gc_priv = glamor_get_gc_private(gc); 243 244 if (gc_priv->dash) { 245 glamor_destroy_pixmap(gc_priv->dash); 246 gc_priv->dash = NULL; 247 } 248 } 249 250 gc->ops = &glamor_gc_ops; 251 } 252 253 void 254 glamor_destroy_gc(GCPtr gc) 255 { 256 glamor_gc_private *gc_priv = glamor_get_gc_private(gc); 257 258 if (gc_priv->dash) { 259 glamor_destroy_pixmap(gc_priv->dash); 260 gc_priv->dash = NULL; 261 } 262 glamor_invalidate_stipple(gc); 263 if (gc_priv->stipple_damage) 264 DamageDestroy(gc_priv->stipple_damage); 265 miDestroyGC(gc); 266 } 267 268 static GCFuncs glamor_gc_funcs = { 269 glamor_validate_gc, 270 miChangeGC, 271 miCopyGC, 272 glamor_destroy_gc, 273 miChangeClip, 274 miDestroyClip, 275 miCopyClip 276 }; 277 278 /** 279 * exaCreateGC makes a new GC and hooks up its funcs handler, so that 280 * exaValidateGC() will get called. 281 */ 282 int 283 glamor_create_gc(GCPtr gc) 284 { 285 glamor_gc_private *gc_priv = glamor_get_gc_private(gc); 286 287 gc_priv->dash = NULL; 288 gc_priv->stipple = NULL; 289 if (!fbCreateGC(gc)) 290 return FALSE; 291 292 gc->funcs = &glamor_gc_funcs; 293 294 return TRUE; 295 } 296 297 RegionPtr 298 glamor_bitmap_to_region(PixmapPtr pixmap) 299 { 300 RegionPtr ret; 301 302 glamor_fallback("pixmap %p \n", pixmap); 303 if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO)) 304 return NULL; 305 ret = fbPixmapToRegion(pixmap); 306 glamor_finish_access(&pixmap->drawable); 307 return ret; 308 } 309 310