Home | History | Annotate | Line # | Download | only in spirv_to_dxil
      1 /*
      2  * Copyright  Microsoft Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #ifndef SPIRV_TO_DXIL_H
     25 #define SPIRV_TO_DXIL_H
     26 
     27 #include <stdbool.h>
     28 #include <stddef.h>
     29 #include <stdint.h>
     30 
     31 #ifdef __cplusplus
     32 extern "C" {
     33 #endif
     34 
     35 // NB: I've copy and pasted some types into this header so we don't have to
     36 // include other headers. This will surely break if any of these types change.
     37 
     38 // Copy of gl_shader_stage
     39 typedef enum {
     40    DXIL_SPIRV_SHADER_NONE = -1,
     41    DXIL_SPIRV_SHADER_VERTEX = 0,
     42    DXIL_SPIRV_SHADER_TESS_CTRL = 1,
     43    DXIL_SPIRV_SHADER_TESS_EVAL = 2,
     44    DXIL_SPIRV_SHADER_GEOMETRY = 3,
     45    DXIL_SPIRV_SHADER_FRAGMENT = 4,
     46    DXIL_SPIRV_SHADER_COMPUTE = 5,
     47    DXIL_SPIRV_SHADER_KERNEL = 6,
     48 } dxil_spirv_shader_stage;
     49 
     50 // Copy of nir_spirv_const_value
     51 typedef union {
     52    bool b;
     53    float f32;
     54    double f64;
     55    int8_t i8;
     56    uint8_t u8;
     57    int16_t i16;
     58    uint16_t u16;
     59    int32_t i32;
     60    uint32_t u32;
     61    int64_t i64;
     62    uint64_t u64;
     63 } dxil_spirv_const_value;
     64 
     65 // Copy of nir_spirv_specialization
     66 struct dxil_spirv_specialization {
     67    uint32_t id;
     68    dxil_spirv_const_value value;
     69    bool defined_on_module;
     70 };
     71 
     72 struct dxil_spirv_metadata {
     73    bool requires_runtime_data;
     74 };
     75 
     76 struct dxil_spirv_object {
     77    struct dxil_spirv_metadata metadata;
     78    struct {
     79       void *buffer;
     80       size_t size;
     81    } binary;
     82 };
     83 
     84 /* This struct describes the layout of data expected in the CB bound to
     85  * runtime_data_cbv during compute shader execution */
     86 struct dxil_spirv_compute_runtime_data {
     87    /* Total number of groups dispatched (i.e. value passed to Dispatch()) */
     88    uint32_t group_count_x;
     89    uint32_t group_count_y;
     90    uint32_t group_count_z;
     91 };
     92 
     93 /* This struct describes the layout of data expected in the CB bound to
     94  * runtime_data_cbv during vertex stages */
     95 struct dxil_spirv_vertex_runtime_data {
     96    uint32_t first_vertex;
     97    uint32_t base_instance;
     98    bool is_indexed_draw;
     99 };
    100 
    101 struct dxil_spirv_runtime_conf {
    102    struct {
    103       uint32_t register_space;
    104       uint32_t base_shader_register;
    105    } runtime_data_cbv;
    106 
    107    // Set true if vertex and instance ids have already been converted to
    108    // zero-based. Otherwise, runtime_data will be required to lower them.
    109    bool zero_based_vertex_instance_id;
    110 };
    111 
    112 /**
    113  * Compile a SPIR-V module into DXIL.
    114  * \param  words  SPIR-V module to compile
    115  * \param  word_count  number of words in the SPIR-V module
    116  * \param  specializations  specialization constants to compile with the shader
    117  * \param  num_specializations  number of specialization constants
    118  * \param  stage  shader stage
    119  * \param  entry_point_name  name of shader entrypoint
    120  * \param  conf  configuration for spriv_to_dxil
    121  * \param  out_dxil  will contain the DXIL bytes on success (call spirv_to_dxil_free after use)
    122  * \return  true if compilation succeeded
    123  */
    124 bool
    125 spirv_to_dxil(const uint32_t *words, size_t word_count,
    126               struct dxil_spirv_specialization *specializations,
    127               unsigned int num_specializations, dxil_spirv_shader_stage stage,
    128               const char *entry_point_name,
    129               const struct dxil_spirv_runtime_conf *conf,
    130               struct dxil_spirv_object *out_dxil);
    131 
    132 /**
    133  * Free the buffer allocated by spirv_to_dxil.
    134  */
    135 void
    136 spirv_to_dxil_free(struct dxil_spirv_object *dxil);
    137 
    138 uint64_t
    139 spirv_to_dxil_get_version(void);
    140 
    141 #ifdef __cplusplus
    142 }
    143 #endif
    144 
    145 #endif
    146