/src/games/sail/ |
assorted.c | 53 int guns, car, pc, hull; local in function:table 115 guns = on->specs->gunR; 118 guns = on->specs->gunL; 128 if (ghits > guns) { 129 ghits -= guns; 130 guns = 0; 132 guns -= ghits; 138 send_gunr(on, guns, car); 140 send_gunl(on, guns, car); 216 message = "four guns dismounted" [all...] |
pl_3.c | 56 int guns, car, ready, shootat, hit; local in function:acceptcombat 80 guns = mc->gunR; 85 guns = mc->gunL; 88 if ((!guns && !car) || load == L_EMPTY || 99 if (target > rangeofshot[load] || (!guns && target >= 3)) 140 index = guns; 202 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
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dr_1.c | 274 int r, guns, ready, load, car; local in function:compcombat 304 guns = sp->specs->gunR; 308 guns = sp->specs->gunL; 311 if (!guns && !car) 326 if (!guns && target >= 3) 348 indx = guns;
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extern.h | 197 short guns; member in struct:shipspecs
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