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    Searched defs:guns (Results 1 - 4 of 4) sorted by relevancy

  /src/games/sail/
assorted.c 53 int guns, car, pc, hull; local in function:table
115 guns = on->specs->gunR;
118 guns = on->specs->gunL;
128 if (ghits > guns) {
129 ghits -= guns;
130 guns = 0;
132 guns -= ghits;
138 send_gunr(on, guns, car);
140 send_gunl(on, guns, car);
216 message = "four guns dismounted"
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pl_3.c 56 int guns, car, ready, shootat, hit; local in function:acceptcombat
80 guns = mc->gunR;
85 guns = mc->gunL;
88 if ((!guns && !car) || load == L_EMPTY ||
99 if (target > rangeofshot[load] || (!guns && target >= 3))
140 index = guns;
202 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
dr_1.c 274 int r, guns, ready, load, car; local in function:compcombat
304 guns = sp->specs->gunR;
308 guns = sp->specs->gunL;
311 if (!guns && !car)
326 if (!guns && target >= 3)
348 indx = guns;
extern.h 197 short guns; member in struct:shipspecs

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