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    Searched defs:gy (Results 1 - 7 of 7) sorted by relevancy

  /src/games/hack/
def.gold.h 68 xchar gx,gy; member in struct:gold
def.gen.h 68 xchar gx,gy; member in struct:gen
hack.dog.c 201 xchar gx = 0, gy = 0, gtyp, otyp; /* current goal */ local in function:dog_move
204 #define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy))
275 gx = gy = 0; /* suppress 'used before set' message */
286 DDIST(obj->ox, obj->oy) < DDIST(gx, gy))) {
288 gy = obj->oy;
295 gy = obj->oy;
303 gy = u.uy;
309 gx = gy = FAR; /* random, far away */
311 if (dist(gx, gy) >
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hack.vault.c 184 int x, y, dd, gx, gy; local in function:invault
206 gy = y;
215 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
216 if (abs(gx - x) >= abs(gy - y))
256 egd->gdy = gy;
269 int x, y, dx, dy, gx, gy, nx, ny, typ; local in function:gd_move
315 gy = egd->gdy;
317 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0
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hack.mon.c 321 xchar gx, gy, nix, niy, chcnt; local in function:m_move
403 gy = u.uy;
420 gy = cp->y;
435 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
438 gy = gold->gy;
450 gy = otmp->oy;
456 gy = u.uy;
480 int d1 = DIST(nx, ny, gx, gy);
481 int d2 = DIST(nix, niy, gx, gy);
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hack.shk.c 942 xchar gx, gy, omx, omy, nx, ny, nix, niy; local in function:shk_move
983 gy = ESHK(shkp)->shk.y;
984 satdoor = (gx == omx && gy == omy);
987 gy = u.uy;
996 gy = u.uy;
1001 #define GDIST(x,y) ((x-gx)*(x-gx)+(y-gy)*(y-gy))
1016 avoid = (u.uinshop && dist(gx, gy) > 8);
1025 appr = gx = gy = 0;
1029 if (omx == gx && omy == gy)
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  /src/sys/external/bsd/drm2/dist/drm/i915/display/
intel_tv.c 66 u16 ry, gy, by, ay; member in struct:color_conversion
137 * 12 bit fields (gy, rv, bu)
194 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0104,
204 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0133,
214 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0119,
224 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x014c,
234 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0113,
244 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0145,
254 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0104,
264 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0133
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