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      1  /*
      2   * Copyright  2013 Intel Corporation
      3   *
      4   * Permission is hereby granted, free of charge, to any person obtaining a
      5   * copy of this software and associated documentation files (the "Software"),
      6   * to deal in the Software without restriction, including without limitation
      7   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8   * and/or sell copies of the Software, and to permit persons to whom the
      9   * Software is furnished to do so, subject to the following conditions:
     10   *
     11   * The above copyright notice and this permission notice (including the next
     12   * paragraph) shall be included in all copies or substantial portions of the
     13   * Software.
     14   *
     15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21   * IN THE SOFTWARE.
     22   *
     23   */
     24 
     25 #ifndef GEN_DEVICE_INFO_H
     26 #define GEN_DEVICE_INFO_H
     27 
     28 #include <stdbool.h>
     29 #include <stdint.h>
     30 
     31 #include "util/macros.h"
     32 
     33 #ifdef __cplusplus
     34 extern "C" {
     35 #endif
     36 
     37 struct drm_i915_query_topology_info;
     38 
     39 #define GEN_DEVICE_MAX_SLICES           (6)  /* Maximum on gen10 */
     40 #define GEN_DEVICE_MAX_SUBSLICES        (8)  /* Maximum on gen11 */
     41 #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (10) /* Maximum on Haswell */
     42 
     43 /**
     44  * Intel hardware information and quirks
     45  */
     46 struct gen_device_info
     47 {
     48    int gen; /**< Generation number: 4, 5, 6, 7, ... */
     49    int revision;
     50    int gt;
     51 
     52    bool is_g4x;
     53    bool is_ivybridge;
     54    bool is_baytrail;
     55    bool is_haswell;
     56    bool is_broadwell;
     57    bool is_cherryview;
     58    bool is_skylake;
     59    bool is_broxton;
     60    bool is_kabylake;
     61    bool is_geminilake;
     62    bool is_coffeelake;
     63    bool is_cannonlake;
     64 
     65    bool has_hiz_and_separate_stencil;
     66    bool must_use_separate_stencil;
     67    bool has_sample_with_hiz;
     68    bool has_llc;
     69 
     70    bool has_pln;
     71    bool has_64bit_types;
     72    bool has_integer_dword_mul;
     73    bool has_compr4;
     74    bool has_surface_tile_offset;
     75    bool supports_simd16_3src;
     76    bool has_resource_streamer;
     77 
     78    /**
     79     * \name Intel hardware quirks
     80     *  @{
     81     */
     82    bool has_negative_rhw_bug;
     83 
     84    /**
     85     * Some versions of Gen hardware don't do centroid interpolation correctly
     86     * on unlit pixels, causing incorrect values for derivatives near triangle
     87     * edges.  Enabling this flag causes the fragment shader to use
     88     * non-centroid interpolation for unlit pixels, at the expense of two extra
     89     * fragment shader instructions.
     90     */
     91    bool needs_unlit_centroid_workaround;
     92    /** @} */
     93 
     94    /**
     95     * \name GPU hardware limits
     96     *
     97     * In general, you can find shader thread maximums by looking at the "Maximum
     98     * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
     99     * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
    100     * limits come from the "Number of URB Entries" field in the
    101     * 3DSTATE_URB_VS command and friends.
    102     *
    103     * These fields are used to calculate the scratch space to allocate.  The
    104     * amount of scratch space can be larger without being harmful on modern
    105     * GPUs, however, prior to Haswell, programming the maximum number of threads
    106     * to greater than the hardware maximum would cause GPU performance to tank.
    107     *
    108     *  @{
    109     */
    110    /**
    111     * Total number of slices present on the device whether or not they've been
    112     * fused off.
    113     *
    114     * XXX: CS thread counts are limited by the inability to do cross subslice
    115     * communication. It is the effectively the number of logical threads which
    116     * can be executed in a subslice. Fuse configurations may cause this number
    117     * to change, so we program @max_cs_threads as the lower maximum.
    118     */
    119    unsigned num_slices;
    120 
    121    /**
    122     * Number of subslices for each slice (used to be uniform until CNL).
    123     */
    124    unsigned num_subslices[GEN_DEVICE_MAX_SUBSLICES];
    125 
    126    /**
    127     * Upper bound of number of EU per subslice (some SKUs might have just 1 EU
    128     * fused across all subslices, like 47 EUs, in which case this number won't
    129     * be acurate for one subslice).
    130     */
    131    unsigned num_eu_per_subslice;
    132 
    133    /**
    134     * Number of threads per eu, varies between 4 and 8 between generations.
    135     */
    136    unsigned num_thread_per_eu;
    137 
    138    /**
    139     * A bit mask of the slices available.
    140     */
    141    uint8_t slice_masks;
    142 
    143    /**
    144     * An array of bit mask of the subslices available, use subslice_slice_stride
    145     * to access this array.
    146     */
    147    uint8_t subslice_masks[GEN_DEVICE_MAX_SLICES *
    148                           DIV_ROUND_UP(GEN_DEVICE_MAX_SUBSLICES, 8)];
    149 
    150    /**
    151     * An array of bit mask of EUs available, use eu_slice_stride &
    152     * eu_subslice_stride to access this array.
    153     */
    154    uint8_t eu_masks[GEN_DEVICE_MAX_SLICES *
    155                     GEN_DEVICE_MAX_SUBSLICES *
    156                     DIV_ROUND_UP(GEN_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
    157 
    158    /**
    159     * Stride to access subslice_masks[].
    160     */
    161    uint16_t subslice_slice_stride;
    162 
    163    /**
    164     * Strides to access eu_masks[].
    165     */
    166    uint16_t eu_slice_stride;
    167    uint16_t eu_subslice_stride;
    168 
    169    unsigned l3_banks;
    170    unsigned max_vs_threads;   /**< Maximum Vertex Shader threads */
    171    unsigned max_tcs_threads;  /**< Maximum Hull Shader threads */
    172    unsigned max_tes_threads;  /**< Maximum Domain Shader threads */
    173    unsigned max_gs_threads;   /**< Maximum Geometry Shader threads. */
    174    /**
    175     * Theoretical maximum number of Pixel Shader threads.
    176     *
    177     * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
    178     * automatically scale pixel shader thread count, based on a single value
    179     * programmed into 3DSTATE_PS.
    180     *
    181     * To calculate the maximum number of threads for Gen8 beyond (which have
    182     * multiple Pixel Shader Dispatchers):
    183     *
    184     * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
    185     * - Usually there's only one PSD per subslice, so use the number of
    186     *   subslices for number of PSDs.
    187     * - For max_wm_threads, the total should be PSD threads * #PSDs.
    188     */
    189    unsigned max_wm_threads;
    190 
    191    /**
    192     * Maximum Compute Shader threads.
    193     *
    194     * Thread count * number of EUs per subslice
    195     */
    196    unsigned max_cs_threads;
    197 
    198    struct {
    199       /**
    200        * Hardware default URB size.
    201        *
    202        * The units this is expressed in are somewhat inconsistent: 512b units
    203        * on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
    204        *
    205        * Look up "URB Size" in the "Device Attributes" page, and take the
    206        * maximum.  Look up the slice count for each GT SKU on the same page.
    207        * urb.size = URB Size (kbytes) / slice count
    208        */
    209       unsigned size;
    210 
    211       /**
    212        * The minimum number of URB entries.  See the 3DSTATE_URB_<XS> docs.
    213        */
    214       unsigned min_entries[4];
    215 
    216       /**
    217        * The maximum number of URB entries.  See the 3DSTATE_URB_<XS> docs.
    218        */
    219       unsigned max_entries[4];
    220    } urb;
    221 
    222    /**
    223     * For the longest time the timestamp frequency for Gen's timestamp counter
    224     * could be assumed to be 12.5MHz, where the least significant bit neatly
    225     * corresponded to 80 nanoseconds.
    226     *
    227     * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
    228     * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
    229     * BXT.
    230     *
    231     * For simplicty to fit with the current code scaling by a single constant
    232     * to map from raw timestamps to nanoseconds we now do the conversion in
    233     * floating point instead of integer arithmetic.
    234     *
    235     * In general it's probably worth noting that the documented constants we
    236     * have for the per-platform timestamp frequencies aren't perfect and
    237     * shouldn't be trusted for scaling and comparing timestamps with a large
    238     * delta.
    239     *
    240     * E.g. with crude testing on my system using the 'correct' scale factor I'm
    241     * seeing a drift of ~2 milliseconds per second.
    242     */
    243    uint64_t timestamp_frequency;
    244 
    245    /**
    246     * ID to put into the .aub files.
    247     */
    248    int simulator_id;
    249 
    250    /** @} */
    251 };
    252 
    253 #define gen_device_info_is_9lp(devinfo) \
    254    ((devinfo)->is_broxton || (devinfo)->is_geminilake)
    255 
    256 static inline bool
    257 gen_device_info_subslice_available(const struct gen_device_info *devinfo,
    258                                    int slice, int subslice)
    259 {
    260    return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride +
    261                                    subslice / 8] & (1U << (subslice % 8))) != 0;
    262 }
    263 
    264 int gen_get_pci_device_id_override(void);
    265 int gen_device_name_to_pci_device_id(const char *name);
    266 bool gen_get_device_info(int devid, struct gen_device_info *devinfo);
    267 const char *gen_get_device_name(int devid);
    268 
    269 /* Used with SLICE_MASK/SUBSLICE_MASK values from DRM_I915_GETPARAM. */
    270 void gen_device_info_update_from_masks(struct gen_device_info *devinfo,
    271                                        uint32_t slice_mask,
    272                                        uint32_t subslice_mask,
    273                                        uint32_t n_eus);
    274 /* Used with DRM_IOCTL_I915_QUERY & DRM_I915_QUERY_TOPOLOGY_INFO. */
    275 void gen_device_info_update_from_topology(struct gen_device_info *devinfo,
    276                                           const struct drm_i915_query_topology_info *topology);
    277 
    278 static inline uint64_t
    279 gen_device_info_timebase_scale(const struct gen_device_info *devinfo,
    280                                uint64_t gpu_timestamp)
    281 {
    282    return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency;
    283 }
    284 
    285 #ifdef __cplusplus
    286 }
    287 #endif
    288 
    289 #endif /* GEN_DEVICE_INFO_H */
    290