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    Searched defs:increment (Results 1 - 11 of 11) sorted by relevancy

  /src/sys/external/bsd/drm2/dist/drm/amd/display/dc/dcn10/
amdgpu_dcn10_cm_common.c 327 uint32_t j, k, seg_distr[MAX_REGIONS_NUMBER], increment, start_index, hw_points; local in function:cm_helper_translate_curve_to_hw_format
381 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]);
385 i += increment) {
514 uint32_t j, k, seg_distr[MAX_REGIONS_NUMBER], increment, start_index, hw_points; local in function:cm_helper_translate_curve_to_degamma_hw_format
547 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]);
551 i += increment) {
  /src/sys/external/bsd/drm2/dist/drm/i915/display/
intel_hotplug.c 163 const int increment = long_hpd ? 10 : 1; local in function:intel_hpd_irq_storm_detect
176 hpd->stats[pin].count += increment;
  /src/games/rogue/
object.c 531 short blessing, increment; local in function:gr_weapon
551 increment = 1;
553 increment = -1;
558 obj->hit_enchant += increment;
560 obj->d_enchant += increment;
  /src/lib/libc/gdtoa/
strtodg.c 50 increment(b) Bigint *b; function
52 increment(Bigint *b)
240 b = increment(b);
275 b = increment(b);
850 /*boundary case -- increment exponent*/
881 rvb = increment(rvb);
gdtoaimp.h 562 #define increment __increment_D2A macro
613 extern Bigint *increment ANSI((Bigint*));
  /src/lib/libc/softfloat/bits32/
softfloat.c 424 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat64
428 increment = ( (sbits32) zSig2 < 0 );
431 increment = 0;
435 increment = ( roundingMode == float_round_down ) && zSig2;
438 increment = ( roundingMode == float_round_up ) && zSig2;
446 && increment
462 || ! increment
469 increment = ( (sbits32) zSig2 < 0 );
473 increment = ( roundingMode == float_round_down ) && zSig2;
476 increment = ( roundingMode == float_round_up ) && zSig2
    [all...]
  /src/sys/external/bsd/drm2/dist/drm/amd/display/dc/dce110/
amdgpu_dce110_hw_sequencer.c 448 uint32_t i, j, k, seg_distr[NUMBER_REGIONS], increment, start_index, hw_points; local in function:dce110_translate_regamma_to_hw_format
504 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]);
508 i += increment) {
  /src/sys/external/bsd/drm2/dist/drm/amd/display/modules/color/
amdgpu_color_gamma.c 84 struct fixed31_32 increment; local in function:setup_x_points_distribution
91 increment = dc_fixpt_div_int(region_size,
100 (coordinates_x[index-1].x, increment);
  /src/sys/external/bsd/drm2/dist/drm/vmwgfx/
vmwgfx_kms.c 1008 int ret, increment = 1; local in function:vmw_framebuffer_bo_dirty
1026 increment = 2;
1032 clips, num_clips, increment);
2439 * @increment: Integer with which to increment the clip counter when looping.
2449 int increment,
2491 for (i = 0; i < num_clips; i++, clips_ptr += increment,
2492 vclips_ptr += increment) {
2592 * @increment: Integer with which to increment the clip counter when looping
    [all...]
  /src/sys/lib/libkern/
softfloat.c 158 flag roundNearestEven, increment; local in function:roundAndPackInt64
163 increment = ( (sbits64) absZ1 < 0 );
166 increment = 0;
170 increment = ( roundingMode == float_round_down ) && absZ1;
173 increment = ( roundingMode == float_round_up ) && absZ1;
177 if ( increment ) {
200 flag roundNearestEven, increment; local in function:roundAndPackUInt64
205 increment = ( (sbits64) absZ1 < 0 );
208 increment = 0;
211 increment = ( roundingMode == float_round_up ) && absZ1
653 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloatx80
977 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat128
    [all...]
  /src/lib/libc/softfloat/bits64/
softfloat.c 179 flag roundNearestEven, increment; local in function:roundAndPackInt64
184 increment = ( (sbits64) absZ1 < 0 );
187 increment = 0;
191 increment = ( roundingMode == float_round_down ) && absZ1;
194 increment = ( roundingMode == float_round_up ) && absZ1;
198 if ( increment ) {
666 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloatx80
739 increment = ( (sbits64) zSig1 < 0 );
742 increment = 0;
746 increment = ( roundingMode == float_round_down ) && zSig1
998 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat128
    [all...]

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