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    Searched defs:inout (Results 1 - 7 of 7) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/softpipe/
sp_quad.h 100 struct quad_header_inout inout; member in struct:quad_header
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/softpipe/
sp_quad.h 100 struct quad_header_inout inout; member in struct:quad_header
  /xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
clc_compiler_test.cpp 43 __kernel void main_test(__global struct shift *inout)\n\
48 lc[id] = inout[id];\n\
49 inout[id2].ret = (ushort) lc[id2].val << (ushort) lc[id2].shift;\n\
52 auto inout = ShaderArg<struct shift>({ local
60 run_shader(kernel_source, inout.size(), 1, 1, inout);
61 for (int i = 0; i < inout.size(); ++i)
62 EXPECT_EQ(inout[i].ret, expected[i]);
323 "__kernel void main_test(__global unsigned char *inout)\n\
326 inout[idx] = inout[idx] + 1;\n
328 auto inout = ShaderArg<uint8_t> ({ 100, 110, 120, 130 }, SHADER_ARG_INOUT); local
345 auto inout = ShaderArg<uint16_t> ({ 10000, 10010, 10020, 10030 }, SHADER_ARG_INOUT); local
366 auto inout = ShaderArg<uint64_t>({ base, base + 10, base + 20, base + 30 }, local
402 auto inout = ShaderArg<uint32_t>({0x00000001, 0x10000001, 0x00020002, 0x04010203}, local
558 auto inout = ShaderArg<uint64_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local
581 auto inout = ShaderArg<uint16_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local
606 auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local
627 auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local
647 auto inout = ShaderArg<struct two_vals>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, { 65536, 65536 } }, local
672 auto inout = ShaderArg<struct uint2>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, { 65536, 65536 } }, local
697 auto inout = ShaderArg<struct ushort2>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, local
724 auto inout = ShaderArg<struct uchar3>({ { 8, 8, 8 }, { 16, 16, 16 }, { 64, 64, 64 }, { 255, 255, 255 } }, local
781 auto inout = ShaderArg<struct uint8>({ { 1, 2, 3, 4, 5, 6, 7, 8 } }, local
813 auto inout = ShaderArg<struct ulong16>({ { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, local
934 auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, local
951 auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, local
968 auto inout = ShaderArg<uint32_t>({ 0xfffffffa, 0xfffffffb, 0xfffffffc, 0xfffffffd, 0xfffffffe }, local
985 auto inout = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), local
1002 auto inout = ShaderArg<uint32_t>({ 0, 0x1, 0x3, 0x101, 0x110011, ~0u }, local
1019 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xffffffff }, local
1043 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xffffffff }, local
1067 auto inout = ShaderArg<uint32_t>({ 0xffffffff - 3, 0xffffffff - 2, 0xffffffff - 1, 0xffffffff }, local
1084 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3 }, SHADER_ARG_INOUT); local
1100 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, (1u << 31) }, SHADER_ARG_INOUT); local
1116 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 2.0f }, SHADER_ARG_INOUT); local
1132 auto inout = ShaderArg<float>({ 0.25f, 0.5f, 0.75f, 1.0f }, SHADER_ARG_INOUT); local
1149 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); local
1167 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); local
1183 auto inout = ShaderArg<uint32_t>({ 0, 1, 0xffff, (1u << 30), (1u << 31) }, SHADER_ARG_INOUT); local
1208 auto inout = ShaderArg<sin_vals>(input, SHADER_ARG_INOUT); local
1232 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1248 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1264 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1280 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1296 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1312 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1328 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local
1345 auto inout = ShaderArg<float>({ 0.5f, 1.5f, -0.5f, -1.5f, 1.4f }, SHADER_ARG_INOUT); local
1361 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local
1378 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local
1423 auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); local
1456 auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); local
1478 auto inout = ShaderArg<float>({ 2.0f, 4.0f }, SHADER_ARG_INOUT); local
1500 auto inout = ShaderArg<uint8_t>({ 2, 4 }, SHADER_ARG_INOUT); local
1638 auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); local
1658 auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); local
1725 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local
1771 auto inout = ShaderArg<int32_t>({ 2, 4 }, SHADER_ARG_INOUT); local
1789 auto inout = ShaderArg<int32_t>({ 0, 2, -1 }, SHADER_ARG_INOUT); local
1809 auto inout = ShaderArg<int32_t>(0xf, SHADER_ARG_INOUT); local
1825 auto inout = ShaderArg<int32_t>(0, SHADER_ARG_INOUT); local
1844 auto inout = ShaderArg<uint16_t>({ 2, 4 }, SHADER_ARG_INOUT); local
2038 auto inout = ShaderArg<struct s>({0, 0, 0}, SHADER_ARG_OUTPUT); local
2304 auto inout = ShaderArg<uint32_t>({ 0x00000001, 0x10000001, 0x00020002, 0x04010203 }, local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
etnaviv_compiler_tgsi.c 339 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local
342 if (!inout->active || inout->native.valid) { /* Skip if already a native register assigned */
349 if (mode_inputs ? (inout->last_use <= temp->first_use)
350 : (inout->first_use >= temp->last_use)) {
352 inout->native = temp->native;
361 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local
363 if (inout->active && !inout->native.valid)
364 inout->native = alloc_new_native_reg(c)
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/freedreno/ir3/
ir3.h 271 } inout; member in union:ir3_instruction::__anon3483
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
etnaviv_compiler.c 329 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local
332 if (!inout->active || inout->native.valid) { /* Skip if already a native register assigned */
339 if (mode_inputs ? (inout->last_use <= temp->first_use)
340 : (inout->first_use >= temp->last_use)) {
342 inout->native = temp->native;
351 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local
353 if (inout->active && !inout->native.valid)
354 inout->native = alloc_new_native_reg(c)
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/panfrost/bifrost/
bifrost_compile.c 787 bi_index inout = bi_temp_reg(b->shader); local
788 bi_make_vec_to(b, inout, data_words, NULL, sz / 32, 32);
790 bi_axchg_to(b, sz, inout, inout,
796 bi_word(inout, 0),
797 bi_word(inout, 1),
827 bi_index inout = bi_temp_reg(b->shader); local
828 bi_make_vec_to(b, inout, data_words, NULL, 2 * (sz / 32), 32);
830 bi_acmpxchg_to(b, sz, inout, inout,
    [all...]

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