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      1 /*
      2  * Copyright  2017 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included
     12  * in all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     15  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     20  * DEALINGS IN THE SOFTWARE.
     21  */
     22 
     23 /**
     24  * @file iris_program_cache.c
     25  *
     26  * The in-memory program cache.  This is basically a hash table mapping
     27  * API-specified shaders and a state key to a compiled variant.  It also
     28  * takes care of uploading shader assembly into a BO for use on the GPU.
     29  */
     30 
     31 #include <stdio.h>
     32 #include <errno.h>
     33 #include "pipe/p_defines.h"
     34 #include "pipe/p_state.h"
     35 #include "pipe/p_context.h"
     36 #include "pipe/p_screen.h"
     37 #include "util/u_atomic.h"
     38 #include "util/u_upload_mgr.h"
     39 #include "compiler/nir/nir.h"
     40 #include "compiler/nir/nir_builder.h"
     41 #include "intel/common/intel_disasm.h"
     42 #include "intel/compiler/brw_compiler.h"
     43 #include "intel/compiler/brw_eu.h"
     44 #include "intel/compiler/brw_nir.h"
     45 #include "iris_context.h"
     46 #include "iris_resource.h"
     47 
     48 struct keybox {
     49    uint16_t size;
     50    enum iris_program_cache_id cache_id;
     51    uint8_t data[0];
     52 };
     53 
     54 static struct keybox *
     55 make_keybox(void *mem_ctx,
     56             enum iris_program_cache_id cache_id,
     57             const void *key,
     58             uint32_t key_size)
     59 {
     60    struct keybox *keybox =
     61       ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
     62 
     63    keybox->cache_id = cache_id;
     64    keybox->size = key_size;
     65    memcpy(keybox->data, key, key_size);
     66 
     67    return keybox;
     68 }
     69 
     70 static uint32_t
     71 keybox_hash(const void *void_key)
     72 {
     73    const struct keybox *key = void_key;
     74    return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
     75 }
     76 
     77 static bool
     78 keybox_equals(const void *void_a, const void *void_b)
     79 {
     80    const struct keybox *a = void_a, *b = void_b;
     81    if (a->size != b->size)
     82       return false;
     83 
     84    return memcmp(a->data, b->data, a->size) == 0;
     85 }
     86 
     87 struct iris_compiled_shader *
     88 iris_find_cached_shader(struct iris_context *ice,
     89                         enum iris_program_cache_id cache_id,
     90                         uint32_t key_size,
     91                         const void *key)
     92 {
     93    struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
     94    struct hash_entry *entry =
     95       _mesa_hash_table_search(ice->shaders.cache, keybox);
     96 
     97    ralloc_free(keybox);
     98 
     99    return entry ? entry->data : NULL;
    100 }
    101 
    102 void
    103 iris_delete_shader_variant(struct iris_compiled_shader *shader)
    104 {
    105    pipe_resource_reference(&shader->assembly.res, NULL);
    106    util_queue_fence_destroy(&shader->ready);
    107    ralloc_free(shader);
    108 }
    109 
    110 struct iris_compiled_shader *
    111 iris_create_shader_variant(const struct iris_screen *screen,
    112                            void *mem_ctx,
    113                            enum iris_program_cache_id cache_id,
    114                            uint32_t key_size,
    115                            const void *key)
    116 {
    117 #ifndef NDEBUG
    118    if (cache_id == IRIS_CACHE_BLORP) {
    119       /* Blorp shader must have a mem_ctx. */
    120       assert(mem_ctx != NULL);
    121    } else if (cache_id == IRIS_CACHE_TCS) {
    122       /* Pass-through tessellation control shaders (generated by the driver)
    123        * will have a mem_ctx, and other tessellation control shaders will not.
    124        */
    125    } else {
    126       /* Shaders that are neither blorp nor tessellation control must not have
    127        * a mem_ctx.
    128        */
    129       assert(mem_ctx == NULL);
    130    }
    131 #endif
    132 
    133    struct iris_compiled_shader *shader =
    134       rzalloc_size(mem_ctx, sizeof(struct iris_compiled_shader) +
    135                    screen->vtbl.derived_program_state_size(cache_id));
    136 
    137    pipe_reference_init(&shader->ref, 1);
    138    util_queue_fence_init(&shader->ready);
    139    util_queue_fence_reset(&shader->ready);
    140 
    141    if (cache_id != IRIS_CACHE_BLORP) {
    142       assert(key_size <= sizeof(union iris_any_prog_key));
    143       memcpy(&shader->key, key, key_size);
    144    }
    145 
    146    return shader;
    147 }
    148 
    149 void
    150 iris_upload_shader(struct iris_screen *screen,
    151                    struct iris_uncompiled_shader *ish,
    152                    struct iris_compiled_shader *shader,
    153                    struct hash_table *driver_shaders,
    154                    struct u_upload_mgr *uploader,
    155                    enum iris_program_cache_id cache_id,
    156                    uint32_t key_size,
    157                    const void *key,
    158                    const void *assembly)
    159 {
    160    const struct intel_device_info *devinfo = &screen->devinfo;
    161 
    162    u_upload_alloc(uploader, 0, shader->prog_data->program_size, 64,
    163                   &shader->assembly.offset, &shader->assembly.res,
    164                   &shader->map);
    165    memcpy(shader->map, assembly, shader->prog_data->program_size);
    166 
    167    struct iris_resource *res = (void *) shader->assembly.res;
    168    uint64_t shader_data_addr = res->bo->address +
    169                                shader->assembly.offset +
    170                                shader->prog_data->const_data_offset;
    171 
    172    struct brw_shader_reloc_value reloc_values[] = {
    173       {
    174          .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
    175          .value = shader_data_addr,
    176       },
    177       {
    178          .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
    179          .value = shader_data_addr >> 32,
    180       },
    181    };
    182    brw_write_shader_relocs(&screen->devinfo, shader->map,
    183                            shader->prog_data, reloc_values,
    184                            ARRAY_SIZE(reloc_values));
    185 
    186    /* Store the 3DSTATE shader packets and other derived state. */
    187    screen->vtbl.store_derived_program_state(devinfo, cache_id, shader);
    188 
    189    util_queue_fence_signal(&shader->ready);
    190 
    191    if (!ish) {
    192       struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
    193       _mesa_hash_table_insert(driver_shaders, keybox, shader);
    194    }
    195 }
    196 
    197 bool
    198 iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
    199                          const void *key, uint32_t key_size,
    200                          uint32_t *kernel_out, void *prog_data_out)
    201 {
    202    struct blorp_context *blorp = blorp_batch->blorp;
    203    struct iris_context *ice = blorp->driver_ctx;
    204    struct iris_batch *batch = blorp_batch->driver_batch;
    205    struct iris_compiled_shader *shader =
    206       iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
    207 
    208    if (!shader)
    209       return false;
    210 
    211    struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
    212    *kernel_out =
    213       iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
    214    *((void **) prog_data_out) = shader->prog_data;
    215 
    216    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
    217 
    218    return true;
    219 }
    220 
    221 bool
    222 iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
    223                          const void *key, uint32_t key_size,
    224                          const void *kernel, UNUSED uint32_t kernel_size,
    225                          const struct brw_stage_prog_data *prog_data_templ,
    226                          UNUSED uint32_t prog_data_size,
    227                          uint32_t *kernel_out, void *prog_data_out)
    228 {
    229    struct blorp_context *blorp = blorp_batch->blorp;
    230    struct iris_context *ice = blorp->driver_ctx;
    231    struct iris_batch *batch = blorp_batch->driver_batch;
    232    struct iris_screen *screen = batch->screen;
    233 
    234    void *prog_data = ralloc_size(NULL, prog_data_size);
    235    memcpy(prog_data, prog_data_templ, prog_data_size);
    236 
    237    struct iris_binding_table bt;
    238    memset(&bt, 0, sizeof(bt));
    239 
    240    struct iris_compiled_shader *shader =
    241       iris_create_shader_variant(screen, ice->shaders.cache, IRIS_CACHE_BLORP,
    242                                  key_size, key);
    243 
    244    iris_finalize_program(shader, prog_data, NULL, NULL, 0, 0, 0, &bt);
    245 
    246    iris_upload_shader(screen, NULL, shader, ice->shaders.cache,
    247                       ice->shaders.uploader_driver,
    248                       IRIS_CACHE_BLORP, key_size, key, kernel);
    249 
    250    struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
    251    *kernel_out =
    252       iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
    253    *((void **) prog_data_out) = shader->prog_data;
    254 
    255    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
    256 
    257    return true;
    258 }
    259 
    260 void
    261 iris_init_program_cache(struct iris_context *ice)
    262 {
    263    ice->shaders.cache =
    264       _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
    265 
    266    ice->shaders.uploader_driver =
    267       u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
    268                       IRIS_RESOURCE_FLAG_SHADER_MEMZONE |
    269                       IRIS_RESOURCE_FLAG_DEVICE_MEM);
    270    ice->shaders.uploader_unsync =
    271       u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
    272                       IRIS_RESOURCE_FLAG_SHADER_MEMZONE |
    273                       IRIS_RESOURCE_FLAG_DEVICE_MEM);
    274 }
    275 
    276 void
    277 iris_destroy_program_cache(struct iris_context *ice)
    278 {
    279    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
    280       iris_shader_variant_reference(&ice->shaders.prog[i], NULL);
    281    }
    282    iris_shader_variant_reference(&ice->shaders.last_vue_shader, NULL);
    283 
    284    hash_table_foreach(ice->shaders.cache, entry) {
    285       struct iris_compiled_shader *shader = entry->data;
    286       iris_delete_shader_variant(shader);
    287    }
    288 
    289    u_upload_destroy(ice->shaders.uploader_driver);
    290    u_upload_destroy(ice->shaders.uploader_unsync);
    291 
    292    ralloc_free(ice->shaders.cache);
    293 }
    294