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    Searched defs:itm (Results 1 - 2 of 2) sorted by relevancy

  /src/games/larn/
store.c 60 struct _itm itm[90] = { variable in typeref:struct:_itm[90]
293 else if (itm[i].qty <= 0)
297 else if (c[GOLD] < itm[i].price * 10)
300 if (itm[i].obj == OPOTION) {
301 potionname[itm[i].arg] = potionhide[itm[i].arg];
302 } else if (itm[i].obj == OSCROLL) {
303 scrollname[itm[i].arg] = scrollhide[itm[i].arg];
305 c[GOLD] -= itm[i].price * 10
    [all...]
monster.c 12 * int cgood(x,y,itm,monst)Function to check location for emptiness
13 * int x,y,itm,monst;
178 * int cgood(x,y,itm,monst) Function to check location for emptiness
179 * int x,y,itm,monst;
181 * Routine to return TRUE if a location does not have itm or monst there
183 * Enter with itm or monst TRUE or FALSE if checking it
184 * Example: if itm==TRUE check for no item at this location
191 #define itm __lose macro

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