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Searched
defs:itm
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/larn/
store.c
60
struct _itm
itm
[90] = {
variable in typeref:struct:_itm[90]
293
else if (
itm
[i].qty <= 0)
297
else if (c[GOLD] <
itm
[i].price * 10)
300
if (
itm
[i].obj == OPOTION) {
301
potionname[
itm
[i].arg] = potionhide[
itm
[i].arg];
302
} else if (
itm
[i].obj == OSCROLL) {
303
scrollname[
itm
[i].arg] = scrollhide[
itm
[i].arg];
305
c[GOLD] -=
itm
[i].price * 10
[
all
...]
monster.c
12
* int cgood(x,y,
itm
,monst)Function to check location for emptiness
13
* int x,y,
itm
,monst;
178
* int cgood(x,y,
itm
,monst) Function to check location for emptiness
179
* int x,y,
itm
,monst;
181
* Routine to return TRUE if a location does not have
itm
or monst there
183
* Enter with
itm
or monst TRUE or FALSE if checking it
184
* Example: if
itm
==TRUE check for no item at this location
191
#define
itm
__lose
macro
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Indexes created Fri Sep 26 20:09:58 GMT 2025