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      1 /*	$NetBSD: makemove.c,v 1.43 2022/06/19 10:23:48 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 /*	@(#)makemove.c	8.2 (Berkeley) 5/3/95	*/
     37 __RCSID("$NetBSD: makemove.c,v 1.43 2022/06/19 10:23:48 rillig Exp $");
     38 
     39 #include "gomoku.h"
     40 
     41 const int     dd[4] = {		/* direction deltas */
     42 	1,			/* right */
     43 	-(BSZ + 1) + 1,		/* down + right */
     44 	-(BSZ + 1),		/* down */
     45 	-(BSZ + 1) - 1		/* down + left */
     46 };
     47 
     48 static const int weight[5] = { 0, 1, 7, 22, 100 };
     49 
     50 static void update_overlap(spot_index);
     51 
     52 static bool
     53 is_tie(void)
     54 {
     55 
     56 	for (int y = 1; y <= BSZ; y++)
     57 		for (int x = 1; x <= BSZ; x++)
     58 			if (board[PT(x, y)].s_wval != 0)
     59 				return false;
     60 	return true;
     61 }
     62 
     63 static void
     64 sortframes_remove(struct combostr *cbp)
     65 {
     66 
     67 	if (cbp->c_next == NULL)
     68 		return;
     69 
     70 	if (sortframes[BLACK] == cbp)
     71 		sortframes[BLACK] = cbp->c_next;
     72 	if (sortframes[WHITE] == cbp)
     73 		sortframes[WHITE] = cbp->c_next;
     74 	cbp->c_next->c_prev = cbp->c_prev;
     75 	cbp->c_prev->c_next = cbp->c_next;
     76 }
     77 
     78 static int
     79 old_weight_value(const struct spotstr *sp, direction r)
     80 {
     81 	union comboval cb;
     82 	int val = 0;
     83 	if ((cb = sp->s_fval[BLACK][r]).s <= 0x500)
     84 		val += weight[5 - cb.cv_force - cb.cv_win];
     85 	if ((cb = sp->s_fval[WHITE][r]).s <= 0x500)
     86 		val += weight[5 - cb.cv_force - cb.cv_win];
     87 	return val;
     88 }
     89 
     90 /*
     91  * Return values:
     92  *	MOVEOK	everything is OK.
     93  *	RESIGN	Player resigned.
     94  *	ILLEGAL	Illegal move.
     95  *	WIN	The winning move was just played.
     96  *	TIE	The game is a tie.
     97  */
     98 int
     99 makemove(player_color us, spot_index mv)
    100 {
    101 
    102 	/* check for end of game */
    103 	if (mv == RESIGN)
    104 		return RESIGN;
    105 
    106 	/* check for illegal move */
    107 	struct spotstr *sp = &board[mv];
    108 	if (sp->s_occ != EMPTY)
    109 		return ILLEGAL;
    110 
    111 	/* make move */
    112 	sp->s_occ = us;
    113 	game.moves[game.nmoves++] = mv;
    114 
    115 	/* compute new frame values */
    116 	sp->s_wval = 0;
    117 	for (direction r = 4; r-- > 0; ) {
    118 	    int d = dd[r];
    119 	    struct spotstr *fsp = &board[mv];
    120 
    121 	    for (int f = 5; --f >= 0; fsp -= d) {	/* for each frame */
    122 		if (fsp->s_occ == BORDER)
    123 		    goto nextr;
    124 		if (is_blocked(fsp, r))
    125 		    continue;
    126 
    127 		struct combostr *cbp = &frames[fsp->s_frame[r]];
    128 		sortframes_remove(cbp);
    129 
    130 		int val = old_weight_value(fsp, r);
    131 
    132 		/* compute new combo value for this frame */
    133 		bool space = fsp->s_occ == EMPTY;
    134 		int n = 0;
    135 		sp = fsp;
    136 		for (int off = 5; off-- > 0; sp += d) {	/* for each spot */
    137 		    if (sp->s_occ == us)
    138 			n++;
    139 		    else if (sp->s_occ == EMPTY)
    140 			sp->s_wval -= val;
    141 		    else {
    142 			set_blocked(fsp, r);
    143 			/* adjust values */
    144 			fsp->s_fval[BLACK][r].s = 0x600;
    145 			fsp->s_fval[WHITE][r].s = 0x600;
    146 			while (off-- > 0) {
    147 			    sp += d;
    148 			    if (sp->s_occ == EMPTY)
    149 				sp->s_wval -= val;
    150 			}
    151 			goto nextf;
    152 		    }
    153 		}
    154 
    155 		/* check for game over */
    156 		if (n == 5) {
    157 		    game.win_spot = (spot_index)(fsp - board);
    158 		    game.win_dir = r;
    159 		    return WIN;
    160 		}
    161 
    162 		/* compute new value & combo number for this frame & color */
    163 		player_color them = us != BLACK ? BLACK : WHITE;
    164 		fsp->s_fval[them][r].s = 0x600;
    165 		union comboval *cp = &fsp->s_fval[us][r];
    166 		/* both ends open? */
    167 		if (space && sp->s_occ == EMPTY) {
    168 		    cp->cv_force = 4 - n;
    169 		    cp->cv_win = 1;
    170 		} else {
    171 		    cp->cv_force = 5 - n;
    172 		    cp->cv_win = 0;
    173 		}
    174 		val = weight[n];
    175 		sp = fsp;
    176 		for (int off = 5; off-- > 0; sp += d)	/* for each spot */
    177 		    if (sp->s_occ == EMPTY)
    178 			sp->s_wval += val;
    179 
    180 		/* add this frame to the sorted list of frames by combo value */
    181 		struct combostr *cbp1 = sortframes[us];
    182 		if (cbp1 == NULL)
    183 		    sortframes[us] = cbp->c_next = cbp->c_prev = cbp;
    184 		else {
    185 		    union comboval *cp1 =
    186 			&board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
    187 		    if (cp->s <= cp1->s) {
    188 			/* insert at the head of the list */
    189 			sortframes[us] = cbp;
    190 		    } else {
    191 			do {
    192 			    cbp1 = cbp1->c_next;
    193 			    cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
    194 			    if (cp->s <= cp1->s)
    195 				break;
    196 			} while (cbp1 != sortframes[us]);
    197 		    }
    198 		    cbp->c_next = cbp1;
    199 		    cbp->c_prev = cbp1->c_prev;
    200 		    cbp1->c_prev->c_next = cbp;
    201 		    cbp1->c_prev = cbp;
    202 		}
    203 
    204 	    nextf:
    205 		;
    206 	    }
    207 
    208 	    /* both ends open? */
    209 	    if (fsp->s_occ == EMPTY) {
    210 		union comboval *cp = &fsp->s_fval[BLACK][r];
    211 		if (cp->cv_win != 0) {
    212 		    cp->cv_force++;
    213 		    cp->cv_win = 0;
    214 		}
    215 		cp = &fsp->s_fval[WHITE][r];
    216 		if (cp->cv_win != 0) {
    217 		    cp->cv_force++;
    218 		    cp->cv_win = 0;
    219 		}
    220 	    }
    221 
    222 	nextr:
    223 	    ;
    224 	}
    225 
    226 	update_overlap(mv);
    227 
    228 	if (is_tie())
    229 		return TIE;
    230 
    231 	return MOVEOK;
    232 }
    233 
    234 static void
    235 update_overlap_same_direction(spot_index s1, spot_index s2,
    236 			      frame_index a, int d, int off_minus_f,
    237 			      direction r)
    238 {
    239 	/*
    240 	 * count the number of empty spots to see if there is
    241 	 * still an overlap.
    242 	 */
    243 	int n = 0;
    244 	spot_index s = s1;
    245 	spot_index es = 0;
    246 	for (int b = off_minus_f; b < 5; b++, s += d) {
    247 		if (board[s].s_occ == EMPTY) {
    248 			es = s;	/* save the intersection point */
    249 			n++;
    250 		}
    251 	}
    252 
    253 	frame_index b = board[s2].s_frame[r];
    254 	if (n == 0) {
    255 		if (board[s].s_occ == EMPTY) {
    256 			overlap[a * FAREA + b] &= 0xA;
    257 			overlap[b * FAREA + a] &= 0xC;
    258 			intersect[a * FAREA + b] = s;
    259 			intersect[b * FAREA + a] = s;
    260 		} else {
    261 			overlap[a * FAREA + b] = 0;
    262 			overlap[b * FAREA + a] = 0;
    263 		}
    264 	} else if (n == 1) {
    265 		if (board[s].s_occ == EMPTY) {
    266 			overlap[a * FAREA + b] &= 0xAF;
    267 			overlap[b * FAREA + a] &= 0xCF;
    268 		} else {
    269 			overlap[a * FAREA + b] &= 0xF;
    270 			overlap[b * FAREA + a] &= 0xF;
    271 		}
    272 		intersect[a * FAREA + b] = es;
    273 		intersect[b * FAREA + a] = es;
    274 	}
    275 	/* else no change, still multiple overlap */
    276 }
    277 
    278 /*
    279  * The last move was at 'os', which is part of frame 'a'. There are 6 frames
    280  * with direction 'rb' that cross frame 'a' in 'os'. Since the spot 'os'
    281  * cannot be used as a double threat anymore, mark each of these crossing
    282  * frames as non-overlapping with frame 'a'.
    283  */
    284 static void
    285 update_overlap_different_direction(spot_index os, frame_index a, direction rb)
    286 {
    287 
    288 	int db = dd[rb];
    289 	for (int off = 0; off < 6; off++) {
    290 		const struct spotstr *sp = &board[os - db * off];
    291 		if (sp->s_occ == BORDER)
    292 			break;
    293 		if (is_blocked(sp, rb))
    294 			continue;
    295 
    296 		frame_index b = sp->s_frame[rb];
    297 		overlap[a * FAREA + b] = 0;
    298 		overlap[b * FAREA + a] = 0;
    299 	}
    300 }
    301 
    302 /*
    303  * fix up the overlap array according to the changed 'os'.
    304  */
    305 static void
    306 update_overlap(spot_index os)
    307 {
    308 
    309 	for (direction r = 4; r-- > 0; ) {
    310 	    int d = dd[r];
    311 	    spot_index s1 = os;
    312 
    313 	    /* for each frame 'a' that contains the spot 'os' */
    314 	    for (int f = 0; f < 6; f++, s1 -= d) {
    315 		if (board[s1].s_occ == BORDER)
    316 		    break;
    317 		if (is_blocked(&board[s1], r))
    318 		    continue;
    319 
    320 		/*
    321 		 * Update all other frames that intersect the current one
    322 		 * to indicate whether they still overlap or not.
    323 		 * Since F1 overlap F2 == F2 overlap F1, we only need to
    324 		 * do the rows 0 <= r1 <= r. The r1 == r case is special
    325 		 * since the two frames can overlap in more than one spot.
    326 		 */
    327 		frame_index a = board[s1].s_frame[r];
    328 
    329 		spot_index s2 = s1 - d;
    330 		for (int off = f + 1; off < 6; off++, s2 -= d) {
    331 		    if (board[s2].s_occ == BORDER)
    332 			break;
    333 		    if (is_blocked(&board[s2], r))
    334 			continue;
    335 
    336 		    update_overlap_same_direction(s1, s2, a, d, off - f, r);
    337 		}
    338 
    339 		/* the other directions can only intersect at spot 'os' */
    340 		for (direction rb = 0; rb < r; rb++)
    341 			update_overlap_different_direction(os, a, rb);
    342 	    }
    343 	}
    344 }
    345