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      1 /*	$NetBSD: machdep.c,v 1.20 2012/12/01 11:37:27 mbalmer Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: machdep.c,v 1.20 2012/12/01 11:37:27 mbalmer Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * machdep.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 /* Included in this file are all system dependent routines.  Extensive use
     57  * of #ifdef's will be used to compile the appropriate code on each system:
     58  *
     59  *    UNIX:        all UNIX systems.
     60  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
     61  *    UNIX_SYSV:   UNIX system V
     62  *    UNIX_V7:     UNIX version 7
     63  *
     64  * All UNIX code should be included between the single "#ifdef UNIX" at the
     65  * top of this file, and the "#endif" at the bottom.
     66  *
     67  * To change a routine to include a new UNIX system, simply #ifdef the
     68  * existing routine, as in the following example:
     69  *
     70  *   To make a routine compatible with UNIX system 5, change the first
     71  *   function to the second:
     72  *
     73  *      md_function()
     74  *      {
     75  *         code;
     76  *      }
     77  *
     78  *      md_function()
     79  *      {
     80  *      #ifdef UNIX_SYSV
     81  *         sys5code;
     82  *      #else
     83  *         code;
     84  *      #endif
     85  *      }
     86  *
     87  * Appropriate variations of this are of course acceptable.
     88  * The use of "#elseif" is discouraged because of non-portability.
     89  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
     90  * and insert it in the list at the top of the file.  Alter the CFLAGS
     91  * in you Makefile appropriately.
     92  *
     93  */
     94 
     95 #ifdef UNIX
     96 
     97 #include <sys/types.h>
     98 #include <sys/wait.h>
     99 #include <sys/file.h>
    100 #include <sys/stat.h>
    101 #include <pwd.h>
    102 
    103 #ifdef UNIX_BSD4_2
    104 #include <sys/time.h>
    105 #endif
    106 
    107 #ifdef UNIX_SYSV
    108 #include <time.h>
    109 #endif
    110 
    111 #include <signal.h>
    112 #include <stdlib.h>
    113 #include <termios.h>
    114 #include <unistd.h>
    115 #include "rogue.h"
    116 #include "pathnames.h"
    117 
    118 /* md_slurp:
    119  *
    120  * This routine throws away all keyboard input that has not
    121  * yet been read.  It is used to get rid of input that the user may have
    122  * typed-ahead.
    123  *
    124  * This function is not necessary, so it may be stubbed.  The might cause
    125  * message-line output to flash by because the game has continued to read
    126  * input without waiting for the user to read the message.  Not such a
    127  * big deal.
    128  */
    129 
    130 void
    131 md_slurp(void)
    132 {
    133 	(void)fpurge(stdin);
    134 }
    135 
    136 /* md_heed_signals():
    137  *
    138  * This routine tells the program to call particular routines when
    139  * certain interrupts/events occur:
    140  *
    141  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
    142  *      SIGQUIT: call byebye() to check for game termination.
    143  *      SIGHUP: call error_save() to save game when terminal hangs up.
    144  *
    145  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
    146  *
    147  * This routine is not strictly necessary and can be stubbed.  This will
    148  * mean that the game cannot be interrupted properly with keyboard
    149  * input, this is not usually critical.
    150  */
    151 
    152 void
    153 md_heed_signals(void)
    154 {
    155 	signal(SIGINT, onintr);
    156 	signal(SIGQUIT, byebye);
    157 	signal(SIGHUP, error_save);
    158 }
    159 
    160 /* md_ignore_signals():
    161  *
    162  * This routine tells the program to completely ignore the events mentioned
    163  * in md_heed_signals() above.  The event handlers will later be turned on
    164  * by a future call to md_heed_signals(), so md_heed_signals() and
    165  * md_ignore_signals() need to work together.
    166  *
    167  * This function should be implemented or the user risks interrupting
    168  * critical sections of code, which could cause score file, or saved-game
    169  * file, corruption.
    170  */
    171 
    172 void
    173 md_ignore_signals(void)
    174 {
    175 	signal(SIGQUIT, SIG_IGN);
    176 	signal(SIGINT, SIG_IGN);
    177 	signal(SIGHUP, SIG_IGN);
    178 }
    179 
    180 /* md_get_file_id():
    181  *
    182  * This function returns an integer that uniquely identifies the specified
    183  * file.  It need not check for the file's existence.  In UNIX, the inode
    184  * number is used.
    185  *
    186  * This function is used to identify saved-game files.
    187  */
    188 
    189 int
    190 md_get_file_id(const char *fname)
    191 {
    192 	struct stat sbuf;
    193 
    194 	if (stat(fname, &sbuf)) {
    195 		return(-1);
    196 	}
    197 	return((int)sbuf.st_ino);
    198 }
    199 
    200 /* md_link_count():
    201  *
    202  * This routine returns the number of hard links to the specified file.
    203  *
    204  * This function is not strictly necessary.  On systems without hard links
    205  * this routine can be stubbed by just returning 1.
    206  */
    207 
    208 int
    209 md_link_count(const char *fname)
    210 {
    211 	struct stat sbuf;
    212 
    213 	stat(fname, &sbuf);
    214 	return((int)sbuf.st_nlink);
    215 }
    216 
    217 /* md_gct(): (Get Current Time)
    218  *
    219  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
    220  * minute(0-59), and second(0-59).  This is used for identifying the time
    221  * at which a game is saved.
    222  *
    223  * This function is not strictly necessary.  It can be stubbed by returning
    224  * zeros instead of the correct year, month, etc.  If your operating
    225  * system doesn't provide all of the time units requested here, then you
    226  * can provide only those that it does, and return zeros for the others.
    227  * If you cannot provide good time values, then users may be able to copy
    228  * saved-game files and play them.
    229  */
    230 
    231 void
    232 md_gct(struct rogue_time *rt_buf)
    233 {
    234 	struct tm *t;
    235 	time_t seconds;
    236 
    237 	time(&seconds);
    238 	t = localtime(&seconds);
    239 
    240 	rt_buf->year = t->tm_year;
    241 	rt_buf->month = t->tm_mon + 1;
    242 	rt_buf->day = t->tm_mday;
    243 	rt_buf->hour = t->tm_hour;
    244 	rt_buf->minute = t->tm_min;
    245 	rt_buf->second = t->tm_sec;
    246 }
    247 
    248 /* md_gfmt: (Get File Modification Time)
    249  *
    250  * This routine returns a file's date of last modification in the same format
    251  * as md_gct() above.
    252  *
    253  * This function is not strictly necessary.  It is used to see if saved-game
    254  * files have been modified since they were saved.  If you have stubbed the
    255  * routine md_gct() above by returning constant values, then you may do
    256  * exactly the same here.
    257  * Or if md_gct() is implemented correctly, but your system does not provide
    258  * file modification dates, you may return some date far in the past so
    259  * that the program will never know that a saved-game file being modified.
    260  * You may also do this if you wish to be able to restore games from
    261  * saved-games that have been modified.
    262  */
    263 
    264 void
    265 md_gfmt(const char *fname, struct rogue_time *rt_buf)
    266 {
    267 	struct stat sbuf;
    268 	time_t seconds;
    269 	struct tm *t;
    270 
    271 	stat(fname, &sbuf);
    272 	seconds = sbuf.st_mtime;
    273 	t = localtime(&seconds);
    274 
    275 	rt_buf->year = t->tm_year;
    276 	rt_buf->month = t->tm_mon + 1;
    277 	rt_buf->day = t->tm_mday;
    278 	rt_buf->hour = t->tm_hour;
    279 	rt_buf->minute = t->tm_min;
    280 	rt_buf->second = t->tm_sec;
    281 }
    282 
    283 /* md_df: (Delete File)
    284  *
    285  * This function deletes the specified file, and returns true (1) if the
    286  * operation was successful.  This is used to delete saved-game files
    287  * after restoring games from them.
    288  *
    289  * Again, this function is not strictly necessary, and can be stubbed
    290  * by simply returning 1.  In this case, saved-game files will not be
    291  * deleted and can be replayed.
    292  */
    293 
    294 boolean
    295 md_df(const char *fname)
    296 {
    297 	if (unlink(fname)) {
    298 		return(0);
    299 	}
    300 	return(1);
    301 }
    302 
    303 /* md_gln: (Get login name)
    304  *
    305  * This routine returns the login name of the user.  This string is
    306  * used mainly for identifying users in score files.
    307  *
    308  * A dummy string may be returned if you are unable to implement this
    309  * function, but then the score file would only have one name in it.
    310  */
    311 
    312 const char *
    313 md_gln(void)
    314 {
    315 	struct passwd *p;
    316 
    317 	if (!(p = getpwuid(getuid())))
    318 		return NULL;
    319 	return p->pw_name;
    320 }
    321 
    322 /* md_sleep:
    323  *
    324  * This routine causes the game to pause for the specified number of
    325  * seconds.
    326  *
    327  * This routine is not particularly necessary at all.  It is used for
    328  * delaying execution, which is useful to this program at some times.
    329  */
    330 
    331 void
    332 md_sleep(int nsecs)
    333 {
    334 	(void)sleep(nsecs);
    335 }
    336 
    337 /* md_getenv()
    338  *
    339  * This routine gets certain values from the user's environment.  These
    340  * values are strings, and each string is identified by a name.  The names
    341  * of the values needed, and their use, is as follows:
    342  *
    343  *   ROGUEOPTS
    344  *     A string containing the various game options.  This need not be
    345  *     defined.
    346  *   HOME
    347  *     The user's home directory.  This is only used when the user specifies
    348  *     '~' as the first character of a saved-game file.  This string need
    349  *     not be defined.
    350  *   SHELL
    351  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
    352  *
    353  * If your system does not provide a means of searching for these values,
    354  * you will have to do it yourself.  None of the values above really need
    355  * to be defined; you can get by with simply always returning zero.
    356  * Returning zero indicates that their is no defined value for the
    357  * given string.
    358  */
    359 
    360 char *
    361 md_getenv(const char *name)
    362 {
    363 	char *value;
    364 
    365 	value = getenv(name);
    366 
    367 	return(value);
    368 }
    369 
    370 /* md_malloc()
    371  *
    372  * This routine allocates, and returns a pointer to, the specified number
    373  * of bytes.  This routines absolutely MUST be implemented for your
    374  * particular system or the program will not run at all.  Return zero
    375  * when no more memory can be allocated.
    376  */
    377 
    378 void *
    379 md_malloc(size_t n)
    380 {
    381 	char *t;
    382 
    383 	t = malloc(n);
    384 	return(t);
    385 }
    386 
    387 /* md_gseed() (Get Seed)
    388  *
    389  * This function returns a seed for the random number generator (RNG).  This
    390  * seed causes the RNG to begin generating numbers at some point in its
    391  * sequence.  Without a random seed, the RNG will generate the same set
    392  * of numbers, and every game will start out exactly the same way.  A good
    393  * number to use is the process id, given by getpid() on most UNIX systems.
    394  *
    395  * You need to find some single random integer, such as:
    396  *   process id.
    397  *   current time (minutes + seconds) returned from md_gct(), if implemented.
    398  *
    399  * It will not help to return "get_rand()" or "rand()" or the return value of
    400  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
    401  * but this means your games will ALWAYS start the same way, and will play
    402  * exactly the same way given the same input.
    403  */
    404 
    405 int
    406 md_gseed(void)
    407 {
    408 	time_t seconds;
    409 
    410 	time(&seconds);
    411 	return((int)seconds);
    412 }
    413 
    414 /* md_exit():
    415  *
    416  * This function causes the program to discontinue execution and exit.
    417  * This function must be implemented or the program will continue to
    418  * hang when it should quit.
    419  */
    420 
    421 void
    422 md_exit(int status)
    423 {
    424 	exit(status);
    425 }
    426 
    427 /* md_lock():
    428  *
    429  * This function is intended to give the user exclusive access to the score
    430  * file.  It does so by flock'ing the score file.  The full path name of the
    431  * score file should be defined for any particular site in rogue.h.  The
    432  * constants _PATH_SCOREFILE defines this file name.
    433  *
    434  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
    435  * the lock is released.
    436  */
    437 
    438 void
    439 md_lock(boolean l)
    440 {
    441 	static int fd = -1;
    442 	short tries;
    443 
    444 	if (l) {
    445 		setegid(egid);
    446 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
    447 			setegid(gid);
    448 			messagef(0, "cannot lock score file");
    449 			return;
    450 		}
    451 		setegid(gid);
    452 		for (tries = 0; tries < 5; tries++)
    453 			if (!flock(fd, LOCK_EX|LOCK_NB))
    454 				return;
    455 	} else {
    456 		(void)flock(fd, LOCK_UN|LOCK_NB);
    457 		(void)close(fd);
    458 	}
    459 }
    460 
    461 /* md_shell():
    462  *
    463  * This function spawns a shell for the user to use.  When this shell is
    464  * terminated, the game continues.
    465  *
    466  * It is important that the game not give the shell the privileges the
    467  * game uses to access the scores file. This version of the game runs
    468  * with privileges low by default; only the saved gid (if setgid) or uid
    469  * (if setuid) will be privileged, but that privilege is discarded by
    470  * exec().
    471  */
    472 
    473 void
    474 md_shell(const char *shell)
    475 {
    476 	int w;
    477 	pid_t pid;
    478 
    479 	pid = fork();
    480 	switch (pid) {
    481 	case -1:
    482 		break;
    483 	case 0:
    484 		execl(shell, shell, (char *)NULL);
    485 		_exit(255);
    486 	default:
    487 		waitpid(pid, &w, 0);
    488 		break;
    489 	}
    490 }
    491 
    492 #endif /* UNIX */
    493