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      1 /*
      2  *  Copyright 2018 Alyssa Rosenzweig
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     21  * SOFTWARE.
     22  *
     23  */
     24 
     25 #ifndef __BUILDER_H__
     26 #define __BUILDER_H__
     27 
     28 #define _LARGEFILE64_SOURCE 1
     29 #define CACHE_LINE_SIZE 1024 /* TODO */
     30 #include <sys/mman.h>
     31 #include <assert.h>
     32 #include "pan_resource.h"
     33 #include "pan_job.h"
     34 
     35 #include "pipe/p_compiler.h"
     36 #include "pipe/p_config.h"
     37 #include "pipe/p_context.h"
     38 #include "pipe/p_defines.h"
     39 #include "pipe/p_format.h"
     40 #include "pipe/p_screen.h"
     41 #include "pipe/p_state.h"
     42 #include "util/u_blitter.h"
     43 #include "util/hash_table.h"
     44 
     45 #include "midgard/midgard_compile.h"
     46 
     47 /* Forward declare to avoid extra header dep */
     48 struct prim_convert_context;
     49 
     50 #define MAX_DRAW_CALLS 4096
     51 #define MAX_VARYINGS   4096
     52 
     53 //#define PAN_DIRTY_CLEAR	     (1 << 0)
     54 #define PAN_DIRTY_RASTERIZER (1 << 2)
     55 #define PAN_DIRTY_FS	     (1 << 3)
     56 #define PAN_DIRTY_FRAG_CORE  (PAN_DIRTY_FS) /* Dirty writes are tied */
     57 #define PAN_DIRTY_VS	     (1 << 4)
     58 #define PAN_DIRTY_VERTEX     (1 << 5)
     59 #define PAN_DIRTY_VERT_BUF   (1 << 6)
     60 //#define PAN_DIRTY_VIEWPORT   (1 << 7)
     61 #define PAN_DIRTY_SAMPLERS   (1 << 8)
     62 #define PAN_DIRTY_TEXTURES   (1 << 9)
     63 
     64 #define SET_BIT(lval, bit, cond) \
     65 	if (cond) \
     66 		lval |= (bit); \
     67 	else \
     68 		lval &= ~(bit);
     69 
     70 struct panfrost_constant_buffer {
     71         bool dirty;
     72         size_t size;
     73         void *buffer;
     74 };
     75 
     76 struct panfrost_query {
     77         /* Passthrough from Gallium */
     78         unsigned type;
     79         unsigned index;
     80 
     81         /* Memory for the GPU to writeback the value of the query */
     82         struct panfrost_transfer transfer;
     83 };
     84 
     85 struct panfrost_fence {
     86         struct pipe_reference reference;
     87         int fd;
     88 };
     89 
     90 #define PANFROST_MAX_TRANSIENT_ENTRIES 64
     91 
     92 struct panfrost_transient_pool {
     93         /* Memory blocks in the pool */
     94         struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
     95 
     96         /* Number of entries we own */
     97         unsigned entry_count;
     98 
     99         /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
    100         unsigned entry_index;
    101 
    102         /* Number of bytes into the current entry we are */
    103         off_t entry_offset;
    104 
    105         /* Entry size (all entries must be homogenous) */
    106         size_t entry_size;
    107 };
    108 
    109 struct panfrost_context {
    110         /* Gallium context */
    111         struct pipe_context base;
    112 
    113         /* Bound job and map of panfrost_job_key to jobs */
    114         struct panfrost_job *job;
    115         struct hash_table *jobs;
    116 
    117         /* panfrost_resource -> panfrost_job */
    118         struct hash_table *write_jobs;
    119 
    120         /* Bit mask for supported PIPE_DRAW for this hardware */
    121         unsigned draw_modes;
    122 
    123         struct pipe_framebuffer_state pipe_framebuffer;
    124 
    125         /* The number of concurrent FBOs allowed depends on the number of pools
    126          * used; pools are ringed for parallelism opportunities */
    127 
    128         struct panfrost_transient_pool transient_pools[2];
    129         int cmdstream_i;
    130 
    131         struct panfrost_memory cmdstream_persistent;
    132         struct panfrost_memory shaders;
    133         struct panfrost_memory scratchpad;
    134         struct panfrost_memory tiler_heap;
    135         struct panfrost_memory varying_mem;
    136         struct panfrost_memory misc_0;
    137         struct panfrost_memory misc_1;
    138         struct panfrost_memory depth_stencil_buffer;
    139 
    140         struct panfrost_query *occlusion_query;
    141 
    142         /* Each draw has corresponding vertex and tiler payloads */
    143         struct midgard_payload_vertex_tiler payload_vertex;
    144         struct midgard_payload_vertex_tiler payload_tiler;
    145 
    146         /* The fragment shader binary itself is pointed here (for the tripipe) but
    147          * also everything else in the shader core, including blending, the
    148          * stencil/depth tests, etc. Refer to the presentations. */
    149 
    150         struct mali_shader_meta fragment_shader_core;
    151 
    152         /* A frame is composed of a starting set value job, a number of vertex
    153          * and tiler jobs, linked to the fragment job at the end. See the
    154          * presentations for more information how this works */
    155 
    156         unsigned draw_count;
    157 
    158         mali_ptr set_value_job;
    159         mali_ptr vertex_jobs[MAX_DRAW_CALLS];
    160         mali_ptr tiler_jobs[MAX_DRAW_CALLS];
    161 
    162         struct mali_job_descriptor_header *u_set_value_job;
    163         struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS];
    164         struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS];
    165 
    166         unsigned vertex_job_count;
    167         unsigned tiler_job_count;
    168 
    169         /* Per-draw Dirty flags are setup like any other driver */
    170         int dirty;
    171 
    172         unsigned vertex_count;
    173 
    174         union mali_attr attributes[PIPE_MAX_ATTRIBS];
    175 
    176         unsigned varying_height;
    177 
    178         struct mali_single_framebuffer vt_framebuffer_sfbd;
    179         struct bifrost_framebuffer vt_framebuffer_mfbd;
    180 
    181         /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
    182 
    183         struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
    184 
    185         /* CSOs */
    186         struct panfrost_rasterizer *rasterizer;
    187 
    188         struct panfrost_shader_variants *vs;
    189         struct panfrost_shader_variants *fs;
    190 
    191         struct panfrost_vertex_state *vertex;
    192 
    193         struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
    194         uint32_t vb_mask;
    195 
    196         struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
    197         unsigned sampler_count[PIPE_SHADER_TYPES];
    198 
    199         struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
    200         unsigned sampler_view_count[PIPE_SHADER_TYPES];
    201 
    202         struct primconvert_context *primconvert;
    203         struct blitter_context *blitter;
    204 
    205         struct panfrost_blend_state *blend;
    206 
    207         struct pipe_viewport_state pipe_viewport;
    208         struct pipe_scissor_state scissor;
    209         struct pipe_blend_color blend_color;
    210         struct pipe_depth_stencil_alpha_state *depth_stencil;
    211         struct pipe_stencil_ref stencil_ref;
    212 
    213         /* True for t6XX, false for t8xx. */
    214         bool is_t6xx;
    215 
    216         /* If set, we'll require the use of single render-target framebuffer
    217          * descriptors (SFBD), for older hardware -- specifically, <T760 hardware, If
    218          * false, we'll use the MFBD no matter what. New hardware -does- retain support
    219          * for SFBD, and in theory we could flip between them on a per-RT basis, but
    220          * there's no real advantage to doing so */
    221         bool require_sfbd;
    222 
    223 	uint32_t out_sync;
    224 };
    225 
    226 /* Corresponds to the CSO */
    227 
    228 struct panfrost_rasterizer {
    229         struct pipe_rasterizer_state base;
    230 
    231         /* Bitmask of front face, etc */
    232         unsigned tiler_gl_enables;
    233 };
    234 
    235 struct panfrost_blend_state {
    236         struct pipe_blend_state base;
    237 
    238         /* Whether a blend shader is in use */
    239         bool has_blend_shader;
    240 
    241         /* Compiled fixed function command */
    242         struct mali_blend_equation equation;
    243 
    244         /* Compiled blend shader */
    245         mali_ptr blend_shader;
    246         int blend_work_count;
    247 };
    248 
    249 /* Variants bundle together to form the backing CSO, bundling multiple
    250  * shaders with varying emulated features baked in (alpha test
    251  * parameters, etc) */
    252 #define MAX_SHADER_VARIANTS 8
    253 
    254 /* A shader state corresponds to the actual, current variant of the shader */
    255 struct panfrost_shader_state {
    256         struct pipe_shader_state *base;
    257 
    258         /* Compiled, mapped descriptor, ready for the hardware */
    259         bool compiled;
    260         struct mali_shader_meta *tripipe;
    261         mali_ptr tripipe_gpu;
    262 
    263         /* Non-descript information */
    264         int uniform_count;
    265         bool can_discard;
    266         bool writes_point_size;
    267         bool reads_point_coord;
    268 
    269         unsigned general_varying_stride;
    270         struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
    271 
    272         unsigned sysval_count;
    273         unsigned sysval[MAX_SYSVAL_COUNT];
    274 
    275         /* Information on this particular shader variant */
    276         struct pipe_alpha_state alpha_state;
    277 };
    278 
    279 /* A collection of varyings (the CSO) */
    280 struct panfrost_shader_variants {
    281         struct pipe_shader_state base;
    282 
    283         struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
    284         unsigned variant_count;
    285 
    286         /* The current active variant */
    287         unsigned active_variant;
    288 };
    289 
    290 struct panfrost_vertex_state {
    291         unsigned num_elements;
    292 
    293         struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
    294         struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
    295 };
    296 
    297 struct panfrost_sampler_state {
    298         struct pipe_sampler_state base;
    299         struct mali_sampler_descriptor hw;
    300 };
    301 
    302 /* Misnomer: Sampler view corresponds to textures, not samplers */
    303 
    304 struct panfrost_sampler_view {
    305         struct pipe_sampler_view base;
    306         struct mali_texture_descriptor hw;
    307 };
    308 
    309 static inline struct panfrost_context *
    310 pan_context(struct pipe_context *pcontext)
    311 {
    312         return (struct panfrost_context *) pcontext;
    313 }
    314 
    315 static inline struct panfrost_screen *
    316 pan_screen(struct pipe_screen *p)
    317 {
    318    return (struct panfrost_screen *)p;
    319 }
    320 
    321 struct pipe_context *
    322 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
    323 
    324 void
    325 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
    326 
    327 struct panfrost_transfer
    328 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler);
    329 
    330 unsigned
    331 panfrost_get_default_swizzle(unsigned components);
    332 
    333 void
    334 panfrost_flush(
    335         struct pipe_context *pipe,
    336         struct pipe_fence_handle **fence,
    337         unsigned flags);
    338 
    339 bool
    340 panfrost_is_scanout(struct panfrost_context *ctx);
    341 
    342 mali_ptr
    343 panfrost_sfbd_fragment(struct panfrost_context *ctx, bool flip_y);
    344 
    345 mali_ptr
    346 panfrost_mfbd_fragment(struct panfrost_context *ctx, bool flip_y);
    347 
    348 struct bifrost_framebuffer
    349 panfrost_emit_mfbd(struct panfrost_context *ctx);
    350 
    351 struct mali_single_framebuffer
    352 panfrost_emit_sfbd(struct panfrost_context *ctx);
    353 
    354 mali_ptr
    355 panfrost_fragment_job(struct panfrost_context *ctx);
    356 
    357 void
    358 panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
    359 
    360 #endif
    361