movem.c | 10 * mmove(x,y,xd,yd) Function to actually perform the monster movement 22 static void mmove(int, int, int, int); 162 mmove(i, j, xl, yl); 224 mmove(i, j, w1x[0] = xl, w1y[0] = yl); 266 mmove(i, j, w1x[tmp], w1y[tmp]); 270 * mmove(x,y,xd,yd) Function to actually perform the monster movement 277 mmove(int aa, int bb, int cc, int dd) function in typeref:typename:void
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