monster.c | 12 * int cgood(x,y,itm,monst)Function to check location for emptiness 13 * int x,y,itm,monst; 27 * nospell(x,monst)Routine to return 1 if a spell doesn't affect a monster 28 * int x,monst; 30 * fullhit(xx) Function to return full damage against a monst (aka web) 57 * dirpoly(spnum) Routine to ask for a direction and polymorph a monst 69 * dropsomething(monst) Function to create an object when a monster dies 70 * int monst; 178 * int cgood(x,y,itm,monst) Function to check location for emptiness 179 * int x,y,itm,monst; 1121 int tmp, monst, damag = 0, flag; local in function:hitmonster 1173 int monst; local in function:hitm [all...] |