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Searched
defs:monst
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hack/
def.monst.h
1
/* $NetBSD: def.
monst
.h,v 1.9 2011/08/16 09:26:22 christos Exp $ */
66
struct
monst
{
struct
67
struct
monst
*nmon;
110
#define newmonst(xl) ((struct
monst
*) alloc((xl) + sizeof(struct
monst
)))
112
extern struct
monst
*fmon;
113
extern struct
monst
*fallen_down;
115
extern void *monster_private(struct
monst
*);
/src/games/larn/
movem.c
137
int k, m, z, tmp, xtmp, ytmp,
monst
;
local
138
switch (
monst
= mitem[i][j]) { /* for half speed monsters */
165
if (monster[
monst
].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
monster.c
12
* int cgood(x,y,itm,
monst
)Function to check location for emptiness
13
* int x,y,itm,
monst
;
27
* nospell(x,
monst
)Routine to return 1 if a spell doesn't affect a monster
28
* int x,
monst
;
30
* fullhit(xx) Function to return full damage against a
monst
(aka web)
57
* dirpoly(spnum) Routine to ask for a direction and polymorph a
monst
69
* dropsomething(
monst
) Function to create an object when a monster dies
70
* int
monst
;
178
* int cgood(x,y,itm,
monst
) Function to check location for emptiness
179
* int x,y,itm,
monst
;
1121
int tmp,
monst
, damag = 0, flag;
local
1173
int
monst
;
local
[
all
...]
header.h
34
struct
monst
{
struct
371
extern struct
monst
monster[];
Completed in 20 milliseconds
Indexes created Sat Feb 21 08:20:20 UTC 2026