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  /src/games/hack/
def.monst.h 1 /* $NetBSD: def.monst.h,v 1.9 2011/08/16 09:26:22 christos Exp $ */
66 struct monst { struct
67 struct monst *nmon;
110 #define newmonst(xl) ((struct monst *) alloc((xl) + sizeof(struct monst)))
112 extern struct monst *fmon;
113 extern struct monst *fallen_down;
115 extern void *monster_private(struct monst *);
  /src/games/larn/
movem.c 137 int k, m, z, tmp, xtmp, ytmp, monst; local in function:movemt
138 switch (monst = mitem[i][j]) { /* for half speed monsters */
165 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
monster.c 12 * int cgood(x,y,itm,monst)Function to check location for emptiness
13 * int x,y,itm,monst;
27 * nospell(x,monst)Routine to return 1 if a spell doesn't affect a monster
28 * int x,monst;
30 * fullhit(xx) Function to return full damage against a monst (aka web)
57 * dirpoly(spnum) Routine to ask for a direction and polymorph a monst
69 * dropsomething(monst) Function to create an object when a monster dies
70 * int monst;
178 * int cgood(x,y,itm,monst) Function to check location for emptiness
179 * int x,y,itm,monst;
1121 int tmp, monst, damag = 0, flag; local in function:hitmonster
1173 int monst; local in function:hitm
    [all...]
header.h 34 struct monst { struct
371 extern struct monst monster[];

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