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    Searched defs:motion (Results 1 - 9 of 9) sorted by relevancy

  /src/games/trek/
klmove.c 75 int motion; local
93 motion = ranf(75) - 25;
94 motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
105 if (motion < 0) {
106 motion = -motion;
114 for (; motion > 0; motion--) {
141 motion = Quad[qx][qy].scanned;
142 if (motion >= 0 && motion < 1000
    [all...]
  /src/sys/dev/spi/
oj6sh.c 292 uint16_t motion; local
293 motion = oj6sh_read(spi, OJ6SH_MOTION);
294 return (motion & __BIT(7) ? true : false);
  /src/external/bsd/nvi/dist/vi/
vi.c 153 * motion. If it does, we get it too, calling its underlying
187 * any motion component goes away, i.e. "d3w2." deletes a
212 * Do any required motion; v_motion sets the from MARK and the
306 * its motion, the count was used only for the motion.
326 * motion component. Other similar commands (e.g. +, -) don't
444 * The O_TILDEOP option makes the ~ command take a motion instead
454 "[count]~[count]motion",
455 " ~ change case to motion"
466 /* Previous key if getting motion component. *
767 VICMD motion; local
    [all...]
vi.h 28 VIKEYS const *kp; /* Command/Motion VIKEYS entry. */
38 * succeed if they were associated with a motion command, and fail
46 * motion routines know what's really going on.
49 * functions (motion component or command) as well. For this reason,
56 #define VM_LMODE 0x00000008 /* Motion is line oriented. */
86 * Commands that can be motion components set the end of the range
99 * as a motion component. The general rules are as follows:
101 * 1: If not a motion component, the final cursor is at the end
108 * Usually, if moving backward in the file and it's a motion component,
138 #define V_MOTION 0x00200000 /* Motion (required, trailing). *
226 VICMD motion; member in struct:_vi_private
    [all...]
  /src/sys/external/mit/xen-include-public/dist/xen/include/public/io/
kbdif.h 265 * rel_x - int32_t, relative X motion
266 * rel_y - int32_t, relative Y motion
267 * rel_z - int32_t, relative Z motion (wheel)
325 * rel_z - int32_t, relative Z motion (wheel)
353 * with a down event, followed by zero or more motion events,
402 * Multi-touch motion event
505 struct xenkbd_motion motion; member in union:xenkbd_in_event
  /src/external/gpl3/gdb/dist/readline/readline/
rlprivate.h 149 /* vi-mode commands that use result of motion command to define boundaries */
154 /* various states for vi-mode commands that use motion commands. reflects
167 int key, motion; /* initial key, motion command */ member in struct:__rl_vimotion_context
  /src/external/gpl3/gdb.old/dist/readline/readline/
rlprivate.h 149 /* vi-mode commands that use result of motion command to define boundaries */
154 /* various states for vi-mode commands that use motion commands. reflects
167 int key, motion; /* initial key, motion command */ member in struct:__rl_vimotion_context
  /src/external/gpl2/groff/dist/src/preproc/pic/
object.cpp 840 position motion; local
843 motion.y = p->height()/2.0;
846 motion.y = -p->height()/2.0;
849 motion.x = -p->width()/2.0;
852 motion.x = p->width()/2.0;
870 pos += motion;
873 pos += motion;
  /src/external/mit/xorg/lib/libxcb/files/
xv.h 627 uint8_t motion; member in struct:xcb_xv_query_best_size_request_t
1652 uint8_t motion);
1672 uint8_t motion);

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