| /src/games/trek/ |
| klmove.c | 75 int motion; local 93 motion = ranf(75) - 25; 94 motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl]; 105 if (motion < 0) { 106 motion = -motion; 114 for (; motion > 0; motion--) { 141 motion = Quad[qx][qy].scanned; 142 if (motion >= 0 && motion < 1000 [all...] |
| /src/sys/dev/spi/ |
| oj6sh.c | 292 uint16_t motion; local 293 motion = oj6sh_read(spi, OJ6SH_MOTION); 294 return (motion & __BIT(7) ? true : false);
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| /src/external/bsd/nvi/dist/vi/ |
| vi.c | 153 * motion. If it does, we get it too, calling its underlying 187 * any motion component goes away, i.e. "d3w2." deletes a 212 * Do any required motion; v_motion sets the from MARK and the 306 * its motion, the count was used only for the motion. 326 * motion component. Other similar commands (e.g. +, -) don't 444 * The O_TILDEOP option makes the ~ command take a motion instead 454 "[count]~[count]motion", 455 " ~ change case to motion" 466 /* Previous key if getting motion component. * 767 VICMD motion; local [all...] |
| vi.h | 28 VIKEYS const *kp; /* Command/Motion VIKEYS entry. */ 38 * succeed if they were associated with a motion command, and fail 46 * motion routines know what's really going on. 49 * functions (motion component or command) as well. For this reason, 56 #define VM_LMODE 0x00000008 /* Motion is line oriented. */ 86 * Commands that can be motion components set the end of the range 99 * as a motion component. The general rules are as follows: 101 * 1: If not a motion component, the final cursor is at the end 108 * Usually, if moving backward in the file and it's a motion component, 138 #define V_MOTION 0x00200000 /* Motion (required, trailing). * 226 VICMD motion; member in struct:_vi_private [all...] |
| /src/sys/external/mit/xen-include-public/dist/xen/include/public/io/ |
| kbdif.h | 265 * rel_x - int32_t, relative X motion 266 * rel_y - int32_t, relative Y motion 267 * rel_z - int32_t, relative Z motion (wheel) 325 * rel_z - int32_t, relative Z motion (wheel) 353 * with a down event, followed by zero or more motion events, 402 * Multi-touch motion event 505 struct xenkbd_motion motion; member in union:xenkbd_in_event
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| /src/external/gpl3/gdb/dist/readline/readline/ |
| rlprivate.h | 149 /* vi-mode commands that use result of motion command to define boundaries */ 154 /* various states for vi-mode commands that use motion commands. reflects 167 int key, motion; /* initial key, motion command */ member in struct:__rl_vimotion_context
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| /src/external/gpl3/gdb.old/dist/readline/readline/ |
| rlprivate.h | 149 /* vi-mode commands that use result of motion command to define boundaries */ 154 /* various states for vi-mode commands that use motion commands. reflects 167 int key, motion; /* initial key, motion command */ member in struct:__rl_vimotion_context
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| /src/external/gpl2/groff/dist/src/preproc/pic/ |
| object.cpp | 840 position motion; local 843 motion.y = p->height()/2.0; 846 motion.y = -p->height()/2.0; 849 motion.x = -p->width()/2.0; 852 motion.x = p->width()/2.0; 870 pos += motion; 873 pos += motion;
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| /src/external/mit/xorg/lib/libxcb/files/ |
| xv.h | 627 uint8_t motion; member in struct:xcb_xv_query_best_size_request_t 1652 uint8_t motion); 1672 uint8_t motion);
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