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      1 /*	$NetBSD: data.c,v 1.13 2008/02/03 20:11:04 dholland Exp $	 */
      2 
      3 /*-
      4  * Copyright (c) 1988 The Regents of the University of California.
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char     sccsid[] = "@(#)data.c	5.3 (Berkeley) 5/13/91";
     36 #else
     37 __RCSID("$NetBSD: data.c,v 1.13 2008/02/03 20:11:04 dholland Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 /* data.c		Larn is copyrighted 1986 by Noah Morgan. */
     42 /* #define NODEFS */
     43 #include "header.h"
     44 #include "extern.h"
     45 
     46 /*
     47 	class[c[LEVEL]-1] gives the correct name of the players experience level
     48  */
     49 static char     aa1[] = " mighty evil master";
     50 static char     aa2[] = "apprentice demi-god";
     51 static char     aa3[] = "  minor demi-god   ";
     52 static char     aa4[] = "  major demi-god   ";
     53 static char     aa5[] = "    minor deity    ";
     54 static char     aa6[] = "    major deity    ";
     55 static char     aa7[] = "  novice guardian  ";
     56 static char     aa8[] = "apprentice guardian";
     57 static char     aa9[] = "    The Creator    ";
     58 const char   *class[] =
     59 {
     60 	"  novice explorer  ", "apprentice explorer", " practiced explorer",	/* -3 */
     61 	"   expert explorer ", "  novice adventurer", "     adventurer    ",	/* -6 */
     62 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",	/* -9 */
     63 	"  apprentice mage  ", "        mage       ", "  experienced mage ",	/* -12 */
     64 	"     master mage   ", " apprentice warlord", "   novice warlord  ",	/* -15 */
     65 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",	/* -18 */
     66 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",	/* -21 */
     67 	"    demi-gorgon    ", "    evil master    ", " great evil master ",	/* -24 */
     68 	aa1, aa1, aa1,		/* -27 */
     69 	aa1, aa1, aa1,		/* -30 */
     70 	aa1, aa1, aa1,		/* -33 */
     71 	aa1, aa1, aa1,		/* -36 */
     72 	aa1, aa1, aa1,		/* -39 */
     73 	aa2, aa2, aa2,		/* -42 */
     74 	aa2, aa2, aa2,		/* -45 */
     75 	aa2, aa2, aa2,		/* -48 */
     76 	aa3, aa3, aa3,		/* -51 */
     77 	aa3, aa3, aa3,		/* -54 */
     78 	aa3, aa3, aa3,		/* -57 */
     79 	aa4, aa4, aa4,		/* -60 */
     80 	aa4, aa4, aa4,		/* -63 */
     81 	aa4, aa4, aa4,		/* -66 */
     82 	aa5, aa5, aa5,		/* -69 */
     83 	aa5, aa5, aa5,		/* -72 */
     84 	aa5, aa5, aa5,		/* -75 */
     85 	aa6, aa6, aa6,		/* -78 */
     86 	aa6, aa6, aa6,		/* -81 */
     87 	aa6, aa6, aa6,		/* -84 */
     88 	aa7, aa7, aa7,		/* -87 */
     89 	aa8, aa8, aa8,		/* -90 */
     90 	aa8, aa8, aa8,		/* -93 */
     91 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",	/* -96 */
     92 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",	/* -99 */
     93 	aa9, aa9, aa9,		/* -102 */
     94 };
     95 
     96 /*
     97 	table of experience needed to be a certain level of player
     98 	skill[c[LEVEL]] is the experience required to attain the next level
     99  */
    100 #define MEG 1000000
    101 long            skill[] = {
    102 	0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,	/* 1-11 */
    103 	10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG,	/* 12-19 */
    104 	2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG,	/* 20-26 */
    105 	12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG,	/* 27-35 */
    106 	30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG,	/* 36-44 */
    107 	48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG,	/* 45-53 */
    108 	66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG,	/* 54-62 */
    109 	84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG,	/* 63-71 */
    110 	105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG,	/* 72-79 */
    111 	145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG,	/* 80-87 */
    112 	185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG,	/* 88-95 */
    113 	250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG	/* 96-101 */
    114 };
    115 #undef MEG
    116 
    117 u_char           *lpbuf, *lpnt, *inbuffer, *lpend;	/* input/output pointers
    118 							 * to the buffers */
    119 struct cel     *cell;		/* pointer to the dungeon storage	 */
    120 short           hitp[MAXX][MAXY];	/* monster hp on level		 */
    121 short           iarg[MAXX][MAXY];	/* arg for the item array	 */
    122 u_char          item[MAXX][MAXY];	/* objects in maze if any	 */
    123 u_char          know[MAXX][MAXY];	/* 1 or 0 if here before	 */
    124 u_char          mitem[MAXX][MAXY];	/* monster item array 		 */
    125 u_char          moved[MAXX][MAXY];	/* monster movement flags  */
    126 u_char          stealth[MAXX][MAXY];	/* 0=sleeping 1=awake monst */
    127 u_char          iven[26];	/* inventory for player			 */
    128 short           ivenarg[26];	/* inventory for player			 */
    129 char            lastmonst[40];	/* this has the name of the current monster	 */
    130 u_char          beenhere[MAXLEVEL + MAXVLEVEL] = {0};	/* 1 if have been on
    131 							 * this level */
    132 char            VERSION = VER;	/* this is the present version # of the
    133 				 * program	 */
    134 char            SUBVERSION = SUBVER;
    135 u_char          nosignal = 0;	/* set to 1 to disable the signals from doing
    136 				 * anything */
    137 u_char          predostuff = 0;	/* 2 means that the trap handling routines
    138 				 * must do a showplayer() after a trap.  0
    139 				 * means don't showplayer() 0 - we are in
    140 				 * create player screen 1 - we are in welcome
    141 				 * screen 2 - we are in the normal game	 */
    142 char            loginname[20];	/* players login name */
    143 char            logname[LOGNAMESIZE];	/* players name storage for scoring				 */
    144 u_char          sex = 1;	/* default is a man  0=woman						 */
    145 u_char          boldon = 1;	/* 1=bold objects  0=inverse objects				 */
    146 u_char          ckpflag = 0;	/* 1 if want checkpointing of game, 0
    147 				 * otherwise	 */
    148 u_char          cheat = 0;	/* 1 if the player has fudged save file			 */
    149 short           level = 0;	/* cavelevel player is on = c[CAVELEVEL]			 */
    150 u_char          wizard = 0;	/* the wizard mode flag							 */
    151 short           lastnum = 0;	/* the number of the monster last hitting
    152 				 * player 	 */
    153 short           hitflag = 0;	/* flag for if player has been hit when
    154 				 * running 	 */
    155 short           hit2flag = 0;	/* flag for if player has been hit when
    156 				 * running 	 */
    157 short           hit3flag = 0;	/* flag for if player has been hit flush
    158 				 * input 	 */
    159 short           playerx, playery;	/* the room on the present level of
    160 					 * the player		 */
    161 short           lastpx, lastpy;	/* 0 --- MAXX-1  or  0 --- MAXY-1					 */
    162 short           oldx, oldy;
    163 short           lasthx = 0, lasthy = 0;	/* location of monster last hit by
    164 					 * player		 */
    165 short           nobeep = 0;	/* true if program is not to beep  					 */
    166 unsigned long   randx = 33601;	/* the random number seed						 */
    167 time_t          initialtime = 0;/* time playing began 							 */
    168 long            gltime = 0;	/* the clock for the game						 */
    169 long            outstanding_taxes = 0;	/* present tax bill from score file 			 */
    170 long            c[100], cbak[100];	/* the character description arrays			 */
    171 int             enable_scroll = 0;	/* constant for enabled/disabled
    172 					 * scrolling regn */
    173 char            aborted[] = " aborted";
    174 struct sphere  *spheres = 0;	/* pointer to linked list for spheres of
    175 				 * annihilation */
    176 const char     *levelname[] =
    177 {" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"};
    178 
    179 char            objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
    180 char            monstnamelist[] = " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
    181 const char     *objectname[] =
    182 {0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit",
    183 	"a staircase leading upwards", "an elevator going up", "a bubbling fountain",
    184 	"a great marble statue", "a teleport trap", "the college of Larn",
    185 	"a mirror", "the DND store", "a staircase going down", "an elevator going down",
    186 	"the bank of Larn", "the 5th branch of the Bank of Larn",
    187 	"a dead fountain", "gold", "an open door", "a closed door",
    188 	"a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor",
    189 	"a sword of slashing", "Bessman's flailing hammer", "a sunsword",
    190 	"a two handed sword", "a spear", "a dagger",
    191 	"ring of extra regeneration", "a ring of regeneration", "a ring of protection",
    192 	"an energy ring", "a ring of dexterity", "a ring of strength",
    193 	"a ring of cleverness", "a ring of increase damage", "a belt of striking",
    194 	"a magic scroll", "a magic potion", "a book", "a chest",
    195 	"an amulet of invisibility", "an orb of dragon slaying",
    196 	"a scarab of negate spirit", "a cube of undead control",
    197 	"device of theft prevention", "a brilliant diamond", "a ruby",
    198 	"an enchanting emerald", "a sparkling sapphire", "the dungeon entrance",
    199 	"a volcanic shaft leaning downward", "the base of a volcanic shaft",
    200 	"a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor",
    201 	"splint mail", "plate armor", "stainless plate armor", "a lance of death",
    202 	"an arrow trap", "an arrow trap", "a shield", "your home",
    203 	"gold", "gold", "gold", "a dart trap",
    204 	"a dart trap", "a trapdoor", "a trapdoor", "the local trading post",
    205 	"a teleport trap", "a massive throne",
    206 	"a sphere of annihilation", "a handsome jewel encrusted throne",
    207 	"the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "",
    208 	"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""
    209 };
    210 
    211 
    212 
    213 /*
    214  *	for the monster data
    215  *
    216  *	array to do rnd() to create monsters <= a given level
    217  */
    218 u_char          monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59};
    219 
    220 struct monst    monster[] = {
    221 	/*
    222 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    223 	 * INT GOLD	HP	EXP
    224 	 * -----------------------------------------------------------------
    225 	 */
    226 	{"", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0},
    227 	{"bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1},
    228 	{"gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2},
    229 	{"hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2},
    230 	{"jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1},
    231 	{"kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1},
    232 
    233 	{"orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2},
    234 	{"snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1},
    235 	{"giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2},
    236 	{"jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1},
    237 	{"troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3},
    238 	{"giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5},
    239 
    240 	/*
    241 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    242 	 * INT GOLD	HP	EXP
    243 	 * -----------------------------------------------------------------
    244 	 */
    245 
    246 	{"floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2},
    247 	{"leprechaun", 3, 3, 0, 8, 0, 0, 3, 1500, 13, 45},
    248 	{"nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45},
    249 	{"quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15},
    250 	{"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25},
    251 	{"zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7},
    252 
    253 	{"assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15},
    254 	{"bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35},
    255 	{"hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35},
    256 	{"ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25},
    257 	{"centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45},
    258 
    259 	/*
    260 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    261 	 * INT GOLD	HP	EXP
    262 	 * -----------------------------------------------------------------
    263 	 */
    264 
    265 	{"troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300},
    266 	{"yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100},
    267 	{"white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
    268 	{"elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35},
    269 	{"gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45},
    270 
    271 	{"metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40},
    272 	{"vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55},
    273 	{"ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35},
    274 	{"violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100},
    275 	{"wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325},
    276 	{"forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280},
    277 
    278 	/*
    279 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    280 	 * INT GOLD	HP	EXP
    281 	 * -----------------------------------------------------------------
    282 	 */
    283 
    284 	{"lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80},
    285 	{"osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100},
    286 	{"rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250},
    287 	{"xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300},
    288 	{"vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
    289 	{"invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350},
    290 
    291 	{"poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450},
    292 	{"disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500},
    293 	{"shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400},
    294 	{"yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250},
    295 	{"umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600},
    296 
    297 	/*
    298 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    299 	 * INT GOLD	HP	EXP
    300 	 * -----------------------------------------------------------------
    301 	 */
    302 
    303 	{"gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100, 3000},
    304 	{"mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99},
    305 	{"water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000},
    306 	{"bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000},
    307 	{"green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500},
    308 	{"purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000},
    309 	{"xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000},
    310 
    311 	{"spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000},
    312 	{"silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000},
    313 	{"platinum dragon", 10, -5, 15, 13, 0, 0, 22, 1000, 130, 24000},
    314 	{"green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000},
    315 	{"red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000},
    316 
    317 	{"type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000},
    318 	{"type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000},
    319 	{"type III demon lord", 14, -30, 18, 0, 0, 0, 22, 0, 180, 100000},
    320 	{"type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000},
    321 	{"type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000},
    322 	{"type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000},
    323 	{"type VII demon lord", 18, -70, 27, 6, 0, 0, 26, 0, 260, 200000},
    324 	{"demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000}
    325 
    326 	/*
    327 	 * NAME				LV	AC	DAM	ATT	DEF
    328 	 * GEN INT GOLD	HP	EXP
    329 	 * -------------------------------------------------------------------
    330 	 * --
    331 	 */
    332 };
    333 
    334 /* name array for scrolls		 */
    335 
    336 const char     *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
    337 "", "", "", "", "", "", "", "", "", "", "", "", "", ""};
    338 
    339 const char     *scrollhide[] = {
    340 	" enchant armor",
    341 	" enchant weapon",
    342 	" enlightenment",
    343 	" blank paper",
    344 	" create monster",
    345 	" create artifact",
    346 	" aggravate monsters",
    347 	" time warp",
    348 	" teleportation",
    349 	" expanded awareness",
    350 	" haste monsters",
    351 	" monster healing",
    352 	" spirit protection",
    353 	" undead protection",
    354 	" stealth",
    355 	" magic mapping",
    356 	" hold monsters",
    357 	" gem perfection",
    358 	" spell extension",
    359 	" identify",
    360 	" remove curse",
    361 	" annihilation",
    362 	" pulverization",
    363 	" life protection",
    364 	"  ",
    365 	"  ",
    366 	"  ",
    367 	"  "
    368 };
    369 
    370 const char     *potionname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
    371 	"", "", "", "", "", "", "", "", "", "", "", "", "", "",
    372 "", "", "", "", "", "", ""};
    373 
    374 /* name array for magic potions	 */
    375 const char     *potionhide[] = {
    376 	" sleep",
    377 	" healing",
    378 	" raise level",
    379 	" increase ability",
    380 	" wisdom",
    381 	" strength",
    382 	" raise charisma",
    383 	" dizziness",
    384 	" learning",
    385 	" gold detection",
    386 	" monster detection",
    387 	" forgetfulness",
    388 	" water",
    389 	" blindness",
    390 	" confusion",
    391 	" heroism",
    392 	" sturdiness",
    393 	" giant strength",
    394 	" fire resistance",
    395 	" treasure finding",
    396 	" instant healing",
    397 	" cure dianthroritis",
    398 	" poison",
    399 	" see invisible",
    400 	"  ",
    401 	"  ",
    402 	"  ",
    403 	"  ",
    404 	"  ",
    405 	"  ",
    406 	"  ",
    407 	"  ",
    408 	"  ",
    409 	"  ",
    410 	"  "
    411 };
    412 
    413 
    414 
    415 /*
    416 	spell data
    417  */
    418 u_char          spelknow[SPNUM] = {0};
    419 u_char          splev[] = {1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37};
    420 
    421 const char     *spelcode[] = {
    422 	"pro", "mle", "dex", "sle", "chm", "ssp",
    423 	"web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
    424 	"bal", "cld", "ply", "can", "has", "ckl", "vpr",
    425 	"dry", "lit", "drl", "glo", "flo", "fgr",
    426 	"sca", "hld", "stp", "tel", "mfi",	/* 31 */
    427 	"sph", "gen", "sum", "wtw", "alt", "per"
    428 };
    429 
    430 const char     *spelname[] = {
    431 	"protection", "magic missile", "dexterity",
    432 	"sleep", "charm monster", "sonic spear",
    433 
    434 	"web", "strength", "enlightenment",
    435 	"healing", "cure blindness", "create monster",
    436 	"phantasmal forces", "invisibility",
    437 
    438 	"fireball", "cold", "polymorph",
    439 	"cancellation", "haste self", "cloud kill",
    440 	"vaporize rock",
    441 
    442 	"dehydration", "lightning", "drain life",
    443 	"invulnerability", "flood", "finger of death",
    444 
    445 	"scare monster", "hold monster", "time stop",
    446 	"teleport away", "magic fire",
    447 
    448 	"sphere of annihilation", "genocide", "summon demon",
    449 	"walk through walls", "alter reality", "permanence",
    450 	""
    451 };
    452 
    453 const char     *speldescript[] = {
    454 	/* 1 */
    455 	"generates a +2 protection field",
    456 	"creates and hurls a magic missile equivalent to a +1 magic arrow",
    457 	"adds +2 to the caster's dexterity",
    458 	"causes some monsters to go to sleep",
    459 	"some monsters may be awed at your magnificence",
    460 	"causes your hands to emit a screeching sound toward what they point",
    461 	/* 7 */
    462 	"causes strands of sticky thread to entangle an enemy",
    463 	"adds +2 to the caster's strength for a short term",
    464 	"the caster becomes aware of things in the vicinity",
    465 	"restores some hp to the caster",
    466 	"restores sight to one so unfortunate as to be blinded",
    467 	"creates a monster near the caster appropriate for the location",
    468 	"creates illusions, and if believed, monsters die",
    469 	"the caster becomes invisible",
    470 	/* 15 */
    471 	"makes a ball of fire that burns on what it hits",
    472 	"sends forth a cone of cold which freezes what it touches",
    473 	"you can find out what this does for yourself",
    474 	"negates the ability of a monster to use its special abilities",
    475 	"speeds up the caster's movements",
    476 	"creates a fog of poisonous gas which kills all that is within it",
    477 	"this changes rock to air",
    478 	/* 22 */
    479 	"dries up water in the immediate vicinity",
    480 	"your finger will emit a lightning bolt when this spell is cast",
    481 	"subtracts hit points from both you and a monster",
    482 	"this globe helps to protect the player from physical attack",
    483 	"this creates an avalanche of H2O to flood the immediate chamber",
    484 	"this is a holy spell and calls upon your god to back you up",
    485 	/* 28 */
    486 	"terrifies the monster so that hopefully it won't hit the magic user",
    487 	"the monster is frozen in its tracks if this is successful",
    488 	"all movement in the caverns ceases for a limited duration",
    489 	"moves a particular monster around in the dungeon (hopefully away from you)",
    490 	"this causes a curtain of fire to appear all around you",
    491 	/* 33 */
    492 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
    493 	"eliminates a species of monster from the game -- use sparingly",
    494 	"summons a demon who hopefully helps you out",
    495 	"allows the player to walk through walls for a short period of time",
    496 	"god only knows what this will do",
    497 	"makes a character spell permanent, i. e. protection, strength, etc.",
    498 	""
    499 };
    500 
    501 char            spelweird[MAXMONST + 8][SPNUM] = {
    502 	/*
    503 	 * p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f
    504 	 * s h s t m    s g s w a p
    505 	 */
    506 	/*
    507 	 * r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g
    508 	 * c l t e f    p e u t l e
    509 	 */
    510 	/*
    511 	 * o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r
    512 	 * a d p l i    h n m w t r
    513 	 */
    514 
    515 
    516 	 /* bat */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    517 	 /* gnome */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    518 	 /* hobgoblin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    519 	 /* jackal */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    520 	 /* kobold */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    521 
    522 	 /* orc */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    523 	 /* snake */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    524 	 /* giant centipede */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    525 	 /* jaculi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    526 	 /* troglodyte */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    527 
    528 	 /* giant ant */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    529 	 /* floating eye */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    530 	 /* leprechaun */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    531 	 /* nymph */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    532 	 /* quasit */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    533 
    534 	 /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    535 	 /* zombie */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    536 	 /* assassin bug */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    537 	 /* bugbear */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    538 	 /* hell hound */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    539 
    540 	 /* ice lizard */ {0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    541 	 /* centaur */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    542 	 /* troll */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    543 	 /* yeti */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    544 	 /* white dragon */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    545 
    546 	 /* elf */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    547 	 /* gelatinous cube */ {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    548 	 /* metamorph */ {0, 13, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    549 	 /* vortex */ {0, 13, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    550 	 /* ziller */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    551 
    552 	 /* violet fungi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    553 	 /* wraith */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    554 	 /* forvalaka */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    555 	 /* lama nobe */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    556 	 /* osequip */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    557 
    558 	 /* rothe */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    559 	 /* xorn */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    560 	 /* vampire */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    561 	 /* invisible staker */ {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    562 	 /* poltergeist */ {0, 13, 0, 8, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    563 
    564 	 /* disenchantress */ {0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    565 	 /* shambling mound */ {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    566 	 /* yellow mold */ {0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    567 	 /* umber hulk */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    568 	 /* gnome king */ {0, 7, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    569 
    570 	 /* mimic */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    571 	 /* water lord */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    572 	 /* bronze dragon */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    573 	 /* green dragon */ {0, 7, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    574 	 /* purple worm */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    575 
    576 	 /* xvart */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    577 	 /* spirit naga */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 5, 0, 4, 9, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    578 	 /* silver dragon */ {0, 6, 0, 9, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    579 	 /* platinum dragon */ {0, 7, 0, 9, 0, 0, 11, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    580 	 /* green urchin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    581 	 /* red dragon */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    582 
    583 	/*
    584 	 * p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f
    585 	 * s h s t m    s g s w a p
    586 	 */
    587 	/*
    588 	 * r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g
    589 	 * c l t e f    p e u t l e
    590 	 */
    591 	/*
    592 	 * o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r
    593 	 * a d p l i    h n m w t r
    594 	 */
    595 
    596 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    597 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    598 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    599 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    600 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    601 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    602 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    603 	 /* demon prince */ {0, 7, 0, 4, 3, 9, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 4, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0}
    604 
    605 };
    606 
    607 const char     *spelmes[] = {"",
    608 	 /* 1 */ "the web had no effect on the %s",
    609 	 /* 2 */ "the %s changed shape to avoid the web",
    610 	 /* 3 */ "the %s isn't afraid of you",
    611 	 /* 4 */ "the %s isn't affected",
    612 	 /* 5 */ "the %s can see you with his infravision",
    613 	 /* 6 */ "the %s vaporizes your missile",
    614 	 /* 7 */ "your missile bounces off the %s",
    615 	 /* 8 */ "the %s doesn't sleep",
    616 	 /* 9 */ "the %s resists",
    617 	 /* 10 */ "the %s can't hear the noise",
    618 	 /* 11 */ "the %s's tail cuts it free of the web",
    619 	 /* 12 */ "the %s burns through the web",
    620 	 /* 13 */ "your missiles pass right through the %s",
    621 	 /* 14 */ "the %s sees through your illusions",
    622 	 /* 15 */ "the %s loves the cold!",
    623 	 /* 16 */ "the %s loves the water!"
    624 };
    625 
    626 /*
    627  *	function to create scroll numbers with appropriate probability of
    628  *	occurrence
    629  *
    630  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
    631  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
    632  *	8 - teleportation	9 - expanded awareness				10 - haste monst
    633  *	11 - heal monster	12 - spirit protection		13 - undead protection
    634  *	14 - stealth		15 - magic mapping			16 - hold monster
    635  *	17 - gem perfection 18 - spell extension		19 - identify
    636  *	20 - remove curse	21 - annihilation			22 - pulverization
    637  *  23 - life protection
    638  */
    639 u_char          scprob[] = {0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
    640 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
    641 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
    642 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
    643 22, 22, 23};
    644 
    645 /*
    646  *	function to return a potion number created with appropriate probability
    647  *	of occurrence
    648  *
    649  *	0 - sleep				1 - healing					2 - raise level
    650  *	3 - increase ability	4 - gain wisdom				5 - gain strength
    651  *	6 - charismatic character	7 - dizziness			8 - learning
    652  *	9 - gold detection		10 - monster detection		11 - forgetfulness
    653  *	12 - water				13 - blindness				14 - confusion
    654  *	15 - heroism			16 - sturdiness				17 - giant strength
    655  *	18 - fire resistance	19 - treasure finding		20 - instant healing
    656  *	21 - cure dianthroritis	22 - poison					23 - see invisible
    657  */
    658 u_char          potprob[] = {0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23};
    659 
    660 u_char          nlpts[] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7};
    661 u_char          nch[] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4};
    662 u_char          nplt[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 4};
    663 u_char          ndgg[] = {0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5};
    664 u_char          nsw[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3};
    665