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      1 /*	$NetBSD: phantstruct.h,v 1.5 2005/02/15 12:58:21 jsm Exp $	*/
      2 
      3 #define bool char
      4 /* phbool is used when we need this version of bool after <curses.h>.  */
      5 #define phbool char
      6 
      7 /*
      8  * phantstruct.h - structure definitions for Phantasia
      9  */
     10 
     11 struct	player	    	/* player statistics */
     12     {
     13     double	p_experience;	/* experience */
     14     double	p_level;    	/* level */
     15     double	p_strength;	/* strength */
     16     double	p_sword;	/* sword */
     17     double	p_might;	/* effect strength */
     18     double	p_energy;	/* energy */
     19     double	p_maxenergy;	/* maximum energy */
     20     double	p_shield;	/* shield */
     21     double	p_quickness;	/* quickness */
     22     double	p_quksilver;	/* quicksilver */
     23     double	p_speed;	/* effective quickness */
     24     double	p_magiclvl;	/* magic level */
     25     double	p_mana;		/* mana */
     26     double	p_brains;	/* brains */
     27     double	p_poison;	/* poison */
     28     double	p_gold;		/* gold */
     29     double	p_gems;		/* gems */
     30     double	p_sin;		/* sin */
     31     double	p_x;	    	/* x coord */
     32     double	p_y;	    	/* y coord */
     33     double	p_1scratch,
     34 		p_2scratch;	/* variables used for decree, player battle */
     35 
     36     struct
     37 	{
     38 	short	ring_type;	/* type of ring */
     39 	short	ring_duration;	/* duration of ring */
     40 	bool	ring_inuse;	/* ring in use flag */
     41 	}	p_ring;	    	/* ring stuff */
     42 
     43     long	p_age;		/* age of player */
     44 
     45     int		p_degenerated;	/* age/3000 last degenerated */
     46 
     47     short	p_type;		/* character type */
     48     short	p_specialtype;	/* special character type */
     49     short	p_lives;	/* multiple lives for council, valar */
     50     short	p_crowns;	/* crowns */
     51     short	p_charms;	/* charms */
     52     short	p_amulets;	/* amulets */
     53     short	p_holywater;   	/* holy water */
     54     short	p_lastused;	/* day of year last used */
     55     short	p_status;	/* playing, cloaked, etc. */
     56     short	p_tampered;	/* decree'd, etc. flag */
     57     short	p_istat;	/* used for inter-terminal battle */
     58 
     59     bool	p_palantir;	/* palantir */
     60     bool	p_blessing;	/* blessing */
     61     bool	p_virgin;	/* virgin */
     62     bool	p_blindness;	/* blindness */
     63 
     64     char	p_name[SZ_NAME];	/* name */
     65     char	p_password[SZ_PASSWORD];/* password */
     66     char	p_login[SZ_LOGIN];	/* login */
     67     };
     68 
     69 struct	monster	    	/* monster stats */
     70     {
     71     double	m_strength;	/* strength */
     72     double	m_brains;	/* brains */
     73     double	m_speed;	/* speed */
     74     double	m_energy;	/* energy */
     75     double	m_experience;	/* experience */
     76     double	m_flock;    	/* % chance of flocking */
     77 
     78     double	m_o_strength;	/* original strength */
     79     double	m_o_speed;	/* original speed */
     80     double	m_maxspeed;	/* maximum speed */
     81     double	m_o_energy;	/* original energy */
     82     double	m_melee;	/* melee damage */
     83     double	m_skirmish;	/* skirmish damage */
     84 
     85     int		m_treasuretype;	/* treasure type */
     86     int		m_type;	    	/* special type */
     87 
     88     char	m_name[26];	/* name */
     89     };
     90 
     91 struct	energyvoid     	/* energy void */
     92     {
     93     double	ev_x;		/* x coordinate */
     94     double	ev_y;		/* y coordinate */
     95     bool	ev_active;	/* active or not */
     96     };
     97 
     98 struct	scoreboard			/* scoreboard entry */
     99     {
    100     double	sb_level;		/* level of player */
    101     char	sb_type[4];		/* character type of player */
    102     char	sb_name[SZ_NAME];	/* name of player */
    103     char	sb_login[SZ_LOGIN];	/* login of player */
    104     };
    105 
    106 struct	charstats			/* character type statistics */
    107     {
    108     double	c_maxbrains;		/* max brains per level */
    109     double	c_maxmana;		/* max mana per level */
    110     double	c_weakness;		/* how strongly poison affects player */
    111     double	c_goldtote;		/* how much gold char can carry */
    112     int		c_ringduration;		/* bad ring duration */
    113     struct
    114 	{
    115 	double	base;		/* base for roll */
    116 	double	interval;	/* interval for roll */
    117 	double	increase;	/* increment per level */
    118 	} c_quickness,		/* quickness */
    119 	  c_strength,		/* strength */
    120 	  c_mana,		/* mana */
    121 	  c_energy,		/* energy level */
    122 	  c_brains,		/* brains */
    123 	  c_magiclvl;		/* magic level */
    124     };
    125 
    126 struct menuitem				/* menu item for purchase */
    127     {
    128     const char	*item;		/* menu item name */
    129     double	cost;		/* cost of item */
    130     };
    131