execute.c | 46 static void pickup(PLAYER *, int, int, int, int); 237 pickup(pp, y, x, 2, Maze[y][x]); 239 pickup(pp, y, x, 95, Maze[y][x]); 241 pickup(pp, y, x, 50, Maze[y][x]); 550 * pickup: 554 pickup(PLAYER *pp, int y, int x, int prob, int obj) function in typeref:typename:void
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