HomeSort by: relevance | last modified time | path
    Searched defs:player (Results 1 - 4 of 4) sorted by relevancy

  /src/games/snake/snscore/
snscore.c 58 struct player { struct
64 static struct player players[MAXPLAYERS], temp;
  /src/games/monop/
monop.c 96 int player, /* current player number */ variable in typeref:typename:int
98 num_doub, /* # of doubles current player rolled */
125 PLAY *play, /* player structure array ("calloc"ed) */
126 *cur_p; /* pointer to current player's struct */
245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
283 printf("Player %d's name: ", i + 1);
341 player = max_pl;
  /src/games/phantasia/
phantstruct.h 11 struct player /* player statistics */ struct
34 p_2scratch; /* variables used for decree, player battle */
43 long p_age; /* age of player */
100 double sb_level; /* level of player */
101 char sb_type[4]; /* character type of player */
102 char sb_name[SZ_NAME]; /* name of player */
103 char sb_login[SZ_LOGIN]; /* login of player */
110 double c_weakness; /* how strongly poison affects player */
  /src/games/sail/
pl_7.c 52 #include "player.h"
93 int player; variable in typeref:typename:int
94 struct ship *ms; /* memorial structure, &cc->ship[player] */
912 mvselprintw(which + 3, 4, which, player, 60,
924 move(player + 3, 63);
953 player = sp - SHIP(0);
978 up(&player, NULL);
982 down(&player, NULL, cc->vessels,
991 if (player < 0)
995 fp = SHIP(player)->file
    [all...]

Completed in 14 milliseconds