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      1 /*	$NetBSD: gamesupport.c,v 1.11 2009/08/31 08:27:16 dholland Exp $	*/
      2 
      3 /*
      4  * gamesupport.c - auxiliary routines for support of Phantasia
      5  */
      6 
      7 #include <setjmp.h>
      8 #include <stdio.h>
      9 #include <string.h>
     10 #include <time.h>
     11 
     12 #include "phantdefs.h"
     13 #include "phantstruct.h"
     14 #include "phantglobs.h"
     15 #include "pathnames.h"
     16 
     17 #undef bool
     18 #include <curses.h>
     19 
     20 void
     21 changestats(phbool ingameflag)
     22 {
     23 	static char flag[2] =	/* for printing values of bools */
     24 	{'F', 'T'};
     25 	struct player *playerp;	/* pointer to structure to alter */
     26 	const char   *prompt;		/* pointer to prompt string */
     27 	int     c;		/* input */
     28 	int     today;		/* day of year of today */
     29 	int     temp;		/* temporary variable */
     30 	long    loc;		/* location in player file */
     31 	time_t  now;		/* time now */
     32 	double  dtemp;		/* temporary variable */
     33 	phbool *bptr;		/* pointer to bool item to change */
     34 	double *dptr;		/* pointer to double item to change */
     35 	short  *sptr;		/* pointer to short item to change */
     36 
     37 	clear();
     38 
     39 	for (;;)
     40 		/* get name of player to examine/alter */
     41 	{
     42 		mvaddstr(5, 0, "Which character do you want to look at ? ");
     43 		getstring(Databuf, SZ_DATABUF);
     44 		truncstring(Databuf);
     45 
     46 		if (Databuf[0] == '\0')
     47 			userlist(ingameflag);
     48 		else
     49 			break;
     50 	}
     51 
     52 	loc = -1L;
     53 
     54 	if (!ingameflag)
     55 		/* use 'Player' structure */
     56 		playerp = &Player;
     57 	else
     58 		if (strcmp(Databuf, Player.p_name) == 0)
     59 			/* alter/examine current player */
     60 		{
     61 			playerp = &Player;
     62 			loc = Fileloc;
     63 		} else
     64 			/* use 'Other' structure */
     65 			playerp = &Other;
     66 
     67 	/* find player on file */
     68 	if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
     69 		/* didn't find player */
     70 	{
     71 		clear();
     72 		mvaddstr(11, 0, "Not found.");
     73 		return;
     74 	}
     75 	time(&now);
     76 	today = localtime(&now)->tm_yday;
     77 
     78 	clear();
     79 
     80 	for (;;)
     81 		/* print player structure, and prompt for action */
     82 	{
     83 		mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
     84 
     85 		if (Wizard)
     86 			printw("B:Password     %s\n", playerp->p_password);
     87 		else
     88 			addstr("B:Password     XXXXXXXX\n");
     89 
     90 		printw(" :Login        %s\n", playerp->p_login);
     91 
     92 		printw("C:Experience   %.0f\n", playerp->p_experience);
     93 		printw("D:Level        %.0f\n", playerp->p_level);
     94 		printw("E:Strength     %.0f\n", playerp->p_strength);
     95 		printw("F:Sword        %.0f\n", playerp->p_sword);
     96 		printw(" :Might        %.0f\n", playerp->p_might);
     97 		printw("G:Energy       %.0f\n", playerp->p_energy);
     98 		printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
     99 		printw("I:Shield       %.0f\n", playerp->p_shield);
    100 		printw("J:Quickness    %.0f\n", playerp->p_quickness);
    101 		printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
    102 		printw(" :Speed        %.0f\n", playerp->p_speed);
    103 		printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
    104 		printw("M:Mana         %.0f\n", playerp->p_mana);
    105 		printw("N:Brains       %.0f\n", playerp->p_brains);
    106 
    107 		if (Wizard || playerp->p_specialtype != SC_VALAR)
    108 			mvaddstr(0, 40, descrstatus(playerp));
    109 
    110 		mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
    111 		mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
    112 		mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
    113 		mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
    114 		if (Wizard) {
    115 			mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
    116 			mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
    117 		} else {
    118 			mvaddstr(5, 40, "S:X-coord      ?\n");
    119 			mvaddstr(6, 40, "T:Y-coord      ?\n");
    120 		}
    121 
    122 		mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
    123 		mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
    124 
    125 		mvprintw(9, 40, "W:Type         %d (%s)\n",
    126 		    playerp->p_type, descrtype(playerp, FALSE) + 1);
    127 		mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
    128 		mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
    129 		mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
    130 		mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
    131 		mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
    132 		mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
    133 
    134 		temp = today - playerp->p_lastused;
    135 		if (temp < 0)
    136 			/* last year */
    137 			temp += 365;
    138 		mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
    139 
    140 		mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
    141 		    flag[(int)playerp->p_palantir],
    142 		    flag[(int)playerp->p_blessing],
    143 		    flag[(int)playerp->p_virgin],
    144 		    flag[(int)playerp->p_blindness]);
    145 
    146 		if (!Wizard)
    147 			mvprintw(19, 8, "8:Ring    %c",
    148 			    flag[playerp->p_ring.ring_type != R_NONE]);
    149 		else
    150 			mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
    151 			    playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
    152 
    153 		if (!Wizard
    154 		/* not wizard */
    155 		    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
    156 			/* in game or not examining own character */
    157 		{
    158 			if (ingameflag) {
    159 				more(LINES - 1);
    160 				clear();
    161 				return;
    162 			} else
    163 				cleanup(TRUE);
    164 			/* NOTREACHED */
    165 		}
    166 		mvaddstr(20, 0, "!:Quit       ?:Delete");
    167 		mvaddstr(21, 0, "What would you like to change ? ");
    168 
    169 		if (Wizard)
    170 			c = getanswer(" ", TRUE);
    171 		else
    172 			/* examining own player; allow to change name and
    173 			 * password */
    174 			c = getanswer("!BA", FALSE);
    175 
    176 		switch (c) {
    177 		case 'A':	/* change name */
    178 		case 'B':	/* change password */
    179 			if (!Wizard)
    180 				/* prompt for password */
    181 			{
    182 				mvaddstr(23, 0, "Password ? ");
    183 				Echo = FALSE;
    184 				getstring(Databuf, 9);
    185 				Echo = TRUE;
    186 				if (strcmp(Databuf, playerp->p_password) != 0)
    187 					continue;
    188 			}
    189 			if (c == 'A')
    190 				/* get new name */
    191 			{
    192 				mvaddstr(23, 0, "New name: ");
    193 				getstring(Databuf, SZ_NAME);
    194 				truncstring(Databuf);
    195 				if (Databuf[0] != '\0')
    196 					if (Wizard || findname(Databuf, &Other) < 0L)
    197 						strcpy(playerp->p_name, Databuf);
    198 			} else
    199 				/* get new password */
    200 			{
    201 				if (!Wizard)
    202 					Echo = FALSE;
    203 
    204 				do
    205 					/* get two copies of new password
    206 					 * until they match */
    207 				{
    208 					/* get first copy */
    209 					mvaddstr(23, 0, "New password ? ");
    210 					getstring(Databuf, SZ_PASSWORD);
    211 					if (Databuf[0] == '\0')
    212 						break;
    213 
    214 					/* get second copy */
    215 					mvaddstr(23, 0, "One more time ? ");
    216 					getstring(playerp->p_password, SZ_PASSWORD);
    217 				}
    218 				while (strcmp(playerp->p_password, Databuf) != 0);
    219 
    220 				Echo = TRUE;
    221 			}
    222 
    223 			continue;
    224 
    225 		case 'C':	/* change experience */
    226 			prompt = "experience";
    227 			dptr = &playerp->p_experience;
    228 			goto DALTER;
    229 
    230 		case 'D':	/* change level */
    231 			prompt = "level";
    232 			dptr = &playerp->p_level;
    233 			goto DALTER;
    234 
    235 		case 'E':	/* change strength */
    236 			prompt = "strength";
    237 			dptr = &playerp->p_strength;
    238 			goto DALTER;
    239 
    240 		case 'F':	/* change swords */
    241 			prompt = "sword";
    242 			dptr = &playerp->p_sword;
    243 			goto DALTER;
    244 
    245 		case 'G':	/* change energy */
    246 			prompt = "energy";
    247 			dptr = &playerp->p_energy;
    248 			goto DALTER;
    249 
    250 		case 'H':	/* change maximum energy */
    251 			prompt = "max energy";
    252 			dptr = &playerp->p_maxenergy;
    253 			goto DALTER;
    254 
    255 		case 'I':	/* change shields */
    256 			prompt = "shield";
    257 			dptr = &playerp->p_shield;
    258 			goto DALTER;
    259 
    260 		case 'J':	/* change quickness */
    261 			prompt = "quickness";
    262 			dptr = &playerp->p_quickness;
    263 			goto DALTER;
    264 
    265 		case 'K':	/* change quicksilver */
    266 			prompt = "quicksilver";
    267 			dptr = &playerp->p_quksilver;
    268 			goto DALTER;
    269 
    270 		case 'L':	/* change magic */
    271 			prompt = "magic level";
    272 			dptr = &playerp->p_magiclvl;
    273 			goto DALTER;
    274 
    275 		case 'M':	/* change mana */
    276 			prompt = "mana";
    277 			dptr = &playerp->p_mana;
    278 			goto DALTER;
    279 
    280 		case 'N':	/* change brains */
    281 			prompt = "brains";
    282 			dptr = &playerp->p_brains;
    283 			goto DALTER;
    284 
    285 		case 'O':	/* change poison */
    286 			prompt = "poison";
    287 			dptr = &playerp->p_poison;
    288 			goto DALTER;
    289 
    290 		case 'P':	/* change gold */
    291 			prompt = "gold";
    292 			dptr = &playerp->p_gold;
    293 			goto DALTER;
    294 
    295 		case 'Q':	/* change gems */
    296 			prompt = "gems";
    297 			dptr = &playerp->p_gems;
    298 			goto DALTER;
    299 
    300 		case 'R':	/* change sin */
    301 			prompt = "sin";
    302 			dptr = &playerp->p_sin;
    303 			goto DALTER;
    304 
    305 		case 'S':	/* change x coord */
    306 			prompt = "x";
    307 			dptr = &playerp->p_x;
    308 			goto DALTER;
    309 
    310 		case 'T':	/* change y coord */
    311 			prompt = "y";
    312 			dptr = &playerp->p_y;
    313 			goto DALTER;
    314 
    315 		case 'U':	/* change age */
    316 			mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
    317 			dtemp = infloat();
    318 			if (dtemp != 0.0)
    319 				playerp->p_age = (long) dtemp;
    320 			continue;
    321 
    322 		case 'V':	/* change degen */
    323 			mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
    324 			dtemp = infloat();
    325 			if (dtemp != 0.0)
    326 				playerp->p_degenerated = (int) dtemp;
    327 			continue;
    328 
    329 		case 'W':	/* change type */
    330 			prompt = "type";
    331 			sptr = &playerp->p_type;
    332 			goto SALTER;
    333 
    334 		case 'X':	/* change special type */
    335 			prompt = "special type";
    336 			sptr = &playerp->p_specialtype;
    337 			goto SALTER;
    338 
    339 		case 'Y':	/* change lives */
    340 			prompt = "lives";
    341 			sptr = &playerp->p_lives;
    342 			goto SALTER;
    343 
    344 		case 'Z':	/* change crowns */
    345 			prompt = "crowns";
    346 			sptr = &playerp->p_crowns;
    347 			goto SALTER;
    348 
    349 		case '0':	/* change charms */
    350 			prompt = "charm";
    351 			sptr = &playerp->p_charms;
    352 			goto SALTER;
    353 
    354 		case '1':	/* change amulet */
    355 			prompt = "amulet";
    356 			sptr = &playerp->p_amulets;
    357 			goto SALTER;
    358 
    359 		case '2':	/* change holy water */
    360 			prompt = "holy water";
    361 			sptr = &playerp->p_holywater;
    362 			goto SALTER;
    363 
    364 		case '3':	/* change last-used */
    365 			prompt = "last-used";
    366 			sptr = &playerp->p_lastused;
    367 			goto SALTER;
    368 
    369 		case '4':	/* change palantir */
    370 			prompt = "palantir";
    371 			bptr = &playerp->p_palantir;
    372 			goto BALTER;
    373 
    374 		case '5':	/* change blessing */
    375 			prompt = "blessing";
    376 			bptr = &playerp->p_blessing;
    377 			goto BALTER;
    378 
    379 		case '6':	/* change virgin */
    380 			prompt = "virgin";
    381 			bptr = &playerp->p_virgin;
    382 			goto BALTER;
    383 
    384 		case '7':	/* change blindness */
    385 			prompt = "blindness";
    386 			bptr = &playerp->p_blindness;
    387 			goto BALTER;
    388 
    389 		case '8':	/* change ring type */
    390 			prompt = "ring-type";
    391 			sptr = &playerp->p_ring.ring_type;
    392 			goto SALTER;
    393 
    394 		case '9':	/* change ring duration */
    395 			prompt = "ring-duration";
    396 			sptr = &playerp->p_ring.ring_duration;
    397 			goto SALTER;
    398 
    399 		case '!':	/* quit, update */
    400 			if (Wizard &&
    401 			    (!ingameflag || playerp != &Player))
    402 				/* turn off status if not modifying self */
    403 			{
    404 				playerp->p_status = S_OFF;
    405 				playerp->p_tampered = T_OFF;
    406 			}
    407 			writerecord(playerp, loc);
    408 			clear();
    409 			return;
    410 
    411 		case '?':	/* delete player */
    412 			if (ingameflag && playerp == &Player)
    413 				/* cannot delete self */
    414 				continue;
    415 
    416 			freerecord(playerp, loc);
    417 			clear();
    418 			return;
    419 
    420 		default:
    421 			continue;
    422 		}
    423 DALTER:
    424 		mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
    425 		dtemp = infloat();
    426 		if (dtemp != 0.0)
    427 			*dptr = dtemp;
    428 		continue;
    429 
    430 SALTER:
    431 		mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
    432 		dtemp = infloat();
    433 		if (dtemp != 0.0)
    434 			*sptr = (short) dtemp;
    435 		continue;
    436 
    437 BALTER:
    438 		mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
    439 		    prompt);
    440 		c = getanswer("\nTF", TRUE);
    441 		if (c == 'T')
    442 			*bptr = TRUE;
    443 		else
    444 			if (c == 'F')
    445 				*bptr = FALSE;
    446 		continue;
    447 	}
    448 }
    449 
    450 void
    451 monstlist(void)
    452 {
    453 	int     count = 0;	/* count in file */
    454 
    455 	puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
    456 	fseek(Monstfp, 0L, SEEK_SET);
    457 	while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
    458 		printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
    459 		    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
    460 		    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
    461 		    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
    462 }
    463 
    464 void
    465 scorelist(void)
    466 {
    467 	struct scoreboard sbuf;	/* for reading entries */
    468 	FILE   *fp;		/* to open the file */
    469 
    470 	if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
    471 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    472 			printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
    473 			    sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
    474 		fclose(fp);
    475 	}
    476 }
    477 
    478 void
    479 activelist(void)
    480 {
    481 	fseek(Playersfp, 0L, SEEK_SET);
    482 	printf("Current characters on file are:\n\n");
    483 
    484 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    485 		if (Other.p_status != S_NOTUSED)
    486 			printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
    487 			    Other.p_name, Other.p_login, Other.p_level,
    488 			    descrtype(&Other, FALSE), descrstatus(&Other));
    489 
    490 }
    491 
    492 void
    493 purgeoldplayers(void)
    494 {
    495 	int     today;		/* day of year for today */
    496 	int     daysold;	/* how many days since the character has been
    497 				 * used */
    498 	time_t  ltime;		/* time in seconds */
    499 	long    loc = 0L;	/* location in file */
    500 
    501 	time(&ltime);
    502 	today = localtime(&ltime)->tm_yday;
    503 
    504 	for (;;) {
    505 		fseek(Playersfp, loc, SEEK_SET);
    506 		if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
    507 			break;
    508 
    509 		daysold = today - Other.p_lastused;
    510 		if (daysold < 0)
    511 			daysold += 365;
    512 
    513 		if (daysold > N_DAYSOLD)
    514 			/* player hasn't been used in a while; delete */
    515 			freerecord(&Other, loc);
    516 
    517 		loc += SZ_PLAYERSTRUCT;
    518 	}
    519 }
    520 
    521 void
    522 enterscore(void)
    523 {
    524 	struct scoreboard sbuf;	/* buffer to read in scoreboard entries */
    525 	FILE   *fp;		/* to open scoreboard file */
    526 	long    loc = 0L;	/* location in scoreboard file */
    527 	bool    found = FALSE;	/* set if we found an entry for this login */
    528 
    529 	if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
    530 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    531 			if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
    532 				found = TRUE;
    533 				break;
    534 			} else
    535 				loc += SZ_SCORESTRUCT;
    536 	} else {
    537 		error(_PATH_SCORE);
    538 		/* NOTREACHED */
    539 	}
    540 
    541 	/*
    542          * At this point, 'loc' will either indicate a point beyond
    543          * the end of file, or the place where the previous entry
    544          * was found.
    545          */
    546 
    547 	if ((!found) || Player.p_level > sbuf.sb_level)
    548 		/* put new entry in for this login */
    549 	{
    550 		strcpy(sbuf.sb_login, Player.p_login);
    551 		strcpy(sbuf.sb_name, Player.p_name);
    552 		sbuf.sb_level = Player.p_level;
    553 		strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
    554 	}
    555 	/* update entry */
    556 	fseek(fp, loc, SEEK_SET);
    557 	fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
    558 	fclose(fp);
    559 }
    560