Searched defs:pos_in (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_blit.c205 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, local in function:vc4_get_yuv_vs
258 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, local in function:vc4_get_yuv_fs
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_blit.c206 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, local in function:vc4_get_yuv_vs
258 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, local in function:vc4_get_yuv_fs
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta_resolve_fs.c81 nir_ssa_def *pos_in = nir_load_var(&b, fs_pos_in); local in function:build_resolve_fragment_shader
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_resolve_fs.c65 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); local in function:build_resolve_fragment_shader
343 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); local in function:build_depth_stencil_resolve_fragment_shader
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_blit.cpp625 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, local in function:get_stencil_resolve_vs
670 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, local in function:get_stencil_resolve_fs
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3d_blit.c588 nir_variable *pos_in = nir_variable_create(b.shader, local in function:v3d_get_sand8_vs
648 nir_variable *pos_in = local in function:v3d_get_sand8_fs

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