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      1  /*
      2   * Copyright  2013 Intel Corporation
      3   *
      4   * Permission is hereby granted, free of charge, to any person obtaining a
      5   * copy of this software and associated documentation files (the "Software"),
      6   * to deal in the Software without restriction, including without limitation
      7   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8   * and/or sell copies of the Software, and to permit persons to whom the
      9   * Software is furnished to do so, subject to the following conditions:
     10   *
     11   * The above copyright notice and this permission notice (including the next
     12   * paragraph) shall be included in all copies or substantial portions of the
     13   * Software.
     14   *
     15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21   * IN THE SOFTWARE.
     22   *
     23   */
     24 
     25 #ifndef INTEL_DEVICE_INFO_H
     26 #define INTEL_DEVICE_INFO_H
     27 
     28 #include <stdbool.h>
     29 #include <stdint.h>
     30 
     31 #include "util/macros.h"
     32 #include "compiler/shader_enums.h"
     33 
     34 #ifdef __cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 struct drm_i915_query_topology_info;
     39 
     40 #define INTEL_DEVICE_MAX_NAME_SIZE        64
     41 #define INTEL_DEVICE_MAX_SLICES           (6)  /* Maximum on gfx10 */
     42 #define INTEL_DEVICE_MAX_SUBSLICES        (8)  /* Maximum on gfx11 */
     43 #define INTEL_DEVICE_MAX_EUS_PER_SUBSLICE (16) /* Maximum on gfx12 */
     44 #define INTEL_DEVICE_MAX_PIXEL_PIPES      (3)  /* Maximum on gfx12 */
     45 
     46 /**
     47  * Intel hardware information and quirks
     48  */
     49 struct intel_device_info
     50 {
     51    /* Driver internal numbers used to differentiate platforms. */
     52    int ver;
     53    int verx10;
     54    int display_ver;
     55    int revision;
     56    int gt;
     57 
     58    bool is_g4x;
     59    bool is_ivybridge;
     60    bool is_baytrail;
     61    bool is_haswell;
     62    bool is_broadwell;
     63    bool is_cherryview;
     64    bool is_skylake;
     65    bool is_broxton;
     66    bool is_kabylake;
     67    bool is_geminilake;
     68    bool is_coffeelake;
     69    bool is_elkhartlake;
     70    bool is_tigerlake;
     71    bool is_rocketlake;
     72    bool is_dg1;
     73    bool is_alderlake;
     74    bool is_dg2;
     75 
     76    bool has_hiz_and_separate_stencil;
     77    bool must_use_separate_stencil;
     78    bool has_sample_with_hiz;
     79    bool has_llc;
     80 
     81    bool has_pln;
     82    bool has_64bit_float;
     83    bool has_64bit_int;
     84    bool has_integer_dword_mul;
     85    bool has_compr4;
     86    bool has_surface_tile_offset;
     87    bool supports_simd16_3src;
     88    bool disable_ccs_repack;
     89    bool has_aux_map;
     90    bool has_tiling_uapi;
     91    bool has_ray_tracing;
     92    bool has_local_mem;
     93    bool has_lsc;
     94 
     95    /**
     96     * \name Intel hardware quirks
     97     *  @{
     98     */
     99    bool has_negative_rhw_bug;
    100 
    101    /**
    102     * Some versions of Gen hardware don't do centroid interpolation correctly
    103     * on unlit pixels, causing incorrect values for derivatives near triangle
    104     * edges.  Enabling this flag causes the fragment shader to use
    105     * non-centroid interpolation for unlit pixels, at the expense of two extra
    106     * fragment shader instructions.
    107     */
    108    bool needs_unlit_centroid_workaround;
    109    /** @} */
    110 
    111    /**
    112     * \name GPU hardware limits
    113     *
    114     * In general, you can find shader thread maximums by looking at the "Maximum
    115     * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
    116     * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
    117     * limits come from the "Number of URB Entries" field in the
    118     * 3DSTATE_URB_VS command and friends.
    119     *
    120     * These fields are used to calculate the scratch space to allocate.  The
    121     * amount of scratch space can be larger without being harmful on modern
    122     * GPUs, however, prior to Haswell, programming the maximum number of threads
    123     * to greater than the hardware maximum would cause GPU performance to tank.
    124     *
    125     *  @{
    126     */
    127    /**
    128     * Total number of slices present on the device whether or not they've been
    129     * fused off.
    130     *
    131     * XXX: CS thread counts are limited by the inability to do cross subslice
    132     * communication. It is the effectively the number of logical threads which
    133     * can be executed in a subslice. Fuse configurations may cause this number
    134     * to change, so we program @max_cs_threads as the lower maximum.
    135     */
    136    unsigned num_slices;
    137 
    138    /**
    139     * Maximum number of slices present on this device (can be more than
    140     * num_slices if some slices are fused).
    141     */
    142    unsigned max_slices;
    143 
    144    /**
    145     * Number of subslices for each slice (used to be uniform until CNL).
    146     */
    147    unsigned num_subslices[INTEL_DEVICE_MAX_SUBSLICES];
    148 
    149    /**
    150     * Maximum number of subslices per slice present on this device (can be
    151     * more than the maximum value in the num_subslices[] array if some
    152     * subslices are fused).
    153     */
    154    unsigned max_subslices_per_slice;
    155 
    156    /**
    157     * Number of subslices on each pixel pipe (ICL).
    158     */
    159    unsigned ppipe_subslices[INTEL_DEVICE_MAX_PIXEL_PIPES];
    160 
    161    /**
    162     * Upper bound of number of EU per subslice (some SKUs might have just 1 EU
    163     * fused across all subslices, like 47 EUs, in which case this number won't
    164     * be acurate for one subslice).
    165     */
    166    unsigned num_eu_per_subslice;
    167 
    168    /**
    169     * Maximum number of EUs per subslice (can be more than num_eu_per_subslice
    170     * if some EUs are fused off).
    171     */
    172    unsigned max_eu_per_subslice;
    173 
    174    /**
    175     * Number of threads per eu, varies between 4 and 8 between generations.
    176     */
    177    unsigned num_thread_per_eu;
    178 
    179    /**
    180     * A bit mask of the slices available.
    181     */
    182    uint8_t slice_masks;
    183 
    184    /**
    185     * An array of bit mask of the subslices available, use subslice_slice_stride
    186     * to access this array.
    187     */
    188    uint8_t subslice_masks[INTEL_DEVICE_MAX_SLICES *
    189                           DIV_ROUND_UP(INTEL_DEVICE_MAX_SUBSLICES, 8)];
    190 
    191    /**
    192     * The number of enabled subslices (considering fusing). For exactly which
    193     * subslices are enabled, see subslice_masks[].
    194     */
    195    unsigned subslice_total;
    196 
    197    /**
    198     * An array of bit mask of EUs available, use eu_slice_stride &
    199     * eu_subslice_stride to access this array.
    200     */
    201    uint8_t eu_masks[INTEL_DEVICE_MAX_SLICES *
    202                     INTEL_DEVICE_MAX_SUBSLICES *
    203                     DIV_ROUND_UP(INTEL_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
    204 
    205    /**
    206     * Stride to access subslice_masks[].
    207     */
    208    uint16_t subslice_slice_stride;
    209 
    210    /**
    211     * Strides to access eu_masks[].
    212     */
    213    uint16_t eu_slice_stride;
    214    uint16_t eu_subslice_stride;
    215 
    216    unsigned l3_banks;
    217    unsigned max_vs_threads;   /**< Maximum Vertex Shader threads */
    218    unsigned max_tcs_threads;  /**< Maximum Hull Shader threads */
    219    unsigned max_tes_threads;  /**< Maximum Domain Shader threads */
    220    unsigned max_gs_threads;   /**< Maximum Geometry Shader threads. */
    221    /**
    222     * Theoretical maximum number of Pixel Shader threads.
    223     *
    224     * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
    225     * automatically scale pixel shader thread count, based on a single value
    226     * programmed into 3DSTATE_PS.
    227     *
    228     * To calculate the maximum number of threads for Gfx8 beyond (which have
    229     * multiple Pixel Shader Dispatchers):
    230     *
    231     * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
    232     * - Usually there's only one PSD per subslice, so use the number of
    233     *   subslices for number of PSDs.
    234     * - For max_wm_threads, the total should be PSD threads * #PSDs.
    235     */
    236    unsigned max_wm_threads;
    237 
    238    /**
    239     * Maximum Compute Shader threads.
    240     *
    241     * Thread count * number of EUs per subslice
    242     */
    243    unsigned max_cs_threads;
    244 
    245    /**
    246     * Maximum number of threads per workgroup supported by the GPGPU_WALKER or
    247     * COMPUTE_WALKER command.
    248     *
    249     * This may be smaller than max_cs_threads as it takes into account added
    250     * restrictions on the GPGPU/COMPUTE_WALKER commands.  While max_cs_threads
    251     * expresses the total parallelism of the GPU, this expresses the maximum
    252     * number of threads we can dispatch in a single workgroup.
    253     */
    254    unsigned max_cs_workgroup_threads;
    255 
    256    /**
    257     * The maximum number of potential scratch ids. Due to hardware
    258     * implementation details, the range of scratch ids may be larger than the
    259     * number of subslices.
    260     */
    261    unsigned max_scratch_ids[MESA_SHADER_STAGES];
    262 
    263    struct {
    264       /**
    265        * Fixed size of the URB.
    266        *
    267        * On Gfx6 and DG1, this is measured in KB.  Gfx4-5 instead measure
    268        * this in 512b blocks, as that's more convenient there.
    269        *
    270        * On most Gfx7+ platforms, the URB is a section of the L3 cache,
    271        * and can be resized based on the L3 programming.  For those platforms,
    272        * simply leave this field blank (zero) - it isn't used.
    273        */
    274       unsigned size;
    275 
    276       /**
    277        * The minimum number of URB entries.  See the 3DSTATE_URB_<XS> docs.
    278        */
    279       unsigned min_entries[4];
    280 
    281       /**
    282        * The maximum number of URB entries.  See the 3DSTATE_URB_<XS> docs.
    283        */
    284       unsigned max_entries[4];
    285    } urb;
    286 
    287    /* Maximum size in Kb that can be allocated to constants in the URB, this
    288     * is usually divided among the stages for implementing push constants.
    289     * See 3DSTATE_PUSH_CONSTANT_ALLOC_*.
    290     */
    291    unsigned max_constant_urb_size_kb;
    292 
    293    /**
    294     * Size of the command streamer prefetch. This is important to know for
    295     * self modifying batches.
    296     */
    297    unsigned cs_prefetch_size;
    298 
    299    /**
    300     * For the longest time the timestamp frequency for Gen's timestamp counter
    301     * could be assumed to be 12.5MHz, where the least significant bit neatly
    302     * corresponded to 80 nanoseconds.
    303     *
    304     * Since Gfx9 the numbers aren't so round, with a a frequency of 12MHz for
    305     * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
    306     * BXT.
    307     *
    308     * For simplicty to fit with the current code scaling by a single constant
    309     * to map from raw timestamps to nanoseconds we now do the conversion in
    310     * floating point instead of integer arithmetic.
    311     *
    312     * In general it's probably worth noting that the documented constants we
    313     * have for the per-platform timestamp frequencies aren't perfect and
    314     * shouldn't be trusted for scaling and comparing timestamps with a large
    315     * delta.
    316     *
    317     * E.g. with crude testing on my system using the 'correct' scale factor I'm
    318     * seeing a drift of ~2 milliseconds per second.
    319     */
    320    uint64_t timestamp_frequency;
    321 
    322    uint64_t aperture_bytes;
    323 
    324    /**
    325     * ID to put into the .aub files.
    326     */
    327    int simulator_id;
    328 
    329    /**
    330     * holds the pci device id
    331     */
    332    uint32_t chipset_id;
    333 
    334    /**
    335     * holds the name of the device
    336     */
    337    char name[INTEL_DEVICE_MAX_NAME_SIZE];
    338 
    339    /**
    340     * no_hw is true when the chipset_id pci device id has been overridden
    341     */
    342    bool no_hw;
    343    /** @} */
    344 };
    345 
    346 #ifdef GFX_VER
    347 
    348 #define intel_device_info_is_9lp(devinfo) \
    349    (GFX_VER == 9 && ((devinfo)->is_broxton || (devinfo)->is_geminilake))
    350 
    351 #else
    352 
    353 #define intel_device_info_is_9lp(devinfo) \
    354    ((devinfo)->is_broxton || (devinfo)->is_geminilake)
    355 
    356 #endif
    357 
    358 static inline bool
    359 intel_device_info_subslice_available(const struct intel_device_info *devinfo,
    360                                      int slice, int subslice)
    361 {
    362    return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride +
    363                                    subslice / 8] & (1U << (subslice % 8))) != 0;
    364 }
    365 
    366 static inline bool
    367 intel_device_info_eu_available(const struct intel_device_info *devinfo,
    368                                int slice, int subslice, int eu)
    369 {
    370    unsigned subslice_offset = slice * devinfo->eu_slice_stride +
    371       subslice * devinfo->eu_subslice_stride;
    372 
    373    return (devinfo->eu_masks[subslice_offset + eu / 8] & (1U << eu % 8)) != 0;
    374 }
    375 
    376 static inline uint32_t
    377 intel_device_info_subslice_total(const struct intel_device_info *devinfo)
    378 {
    379    uint32_t total = 0;
    380 
    381    for (size_t i = 0; i < ARRAY_SIZE(devinfo->subslice_masks); i++) {
    382       total += __builtin_popcount(devinfo->subslice_masks[i]);
    383    }
    384 
    385    return total;
    386 }
    387 
    388 static inline uint32_t
    389 intel_device_info_eu_total(const struct intel_device_info *devinfo)
    390 {
    391    uint32_t total = 0;
    392 
    393    for (uint32_t i = 0; i < ARRAY_SIZE(devinfo->eu_masks); i++)
    394       total += __builtin_popcount(devinfo->eu_masks[i]);
    395 
    396    return total;
    397 }
    398 
    399 static inline unsigned
    400 intel_device_info_num_dual_subslices(UNUSED
    401                                      const struct intel_device_info *devinfo)
    402 {
    403    unreachable("TODO");
    404 }
    405 
    406 int intel_device_name_to_pci_device_id(const char *name);
    407 
    408 static inline uint64_t
    409 intel_device_info_timebase_scale(const struct intel_device_info *devinfo,
    410                                  uint64_t gpu_timestamp)
    411 {
    412    return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency;
    413 }
    414 
    415 bool intel_get_device_info_from_fd(int fh, struct intel_device_info *devinfo);
    416 bool intel_get_device_info_from_pci_id(int pci_id,
    417                                        struct intel_device_info *devinfo);
    418 int intel_get_aperture_size(int fd, uint64_t *size);
    419 
    420 #ifdef __cplusplus
    421 }
    422 #endif
    423 
    424 #endif /* INTEL_DEVICE_INFO_H */
    425