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    Searched defs:qx (Results 1 - 5 of 5) sorted by relevancy

  /src/games/trek/
snova.c 69 int qx, qy; local in function:snova
81 qx = ranf(NQUADS);
83 q = &Quad[qx][qy];
87 if (Ship.quadx == qx && Ship.quady == qy) {
104 qx = Ship.quadx;
106 q = &Quad[qx][qy];
127 qx, qy);
139 killb(qx, qy);
143 killb(qx, qy);
145 killd(qx, qy, (x >= 0))
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klmove.c 77 int qx, qy; local in function:klmove
120 qx = Ship.quadx;
123 qx -= 1;
126 qx += 1;
132 if (qx < 0 || qx >= NQUADS ||
134 Quad[qx][qy].stars < 0 ||
135 Quad[qx][qy].klings > MAXKLQUAD - 1)
140 k->x, k->y, qx, qy);
141 motion = Quad[qx][qy].scanned
    [all...]
  /src/lib/libm/src/
k_cos.c 44 * For better accuracy when x > 0.3, let qx = |x|/4 with
45 * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125.
47 * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)).
48 * Note that 1-qx and (x*x/2-qx) is EXACT here, and the
68 double a,hz,z,r,qx; local in function:__kernel_cos
81 qx = 0.28125;
83 INSERT_WORDS(qx,ix-0x00200000,0); /* x/4 */
85 hz = 0.5*z-qx;
    [all...]
k_cosf.c 36 float a,hz,z,r,qx; local in function:__kernel_cosf
49 qx = (float)0.28125;
51 SET_FLOAT_WORD(qx,ix-0x01000000); /* x/4 */
53 hz = (float)0.5*z-qx;
54 a = one-qx;
  /src/lib/libc/compat/gen/
compat_getpwent.c 114 struct passwd px, *qx; local in function:getpwnam_r
115 int rv = __getpwnam_r50(name, &px, buf, len, &qx);
125 struct passwd px, *qx; local in function:getpwuid_r
126 int rv = __getpwuid_r50(uid, &px, buf, len, &qx);
152 struct passwd px, *qx; local in function:getpwent_r
153 int rv = __getpwent_r50(&px, buf, len, &qx);

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